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EA Sports UFC 2 Community Impressions

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Old 03-18-2016, 10:33 PM   #121
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by Don Jon
Ok I'll try it out, is that what everyone's playing at?
Yes sir. I'm playing a card right now and I'm 3-2 on Hard difficulty. I also got KOd for the first time in a while.
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Old 03-18-2016, 11:03 PM   #122
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by aholbert32
Yes sir. I'm playing a card right now and I'm 3-2 on Hard difficulty. I also got KOd for the first time in a while.
Wow, and I assume your skill level is higher than mine. So that's good to hear, i was fearful i would have to only do cpu vs cpu in my universe
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Old 03-18-2016, 11:51 PM   #123
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Re: EA Sports UFC 2 Community Impressions

I'll try hard. Pro is crazy easy.

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Old 03-19-2016, 12:40 AM   #124
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Re: EA Sports UFC 2 Community Impressions

Picked up the game even though I know I don't really have the time to play! So I've opted to lose some good nights sleep just to enjoy the game.

Loving it and having a good time playing, but I'm so awful. I don't know how to block my opponents' transitions on the ground. I always seem to be too early or too late. What is a way to get better at this? The skills challenges against the CPU haven't helped me all too well at this juncture. I'm probably only winning one fight every four or five fights in Ultimate Team. Seems like every opponent I face has a bigger reach. Trying to learn...

I love the live events feature. Very nice addon to this game.
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Old 03-19-2016, 01:49 AM   #125
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by NYG_Meth
Loving the game so far. One thing I've noticed that would make a big difference in stand-up:

When using the sway controls to slip strikes, when I fire back with a counter, it almost ALWAYS goes to the body unless I wait a second for my fighter to return to his default sway-free stance. As a whole, while the sway system is WAYYY better than last year's game, it still feels a little clunky and unresponsive (especially since it's supposedly modeled after Fight Night Champion's sway system, which was VERY smooth).

As someone who loves to counterpunch, I'd really like to be able to slip a strike and counter with a straight to the head IMMEDIATELY. That's the whole point of countering. Any chance this can be addressed in an update?
1000 x THIS.

I like the sway, but when I slip a punch I want to knock the opponent's head off. Not tap him in the belly.
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Old 03-19-2016, 02:49 AM   #126
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Re: EA Sports UFC 2 Ships Today, Post Your Impressions Here

How do you guys feel about accel clock vs real time? I just finished my fifth fight against the CPU on hard and none of them have gone past the second. Could be I'm using guys with great striking rating.
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Old 03-19-2016, 05:39 AM   #127
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Re: EA Sports UFC 2 Ships Today, Post Your Impressions Here

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Originally Posted by The JareBear
How do you guys feel about accel clock vs real time? I just finished my fifth fight against the CPU on hard and none of them have gone past the second. Could be I'm using guys with great striking rating.

I only use accelerated.
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Old 03-19-2016, 08:06 AM   #128
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Re: EA Sports UFC 2 Community Impressions

I mostly played unranked in the last game due to it being a garbage experience once you hit black and red belt. I can already tell that I'm in online championship for the long haul this time. Loving this ****.

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