Home
NBA 2K16 News Post


Complex recently interviewed Mike Wang, Gameplay Director of the NBA 2K series, as he explains the art of perfecting your jumper in NBA 2K16. Definitely worth a quick read.

Quote:
We were just trying to have the players understand what’s happening under the hood better,” Wang says. "We didn’t really change the fundamental way the shot system worked. The shot meter was just a better way to visualize what was [already] happening."

"The shot meter was meant to open the game up to a broad range of people who are more casual or new to the series,” Wang says, “and don’t want to spend all the time learning all the shot [timings]."

Currently, in 2K16, the shot meter stops at the midpoint. Most likely, according to Wang, 2K17 will have a meter that moves from left to right or right to left.​

"The best players are the ones who don’t stare at the meter,” Wang says. “When you stare at the meter, you’re going to lose sight of the context around you, and you’re going to be overthinking the game. If you can get down to the point where shooting is second nature and it’s got a feel to it, you’re going to find that rhythm."

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 41 Slegger @ 02/11/16 04:30 AM
Quote:
Originally Posted by Chairman7w
Do any of you guys turn the Shot Meter off?

After reading that article, I'm thinking I may just toggle it off and learn the "feel" of my guys.

What do you guys think?

I do seem to have better results by not looking at the shot meter and I try to ignore it, but leave it on because I have a hard time making free throws without it. I know I can easily switch it on-off before the free throw, but wouldn't it be great if they let you practise free throws.
 
# 42 JoFri @ 02/11/16 07:58 AM
Quote:
Originally Posted by Caelumfang
But what happens when, in some games, you simply aren't allowed to gain a rhythm, no matter how many open shots you take? I mean, I've even had games in Pro-Am when I went 5-17 on all open jumpers (no one within 10 feet of me) except one. Those 5 makes were from fastbreak dunks/layups.

Like, how are you even supposed to fight against that? Rhythm should be dependent on the user 100% of the time, not some mechanic that sometimes randomly decides to shut off your shot for 'realism' and 'simulating an off shooting night.'

watched the 2k tips 1 or 2 episodes back and they talked abt the "5 passes" tips. perhaps that could give u some good rhythm shots in pro-am?
 
# 43 Hustle Westbrook @ 02/11/16 08:13 AM
I've never missed any green release free throws in any 2K. I'd probably be absolutely furious if that happened.
 
# 44 Slegger @ 02/11/16 08:34 AM
Thanks for posting the article 8KB24!

For me these two sections were the most intriguing:

"...In*2K16, the shot is not always guaranteed; rather, the green release increases the shot’s likelihood by an approximate factor of two. For example, if a player, after all mitigating factors are considered, has a 40 percent chance of making the shot, the green release will give him an 80 percent chance. There is a tipping point, however—if a player is ranked under 30 percent for a shot, there are no "green frames" at all..."

“...When you stare at the meter, you’re going to lose sight of the context around you, and you’re going to be*overthinking*the game. If you can get down to the point where shooting is second nature and it’s got a feel to it, you’re going to find that rhythm...”

“...It’s all about rhythm..."
 
# 45 jeebs9 @ 02/11/16 12:49 PM
Quote:
Originally Posted by Rockie_Fresh88
Thing that gets me is bricking like 5 open jumpers in the row . What can I do about that smh like what's the reason for bad defense getting blessed over and over again ?
You have to question everything about the jumper. Was he the player set, was he open, how many passes happen before that.

Quote:
Originally Posted by JoFri
watched the 2k tips 1 or 2 episodes back and they talked abt the "5 passes" tips. perhaps that could give u some good rhythm shots in pro-am?
This is huge!!! People just don't see it. And I think it's hilarious. I notice that if I drive and kick it out to a open shooter. I might miss. But if I drive and kick to a open shooter. And then have to make another pass to an open shooter. The shot has a way high chance of going down even if I missed up the release a little. But like in my video on the first page. I've seen that happen. Where I see bad releases go down.

Quote:
Originally Posted by Hustle Westbrook
I've never missed any green release free throws in any 2K. I'd probably be absolutely furious if that happened.
It's really amazing when it happens. I've seen Rondo, Curry and Ray Allen miss green release FT before.

Quote:
Originally Posted by Slegger
Thanks for posting the article 8KB24!

For me these two sections were the most intriguing:

"...In*2K16, the shot is not always guaranteed; rather, the green release increases the shot’s likelihood by an approximate factor of two. For example, if a player, after all mitigating factors are considered, has a 40 percent chance of making the shot, the green release will give him an 80 percent chance. There is a tipping point, however—if a player is ranked under 30 percent for a shot, there are no "green frames" at all..."

