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Tiger 13 News Post


Got this in our inbox from EA today:

Tiger Woods PGA TOUR 13 introduces some new online features, most notably a key social feature called Online Country Clubs and a coins-based economy.

The coins-based economy will enable players to earn coins through regular gameplay. With coins, players will be able to purchase Pin Packs as well as individual rounds on PDLC courses. The player’s ultimate goal will be to unlock unlimited play on PDLC courses via either collecting all the pins for that course (players collect pins by purchasing “Pin Packs” with their earned coins), or by completing course mastery on that course by purchasing individual rounds with coins.

Country clubs will enable players to create or join an exclusive country club with friends and will also accelerate a players’ coins earnings. Friends will gather together in clubs, create tournaments and compete against club members for the coveted Club Championship. As players’ country clubs grow and level up, they’ll be awarded with increased coins payouts.

The virtual economy and country clubs simplified: Connect, Compete and Collect. The more you play, the more coins you earn, the more coins you earn the more pins you can collect, the more pins you have, the faster you’ll earn additional coins, which leads to unlocking unlimited play on PDLC courses. Participation in a Country Club will accelerate the rate at which all the above occur, so make sure to get into a Country Club starting March 6 at www.easports.com/countryclubs.

In addition, the Tiger Woods PGA TOUR 13 demo will go live on March 6 for Xbox 360 and PlayStation 3.




For more info on the online country clubs, click here.



So what do you think about the Tiger Woods Online modes? Are you going to check out the demo?

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Member Comments
# 21 DivotMaker @ 02/24/12 11:07 PM
Thanks storm, I remember reading that quote and could not find it. Forgot about the Gold mastery allowing users to use the course in offline CM as well. Thanks again for the clarification....
 
# 22 rolltide1017 @ 02/27/12 02:47 PM
Can you have people from different consoles in the same Country Club? I don't see why they couldn't do this if you are not require to play head to head. I have friends who have a PS3 and I'm on Xbox, it would be fun if we could all be apart of the same Online Country Club.
 
# 23 OnlookerDelay @ 02/27/12 02:57 PM
Quote:
Originally Posted by rolltide1017
Can you have people from different consoles in the same Country Club? I don't see why they couldn't do this if you are not require to play head to head. I have friends who have a PS3 and I'm on Xbox, it would be fun if we could all be apart of the same Online Country Club.
I'm sure this won't be possible. You access your Club's "clubhouse" via XBox Live for the 360 and PSN for the PS3. You also have Live Tournaments and even Head to Head play within your own clubhouse. There's no way you could have head to head play between an XBox 360 and a PS3 via the proprietary networks that serve them. I agree that it would be cool if they could do it! I still think it's going to be a blast as it stands.
 
# 24 DivotMaker @ 02/27/12 04:55 PM
Quote:
Originally Posted by rolltide1017
Can you have people from different consoles in the same Country Club? I don't see why they couldn't do this if you are not require to play head to head. I have friends who have a PS3 and I'm on Xbox, it would be fun if we could all be apart of the same Online Country Club.
If the day ever comes where PS3 and 360 users are allowed to play against each other, then something like this would be possible. I don't see this happening anytime soon if ever, but if a company wanted to make this happen using Cloud-based services, and could navigate the EULA's for both Sony and MS, then anything is possible.....
 
# 25 OnlookerDelay @ 02/28/12 07:46 PM
Guys, I just wanted to inject a question into the thread here to get some opinions on what I see as an alarmingly low buzz about this year's Tiger Woods game. Here we are only a week away from the release of the demo, and less than a month from the release of the full game, yet I'm only seeing a trickle of discussion about it at every forum I frequent.

What makes this situation even harder to explain is that this year's Tiger is almost unarguably - on paper - the most progressive step in the history of the series. It's got:

1.) A tempo reliant swing control system which requires swing plane/path alteration to shape shots (scalable to all difficulties above Amateur), exponentially proportionally penal results for tracking errors in the overswing region.

2.) Kinect integration for the 360 version, which many of us are cautiously skeptical about, but it's still a bold stride that should at least help advance motion controls towards viability.

