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NBA Live 13 Preview

I recently got the chance to see NBA Live 13 in action and while the results weren't the greatest to be sure, there were some helpful tidbits of information you could gather from my initial viewing. The NBA Live 13 team showed us an early pre-alpha version of the game, which according to the Developers,  was 60% complete -- so it was a quite early version of the game which probably won't represent the final product, at least that's the theory I'm working with for now.

The main focus behind NBA Live 13 are three key building blocks which the entire game is being built around for the future: gameplay, presentation, and online.

NBA Live 13 is trying to give the user as much control as possible, with the ability to break out of any animation at any time. The team showed off a triple threat animation and a pass out of a jumper, but it wasn't anything jaw dropping to be sure. Actually, the dunks didn't look bad, but the speed of the moves and the players seemed too fast to me (more on that later).

In the post game, offensive and defensive players are independent of each other, so you will see a variety of animations down low between both players. I wish they would have showed some better examples. Instead, they showed a couple of post game moves with Durant guarding LeBron in the paint. They both banged a little and Bron branched out of it and shot a turnaround jump shot.

The animations looked robotic and not very good at all in the demo. While the overall graphics package looks pretty solid sans-animations, if the animations aren't there then the whole package falls apart quickly. It's entirely possible that this is due to the early build of the game, but what we were shown wasn't up to snuff to be sure.

In the next example, 'Bron does a drop step and the users controller starts to rumble, depending on how hard Durant is trying to push Bron away from the bucket. The controller actually rumbles more if the contact becomes more physical. When timed right, the user will be able to get the drop step and get to the rim. This animation looked a little better and the fingers actually wrapped around the rim on the dunk. Still, nothing really mind blowing here but it is what it is.

While the team showed the offensive moves, they didn't show how the defense can actually defend it. It seemed more offensive friendly, but they did say the defense has a counter for every offensive move and vice versa. Just found it strange, they didn't show any examples of it. Perhaps that is coming later?

Another new feature in Live 13 is a new partnership between EA Sports and Synergy, the official data provider to the NBA. They track all player moves and shots in a database and gives EA access to that database. The AI plays to those strengths and weaknesses, but will also learn from experiences in the game.

They showed some real life footage between the Bulls and Hornets. The footage showed how a certain play the Bulls ran, had a second option if a team defended the first, and the team tended to indicate this dynamic and realistic play depth would make it's way into the game in some form. I found it odd that they showed real life footage, instead of showing it in the game which may indicate the feature isn't fully finished just yet. The Live 13 guys claim they have the tech to make it happen, but that is about as far as they talked about it at this juncture.

ESPN is integrated with the game, so the graphics and transitions are ESPN broadcast quality. When showing the players and teams warm up, it uses the same camera angles ESPN uses during an actual game, and it will be different, depending on arena. Mo-caps were used during pre-game, substitutions, halftime and postgame routines.

Player authenticity was important to the team, as they actually spent a lot of time on each player's likeness. All player accessories have been included, as well as signature emotions from some of the top athletes, however no names were given as to which players got the extra treatment.

Online gaming is another one of the building blocks mentioned by the team and is being treated as very important. NBA LIve 13 will rely on the EA servers to keep everything going smoothly with the plan to keep user experiences fresh with new updates all season long.

Jeff Van Gundy and Mike Breen lead the way with their commentary in the game. While it was difficult to hear, because of some audio issues with the build we were shown, from what I did hear, it seemed fine, at least during the intros. During gameplay, the volume was turned down and I couldn't really hear anything.

During the gameplay, I noticed no off the ball player movement. I mean none. But the Developers stated they simply wanted to show off the passing, so plays were not being run. Another head scratcher to me as this made the game look a little ridiculous. They showed a signature shot from LeBron James, but it didn't look very natural to me at all. In fact, many of the animations seemed to skip frames, it just wasn't fluid. While zooming into player heads, facial hair and tattoos looked great, the gameplay was simply just not worth showing at this time. It's possible/likely this will be cleaned up before launch, but it's worth noting we simply weren't shown much to impress us on the gameplay just yet.