“...When you stare at the meter, you’re going to lose sight of the context around you, and you’re going to be*overthinking*the game. If you can get down to the point where shooting is second nature and it’s got a feel to it, you’re going to find that rhythm...”

“...It’s all about rhythm..."
Agree Loved it all.
 
# 46 Caelumfang @ 02/11/16 01:17 PM
Quote:
Originally Posted by JoFri
watched the 2k tips 1 or 2 episodes back and they talked abt the "5 passes" tips. perhaps that could give u some good rhythm shots in pro-am?
So completely pass out of a shot where no one is within 5-10 feet of you, because you're 'blessed' with the defender that chooses to never pay attention or chases the ball, leaving you wide open nearly every possession? Right. That makes about as much sense as kneeling a foot from the goal line.

I think I know how to take open shots and get into rhythm, I don't need some tutorial video to tell me that, thank you. The point of my original post isn't that shooters miss, it's about the mechanics of the game choosing (sometimes randomly) whether it wants you to get hot or cold through no fault of your own.
 
# 47 jeebs9 @ 02/11/16 02:12 PM
Quote:
Originally Posted by Caelumfang
So completely pass out of a shot where no one is within 5-10 feet of you, because you're 'blessed' with the defender that chooses to never pay attention or chases the ball, leaving you wide open nearly every possession? Right. That makes about as much sense as kneeling a foot from the goal line.

I think I know how to take open shots and get into rhythm, I don't need some tutorial video to tell me that, thank you. The point of my original post isn't that shooters miss, it's about the mechanics of the game choosing (sometimes randomly) whether it wants you to get hot or cold through no fault of your own.
You see I don't think it's random. I think it's % wise. Like I said in my other post. The extra pass vs the one pass open shoot. I'm pretty sure (you can prove me wrong if you'd like) I think even in real life. Obviously standing shots going in more than moving shots. But I think in real life moving the ball around for an open shot has a high % of going down. Like....
https://youtu.be/PXbntVlB9Bo?t=2m45s

I've seen the above play type a million times now (we all have probably). But I think that type of shot goes in way more then the one pass to a wide open player. And I think that stat wise. Those jump shots going in at a higher rate. I do think if you kick it out to a WIDE OPEN player. Instead of taking the shot as quickly as possible. Wait a few counts... And then take the shot.

But also I think he was just trying to help you out. Saying realism is not what you want in this forum hurts lol
 
# 48 8KB24 @ 02/11/16 02:44 PM
I used to take shots as quickly as possible with my players if I was wide open. Now I wait a half a second and then take a shot. 'To calm my player down'. You see it happen all the time IRL.
 
# 49 LO6IX @ 02/11/16 02:56 PM
Why should it matter how many passes were made before the shot.



3:22 is the exact same play as the one below. Notice the hop when a right handed shooter is going to his right and the awareness to shoot when his defender was trailing.



1-2, no rhythm, bad shot grade, defender is in the dust. Shooters are unaware of where their defender is, they don't use the hop or 1-2 correctly when curling. No shooter waits 2 seconds to get their feet set. There is shot preparation that gets them in squared, on balance and in rhythm.



Look at Steph's catch and shoot jumpers in this video.
 
# 50 dwnz @ 02/11/16 03:46 PM
Quote:
Originally Posted by Slegger
I do seem to have better results by not looking at the shot meter and I try to ignore it, but leave it on because I have a hard time making free throws without it. I know I can easily switch it on-off before the free throw, but wouldn't it be great if they let you practise free throws.
I'd be keen to see the option to have the shot meter on for free throws only. I tried turning it off but ended up turning it back on due to free throws.
 
# 51 nova91 @ 02/11/16 03:56 PM
The funniest part about reading this is...that almost none of it applies to opposing CPU shooters only me and the AI on my team. I can give Frank Kaminsky an absolutely wide open 3(81 standing 3), let him set his feet, pull up in rhythm off of a nice pass and he'll clang 3-4 straight. On the other hand, CPU James Johnson(64 standing/57 moving 3) comes down and drain an off balance 3 off of a mid air pass with a man in right in their jersey like it's no problem and not only that they can do it multiple times.
 
# 52 8KB24 @ 02/11/16 04:32 PM
Quote:
Originally Posted by nova91
The funniest part about reading this is...that almost none of it applies to opposing CPU shooters only me and the AI on my team. I can give Frank Kaminsky an absolutely wide open 3(81 standing 3), let him set his feet, pull up in rhythm off of a nice pass and he'll clang 3-4 straight. On the other hand, CPU James Johnson(64 standing/57 moving 3) comes down and drain an off balance 3 off of a mid air pass with a man in right in their jersey like it's no problem and not only that they can do it multiple times.
I just had Kawhy Leonard miss 2 straight WIDE OPEN threes. What did I make? An off-balance three with Kobe who has 65 standing 3pter and Kawhi was in my face. Next posessions? Pull-up three in transition with Russell. It happens to both CPU and you. You just notice the bad stuff.
 