3.) Online Country Clubs is an answer to a number user requests in terms of Custom Live Tournaments, custom lobbies, more cohesive competitive options, and encouragement of communities.

4.) New presentation options in terms of both swing camera and cut-views. One dev has only made tangential references to this in the official forum, but it sounds like there's a lot there. We now that "True View" is definitely an option. I think True View is an expansion on what was called "First Person View" in the PS3 and to a less extent, Tiger 12's True View from the Wii version.

5.) The option to earn DLC courses via earning them via satisfying performance goals.

With all of the above in mind, why do you guys think this game is so low on the radar right now? My best guess is this game had such a track record of sameness over the last few years that both the established user base and potential buyers have been lulled into apathy.
 
# 26 Zinger @ 02/28/12 10:53 PM
Quote:
Originally Posted by OnlookerDelay
With all of the above in mind, why do you guys think this game is so low on the radar right now? My best guess is this game had such a track record of sameness over the last few years that both the established user base and potential buyers have been lulled into apathy.
Yep, 'sameness' which amounts to mediocrity. I for one have little faith in the devs after giving us a sub-standard game for so many years. The game is so unpolished it's hard to know where to begin in describing what needs attention. It does sound as if they have been listening to the users more this year and there are reasons to be hopeful, but I would be truly amazed if the game knocks my socks off with its improvements. I still expect to find plenty of stuff which annoys me. If there is apathy around the devs have brought it upon themselves.
 
# 27 OnlookerDelay @ 02/28/12 11:28 PM
Quote:
Originally Posted by Zinger
Yep, 'sameness' which amounts to mediocrity. I for one have little faith in the devs after giving us a sub-standard game for so many years. The game is so unpolished it's hard to know where to begin in describing what needs attention.
I've bought every Tiger game in this gen of consoles, starting with Tiger 06 on the XBox 360. The only title in the series which I thought made an expected advancement over the previous year's title was in Tiger 10, when they introduced Precision Putting and Live Tournaments. They didn't take the improvements made there and take them to the level they could have in Tiger 11 and 12, IMO. Their vision just seems to be inexplicably limited.

Having read Fred Parrow's blog on Total Swing Control, I know the biggest complaint I've made in this entire generation has at least had an attempt made to address. The swing interface just didn't require enough touch and intuition. Fred says that the gamer feels "invested" in the shot this year in his blog. That will cure a lot of what ailes the game for me if it proves to be the case.

I really appreciate your weighing in on this Zinger... good stuff!
 
# 28 kerosene31 @ 02/29/12 10:28 AM
I think the game taking a step back last year hurt a little, although I am definitely looking forward to the demo. I went back and played some TW12 this weekend and remembered how much I missed 11. I could never get tournament difficulty without the putting meter. I could never get the feel down. I ended up dropping down to tour pro, which was ok, but there you are forced to use focus or your accuracy is horrible. I could just never find a difficulty I liked.

I am interested in the new swing. I haven't watched many videos but will of course try the demo. It could really make a great game. I guess I'm just in wait and see mode.

Online country clubs could be good, however I don't have many friends who play TW.
 
# 29 OnlookerDelay @ 02/29/12 11:19 AM
Quote:
Originally Posted by kerosene31
I think the game taking a step back last year hurt a little,
I hadn't really stopped to put everything in perspective, but ater reading your post, it dawned on me that Tiger 11's gameplay is superior to that of '12. There were some graphical aspects of Tiger '11 that I didn't like, but it did offer more realism. I quit playing it all together when Tiger 12 came out, but went back and played it last week for kicks. It does feel better in the saddle. Since I mostly play Live Tournaments, '12 is my only option now. The only Live Tournaments they offer now on '11 are Amateur.

[quote]I could never get tournament difficulty without the putting meter. I could never get the feel down.[/quote

It is tough for sure. I'm pretty good with it up to about 30'; once I get beyond that, I can easily misgauge the distance worse than I would in real life. Take me beyond 50' and it's a crap shoot! Tiger 10's meterless putting was by far the best. I think the reason it was scaled to an 80' maximum putt distance, whereas '11 and '12 are scaled to 120'. If you faced an 85' putt in TW 10, you were screwed unless you swallowed your pride and used a PW on the green.