The game seemed too fast. Actually, it looked more arcady to me than sim. Players moved too fast and the developers stated there were no plans at this time to add a speed slider. That is not a good sign for sure. They are implementing a collision system, but they didn't show it at all. It almost seemed like they were more interested in showing off the graphics than actual gameplay.  I came away disappointed as Live 13 was actually my most anticipated game to see coming into E3. The team admitted there were some bugs within the build they displayed, but also claim the foundation has been set and the bugs we saw will be fixed.

Hopefully I get to see a more recent build in the coming months to get a more accurate preview. For now I just have to call it how I see it and the game simply wasn't ready for prime time in my initial viewing. We'll see how it shapes up in the coming months.


NBA Live 13 Videos
Member Comments
# 201 sportjames23 @ 07/08/12 12:36 PM
Quote:
Originally Posted by SCVfinest14
I hope they do the connected careers like madden 13 will do this year. Just imagine playing with legends and hall of famers instead of just micheal jordan. Can't wait to see what they do this year

Um, you can play with legends and hall of famers in 2K12.
 
# 202 Eddie1967 @ 07/11/12 06:09 PM
Quote:
Originally Posted by EAGLESFAN10
Features


· Smart Spectacular Gameplay – NBA LIVE 13 features smart and spectacular gameplay through Basketball IQ which delivers organic team play as your teammates react and respond to the flow of every game. Driven by Basketball IQ, each team has the ability to adjust quickly to any situation where players can analyze and read off of each other. Gamers will experience the feeling of hitting a cutting player at just the right time for an open lay-up or driving the lane to dish to a teammate for an open jumper – this is real, intelligent, team basketball. Relive those wow moments, and experience what it is like to be Jeremy Lin and deliver the perfect pin-point alley oop pass to a high flying Tyson Chandler!

· ESPN Broadcast Presentation – NBA basketball fans will enjoy a fully integrated ESPN broadcast package in NBA LIVE 13. The presentation will look, feel and sound like a real NBA broadcast, from detailed player images and arena modeling, to the on-air personalities of ESPN’s #1 commentary team of Jeff Van Gundy and Mike Breen, to authentic camera angles from ESPN’s TV broadcasts that will immerse players in a realistic NBA game experience.

· Player Authenticity – NBA LIVE 13 features a brand new graphics engine that takes player authenticity to a whole new level! Your favorite NBA players will mirror their real-life counterparts with photorealistic star heads thanks to EA SPORTS state-of-the art technology. In addition to authentic player shoes, tattoos and hair, signature bodies enable NBA LIVE 13 to scale and map every single player to their real-life size and tailor the player model to each individual’s body composition. The game will feature a full package of signature styles for all the top NBA superstars - from look and feel to tendencies and emotions, such as Lebron James’ chase down block.

· Connecting Experiences – EA SPORTS has always delivered great online experiences and NBA LIVE 13 will feature all-new online features that will keep players connected and competing all year round!"


The all-new Playmaker Engine leverages world-class animation technology that delivers unprecedented feel, responsiveness and authenticity to NBA LIVE 13.


Keep these in mind
Nothing but fancy words so far.
 
# 203 Boilerbuzz @ 07/11/12 06:35 PM
Quote:
Originally Posted by sportjames23
Um, you can play with legends and hall of famers in 2K12.
Prime example of the typical person that has never PLAYED a game, but have plenty of criticism of it...
 
# 204 Boilerbuzz @ 07/11/12 06:38 PM
Quote:
Originally Posted by dukebeatsuncagain
I hope NBA Live 13 is amazing, but even if it is just NBA Live 10 with updated rosters, logos, and courts, I will be happy. GIVE ME VARIETY OR GIVE ME DEATH. Well, maybe not death, but you get the point.
Wow. May as well make a banana peeling simulator. I'm sure every monkey will enjoy it as well as people that just want "variety"...
 


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