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Madden NFL 16 News Post



We were just sent word that the 'biggest (Madden) patch we've ever done' is going live today. The patch includes a brand new mode, Ranked Draft Champions, along with 'all kinds of bug fixes.'

We're efforting details on what all of this means and will update this post when we get them!

UPDATE #1: EA has posted a blog detailing the Ranked Draft Champions mode.

Quote:
"In order to compete in Draft Champions Ranked, you’ll need tickets. These tickets can be purchased with coins, and may be available through other sources such as solo challenges.

Players will need 3 tickets, which cost 9,000 coins total (3,000 coins per ticket), to enter a Draft Champions Ranked Event.

How many games will I play in each Draft Champions Ranked Event?

You will play until you either win 6 games or lose 2 games. Ranked Draft Champions is a head to head mode. This means you can lose 1 game and still win your Draft Champions Ranked event."
UPDATE #2: Here are the list of fixes in Patch 16.1

Quote:
MADDEN ULTIMATE TEAM
  • Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
  • The Item Binder filters will retain after searching the Auction House from the Item Binder.
  • Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
  • Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.
DRAFT CHAMPIONS
  • Ranked Draft Champions mode added.
STABILITY
  • Multiple general stability fixes.
  • Fixed a softlock that could occur when viewing manual instant replay after a questionable call.
GAMEPLAY
  • Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
  • Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
  • Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
  • Addressed an exploit with HB auto-motion vs man coverage.
  • Increased the effectiveness of AI pass rushers.
  • Eliminated the ability to “route swap” offensive plays.
  • Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
  • Increased the chances for elite defenders to intercept the ball during two-man interactions.
  • Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
  • Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
  • Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
  • Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
  • Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
  • Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
  • Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
  • Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
  • Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
  • Addressed an issue where the AI team would kick a field goal before 4th down in OT instead of attempting to score a TD.
  • Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
  • addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
  • Overall improvements to AI pass blocking and bug fixes.
  • Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
  • Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge. Users can now quick challenge by clicking in Rstick during pre-play.
  • Improved the hit stick when a user holds it down rather than flicking it.
  • Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone.
  • Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break.
  • Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set.
  • Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play.
  • Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick.
CFM
  • Added XP sliders to new online CFM’s.
  • Note: This feature will only work for new Online leagues only – available 11/18.
  • Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game.
  • Fixed an issue where generated rookies were only wearing Revolution Speed helmets.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned Confidence so that it’s not as easy to earn for offline franchise.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where users could not edit the Depth Chart during the Preseason.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where a Low Back Strain would result in an unrealistic injury length.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Purchasing the “Increased Experience – Increase Player Weekly Goal XP” upgrade will now function correctly.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie safeties’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Addressed an issue where interception season goals were not be being tracked correctly in some instances.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned generated rookie cornerbacks’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
GRAPHICS
  • Added Ann Mara patch to Giants default home and away uniforms.
  • Added William Clay Ford patch to Lions default home and away uniforms.
  • Falcons 50 Seasons patch is added to default Home/Away uniforms.
  • Addressed issues with Bears 1985 Blue Jersey.
  • Addressed errors with the Kansas City Chiefs Official Away Jersey

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 61 RoyalBoyle78 @ 11/17/15 01:53 PM
Quote:
Originally Posted by RexDEAFootball
Thanks for all the positive feedback guys! Huge shout out to Kolbe and the CFM team for pushing hard to get all those fixes in.

Also wanted to say thanks to everyone in the OS community who helped drive this patch list via the feedback threads on this site. The OS mods do a fantastic job keeping the feedback constructive and that has allowed the development team to embrace the site as a primary source of user feedback. I hope you all have a sense of how your participation on OS is helping push the franchise forward.

Hope you all enjoy the changes!

- Rex
Classy my friend . Thx
 
# 62 DaProdigy @ 11/17/15 01:53 PM
Quote:
Originally Posted by RexDEAFootball
Thanks for all the positive feedback guys! Huge shout out to Kolbe and the CFM team for pushing hard to get all those fixes in.