Quote:
I am interested in the new swing. I haven't watched many videos but will of course try the demo. It could really make a great game. I guess I'm just in wait and see mode.

Online country clubs could be good, however I don't have many friends who play TW.
It's going to take the demo to answer my questions about how the new swing mechanic actually feels, particularly in Tournament difficulty.

As for Online Country Clubs, if the gameplay is there, I think there will be plenty of active clubs looking to recruit members. There are already a few floating recruiting posts at the official forum. I think a lot of gamers are going to see if the game is worth playing before they commit to a club though.
 
# 30 OnlookerDelay @ 02/29/12 12:12 PM
Quote:
Originally Posted by Seymour Scagnetti
an eternal optimist and the world can't have enough optimists.
Thanks Seymour, but I realize that I'm often optimistic to a fault. It's much easier to be disappointed when one is falsely optimistic. I do think I've become more of a gaurded optimist over the last few years though, although I did get caught with my pants down badly by the Move implementation in Tiger 12. I learned from that experience to be a hardened skeptic about the Kinect integration in Tiger 13. Seriously, I give the Kinect about a 10% chance of working for me this year.

Quote:
1. Sports gamers (and that includes many who aren't on the internet) really don't care about online that much.
I'm glad you went to the length you did to illustrate your point here. It made me see how non objective I am about the online component of Tiger games, especially since Tiger 10, when Live Tournaments came along. Ironically, I fit your mold in every team sports game. When I put myself in that frame of mind, I can see all of your points. For some reason when I play golf or race, I strongly prefer multiplayer online or competition against real players scores or laptimes.

Quote:
The PGA tour could be an amazing franchise mode if done properly and they could make much more organic and let you play beside other AI golfers and make you feel like you are in a tourney. People have been asking for stuff like that alot longer than online country clubs which is still just playing mainly against a stat sheet.
I totally agree with you here... it blows my mind as to how many little things EA Sports missed in these areas that could take the career mode to a new level. I don't feel like I'm in a tournament when I'm playing Career mode in Tiger. The scores seem to be nothing more than a bell curve to me, primarily because that's what they are! You never see another player. I would settle for playing with an AI player who played out their rounds like a simultaneous mode player using shot tracers, although I would want them to be executed based on 'order of play', not the fire when ready mode seen in online multiplayer.

Quote:
And many gamers don't have enough online friends who play TW to take advantage of the new CC so it's not really that appealing to most and it's difficult to get people to play at the same time. Everyone has different schedules.
As I told Kerosene31, I think this will take care of itself if the gameplay drives it. Clubs will be recruiting players and there will be clubs with different play philosophies. The way they're structured, you're not going to have to rely so much on having schedules that mesh. I haven't been in a club since 08 because I found it difficult to meet schedules. I work a rotating shift and wouldn't be able to meet the primetime schedule requirements a lot of them have because of my work schedule. I think Tiger 13's online country club will be a much better fit for me. I love playing live head-to-head play when I can, and now I've got an alternative way to compete to some level on days when I can't hook up with anyone.

Quote:
If they have made much needed changes to the career mode then it is simply bizarre they refuse to divulge it.
Here's where I'm totally with you brother! All we know is they have made changes to career mode for '13. That doesn't do much to sell me... changes? It needs an overhaul! The fact that they're being so quiet about it and not making it a bullet under their "Features In Regulation" promotion on their official website tells me that it likely won't be much different than what we've had before I hope I'm wrong about this, but I seriously doubt it.

Quote:
2. The new swing is nice but most of it is just remapped buttons, there may be an improved tempo but tempo was a part of TW12's swing. And difficulty has never been a problem with this game on tour mode so while the new swing will feel more intuitive it hardly justifies a purchase for most gamers.
I see this a good bit differently... the reaction I see from my golfing friends, who mostly aren't video gamers, when I expose to this game, year after year, is "this is a kids game', or 'this doesn't feel like golf, all I'm doing is flicking a stick'. Even in tournament difficulty, they see it as an arcade game because the swing interface doesn't make them feel like they're in control. I believe this new interface at least has a chance to change that lack of feeling. Two EA Sports Game Changers who are primarily tournament difficulty players have said more than once that you feel more "invested in the shot". I think TSC, on paper, has the *potential* to change the way my golfing friends react to the game, and therefore by extension, lots of others.