# 53 Chairman7w @ 02/11/16 04:53 PM
FOUL!!!! You cannot use Steph Curry as an example in an argument about shooting!!! That is a clear violation!

Dude is NOT human and does not conform to the same laws of reality and physics!

Quote:
Originally Posted by LO6IX
Look at Steph's catch and shoot jumpers in this video.
 
# 54 Rockie_Fresh88 @ 02/11/16 05:57 PM
Quote:
Originally Posted by jeebs9
You have to question everything about the jumper. Was he the player set, was he open, how many passes happen before that.
Very set with 89 three pointer . Number of passes? Are you telling me I should lose confidence in my guy and pass up open shots because the I didn't meet a criteria for number of passes ?

Picture this Jeebs me vs U. If I'm guarding you locking you down its ok if you miss 5 shots in a row because I'm locking you down . If I'm am no where near you on your midrange , three pointers , floaters and you miss 5 in a row is it fair for me to brag about locking you up then ? Meanwhile I'm hitting contested shots in your face and you're a better shooter than me .

This isn't every game . I dont even mind missing a few in a row . But missing 5-7 shots In a row is bogus. I work too damn hard on my myplayer for him to miss those and look like a D-league bench player
 
# 55 JoFri @ 02/11/16 08:23 PM
Quote:
Originally Posted by Rockie_Fresh88
Very set with 89 three pointer . Number of passes? Are you telling me I should lose confidence in my guy and pass up open shots because the I didn't meet a criteria for number of passes ?

Picture this Jeebs me vs U. If I'm guarding you locking you down its ok if you miss 5 shots in a row because I'm locking you down . If I'm am no where near you on your midrange , three pointers , floaters and you miss 5 in a row is it fair for me to brag about locking you up then ? Meanwhile I'm hitting contested shots in your face and you're a better shooter than me .

This isn't every game . I dont even mind missing a few in a row . But missing 5-7 shots In a row is bogus. I work too damn hard on my myplayer for him to miss those and look like a D-league bench player

last night i was 2 for 3 in the first quarter and missed all 3 thereafter. got one point i took one step in for a mid range. miss again!
most were all wide open threes in transition. if i get another look, will i take it again? to be frank, i might not. my nyk was leading the whole game and i was looking to involve my teammates. i might drive in, u never know.
seldom will we pass out with open 3 opportunity even irl, and i saw draymond did just that in the first half against the rockets 2days back. of cos, the warriors were leading then.
i think the extra passes help but i'm not 100% sure. just wanted to share it and see if it indeeds help to get the shooter in rhythm.
 
# 56 Caelumfang @ 02/11/16 08:28 PM
Quote:
Originally Posted by jeebs9
You see I don't think it's random. I think it's % wise. Like I said in my other post. The extra pass vs the one pass open shoot. I'm pretty sure (you can prove me wrong if you'd like) I think even in real life. Obviously standing shots going in more than moving shots. But I think in real life moving the ball around for an open shot has a high % of going down. Like....
https://youtu.be/PXbntVlB9Bo?t=2m45s

I've seen the above play type a million times now (we all have probably). But I think that type of shot goes in way more then the one pass to a wide open player. And I think that stat wise. Those jump shots going in at a higher rate. I do think if you kick it out to a WIDE OPEN player. Instead of taking the shot as quickly as possible. Wait a few counts... And then take the shot.

But also I think he was just trying to help you out. Saying realism is not what you want in this forum hurts lol
The 'number of passes' thing works, and I've been well aware of that for a long time. However, I don't give a damn about some mythic number if the shooter being fed has a defender that is about as inept as James Harden. If the shooter is getting looks like he's on his own practice court, you damn right he better fire. If his shot rating is high, he should be making a majority (maybe not all, but a good majority) of his shots. Some relegated game mechanism shouldn't be allowed to take control of his player and force bad shooting games, it's really just that simple. If a player on the game is having a bad shooting game, it should be because of his own actions and bad decisions throughout the course of the game, NOT when you're literally doing everything right, but the game decides it wants to flip some imaginary switch.
 