Also wanted to say thanks to everyone in the OS community who helped drive this patch list via the feedback threads on this site. The OS mods do a fantastic job keeping the feedback constructive and that has allowed the development team to embrace the site as a primary source of user feedback. I hope you all have a sense of how your participation on OS is helping push the franchise forward.

Hope you all enjoy the changes!

- Rex
if i start my new cfm today will i get the xp slider for my online lg when it becomes available tomorrow?
 
# 63 bcruise @ 11/17/15 01:56 PM
Quote:
Originally Posted by RexDEAFootball
Thanks for all the positive feedback guys! Huge shout out to Kolbe and the CFM team for pushing hard to get all those fixes in.

Also wanted to say thanks to everyone in the OS community who helped drive this patch list via the feedback threads on this site. The OS mods do a fantastic job keeping the feedback constructive and that has allowed the development team to embrace the site as a primary source of user feedback. I hope you all have a sense of how your participation on OS is helping push the franchise forward.

Hope you all enjoy the changes!

- Rex
It's awesome to know that we still have a solid pipeline to the devs here. It's the main reason I love this forum so much even after so many years.
 
# 64 bigboyc @ 11/17/15 02:18 PM
why can't they apply the XP adjustment feature for commishes to current CFM?
It is almost useless this madden then. Most leagues have been going on for atleast 2 + months.
 
# 65 awffltony77 @ 11/17/15 02:19 PM
Quote:
Originally Posted by IcedCoffee1983
Rex,

Please for the love of God and all that is holy, fix Auto-Subs in CFM mode... they don't work if you try changing them, it's like they're stuck at default "under the hood" even if you adjust them.

It has been glitched this way since Madden 12 when CFM mode was introduced.

I've tried tweeting you about this several times, and it's been dutifully listed in glitch threads for years. Also here is a thread with hundreds of replies about this exact issue:


http://www.operationsports.com/forum...rking-cfm.html

Auto subs in CFM have been glitched for 4 years now...

Please please please I am begging you, will you guys please address auto sub sliders in CFM? At least for next years Madden?
Yea. I'd love to be able to save auto subs settings as part of a slider set. I feel like I set them 4,000 times a week while testing and settling on a slider set.

However, I'm not complaining at all.....this was a wonderful surprise this afternoon, and I am gleefully committed to ignoring my Wife and Children all day long to enjoy it!!!!
 
# 66 niftyjets @ 11/17/15 02:33 PM
Hey guys been trying to find an answer to this question. So I have a current online CFM but with this new patch I want to start a 2nd one but still keeping the original. I can do that under the same PSN account right? Just when I go to load my online CFM I just pick which one I want to load at that time??

Thanks
 
# 67 bcruise @ 11/17/15 02:34 PM
Quote:
Originally Posted by niftyjets
Hey guys been trying to find an answer to this question. So I have a current online CFM but with this new patch I want to start a 2nd one but still keeping the original. I can do that under the same PSN account right? Just when I go to load my online CFM I just pick which one I want to load at that time??

Thanks
Yeah, you can have multiple online CFM's on one account.
 
# 68 RogueHominid @ 11/17/15 02:44 PM
Mad respect to Rex for popping in like that and valuing the community's feedback, despite the fact that it's not always civilly stated, polite, etc. Very classy.

Re: zones, here's my question--sometimes when I run a cover 2 and the CPU TE or WR runs a streak, both safeties turn AFTER THE PASSS IS IN THE AIR and RUN AWAY from the WR! This happens particularly on All Madden. Is that what's been fixed, or is it something else?
 
# 69 Sheba2011 @ 11/17/15 02:48 PM
Quote:
Originally Posted by Tonic
Can anyone answer my questions from post #25 please? I'm considering picking up the game and was wondering if the major issues at launch are now considered fixed.
It is hard to answer this because you could ask 10 different people what the major issues were and get 10 different responses. For me the biggest issue was the rookie speed, which appears to be fixed now. I can tell you this is one of the best Madden's I have ever played from a gameplay perspective. Franchise mode isn't a true sim experience but you can still have some fun with it.
 