Quote:
3. NOBODY cares about Legacy Mode. It's a waste of resources and the fact that they advertized the hell out of it makes one to believe they've done nothing to overhaul the stale career mode and wasted time on this instead
.

I agree... this seems like a waste of effort. I can't imagine how many more people might buy this game because of the Legacy mode, but I'd be willing to bet it won't be worth the return on investment, if they recoup it at all.

Quote:
On the EA board I keep asking what is changing for franchise mode and the devs don;t even acknowledge in giving me a date on when they are revealing anything and also in respect to TW True Aim returning which many gamers would love. Go ahead and ignore the franchise gamer but guess what, I'm not pre-ordering (and many others like me I presume) because of the lack of cooperation (they've been cooperative with every other feature so it leads me to believe career mode is the same old, same old, what else am I supposed to think).
I feel your pain here. I was shocked to see Mike DeVaults response to my question about playing Custom Live Tournaments in multiplayer groups in the Online Country Clubs thread at the official forum. At first he didn't understand my question, which I worded carefully enough to convey that I wanted to be able to play Live Tournaments in groups of 2 to 4. He came back and said everyone in the club could play in Live Tournaments, it wasn't limited!? I went to another layer of explanation and he finally responded with an 'oh, I got you now'... that's something we'll have to look into adding (along with his realization of what I meant by a real time, hole-by-hole updating leaderboard in Live Tournaments) in the future.... Huh?? I and others have been harping on this since Tiger 10's release!

I have a hard time believing that the dev team didn't have the vision to see that multiplayer Live Tournament play with real time, hole-by-hole leaderboards should not be in the mix on their own, but when the community continues to mention it year-after-year, in wishlists on their official website and they don't either see it or acknowledge it is a total mystery to me!
 
# 31 tsp120 @ 02/29/12 01:18 PM
All I want out of a golf game is a career mode simulation. Unfortunately, this series is so far from that I have no hope of ever seeing it from EA.

What I'd like to see out of a golf game is the ability to play season after season after season with a created golfer, or as one of the licensed golfers in the game.

I don't want to spend "points" that I earned after each round to upgrade my golfer. I'd rather just see my golfer naturally progress (or digress), much like player ratings do in team-based games like Madden, NHL, FIFA, etc. It's silly to me that I can make my player hit the ball further because in the previous round I was bogey free or birdied all par 5's. I want simulation, not arcade.

I'd like to see playoffs in career mode. I'd like to play with other golfers...and especially I'd like the ability to turn other golfers on and off as I please. For instance, on Thursday and Friday of a tournament I won't play with another golfer, but on Saturday and Sunday I'll turn them on if I'm near the top of the leaderboard. And I'm ok playing against generic looking players if they are not one of the licensed players of the game.

And on Sundays, I'd prefer if greens didn't have pin placements on the side of cliffs.
 
# 32 kickingguru @ 02/29/12 01:33 PM
Interestingly enough.. The Online Country Club actually is for everybody including people who do not want to play online. Everything you do in the game, career, legacy, ect.. will earn the club status points and net you more coins. It also may allow people who have been turned off by the ultra low scores a chance to compete online against gamers of their similar skill level. It could lure many back to playing online again.

The swing mechanic change "MAY" also eliminate all of the so called Cheat Sticks usefullness. No button mashing for power eliminates the need for Rapid Fire. You can still spin the ball in some modes, but you do not need Rapid Fire to do that. The y axis disabled controllers should be eliminated as well with the draw and fade mechanics needing diagonal capabilities. A few people have mentioned too that many of the sticks will have a hard time getting the tempo right as well. Higher level... caddies will not line you up either, so you will have to execute the shot and setup vs. just having it handed to you.

