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Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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Old 09-04-2015, 01:45 PM   #33
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Re: Madden NFL 16 Tuning File Update Has Arrived, Tunes Risk/Reward Factor in WR/DB I

I was actually fine with it how it was but I'm ok with more aggressive DB's but 2 things that needed to be addressed that I think most people had issues with was tone down the 1 hand catches and better safety play with playing the ball. That's what really needed to be tuned IMO...
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Old 09-04-2015, 01:47 PM   #34
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Re: Madden NFL 16 Tuning File Update Has Arrived, Tunes Risk/Reward Factor in WR/DB I

Quote:
Originally Posted by vannwolfhawk
I was actually fine with it how it was but I'm ok with more aggressive DB's but 2 things that needed to be addressed that I think most people had issues with was tone down the 1 hand catches and better safety play with playing the ball. That's what really needed to be tuned IMO...
I was ok with it before, but making DBs play the ball better/more aggressively can't hurt. I have classes today, but will try it out tonight when I get home
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Old 09-04-2015, 01:53 PM   #35
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Re: Madden NFL 16 Tuning File Update Has Arrived, Tunes Risk/Reward Factor in WR/DB I

I was okay with the SUCCESS RATE (on all-pro and all-madden difficulties anyways) of the aggressive catch before, I was just hoping they *dramatically* decreased the frequency that it triggers the one handed animations, when successful. Can't wait to try it out when I get home.
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Old 09-04-2015, 01:57 PM   #36
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Re: Madden NFL 16 Tuning File Update Has Arrived, Tunes Risk/Reward Factor in WR/DB I

As long as the one handed catches are dropped more when they get hit by a defender, I'll be fine.
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Old 09-04-2015, 02:00 PM   #37
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Re: Madden NFL 16 Tuning File Update Has Arrived, Tunes Risk/Reward Factor in WR/DB I

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Originally Posted by Brandwin
Seems like people in practice mode are seeing changes. I'm playing an online game vs an OS'er and safety still doesn't play ball and deep balls are completed about the same pace before tuner.
Was it unranked h2h or in a test cfm with sliders?
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Old 09-04-2015, 02:01 PM   #38
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Re: Madden NFL 16 Tuning File Update Has Arrived, Tunes Risk/Reward Factor in WR/DB I

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Originally Posted by mjavon
I was okay with the SUCCESS RATE (on all-pro and all-madden difficulties anyways) of the aggressive catch before, I was just hoping they *dramatically* decreased the frequency that it triggers the one handed animations, when successful. Can't wait to try it out when I get home.
Yeah, now I just think it's gonna turn into guys like Megatron and Dez getting shut down by no name DB's every time you throw the long ball.
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Old 09-04-2015, 02:03 PM   #39
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Re: Madden NFL 16 Tuning File Update Has Arrived, Tunes Risk/Reward Factor in WR/DB I

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Originally Posted by TexasRyan
Yeah, now I just think it's gonna turn into guys like Megatron and Dez getting shut down by no name DB's every time you throw the long ball.
This definitely isn't what I've experienced.

I can still exploit 1v1 mismatches. However if it's bad throw and the DB has position it's getting picked off or knocked down more

I've seen plenty of one handed catches since the tuner, not sure that was addressed
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Old 09-04-2015, 02:06 PM   #40
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Re: Madden NFL 16 Tuning File Update Has Arrived, Tunes Risk/Reward Factor in WR/DB I

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Originally Posted by The JareBear
Was it unranked h2h or in a test cfm with sliders?
Unranked head to head. 15 minutes quarters.

It was Steelers and i abused Cardinals secondary. Playing another Skins vs Giants. I'll report back.
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