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Madden NFL 16 News Post


EA Sports has just released Madden NFL 16 Connected Franchise details. Players can choose between offline and cloud saves. With cloud saves, you can advance weeks faster and access the league online and invite friends. The blog details confidence tuning, free practice, combine stats, scouting and much more.

Below are some of the new details in Madden NFL 16 Connected Franchise, click here to read the entire blog.

DYNAMIC DRIVE GOALS
Each new drive contains a Drive Goal that can be completed for bonus XP and/or Confidence.

Specific goals are tailored based on events in the current game to give players a unique challenge each and every game.

Dynamic Drive Goals truly influence the way you play. The more goals you complete, the faster your players improve.

POST-PLAY GOAL FEEDBACK
The team listened to fan feedback and made it easier for players to see which goals have been completed in-game. This year, players will now see goal feedback throughout the mode.

XP and Confidence updates appear next to your player at the end of each play. A new ticker at the bottom of the screen tracks goal progress and shows updates to all the goals influenced that play.

Players will also notice new broadcast interface elements that celebrate completing goals. This adds up to a groundbreaking broadcast experience for Connected Franchise.

WEEKLY GOALS
Weekly goals have been refactored from the ground up by implementing a new quest-like system that chains goals together week to week. These goals are assigned based on performance, position, and career status and are both team-based and individual.

For example, a “Breakout Running Back” goal may be triggered for rookie running backs that are having a great season.

As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.

GOAL LOADING SCREENS
New goal loading screens allow players to maximize goal completion. Completing these goals during the game will give you additional XP and/or Confidence that helps players perform better on the field.

THINGS TO DO
The Connected Franchise Hub is more streamlined, and players can find what they need faster than ever.

It all starts on the consolidated Things to Do screen, which brings all the information from last year’s Actions and Home to one convenient location. Players can see where they stand in the season timeline, and how far they are from the Playoffs.

VISUAL TEAM DEPTH CHART
One major overhaul this year is the all-new Visual Team Depth Chart, which allows players to easily see each side of the ball and make adjustments.

Your depth chart is the heart and soul of your team, which is why we brought it to the forefront with the Team Panel. Simply drag and drop players to reorder the depth chart.

PLAYER CARD
Another big improvement is the new Player Card, which gives players an attribute breakdown without having to scroll left or right on a spreadsheet. This screen includes all the key position attributes for the player, and which attributes are being affected by Confidence.

Quickly perform key actions such as spending XP, viewing goals, adding to the trade block, and more.

NEW SCOUTING
Scouting has been reworked from the ground up in Madden NFL 16. Coaches and Owners will see a “Thing to Do” item in Week 3 that instructs how to Scout. The basic concept is that you’ll spend Scouting Points on a player, learn more about their abilities, and decide whether you want to select them in the upcoming NFL Draft.

Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class.

Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential? These are the types of decisions that come to life with the new true talent rating.

COMBINE STATS
Players can now access Combine Reports during NFL Combine Week, which includes a Combine Grade and results from six Combine events: 40-yard Dash, Vertical Jump, Broad Jump, 3 Cone, 20-yard Shuttle, and Bench Press. These results can be seen without spending any Scouting Points.

Combine Reports not only include results, but also how players stack up compared to others at their position. Will you draft the fastest running back in the class, or look for a well-rounded player?

DRAFT FEEDBACK
The Draft screen itself has received a visual overhaul, and now provides much-needed feedback right after selecting a player. You’ll immediately be able to see the player’s attributes and where he was ranked, which provides immediate feedback on whether or not you made a good pick.

MEMBERS LIST
New Members panels allow players to quickly interact with fellow league members in a Cloud Franchise. You can see their game status and whether they’re online.

Commissioners can toggle Auto Pilot, clear cap penalties, and remove them from the league.

SIM-A-WIN
League commissioners can influence wins by using the League Schedule. Sim-a-Win allows you to set the winning team for any game that has not been played.

This tool allows players to craft the season of their dreams, and also helps facilitate large multiplayer leagues.

FREE PRACTICE
Players voiced a desire to practice with their Franchise team, so the team went ahead and added Free Practice to Game Prep this year.

Coaches or Owners can take their team on the field to experiment by using Free Practice. When Game Prep is available during the week, Free Practice can also be used at no additional cost.

Free Practice is a great way to a look at how a team plays, and lets players stay ahead of the curve.

CONFIDENCE TUNING
Confidence has been greatly tuned in Madden NFL 16. We’ve decreased the amount that confidence changes for every player, and also adjusted the ratings per position that can go up or down, and how confidence impacts them.

A new Game Prep activity has been added to the preseason, which allows teams to improve their low confidence before the season begins. We’ve also increased the amount of time each team has in Game Prep every week.

OWNER MODE FINANCE TUNING
Small-market teams in older stadiums now have more money to spend into the offseason every year.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 281 mestevo @ 07/23/15 02:20 PM
Not my thing, but hopefully that stuff works out for you still.
 
