Home
NBA 2K10 REVIEW

NBA 2K10 Review (Xbox 360)

It has been an exciting 10 years for the NBA 2K series and basketball gamers alike. After the first installment in 1999, NBA 2K soon became a staple in the hoops genre. The series has provided an enjoyable playing experience for casual gamers while presenting a good enough challenge for those with insane stick skills. The franchise has also been known for dishing out a realistic NBA experience that allows basketball junkies like myself to live out their hoop dreams through our gaming consoles.

With perennial All-Star Kobe Bryant starring as the game's front man, NBA 2K10 aims to accomplish the same goal as its cover athlete: defend its championship crown. But like all things from which greatness is expected, the level of expectations are high. A decade since its introduction, can NBA 2K10 still rise up to the challenge?

 


It's baaaack!

Presentation

Once the game starts up, NBA 2K10’s confidence in its presentation oozes right through your TV. As the Black Mamba tugs on his gold and purple Lakers jersey, you hear the announcers Kevin Harlan and Clark Kellogg call an exciting in-game play, which gives you an instant feel for how impressive the commentating is this year.

Once you hit the start button you’re brought right to the totally revamped main menu. The new layout looks good enough, but the functionality still is not exactly user friendly. Having to hold the left stick in one direction while pressing the "A" button to choose an option feels more suited for the Wii controller.

Once you get a hang of the awkward menu controls and hit the court, you’ll immediately notice just how much 2K Sports stepped up the presentation this year. From the player introduction lights to D-Wade sticking his head in the rim before tip-off to KG giving man-hugs to everyone in the Celtics organization, NBA 2K10 gives you Jack Nicholson-type courtside seats to the action. But to my dismay, there’s no sign of Anderson Varejao mocking LeBron’s chalk routine –- bummer.

On the Court

The presentation clearly went up a couple of notches, but the NBA 2K series is known for its authentic gameplay. The game does a great job keeping the core aspects of gameplay together while fine-tuning and adding new elements to the experience. Isomotion is back and is better than ever, although there is a learning curve involved here. The isomotion button has been switched to the left trigger, which allows you to pull off dribble moves without wasting the turbo you have at your disposal. Similar to real basketball, you’re going to need a consistent left hand if you want to pull of the right dribble moves.

Post moves are mostly built around the triggers now -- your guy will now post-up automatically, which frees up the triggers for fakes and power moves. The new controls have in many ways simplified the post-play aspect of the game for the better, but if you were a 2K9 player, you will need some time to adjust to the new system. But once you’ve figured the system out, the variety of animations and movies you have access to should make you want to feed your big man every time down the floor.

Play calling has also been modified. In addition to the off-ball controls and quick plays, you can now assign four players to each one of the positions. Although the play calling is done well enough in principle, the same cannot be said about the execution. Players still laze around while trying to to get to their spots on called plays, and to make matters worse, there seems to be a shorter time window to execute the plays. This results in way too many broken plays and a frustrated coach on the sidelines. If you were anxious to see how 2K responded to NBA Live 09’s revolutionary play-calling system then brace yourself for some disappointment. But at the very least, the players do a better job of breaking off into sets after a play breaks down, so there are less instances of players standing around dumbfounded after a play does not work.

Signature Play has been a staple for the series since NBA 2K7, and this year is no different. Shaq’s whole post-move set is unique to only him, while Kobe’s ridiculous footwork is evident when he takes his signature leaner drifting to his left. Shooting releases that were incorrect last year are also well done in most cases -- examples include Stephen Jackson and Caron Butler. Higher-profile rookies have also been shown some love in this department. Tyreke Evans has his one of a kind slingshot release, and you better keep a man close to Stephen Curry to stop the quick-shooting guard from launching one from deep -- Monta Ellis would at least like to start with him in NBA 2K10.

One other note about Signature Play is the fact that when you play against the AI, you will now see stars act more like themselves. It was one thing to have the superstar moves in the game, but it's a relief to finally see the AI use these moves and play a particular style with certain players.

 


Alley-oops can be a problem, among a few other nuances.

Shot releases as a whole are quicker this year, which reduces the amount of blocked jump shots on the perimeter. Player tendencies are also very evident during the game –- Ron Artest jacks up every open look he gets, while Rip Hamilton runs tirelessly off screens. However, Hawks fans should also be pleased to know that Josh Smith does not attempt to bring the ball up the court while ignoring the yells from his coach and the fans -- where's the authenticity 2K?

Visual Concepts has also done a great job adding more contextual shot animations to the game. You’ll be amazed by the tricky floaters, off-balance leaners and nifty layups that players take when adjusting to the defense. However, it does seem that the prettier and tougher the shot looks, the higher the percentage there is of it going in the hoop. From a basketball standpoint, that is just not correct.

Thankfully, layup success has been toned down this year. Gone are the days of having to deal with Marcin Gortat being just as dominant in the paint as Dwight Howard. But just like the last few years, there is an "in the paint" issue this season as well. This year players sometimes take jump shots within two feet of the rim and sometimes even on the break.

More known for being the dirty aspect of basketball, rebounding actually plays out beautifully in NBA 2K10. There are a handful of new tip-ins and putback animations in this year’s game, which makes jostling for position all that more essential. If you fail to execute a box out on a missed shot, then sit back, relax and watch Birdman soar through the air for an emphatic putback slam.

