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NBA 2K11 News Post


2K Sports' own Ronnie 2K has revealed the details and fixes in the upcoming NBA 2K11 patch.

Approximate Launch Date/Times

Playstation 3: Wednesday, November 24th, 2010 - 2 AM PST
Xbox 360: Wednesday, November 24th, 2010
PC: TBD

Quote:
General Game Features

-Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

-Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

-The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

-The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

-Long socks should no longer appear visually corrupted during gameplay.

-Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

-The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

Gameplay

-Improved Shot Stick shot release timing and consistency across offline and online games.

-Fixed a rare hang that would occur when intentionally fouling the inbounder.

-Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

-Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

-Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

-The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

-Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

-Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

-Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

-Queued pass/shot commands are now deleted when a fumbled catch occurs.

-Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

-Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

-Queuing a fake pass command when catching the ball will no longer result in a touch pass.

-Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

-Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

-Users are no longer able to call a timeout when they are bobbling the ball.

-Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

-Players boxing out their opponent should no longer be called for Over the Back fouls.

-Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

-Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

-AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

-Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

-On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

Presentation

-Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

-When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

-Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

-The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

-Users are now able to button through lengthy substitution overlays and get right back to gameplay.

-Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

-Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

Online

-Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

-Users are no longer able to substitute in injured/fouled out players during Crew games.

-Opponents can no longer see Pick and Roll and Play Calling icons during online games.

-Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

Association Mode

-Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

-Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

-Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

-Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

-Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

-Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

-Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

-Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

-Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

-Addressed an issue where Potential values weren’t being properly updated in the player progression system.

-Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

-Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

-Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

-Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

-Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

-Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

My Player

(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

-Addressed a hang that would sometimes occur when completing a game during the NBA time period.

-The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

-The Rookie of the Year Milestone should now properly unlock when the conditions are met.

-Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
NBA 2K11 Videos
Member Comments
# 81 The 24th Letter @ 11/23/10 09:16 PM
whens the last time a patch didnt effect mid assoc progress? serious question, just wondering...
 
# 82 2KAddict4ever @ 11/23/10 09:18 PM
I hope all the fast break glitches were fixed specially the one where you're in transition with a teammate (2 on 1 situations) & suddenly your teammates (big men, high fliers,doesn't matter) always seem to stop running with u & just stop at the perimeter as if they waiting to jack up a 3
 
# 83 bearschicago @ 11/23/10 09:24 PM
Quote:
Originally Posted by greenieblue
Good stuff. And judging by the patch, the 2k guys have seen it.

I also think it's one of the few AI shortcuts in the game. It's meant to prevent "cheesing". But in this case, "cheesing" is actually what happens every night in the NBA. It's a speed game up high, a battle down low (as much as they wish that went away).
Quote:
Originally Posted by Giants4Natic
For those who claim that bumping is not realistic then play on rookie or pro and smash the $60 A.I with realistic movements.

People forget that the talent level in a human brain is much greater then anything a $60 video game can counter with.
He makes a very good point in that a human brain will always outmart the AI CPU. After all humans make the AI CPU! So I feel the bumping and cut-off dribble is needed in order for the AI CPU to 'keep up' with the human and to prevent the glitch I've mentioned in this thread.
 
# 84 greenieblue @ 11/23/10 09:25 PM
Quote:
Originally Posted by The 24th Letter
whens the last time a patch didnt effect mid assoc progress? serious question, just wondering...
I just hope it happened once.
 
# 85 Bootzilla @ 11/23/10 09:29 PM
Quote:
Originally Posted by 2KAddict4ever
I hope all the fast break glitches were fixed specially the one where you're in transition with a teammate (2 on 1 situations) & suddenly your teammates (big men, high fliers,doesn't matter) always seem to stop running with u & just stop at the perimeter as if they waiting to jack up a 3
^ This. Honestly, most of my game play issues have been addressed in roster updates and the patch looks as if it will tie everything together quite nicely.

Here's hoping they did something with fast break logic. It's like everyone is looking to spot up or they're transitioning too quickly into getting set up to run a play before fully exploiting a fast break opportunity.
 