These two things excite me the most about the game. To the point of the question however, even my attitude is one of wait and see as EA's track record has been less than stellar and that is putting it mildly. It may however become one of the greatest online sports experiences ever. The potential is there for that too....
 
# 33 kickingguru @ 02/29/12 02:01 PM
Also, to touch on the Career Mode failings vs Online Play failings... I believe the Online issues has been the major cause of the decline of the game. The gaming world has shifted towards competing online and away from playing by yourself.

People were turned off by seeing -30 posted and did not understand how it was done. They assumed cheating and moved on. Tiger in the last few years has been a game of purchasing the right controller vs. actual skill. If you can hit the ball str8 every time and have full power when you needed it, the game was very easy. When a person would play with their standard controller, keeping it in the fairway was difficult, much less trying to hole out 5 times in a round to keep pace. Add to that the connection issues that have plagued the game for years and you will see a decline....

In terms of Career, I want to yell out in my best Shooter McGavin voice.... "Damn you people.... This is Golf!!!!" I mean, Golf has to be the most simple of games to develop... Things happen in sequence, vs other sports games that needs to have everything occur at once. The lack of attention paid to playing the game like the sport is played is just outright maddening. It has always been an issue and has also led to the decline of the game. I do however believe that is now second to the Online issues.

Issues that will Kill Tiger 13:

- Connection issues at launch and 1st month
- The ultra low scoring that seems unreachable for the casual user
- Menu system that is difficult to understand (seriously, EA needs a department for the as their menus in games are just atrocious)
- Glitches in game (Freezes, dropped stats, ect...)

If any of these are the case, then Tiger 13 will not fare very well.....
 
# 34 DivotMaker @ 02/29/12 05:54 PM
I am currently in Orlando on business and EA was kind enough to let me come out and see the game today. I had a very short time with the game, but here are some of my impressions:

The game is drop-dead gorgeous. The lighting and textures were amazing along with the dynamic weather. The trees animated beautifulloy and VERY realistically. I played 18 holes on PGA National on Tournament difficulty (sorry about that AM users).

The new swing mechanic is all it is cracked up to be and I can tell you that scoring will be challenging on Tournament mode, especially with the strike meter needing to be manipulated during the swing. I had several shots from the rough that I must have taken a yard of turf with me when I hit the shot as they only went about 25% of the distance they should have. Shot a +10 for 18 holes.

The swing was great and after playing a couple of holes with the meter on, I turned it off and the swing felt even more intuitive, especially while putting. There are 5-6 new cameras at address which should help when playing in the trees.

JCauthen....yes, TrueAim is back for TW13 and as far as I could tell, it was just like TW11. Did not have alot of time to compare with 11, but it felt so right. Another goodie.....1st Person perspective is in for Kinect. More on that later.

Played a few holes using Kinect and it felt pretty good, but the Kinect I was using was not calibrated properly, so there were some issues with it that I have been assured are not in the final build. The 5-6 shots I did hit (using Tournament mode) felt great and I was all over the course, but my swing caused this from what I could tell. I hit one helluva recovery shot from the pine straw in the woods at Augusta #2 the par 5 and actually made par.

Saw a few minutes of Tiger Legacy mode and it really is there to try to draw new users into the game and they have some cook features with it that can extend to the rest of the game (more on that later once the NDA is lifted).

Spent some time with Christian Brandt (TW Dev) seeing the Online Country Club interface and it is going to blow many online users away with the depth of this feature. OMG, the stats....wow! Also got to see the AN Practice Facility and after playing the game I can tell you this is where I am going to be spending a great deal of my time learning how to hit the ball in Tournament mode with Kinect and with the wireless controller.

Unfortunately I did not have time to explore Career Mode so I am not sure exactly what to expect with that, but EA has done some tuning and updating to make the CM play more like a PGA TOUR career with the course assets and other things. Still not sure if you can move courses around in the schedule though.

My overall impression (taking the short time I had playing the game into prespective) is very positive and they have spent a great deal of time bringing new features that the community has asked for. They are listening and will be listening intently to the feedback for TW13. Can't wait to see the demo and spend some time with Kinect and the 1st person view. Not sure how many questions I can answer, but I will do my best. They also have a surprise up their sleeve that I think many here will enjoy and appreciate, but I am under strict orders not to discuss it here.

