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NBA 2K14 News Post


2K Sports submitted title update #3 last week for Xbox One and PS4. It's available now for both consoles. Once the patch notes have been revealed later today, we'll post them here.

Based off of early feedback, you can't save rosters to the hard drive and there are still people crashing in MyCareer mode. Da_Czar mentioned offline playbooks are fixed. Let us know what you are seeing.

UPDATE: Patch notes have arrived.

GENERAL
  • Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
  • Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
  • Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
  • Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
  • Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
  • Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
  • The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
  • Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
  • Fixed an issue where the title would shut down when resuming from low-power standby (XB1).
GAMEPLAY
  • Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
  • Tuned shooting percentages such that they fall more in line with our expected results.
  • Addressed an issue where teams would call timeouts back-to-back in certain situations.
  • Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
  • Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
  • Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
  • Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
  • Made several improvements to the dribbling model in order to smooth out ball movement.
  • Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
  • Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
  • Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
  • Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
  • Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
  • Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
  • Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
  • Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
  • Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
  • Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
  • A new and improved ‘Beluba’ camera is now available for your use.
  • Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
  • Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
  • The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
  • Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
  • Corrected an issue where the title would not resume following a timeout called shortly after halftime.
  • Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
  • Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
  • Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
  • Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
  • Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
  • Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
  • Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
  • Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
  • Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
  • Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
  • Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
  • Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
  • A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.
MyGM
  • Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
  • Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
  • Corrected an issue where certain injuries were not properly healing in the expected amount of time.
  • Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
  • Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
  • Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
  • Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
  • There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
  • Addressed an issue where players that retired to become coaches would get their name randomized.
  • Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
  • When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
  • Tuned player morale/player roles logic to be slightly more forgiving.
  • Tuned the height ranges for generational players to be more in-line with our original intentions.
  • A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
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Member Comments
# 101 Brooke2011 @ 12/19/13 02:57 PM
Any significant differences in gameplay.? I have a ps4 but I play offline . I'm not into my career , just my gm. Would really like to know what notable differences anyone has seen in the gameplay.

Thanks
 
# 102 KyotoCarl @ 12/19/13 02:57 PM
Quote:
Originally Posted by SuperNova854
Has anyone checked to see if the Nene issue has been resolved?
Can you be more specific?
 
# 103 RangersCruz @ 12/19/13 02:58 PM
Quote:
Originally Posted by The_Throne
"Whenever they feel like it" is pretty much the attitude for the PS4 patch today


Sent from my iPhone using Tapatalk
IF we get it today
 
# 104 toneystarks99 @ 12/19/13 03:04 PM
Quote:
Originally Posted by RangersCruz
Whenever Sony feels like it...im hating this right now
ya, this sucks. hopefully it actually fixes this game too
 
# 105 giantsap @ 12/19/13 03:05 PM
Does anybody know if you can change the Sim Minutes in MyPlayer yet? Annoying to play 6 minute quarters and have CPU play 12 and have a total difference in stats.
 
# 106 quehouston @ 12/19/13 03:06 PM
Quote:
Originally Posted by WickedFastball
I believe what they are getting at, is that changing player emotions (or whatever they call it) has a direct effect on trades, from what I have read people siming ahead to see how it works, and are reporting that the trading is in fact better. Hope that helps.
Yea it makes sense. I was unsure whether it was the player morale, or injury frequency, as both seem to cause a lot of trades. But the morale issue being fixed makes a lot of sense. Maybe this mode will be playable now.
 
# 107 RangersCruz @ 12/19/13 03:06 PM
Quote:
Originally Posted by giantsap
Does anybody know if you can change the Sim Minutes in MyPlayer yet? Annoying to play 6 minute quarters and have CPU play 12 and have a total difference in stats.
You could always change mins length
 
# 108 Kaanyr Vhok @ 12/19/13 03:07 PM
Quote:
Originally Posted by Brooke2011
Any significant differences in gameplay.? I have a ps4 but I play offline . I'm not into my career , just my gm. Would really like to know what notable differences anyone has seen in the gameplay.

Thanks
Played a game before reading the patch notes and I cant say the patch notes lied. The gameplay is much improved.

If improved gameplay the other sore points stand out more.

Sound
Defensive settings
Rosters

I know others have more pressing issues. For the sake of context I havent started any GM or My Player seasons yet. Figured they would have issues with corrupt saves.
 
# 109 KingCeeze @ 12/19/13 03:08 PM
Quote:
Originally Posted by Clappington
Go to the Park and let me know if everyone in the Park has the same generic outfit on?
they have clothes but no accessories. I can buy clothes and jewelry but no rubberbands or head bands
 
# 110 scottyp180 @ 12/19/13 03:11 PM
Hopefully the ps4 update will be out soon enough, I'm hoping by the end of the day. I've been holding off on my player and my gm until patches and fixes have come so I don't have to deal with the issues. Can't wait to see how the gameplay fixes effect the gameplay. Imo it already played well minus some of the issue that were supposively fixed (mainly the camera following the scorer and the consecutive timeouts).
 
# 111 rickypro @ 12/19/13 03:15 PM
Is MYplayer still going to play the complete second half without getting any rest?
 
# 112 WTF @ 12/19/13 03:16 PM
Wondering if local saves are an option for PS4 users?
 
# 113 dat boi Q @ 12/19/13 03:18 PM
Quote:
Originally Posted by RangersCruz
You could always change mins length
He saying sim minutes as in the CPU vs CPU games
 
# 114 Glenn33 @ 12/19/13 03:18 PM
Sony is pissing me off with this wait! *makes mental note to buy XB1 version next year*
 
# 115 WTF @ 12/19/13 03:21 PM
For those complaining XBOne got this patch first, PS4 I'm almost positive got the first 2 patches first. With time gentlemen. I believe the PS4 gets updated at 5pm or thereabout.
 
# 116 drsublime @ 12/19/13 03:26 PM
Quote:
Originally Posted by WTF
Wondering if local saves are an option for PS4 users?
if its not on the xbox it wont be on the ps4, this is the ONLY patch fix that I care about,.

Give us HDD saves back 2k! it was there before patch #1!!!
 
# 117 SuperNova854 @ 12/19/13 03:27 PM
Quote:
Originally Posted by KasparV
Is your roster for ps4 or xbox1? Would like to check it out if you don't mind
xbox one. Gamertag is Forte IV. Roster is the OS one.
 
# 118 SuperNova854 @ 12/19/13 03:27 PM
Quote:
Originally Posted by KyotoCarl
Can you be more specific?
If you edited Nene and saved the roster would be glitched and you wouldn't be able to use it in MyGM
 
# 119 aga11ah @ 12/19/13 03:29 PM
is the CPU still unbeatable on high difficulties?
 
# 120 canucksss @ 12/19/13 03:31 PM
No complainin here, a PS4 newbie, its always like this anyway in CG as far as I remember.


But for those with X1, and are already starter playing 41 minutes. Do you still playing the whole 2nd half without being subbed? Or when you see the bring down the lead to 5 pts, are you still on court until you cut down the lead in spite either in foul trouble or low stamina?

thanks.
 


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