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NBA 2K12 News Post


The NBA 2K12 PC patch has finally been released, weighing in at 193 MB.

Read below for all the patch details. Thanks Mr.Wednesday!

ONLINE
  • Several matchmaking optimizations have been made in order to help users get into games quicker. This will reduce the amount of time the “Searching For Opponent…” screen is displayed for.
  • Addressed a number of network errors that would cause games to end prematurely.
  • Addressed an issue in Team-Up where certain conditions would lead to a player standing idle for prolonged periods of time.
  • Corrected a Win/Loss streak tracking issue such that the “Back to Back to Back” achievement/trophy will now unlock at the proper time.
  • Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
  • Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
  • A number of Association: Online optimizations were made to greatly minimize disconnects.
  • Additionally, general optimization improvements were made in order to improve the overall online experience.
GENERAL
  • Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
  • Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
  • Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
  • Corrected an issue where players could become duplicated after editing a Created Team.
  • “PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
  • Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
  • The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.
GAMEPLAY
  • On-dribbler steal success rates have been tuned down.
  • Tuned accuracy of directional passing in order to more reliably pass to the intended target.
  • Improved help defense, specifically for rotations on pick-and-roll situations.
  • Defensive tuning on 3PT shots to reduce the success of contested threes.
  • Addressed an issue on drives to the basket where the help defender wouldn’t fully engage in the double team.
  • Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
  • Reduced steal success when the defender attempts a steal from behind the ballhandler.
  • Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
  • Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
  • Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
  • Tuned AI playcalling during late-game situations so that they initiate plays faster.
  • Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
  • Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
  • Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
  • Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
  • 8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
  • Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
  • Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
  • Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.
MY PLAYER
  • Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
  • Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
  • Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
  • Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
  • A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
  • The camera should now properly follow the action in your Signature Shoe Commercial.
THE ASSOCIATION
  • A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
  • Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
  • New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
NBA 2K12 Videos
Member Comments
# 21 geisterhome @ 03/06/12 08:27 PM
i never had any crash either
 
# 22 Behindshadows @ 03/06/12 09:21 PM
Quote:
Originally Posted by Mr.Wednesday
Well, they updated the global.iff file. My custom global was deleted, luckily I had a backup. I wonder what they changed. I'm going to play with the default global before in put my old global back in. If I noticed any differences, I might have to use the Mod Tool to put all my old stuff back in.

Edit: Old global.iff files are still compatible.
yeah the removed the old global and scoreboard and all...my custom global wasn't backed up...got to start from scratch...

Quote:
Originally Posted by WTF
I've never had a crash w/ 2k12. Is everyone getting that? Interesting.
Yeah that's a new one...no crashes in 2k12 either...
 
# 23 Greekman @ 03/06/12 09:55 PM
Quote:
Originally Posted by Behindshadows
yeah the removed the old global and Yeah that's a new one...no crashes in 2k12 either...
That's not a new one, a lot of people are complaining about the PC version, including me and apparently the patch has not fixed it...
 
# 24 Goffs @ 03/06/12 10:32 PM
I just finished 12 minute quarters with NY vs Dal...whats everyone's specs?
 
# 25 puttincomputers @ 03/06/12 10:57 PM
Looks like someone has figured out the CTD at the end of the quarter bug over at NLSC! And you don't have to use a mod!
 
# 26 H to the Oza @ 03/06/12 11:06 PM
What is a CTD?
 
# 27 Altimus @ 03/06/12 11:08 PM
I bought 2K digitally from Amazon so does the patch start downloading once I run the game?

Sent from my HTC EVO
 
# 28 puttincomputers @ 03/06/12 11:09 PM
Quote:
Originally Posted by H to the Oza
What is a CTD?
Crash to desktop
 
# 29 Greekman @ 03/06/12 11:09 PM
I haven't patched the game yet, I want to backup my mods first so the system doesn't overwrite them but I guess eventually it will... Theres a new global.iff.

Please tell me that the gameplay is better...
 
# 30 puttincomputers @ 03/06/12 11:17 PM
It is!
 
# 31 trobinson97 @ 03/06/12 11:35 PM
Quote:
Originally Posted by Altimus
I bought 2K digitally from Amazon so does the patch start downloading once I run the game?

Sent from my HTC EVO

I bought mine the same way. Loaded it up, didn't see anything downloading. Tried to go online got error "problem connecting to 2K server" or something.

I'm kinda over this to be completely honest. My excitement for 2K basketball took a huge hit this year.
 
# 32 clipperfan811 @ 03/06/12 11:59 PM
Quote:
Originally Posted by trobinson97
I bought mine the same way. Loaded it up, didn't see anything downloading. Tried to go online got error "problem connecting to 2K server" or something.

I'm kinda over this to be completely honest. My excitement for 2K basketball took a huge hit this year.
I bought my copy the same way, just download the patch from the link as if you had the dvd copy of the game, run the application and the setup wizard guides you through the patch. It's pretty straight forward.

Hope that helps.
 
# 33 clipperfan811 @ 03/07/12 12:01 AM
And by link I mean the one on the 2k website, the one this thread links to at the top; just to clarify.
 
# 34 Leftos @ 03/07/12 03:13 AM
Quote:
Originally Posted by puttincomputers
Looks like someone has figured out the CTD at the end of the quarter bug over at NLSC! And you don't have to use a mod!
Yeah, there's 2 possible solutions going on right now, but we need people to test them and see if either one works.

Here's the thread: http://forums.nba-live.com/viewtopic.php?f=141&t=84896

I added both solutions to the top post so you don't have to look for them.
 
# 35 geisterhome @ 03/07/12 04:18 AM
what stuff/mods(?) affect the global.iff??
i applied a good amount of mods to the game quite a while a go so i dont exactly remember what i copied over there...
 
# 36 fearwhatnow @ 03/07/12 04:25 AM
I've never had a single ctd with a Nba2k game all these years.It's the first time I hear people having problems with ctd's in this game.Weird.
 
# 37 RivaGe @ 03/07/12 05:41 AM
Wow finally. Can anyone confirm the trades are fine both in MP and the association? Stopped playing it because of broken trades mechanics.
 
# 38 fearwhatnow @ 03/07/12 05:57 AM
Quote:
Originally Posted by RivaGe
Wow finally. Can anyone confirm the trades are fine both in MP and the association? Stopped playing it because of broken trades mechanics.
Yes, there's better AI logic in both modes.The truth is I didn't notice any strange trade in MP mode because I'm playing all the games and not only key games.Attention: You'll still encounter some questionable trades but it's way better post patch.
 
# 39 RivaGe @ 03/07/12 06:05 AM
Quote:
Originally Posted by fearwhatnow
Yes, there's better AI logic in both modes.The truth is I didn't notice any strange trade in MP mode because I'm playing all the games and not only key games.Attention: You'll still encounter some questionable trades but it's way better post patch.
I didn't skip any MP games either but my Suns made like 15 trades in the first month.
 
# 40 MachoMyers @ 03/07/12 06:34 AM
I know it wasn't mentioned in the patch notes but any performance improvements/fps increase?
 


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