Best Regards,

Tim
 
# 35 OnlookerDelay @ 02/29/12 09:34 PM
Quote:
Originally Posted by tsp120
I'd like to see playoffs in career mode. I'd like to play with other golfers...and especially I'd like the ability to turn other golfers on and off as I please. For instance, on Thursday and Friday of a tournament I won't play with another golfer, but on Saturday and Sunday I'll turn them on if I'm near the top of the leaderboard. And I'm ok playing against generic looking players if they are not one of the licensed players of the game.

And on Sundays, I'd prefer if greens didn't have pin placements on the side of cliffs.
You and I want the same thing out of career mode. I don't know why they can't incorporate CPU players into career mode play? It would really go a long way toward giving me a hook that I can grasp. The absence of a playoff is a major letdown... it's totally anticlimactic!?
 
# 36 OnlookerDelay @ 02/29/12 09:43 PM
Quote:
Originally Posted by kickingguru
Interestingly enough.. The Online Country Club actually is for everybody including people who do not want to play online. Everything you do in the game, career, legacy, ect.. will earn the club status points and net you more coins. It also may allow people who have been turned off by the ultra low scores a chance to compete online against gamers of their similar skill level. It could lure many back to playing online again.

The swing mechanic change "MAY" also eliminate all of the so called Cheat Sticks usefullness. No button mashing for power eliminates the need for Rapid Fire. You can still spin the ball in some modes, but you do not need Rapid Fire to do that. The y axis disabled controllers should be eliminated as well with the draw and fade mechanics needing diagonal capabilities. A few people have mentioned too that many of the sticks will have a hard time getting the tempo right as well. Higher level... caddies will not line you up either, so you will have to execute the shot and setup vs. just having it handed to you.

These two things excite me the most about the game. To the point of the question however, even my attitude is one of wait and see as EA's track record has been less than stellar and that is putting it mildly. It may however become one of the greatest online sports experiences ever. The potential is there for that too....
I hope your theory as to why aftermarket controllers might lose their advantage proves to be true Guru. They may even prove to be a detriment in Tournament difficulty, if they have to have sensitivity for both tempo and swing plane altering shot shaping.

Your assessment of Online Country Clubs also seems to hit the mark. I believe it will make those who can't always hook up for multiplayer play feel like they are contributing members in their clubs. I know I can't always manage multiplayer play due to my work schedule. On work days I have a 45 minute window to play online. The OCC structure will allow what I do on those days to matter to some degree.
 
# 37 OnlookerDelay @ 02/29/12 09:49 PM
Divot, I read your impressions of the game based on your visit to Tiburon today in the official Tiger Woods forum and posted my questions and comments there. I want to say here again that your report is the best news I've heard to date on the prospects for this game.

I wasn't expecting you to be as impressed with the Kinect interface as you apparently were, so my prospects for it are raised a notch as a result. Do you think you would have done better with a club in your hand as you were "swinging" in front of the Kinect?

Thanks again for this report; other than Fred Parrow's blog about Total Shot Control, it's the only thing we Tournament difficulty players have to hang our hats on!
 
# 38 Zinger @ 02/29/12 11:09 PM
Quote:
Originally Posted by OnlookerDelay
Divot, I read your impressions of the game based on your visit to Tiburon today in the official Tiger Woods forum and posted my questions and comments there. I want to say here again that your report is the best news I've heard to date on the prospects for this game.
I agree. He seemed pretty sure that True Aim is back in the game - great news! - but it makes me scratch my head as to why in that case the devs couldn't have just told us so when we have asked about it so many times recently. Why risk alienating paying customers by concealing the fact?? I don't get it.
 
# 39 huntt26 @ 03/01/12 11:06 AM
Does anyone know if we'll get to try out the Kinect controls in the demo? I haven't seen anything announced either way
 
# 40 kerosene31 @ 03/01/12 11:37 AM
"True" true-aim back in the game exactly the same as it was from TW11 would make me 100 times more excited about the game. That was the most realistic aiming method I've seen in a game.
 


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