# 70 charter04 @ 11/17/15 02:52 PM
I downloaded the patch. I then deleted my profile and restarted the game. Went through the SB stuff.

Just wanted to test stuff fresh.

I played a half of play now then simmed a CFM to check out rookies speed. I twitched it so I might put that vid on here.

I know it's easy to overreact after a patch and talk about how things "feel" this way or that. lol but, here it goes.

I really think I could play this game on default All Madden now. This is just my opinion based on 1 half so take it or leave it.

I used Dallas v Eagles. The game played really solid. I could run the ball, slow down the CPU run, cover the CPU, passing wasn't easy for me, I got a reasonable pass rush from my AI DL. I controlled the LBers.

The safeties played as they should.

Nothing was too overpowered.

It was 13-10 me at the half.

As for the CFM stuff. The positions that had speed toned down for the draft classes looked right. There were still some fast 92-97 speed WR's but, not as many.

There were more 94-97 speed CB's.

Overall this looks like a very solid patch for me.

I'm very interested in checking out the XP slider tomorrow




Sent from my iPhone using Tapatalk
 
# 71 Cowboy008 @ 11/17/15 02:56 PM
Looks like I will install the game and give it another try again.
 
# 72 2_headedmonster @ 11/17/15 03:08 PM
im really not seeing the improved pass rush by my A.I team mates. they still get off the line slowly and seem more interested in engaging than getting to the quarterback.
 
# 73 auburnfan2 @ 11/17/15 03:12 PM
How big is the patch?


Sent from my iPhone using Tapatalk
 
# 74 SoxFan01605 @ 11/17/15 03:16 PM
First off, great job on knocking out issues! It's nice to see this team continue to support this game as well as interact and follow up on community concerns.

Has anyone noticed/tested if there has been any tuning to regression. More specifically, I'm wondering if the crazy QB regression (particularly for CAPs/draftees, though it seems to randomly impact veteran players as well) was addressed?

I know it wasn't specifically listed, but seeing my created QB get crazy dips in deep accuracy and awareness a couple times each year is frustrating, so I am hoping this is one of those "oh, by the way..." inclusions. I've barely progressed him over 3 seasons, simply due to managing the regression plunges (got him up to 90 awareness, only to see him drop down to 68 one year, for example. The end of season dips are typically the most drastic). Thanks.
 
# 75 bcruise @ 11/17/15 03:17 PM
Quote:
Originally Posted by auburnfan2
How big is the patch?


Sent from my iPhone using Tapatalk
Around 1 GB on PS4. I forget the exact number.
 
# 76 redsox4evur @ 11/17/15 03:28 PM
Just want to be positive that XP slider is for both offline and online, right?

Because the OP says it for online leagues only.
 
# 77 eastcoast49ers @ 11/17/15 03:34 PM
Quote:
Originally Posted by redsox4evur
Just want to be positive that XP slider is for both offline and online, right?

Because the OP says it for online leagues only.
The xp slider is for ONLINE only
 
# 78 Armor and Sword @ 11/17/15 03:35 PM
Patch notes look amazing. I look forward to playing some games tonight in CFM.
 
# 79 BleedGreen710 @ 11/17/15 03:36 PM
Quote:
Originally Posted by charter04
There were more 94-97 speed CB's.

Overall this looks like a very solid patch for me.
im not sure if thats a good thing or not. were there not enough before?
 
# 80 CleveCluby @ 11/17/15 03:36 PM
Just one simple question for me.. We are 8 weeks into our Off line CFM franchise.. Using Custom sliders.. Got them just about perfect after testing, testing, testing and testing.. before we ever stared our official chise... Now the game is playing pretty awesome, at least to our liking.. When I DL the patch, Are we going to need to redo our sliders again.. ??? We are Ave around 4 sacks a game , 66 % completions, 4.2 yds per carry per game, and about 2 ints. per game. Not perfect, but close to realistic. I don't know if I want to go through all the testing again.. ??? So if anyone testing, Please let me know if you had to change or adjust your slider settings. Thanks in advance. And finally, In a post I read earlier, someone suggested deleting your profile and creating a new one.
 


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