# 86 stillfeelme @ 11/23/10 09:29 PM
Quote:
Originally Posted by 2KAddict4ever
I hope all the fast break glitches were fixed specially the one where you're in transition with a teammate (2 on 1 situations) & suddenly your teammates (big men, high fliers,doesn't matter) always seem to stop running with u & just stop at the perimeter as if they waiting to jack up a 3
Yeah I hope this is in there. It is bad enough the CPU can catch you from behind we don't need dumb teammates messing up the fast breaks
 
# 87 greenieblue @ 11/23/10 09:30 PM
Quote:
Originally Posted by bearschicago
He makes a very good point in that a human brain will always outmart the AI CPU. After all humans make the AI CPU! So I feel the bumping and cut-off dribble is needed in order for the AI CPU to 'keep up' with the human and to prevent the glitch I've mentioned in this thread.
Well, Garry Kasparov may disagree. Unless the rumors are true.

I think they could step to the side, shadow and pass to the help. In fact, if I remember correctly, they did last year.
 
# 88 Chef Matt @ 11/23/10 09:34 PM
As an extremely casual NBA/NBA Video Game fan and new to the 2K game I don't have much of an opinion on what willbe/won't be fixed. But this list does seem to me, an avid sports gamer, to be massive. Wow.

I have a question though, it may be a bug and it may not but, when I was doing a scrimmage in My Player it wouldn't advance passed the first quarter. It just kinda gets stuck with the ball out of play and the players walking/standing aimlessly. Is this normal? Or a bug?
 
# 89 Melojun @ 11/23/10 09:40 PM
guys i was wondering if patch comes out, where do you download it? from xbox live ? where in xbox live? im not very good with my xbox ==
 
# 90 rockchisler @ 11/23/10 09:42 PM
Quote:
Originally Posted by Melojun
guys i was wondering if patch comes out, where do you download it? from xbox live ? where in xbox live? im not very good with my xbox ==
when u fire up the game it will automatically do it..just like every game before it....
 
# 91 Melojun @ 11/23/10 09:44 PM
Quote:
Originally Posted by rockchisler
when u fire up the game it will automatically do it..just like every game before it....
so basically when u start 2k11 it has like loading living roster... etc coming up....it will just take longer time and automatically patch ?
 
# 92 keshunleon @ 11/23/10 09:44 PM
Quote:
Originally Posted by 2KAddict4ever
I hope all the fast break glitches were fixed specially the one where you're in transition with a teammate (2 on 1 situations) & suddenly your teammates (big men, high fliers,doesn't matter) always seem to stop running with u & just stop at the perimeter as if they waiting to jack up a 3
I hope this is fixed and just not mentioned!!!!!

I rarely get fast breaks because of this, they stop running a few steps behind the 3 line and walk to the 3 line.

Also I hope they fix lead passing away from ball handler to a teammate but the teammate gets sucked into me and they hand the ball off to each other. He just stand there for about 2/3 secs...
 
# 93 ocat @ 11/23/10 09:52 PM
PS3 patch should drop 9pm tonight for us east coast Aussies! Finally no more random running around in My Player.
 
# 94 ctu130 @ 11/23/10 09:54 PM
Since they included a fix to the cavs court, let's hope they can patch people's faces in the game some time in the future he he he (I'm mainly talking about rookies that don't have their faces in the game)
 
# 95 Nexgenrulz @ 11/23/10 09:56 PM
Quote:
Originally Posted by chinkiwinki
arghh disappointed they didn't mention the PS3's high bank layups. But everything else looks like a good fixes.
That's exactly what I was thinking. How could they not fix that?
 
# 96 Pezell04x @ 11/23/10 10:06 PM
Did I miss something or still no inbounds glitch fix?
 
# 97 HHHRVD55 @ 11/23/10 10:11 PM
Glad to hear that we don't have to restart anything. Thanks 2k.
 
# 98 bonannogiovanni @ 11/23/10 10:12 PM
Very disappointed not to hear about NBA Today at the half in Association.

This dev insight , http://community.2ksports.com/community/insights/index.cfm?aid=2978867&l=11,
was a joke then.
 
# 99 bearschicago @ 11/23/10 10:16 PM
Quote:
Originally Posted by Pezell04x
Did I miss something or still no inbounds glitch fix?
Is this what you are talking about?

-Defenders can stand next to the inbounder & spam the steal button to deflect the pass & hit the inbounder for a turnover. In the NBA you must give the inbounder space, not enforced in 2K11.
 
# 100 KeeganJacobs @ 11/23/10 10:20 PM
Looks like the bumping on perimeter is still there ?

Also...

- AI defenders will no longer closely guard bad shooters far from the hoop when not necessary

This should also state that the bad shooters shouldnt be far from the basket and should always be cutting to the basket . Only time they should be far from the basket is if a play is called.
 


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