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NCAA Football 11 News Post


NCAA Football 11 will be available in stores tomorrow, July 13th, and a patch will be available at the same time. Based on feedback from the community on the Demo, and internal testing, we have addressed several issues after the game was sent to Microsoft and Sony. The following changes were made for the July 13th patch:
  • Fixed an exploit where the QB could walk through the defense when the ball is snapped, with a guaranteed a gain of over 50 yards.
  • Tuned QB fumbling on scrambles, resolving an issue where the QB would fumble every time if hit past the line of scrimmage.
  • Improved deep zone coverage assignments, making it significantly more difficult to be beaten by the deep ball. In particular, deep zones have been improved against Streak routes.
  • Tuned QB throwing out of a sack. Previously, it was too easy for a QB to throw the ball while being tackled; this has been toned down to be more accurate.
  • Resolved an error with pursuit angles, which resulted in defenders over pursuing the ball carrier every play. The angle was fixed to be slightly more aggressive, creating a more accurate pursuit.
  • Tuned the read and react assignment for linebackers, especially outside linebackers, before the handoff. This will make it more difficult to run the ball outside the Tackles.
  • Fixed an issue with the CPU ball carrier being stuck in a forward lean animation. Also lowered the frequency of CPU ball carriers leaning.
  • Resolved an issue where AI players in man coverage assignment would swerve when covering particular vertical routes, causing them to be beat repeatedly.
  • Ball carriers will no longer go into a tightrope assignment when running along the sideline. This was causing the player's speed to decrease to 70%.
  • Resolved an issue that was causing tackles to not matchup in online games, potentially causing a crash in online games.
  • Footsliding will no longer occur when the ball carrier has the ball in their left hand.
  • Tuned CPU screen passes so they will get rid of the ball faster, resulting in less sacks.
  • Resolved a crash that occurred if connection is lost before entering a game mode.

Source: NCAA Football 11 Blog

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Member Comments
# 41 ExtremeGamer @ 07/12/10 02:23 PM
 
# 42 Skyboxer @ 07/12/10 02:24 PM
Quote:
Originally Posted by ODogg
It sucks but if you're not able to at least temporarily access online then you're going to have to expect issues to crop up in games right out of the box and, in my opinion, start figuring out how you can get your console online, at least temporarily. Bugs have been around as long as video games have been programmed.

Thankfully in this day and age we have online connectivity to be able to address bugs, unlike in the years past when one was just screwed by them. Whose fault is it if people choose to ignore, or are unable to, take advantage of that aspect of today's technology?

I don't like bugs anymore than anyone else but personally I think it's pretty silly that not only do people expect game companies to program perfect games but then they expect when they don't that somehow they should be able to figure out how to get a fix to you when you're not online like the majority of other gamers in this day and age are.

So in my opinion, bottom line, is that you should get your console/PC's online if you plan on playing games or quit complaining.
Exactly. Games have had issues like this since the beginning. It's nice to be able to have the ability to fix these now.
 
# 43 ODogg @ 07/12/10 02:25 PM
Hey EG, saw you got it early, we should have gotten some games in over the weekend. My g/f said after 12 games though I had to quit playing and watch Buffy instead
 
# 44 Solidice @ 07/12/10 02:25 PM
Quote:
Originally Posted by Skyboxer
Yep... I still haven't seen a video of it... Can't see at work but trying something else...
Where is a link to a vid of it.. The A&M link I couldn't find the play....
 
# 45 Skyboxer @ 07/12/10 02:25 PM
Quote:
Originally Posted by ExtremeGamer
3 times in about 15 games.

The QB is fast as hell when he takes off, and all 3 times have been inside their 25 yard line, so I have come no where near catching him.

I can give you my links later if you like, or just hit EASportsWorld and search for ExtremeGamer, they are there. I've also posted them here somewhere, but it would be in my post history.
No kidding....!! He moves pretty quick. try the speed settings and if it happens again maybe you can catch the critter...
 
# 46 Skyboxer @ 07/12/10 02:26 PM
Quote:
Originally Posted by Solidice
Don't know why but that is funny to me... Wonder what triggers it?