# 282 Cowboy008 @ 07/29/15 11:51 AM
So will assisted tackles and sacks be counted this year?
 
# 283 Brooklynbks4 @ 07/29/15 04:47 PM
Quote:
Originally Posted by Cowboy008
So will assisted tackles and sacks be counted this year?
Yes its been confirmed
 
# 284 Potatoes002 @ 07/29/15 05:00 PM
Quote:
Originally Posted by Cowboy008
So will assisted tackles and sacks be counted this year?
Yes, along with user broken tackles.
 
# 285 The Kid 24 @ 07/31/15 03:00 PM
Any idea if Sim stats were touched?
 
# 286 Cowboy008 @ 07/31/15 04:28 PM
Any word on if we are able to edit other players equipment whose not on our team or are we still not allowed to do that?
 
# 287 haloofduty @ 07/31/15 05:05 PM
Quote:
Originally Posted by The Kid 24
Any idea if Sim stats were touched?
The only time they touch them is with a patch. When that finally arrives it will break something else like every year.
 
# 288 vtcrb @ 08/01/15 08:00 AM
All i was hoping to hear with the CFM news, was the Ability to Fully Edit players and I havent seen it confirmed, so nothing really is exciting me.
 
# 289 The Kid 24 @ 08/01/15 03:34 PM
Quote:
Originally Posted by vtcrb
All i was hoping to hear with the CFM news, was the Ability to Fully Edit players and I havent seen it confirmed, so nothing really is exciting me.
Is it possible that it could be in CFM this year? They just havent said anything.
 
# 290 Cowboy008 @ 08/01/15 03:57 PM
Quote:
Originally Posted by The Kid 24
Is it possible that it could be in CFM this year? They just havent said anything.
I'm starting to think it's going to be the same as last year and we will only be able to edit players equipment whose on our team. If they did manage it to where we were able to edit other teams players they probably would have told us by now.
 
# 291 gr18 @ 08/01/15 04:02 PM
Quote:
Originally Posted by The Kid 24
Is it possible that it could be in CFM this year? They just havent said anything.
I guess it's within the realm of possibility until confirmed but highly unlikely.
 
# 292 Unlucky 13 @ 08/01/15 04:11 PM
Quote:
Originally Posted by Brooklynbks4
Yes its been confirmed
That's excellent news! It's been broken since the jump from the PS2 to the PS3.
 
# 293 Cowboy008 @ 08/01/15 06:39 PM
I know this is way to late for them to add into CFM for Madden 16 but it would be cool if they could do something like NCAA did and keep track of all your close games or greatest games.
 
# 294 kcchiefs1984 @ 08/01/15 06:46 PM
Has the ability to customize the formations been added for this game?
 
# 295 The Kid 24 @ 08/01/15 09:32 PM
Quote:
Originally Posted by Cowboy008
I'm starting to think it's going to be the same as last year and we will only be able to edit players equipment whose on our team. If they did manage it to where we were able to edit other teams players they probably would have told us by now.
What happens if you control all 32 teams?
 
# 296 Cowboy008 @ 08/01/15 10:03 PM
Quote:
Originally Posted by The Kid 24
What happens if you control all 32 teams?
I'm guessing you could edit all the players then if you control all 32 teams but that's something I don't like to do.
 
# 297 DeuceDouglas @ 08/01/15 10:16 PM
Quote:
Originally Posted by Cowboy008
I'm guessing you could edit all the players then if you control all 32 teams but that's something I don't like to do.
You can create profiles for other teams, edit the players on that teams equipment, then retire the character and you don't have to control anybody. I'd usually do this in my CFM at some point during the pre-season. It's tedious but it works.
 
# 298 Cowboy008 @ 08/02/15 12:04 AM
Quote:
Originally Posted by DeuceDouglas
You can create profiles for other teams, edit the players on that teams equipment, then retire the character and you don't have to control anybody. I'd usually do this in my CFM at some point during the pre-season. It's tedious but it works.
So you can do that every year at the beginning of the season? Do you just do it as a coach or owner? Also when you retire that character does it retire him afterwards or is he still the owner/coach?
 
# 299 DeuceDouglas @ 08/02/15 12:28 AM
Quote:
Originally Posted by Cowboy008
So you can do that every year at the beginning of the season? Do you just do it as a coach or owner? Also when you retire that character does it retire him afterwards or is he still the owner/coach?
As far as I'm aware you can do it at literally any point during a season. The only exception would be I think towards the end of the season when coaches are getting fired but even then you could just take control of an owner. And as long as the character you're retiring is real, they'll remain. Not sure about a player though as I've never done that. I think it's the same though.
 
# 300 Cowboy008 @ 08/02/15 12:36 AM
Quote:
Originally Posted by DeuceDouglas
As far as I'm aware you can do it at literally any point during a season. The only exception would be I think towards the end of the season when coaches are getting fired but even then you could just take control of an owner. And as long as the character you're retiring is real, they'll remain. Not sure about a player though as I've never done that. I think it's the same though.
Thanks. I'm going to try it tomorrow since I want to finish my last season of my CFM in Madden 15 before 16 comes out. If it works well then I'll just do this for 16 if they haven't fixed the equipment issues with the generated rookies.
 


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