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Complete List of New MLB 2K11 Gameplay Sliders

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Old 02-25-2011, 01:34 PM   #25
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Originally Posted by Dazraz
Glad to see a Baserunner Slider. Without it Stolen bases are either inevitable or impossible depending on the runner. More sliders usually means more working finding the right balance but when you do the game is so much more satisfying.
I must be the worst base stealer on the planet. This makes me happy although I'm a believer in Earl Weaver baseball. Get on base and hit the 3 run HR.
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Old 02-25-2011, 01:35 PM   #26
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Re: Complete List of New MLB 2K11 Gameplay Sliders

I'm really glad to see separate sliders for both outfielder and infielder throwing strength.

And I'm glad there is no foul ball slider. Fouls should be determined by the pitch location, swing timing, etc......they shouldn't be random like they were in older games. I thought there were a good amount of fouls in 2K10 (and they weren't random), but it's good to hear Chase say that he saw even more.

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Old 02-25-2011, 02:42 PM   #27
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Originally Posted by Dazraz
Glad to see a Baserunner Slider. Without it Stolen bases are either inevitable or impossible depending on the runner. More sliders usually means more working finding the right balance but when you do the game is so much more satisfying.
Actually, in 2K10, the key component was the pitcher. If a pitcher had a slow move, you could run on him all day, with almost anyone. While the pitcher's move is the key component in basestealing, it should not have been so automatic.
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Old 02-25-2011, 07:50 PM   #28
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Originally Posted by ChaseB
If it wasn't there last year, it's not there this year. I did have more foul balls in four innings of one game then I usually got in entire games last year (assuming you weren't flicking the stick to the right or left for the defensive swing).
Good to hear, I dont plan to use defensive swing, ever.
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Old 02-26-2011, 03:21 AM   #29
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Originally Posted by tvman
I agree on the batters eye. Some think it's kind of unrealistic but my thinking is just the opposite. It's just so difficult in these games to tell what kind of pitch is coming and whether it's a breaking ball or whatever. In real life MLB hitters generally have some idea esp. the good ones, as long as it's not overdone and a slider will help greatly with that.
It's actually much more than that. Those who do not understand the concept of batter's eye will call it unrealistic. The concept behind it was implemented to simulate nine (9) individual hitters. It actually adds a realistic element to the game. Aside from in game hitter's rating, it absolutely adds another level of strategic realism. Batter's Eye is a great feature.

Batter's eye attempts to put the gamer in the shoes of nine different hitters at the plate. Minus batter's eye, the gamer practically reads the pitch the same exact way whether the virtual Alex Rodriguez, Manny Ramirez, Albert Pujols, any average to below major league hitter, or an American or National League pitcher is hitting at the plate.

Aside from in game hitter's ratings, batter's eye absolutely adds another level of strategic realism.

The gamer has only one set of eyes. The gamer does not have nine set of eyes. Alex Rodriguez would have a better batter's eye than any National League Pitcher batting at the plate. Therefore, when Alex Rodriguez is at the plate, the gamer SHOULD have a unique batter's eye advantage. This makes the game realistic. Batter's eye gives individuality to all nine (9) virtual batter's at the plate. If one understands the concept of batter's eye, one would embrace it as a simulation element.
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Old 02-26-2011, 08:18 AM   #30
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Re: Complete List of New MLB 2K11 Gameplay Sliders

what is the batters eye slider? what does it do?

sorry, been away from this game for a few years..
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Old 02-26-2011, 09:22 AM   #31
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Originally Posted by Fiddy
what is the batters eye slider? what does it do?

sorry, been away from this game for a few years..
Just as the pitcher releases the ball, it flashed the type of pitch, and whether it will be up, down, left, or right. It may or may not be a strike, but you have the general idea of location. I may also flash with the entire zone, so you know it will be strike.

This happen rarely with lesser hitters, and fairly often with guys like Pujols.

I'm not sure I would call it realistic, but it really does differentiate hitters, and surprisingly, makes hitting more fun. I used to turn it off, because of aesthetics, but I found that it really did improve the gameplay in a positive way.

I still prefer the way 2K8 handled this, and would have liked to seen that improved, but this works well, too.
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Old 02-26-2011, 03:34 PM   #32
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Re: Complete List of New MLB 2K11 Gameplay Sliders

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Originally Posted by jeffy777
I'm really glad to see separate sliders for both outfielder and infielder throwing strength.

And I'm glad there is no foul ball slider. Fouls should be determined by the pitch location, swing timing, etc......they shouldn't be random like they were in older games. I thought there were a good amount of fouls in 2K10 (and they weren't random), but it's good to hear Chase say that he saw even more.
I thought 2K10 did a better job that any previous game with having fouls and hit balls in general determined by the pitch location and swing timing. In fact MVP 2005 and All-Star Baseball also did this really well. If it's even more improved, I'm stoked.

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