Also can you see if it happens with player lock on the QB (or another player for that matter)
 
# 47 KG @ 07/12/10 02:28 PM
Quote:
Tuned CPU screen passes so they will get rid of the ball faster, resulting in less sacks.
I wonder how this will play out. Hopefully they won't just blindly throw the ball if the screen gets snuffed out. I still would like the intentional grounding button to be aimed at the players feet in this scenario.
 
# 48 Solidice @ 07/12/10 02:29 PM
Quote:
Originally Posted by Skyboxer
Don't know why but that is funny to me... Wonder what triggers it?

Also can you see if it happens with player lock on the QB (or another player for that matter)
it's that specific play. I think it always does it. there may be a few others, but I think most PA plays are fine.
 
# 49 bcruise @ 07/12/10 02:30 PM
Quote:
Originally Posted by Solidice



LOL....now that is the definition of a broken play.

I was gonna ask about the first post..is that 50 yard gain by the QB thing the "walk glitch" that I've heard people talk about? Glad that's getting patched by the sound of it - that seems even worse than this one, at least for multiplayer play.
 
# 50 Skyboxer @ 07/12/10 02:39 PM
Quote:
Originally Posted by joejccva71
I want to say one more thing before anyone rips my head off..correct me if I'm wrong but doesn't EA just like 2k sports have only so many patches for free via MS and Sony? I believe it's 3.

Patch #1: Already here and issue isn't fixed.

Patch #2: Normally the mods or devs make a thread and ask the community for bug/glitch feedback. Millenium has already done this. The devs compile the list and start to work on all the fixes. Normally this is a 2-4 week process.

Correct? Which means that this issue may be atleast 2 weeks away from being fixed unless they do some kind of fast hotfix. Not saying we can't do the workarounds you guys mentioned. Just saying it's a little annoying is all.

*Ducks*

Carry on... :P
At least it can get fixed. I never got any patches in my Intellivision/Atari days
 
# 51 aukevin @ 07/12/10 02:41 PM
Quote:
Originally Posted by Solidice
So how many plays does this actually happen on? Believe it or not, that is my favorite play every year lol. So does this happen every time on that play?
 
# 52 Deegeezy @ 07/12/10 02:45 PM
Quote:
Originally Posted by Solidice
At least it is a dumb play that I know I would never call (I'd never do a screen off playaction from under center in an EA football game).

I'm more concerned about the CPU though.
 
# 53 Outkizast @ 07/12/10 02:49 PM
This looks like a play I would definitely choose on a decent basis... I'm all about the screen passes...
 
# 54 jmik58 @ 07/12/10 02:56 PM
Quote:
Originally Posted by Deegeezy
At least it is a dumb play that I know I would never call (I'd never do a screen off playaction from under center in an EA football game).

I'm more concerned about the CPU though.
I'm with you on this one. I always scratch my head when I see a screen pass, or any pass, thrown to a back who the QB just faked a hand-off to.

A play-action pass works because attention is drawn to the back.

A screen works because attention is on the receivers down field and the quarterback, basically everyone but the back.

It almost cancels itself out.
 
# 55 Outkizast @ 07/12/10 02:59 PM
I would probably hot-route the WR in the slot to a short slant. If the LBs jumped for the RB then I would hit the WR, if they stayed back, then i hit the RB...

Or in this case, run all the way back for a safety! haha
 
# 56 Skyboxer @ 07/12/10 03:01 PM
Quote:
Originally Posted by Whammer
Obviously he's got a computer that is online. Just plug that connection into your 360 and get the updates. I'm pretty sure you don't need a Gold membership to get updates.
Yeah all you need is silver..
 
# 57 Balrog @ 07/12/10 03:01 PM
Where are my dirty jerseys!!!!!!!!!!!!!
 
# 58 mshoop3 @ 07/12/10 03:05 PM
How do I get the patch sign in to xbox live and put in the game and it just updates it automatically?
 
# 59 Skyboxer @ 07/12/10 03:07 PM
Quote:
Originally Posted by mshoop3
How do I get the patch sign in to xbox live and put in the game and it just updates it automatically?
Yep....Once you start the game if there is a patch it will tell you an update is available..
 
# 60 gschwendt @ 07/12/10 03:17 PM
Quote:
Originally Posted by Balrog
Where are my dirty jerseys!!!!!!!!!!!!!
They're in the laundry room. I need you to wash and press them all before tomorrow's practice.
 


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