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Madden NFL 10 Preview: Five Things to Know (ESPN)

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Old 04-28-2009, 06:24 PM   #145
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)

I said this when fight for the fumble was announced. It needs to be RUMBLE based. And since I see you guys finally decided to use rumble for QB pocket presence I'm surprised you didn't attempt to connect it with this feature. Here's my quick idea:

Alternate the left and right triggers (this should avoid turbo mashers) to fight for control. Have the velocity of rumble increase as you are losing control of the ball. Think of it as arm wrestling. As your opponent is coming closer to pinning your arm you'll be more desperate (more vibrating) and you'll know you have to press faster. I think Rockstar used this in GTA IV The Lost and Damned for their arm wrestling mechanic.

In the case of a pile up this gives the user SOME idea of if they're winning or losing without knowing for sure since you can't actually see everything that's going on. No need for a meter, and it still allows the user to have control while at the same time being able to enjoy watching all your new technology at work. Do you really want all of your hard work involved in getting pileups looking realistic wasted by having players not even look at it because of a meter??

C'mon Ian I know you can work this out! I thought of it as soon as I heard about the feature. You guys are talented...get it done.

Last edited by NYyankz225; 04-28-2009 at 06:27 PM.
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Old 04-28-2009, 06:29 PM   #146
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)

Quote:
Originally Posted by NYyankz225
I said this when fight for the fumble was announced. It needs to be RUMBLE based. And since I see you guys finally decided to use rumble for QB pocket presence I'm surprised you didn't attempt to connect it with this feature. Here's my quick idea:

Alternate the left and right triggers (this should avoid turbo mashers) to fight for control. Have the velocity of rumble increase as you are losing control of the ball. Think of it as arm wrestling. As your opponent is coming closer to pinning your arm you'll be more desperate (more vibrating) and you'll know you have to press faster. I think Rockstar used this in GTA IV The Lost and Damned for their arm wrestling mechanic.

In the case of a pile up this gives the user SOME idea of if they're winning or losing without knowing for sure since you can't actually see everything that's going on. No need for a meter, and it still allows the user to have control while at the same time being able to enjoy watching all your new technology at work. Do you really want all of your hard work involved in getting pileups looking realistic wasted by having players not even look at it because of a meter??

C'mon Ian I know you can work this out! I thought of it as soon as I heard about the feature. You guys are talented...get it done.
You do realize that not all PS3 controllers have rumble built in... I don't think the PS3 controller that comes with the PS3 has rumble built in...

I don't think Madden should incorporate any features that forces someone to buy a rumble controller just to be on the same playing field as their opponent who has more $$.

The pressure thing is not a big deal IMO, so I don't really care if my controller doesn't rumble when someone is about to sack me... heck it hasn't rumbled for the last 10 years and I managed to deal with it

But causing me to lose a fumble because I don't have rumble is a bit more important...
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Old 04-28-2009, 06:29 PM   #147
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)

I Feel kind of happy right now reading this. Seems as if two of my ideas made it in madden 10.
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Old 04-28-2009, 06:33 PM   #148
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)

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Originally Posted by CapnKill
You do realize that not all PS3 controllers have rumble built in... I don't think the PS3 controller that comes with the PS3 has rumble built in...

I don't think Madden should incorporate any features that forces someone to buy a rumble controller just to be on the same playing field as their opponent who has more $$.

The pressure thing is not a big deal IMO, so I don't really care if my controller doesn't rumble when someone is about to sack me... heck it hasn't rumbled for the last 10 years and I managed to deal with it

But causing me to lose a fumble because I don't have rumble is a bit more important...
Well you can still use this feature because technically your success is not dependent on the rumble, it's just a way to communicate to the user that you're losing and need to press faster. Personally I think without rumble on your controller you're losing a lot more by not feeling a tackle incoming as a QB in the game than the fight for the fumble mechanic I am suggesting.

Of course if Sony wasn't such a stickler with the Immersion lawsuit this wouldn't be an issue at all. And as far as I know the new rumble controllers are packaged with all new PS3s. Not sure on that though.
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Old 04-28-2009, 06:40 PM   #149
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)

Ugh...I hate the idea of the meter and the changing button thing. Button mashing seems okay, but I don't think the button should be changing. Also, I hope ratings have an effect
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Old 04-28-2009, 06:41 PM   #150
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)

Button mashing and simulation, seems like an odd mix. But not that big of a deal I guess.

But the meter and changing button icons to mash?....a bit over the top for my taste. Glad to hear theres at least a chance Ian may decided to oust the meter.

But all else sounds great. This Pro-Tak looks and sounds like a real game changer...for the better.
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Old 04-28-2009, 06:50 PM   #151
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)

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Originally Posted by Ian_Cummings_EA
I am actually quite surprised they released this (and that Phil told it to them like fact). Truth is we still don't know how it's going to work.

I need to decide basically this week...but I am definitely not crazy about the meter.


I have a deep distaste for button-mashing in sports games, and since I will be playing Madden'10 in coach mode, I'm assuming that the outcome of fumble pile-ups will be totally dependent on ratings.

Is it safe too assume that playing in coach-mode (or watching CPUvsCPU) will also negate having to deal with meters popping-up on-screen? If not, can we have an option to turn off the 'fumble-meter'?

Thanks for any further clarification.
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Old 04-28-2009, 06:50 PM   #152
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)

I would say just make the pileups and the fight for the ball completely random.
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