A tad more realistic than "I want so and so to be good so I'll just gain XP points and make him good".
And a calculated progression based on a bunch of factors, which would include things like position coaches, players potential in each category, system, head coach, work ethic, off season schedule, team and individual practice schedule, etc, etc, etc. My god, Chad Johnson couldn't even learn a playbook to be effective in NE. But we can make him really good by fudging a bunch of bogus XP points?
H E double toothpics, Sierra Sports had at least some of this 15 years ago. But you want completely unrealistic, user and/or stats based progression instead of ENHANCING franchise mode and making it more realistic?
Hey, I have nothing against arcade progression, if it's OPTIONAL. Let those that want arcade have it. Add Connective Careers or whatever it's called. I'm not against it. But do it as an addition, not as a replacement.
We should have had some kind of simulated training camp/preseason practice schedule by now. We should have had positional coaches by now. And we should be using real life variables in a dynamic way for use in player progression. And everything in the game should be customizable. it should be as realistic as you want or as arcady as you want.
Why in the world would you want me to want something as unrealistic as user and/or stats based progression?