# 57 JoFri @ 02/11/16 08:43 PM
Quote:
Originally Posted by jeebs9
I notice that if I drive and kick it out to a open shooter. I might miss. But if I drive and kick to a open shooter. And then have to make another pass to an open shooter. The shot has a way high chance of going down even if I missed up the release a little. But like in my video on the first page. I've seen that happen. Where I see bad releases go down.
this. i'm experiencing it too [emoji1303]
 
# 58 hanzsomehanz @ 02/11/16 09:05 PM
I've heard of shooters missing because they were "too wide open" and had too much time. Yes, having a close out helps you get into your zone or shooting rhythm but a wide open jumper, I mean broad daylight butt naked wide open, yes - some of these "one-off" instances do lead to misses.

You hear announcers talk about it too.

Where it's a problem in a video game is when it repeatedly happens: at this point you deserve to pay (as the defender and team). Leave Dwight Howard open on the 3, give gap to Lance Stephenson on the 3. Leaving a legitimate perimeter threat wide open however and being graced with misses is just not fitting.

The other night I faced a top team in Pro Am and the hot hand on their team won at the buzzer by 1 pt. He had 34 while the others had less than 10 a piece. My match in particular only made about 1 shot and about half of his 12 plus looks were wide open. I checked his attributes: 85+ on 3s and mid! I couldn't believe my eyes. I deserved to have at least 12 more points on my head but the game somehow arbitrarily decided to have my match ups shots clank.

I've been there in Park and Pro Am where you're blessed with wide open shots but 2k curses you with clanks. Sure, blame the rim partially:she is loyal to no one and can be very unforgiving as well as very kind by no merit of your own. Just by law of averages however: pitiful defense should pay the price at least 50% of the time when stats warrant a make.

Ball movement was very present with this team...

* Turns out he was 1 for 9 with 2 pts but I still contend that he should have put at least 12 on my head given the looks he had. Matchup is at SG.





Sent from my SM-T330NU using Tapatalk
 
# 59 LO6IX @ 02/11/16 10:18 PM
Quote:
Originally Posted by Chairman7w
FOUL!!!! You cannot use Steph Curry as an example in an argument about shooting!!! That is a clear violation!

Dude is NOT human and does not conform to the same laws of reality and physics!
Not in this case. It's shot preparation and awareness. Every shooter does it.
 
# 60 jeebs9 @ 02/11/16 11:07 PM
Quote:
Originally Posted by Rockie_Fresh88
Very set with 89 three pointer . Number of passes? Are you telling me I should lose confidence in my guy and pass up open shots because the I didn't meet a criteria for number of passes ?

Picture this Jeebs me vs U. If I'm guarding you locking you down its ok if you miss 5 shots in a row because I'm locking you down . If I'm am no where near you on your midrange , three pointers , floaters and you miss 5 in a row is it fair for me to brag about locking you up then ? Meanwhile I'm hitting contested shots in your face and you're a better shooter than me .

This isn't every game . I dont even mind missing a few in a row . But missing 5-7 shots In a row is bogus. I work too damn hard on my myplayer for him to miss those and look like a D-league bench player
I totally understand what your saying. Open shot = Going in. But could you imagine a formula like that. That's what we had last year. And that's not championships basketball. The last 3-5 teams that have won. Have crazy ball movement. Not isoing or one man teams. Those days are gone. Not even Jordan was like that. The Bulls moved the ball around. I'm going to post some videos tomorrow.
Quote:
Originally Posted by JoFri
last night i was 2 for 3 in the first quarter and missed all 3 thereafter. got one point i took one step in for a mid range. miss again!
most were all wide open threes in transition. if i get another look, will i take it again? to be frank, i might not. my nyk was leading the whole game and i was looking to involve my teammates. i might drive in, u never know.
seldom will we pass out with open 3 opportunity even irl, and i saw draymond did just that in the first half against the rockets 2days back. of cos, the warriors were leading then.
i think the extra passes help but i'm not 100% sure. just wanted to share it and see if it indeeds help to get the shooter in rhythm.
Quote:
Originally Posted by Caelumfang
The 'number of passes' thing works, and I've been well aware of that for a long time. However, I don't give a damn about some mythic number if the shooter being fed has a defender that is about as inept as James Harden. If the shooter is getting looks like he's on his own practice court, you damn right he better fire. If his shot rating is high, he should be making a majority (maybe not all, but a good majority) of his shots. Some relegated game mechanism shouldn't be allowed to take control of his player and force bad shooting games, it's really just that simple. If a player on the game is having a bad shooting game, it should be because of his own actions and bad decisions throughout the course of the game, NOT when you're literally doing everything right, but the game decides it wants to flip some imaginary switch.
But that's what 2k devs are trying to show. Being wide open with a good release does not mean the ball should go in. That's not the way it works in real life.

I'll explain my when I'm not mobile anymore.

Sent from my Nexus 7 using Tapatalk
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.