And speaking of high-flyers, alley-oops are bound to catch your eyes this year. When performed properly, dunking the ball off a lob pass is as Kanye West puts it, amazing. Unfortunately, there is a tendency for these plays to get highly excessive while playing on any difficulty level. For example, I once witnessed Stephen Jackson throw a lob pass from the baseline to Anthony Randolph -- who had started his stride just inside the 3-point line. Lastly, after a yearlong hiatus, layup alley-oops are back in 2K10.

Playing on-ball defense has been tweaked to perfection this year. Lockdown defense has been replaced by the new mechanic "Shut Down D," and with this new feature, you’re able to really crowd the ball handler the way Kobe Bryant does when he locks in defensively. Also, you now have the ability to steer the ball handler in a desired direction, which helps keep an offensive player from his preferred side of the court. But don’t try to be too aggressive, otherwise a player with the quickness of Derrick Rose will leave you left out to dry.

Team defense also feels and plays a lot better because players off the ball help off their man and usually recover accordingly. This is a minor tweak to most, but it goes a long way towards getting the court spaced out appropriately.

Gameplay AI is not as frustrating as last year, regardless of the difficulty level. Hall of fame games are not the ally-oop fests they used to be. Instead the AI does a great job breaking your defense down with a drive and kick. You will have little to complain about when CP3 drives the lane, sucking your defense in, and then hits James Posey in the corner for the open 3-ball. This year you’re also way more likely to be left in awe of the other team’s execution, rather than being infuriated about cheap CPU points. Every now and again an alley-oop is manufactured out of nowhere, but that can happen on any difficulty level and it can be done by a user as well, so at least it’s fair.

The AI, however, does a very bad job reading passing lanes when outletting the ball. Too many times the AI releases a pass even if you’re standing right between the ball and the pass receiver after a rebound. I’ve also racked up a few steals and forced turnovers by just standing in front of a player before a sideline inbounds play -- Lamar Odom would be proud.

An area where NBA 2K10 fails to deliver the goods relates to the passing game. It is far too easy to run up the court and just lead pass it to the cutting big man in the paint for an easy dunk. This has online exploit written all over it, and it could potentially hamper the gameplay experience. Now players do get in the passing lanes and get tips and steals on other passes, but for some reason the AI on defense always tends to turn its back on the ball when its defensive assignment is cutting to the hoop. As a result, hitting the slashing player is cash like Steve Nash at the free-throw line.

There's absolutely no reason why a defensive stalwart like Marcus Camby should have his back to the basketball while standing two feet away from the hoop. That close to the rim, the defender has to have his eyes on both the ball and his man. NBA 2K10 does make up for this setback somewhat by tweaking the blocking system. Swats this season happen at a lesser rate than the block party hosted by NBA 2K9, and when you do get a swipe at the ball, it feels right.

And in case you did not already know this, the animations in NBA 2K10 are the best in any basketball game to date.


2K fans will be happy to hear the game still plays well.


My Player

My Player is a great addition to the franchise. The mode allows you to either create a player from scratch or load up your Draft Combine player. If you have a Draft Combine player, chances are you will get drafted in the second round -- newly created players don’t go through the draft process.

Regardless, the first step of your NBA career consists of you playing summer-league ball. Eventually, you’ll make an NBA team’s roster and spend a lot of time riding the pine until you prove yourself. And while there will be many trials and tribulations along the way, being on the court is always fun.

The great teammate grading system is what holds this game mode together and keeps it unique. Taking good shots, filling lanes correctly and boxing out are some of the many things you can do to improve your teammate rating. On the other hand, bad shots, hugging the rock and playing lazy defense will keep you in the D-League. This system makes every single possession important, which keeps you more focused than you would be during a typical game against the AI. However, I would love to see a "clutch" grade added to the rating system. Tunde Daniel, my virtual 6-foot-3 scoring guard, hit a dagger 3-pointer and got no props for it –- such is the life for the next John Starks.

Outside of playing games, you can improve your player by gaining skill points or going through drills. Sadly, these drills are hardly engaging. They could be much better if there was some sort of structure in the shape of a trainer/ coach or some ball racks to help make the drills run smoother. Perfect practice makes perfect, not just practice alone -- at least that’s what my coach used to say.


Association Mode

While My Player is the newest mode this year, the Association is still the deepest mode in the NBA 2K series. In NBA 2K10 there are a number of changes that add more authenticity to the franchise experience.

NBA Today is fully integrated into this mode, which keeps the presentation up to date with the happenings in your league. Another thing you are sure to notice is the addition of the National Basketball Developmental League (NBDL). You now have the option of calling up a promising prospect or sending down one of your young players who needs the playing time. To give general managers even more control, 10-day contracts are now available and can be offered to free agents and the D-League hopefuls. Playing games in the D-League is also an option, although I don’t see why you would want to. I doubt even real D-League players pick up NBA 2K10 intending to play as the Albuquerque Thunderbirds. Nevertheless, the addition is a stellar one as it keeps you on your toes with personnel decisions.

More upgrades come in the shape of League History, which allows you to look in the history books of the NBA while attempting to write some pages of your own. There’s also a more realistic system for player progression. In NBA 2K10 your player has a ceiling, but he needs playing time to prove himself and get better as a player. Lastly, for the first time in NBA 2K you can now user-control all 30 teams in the league, making you almost as powerful as David Stern.


NBA Today

The other major new addition to NBA 2K10 is the NBA Today feature. This service enables the game to update real NBA data, league news and play-by-play commentary that reflects the current events in the real NBA. Unfortunately, since the season is yet to tip-off, I’ve been unable to test out the full functionality of this feature. However, provided that 2K Sports delivers on the updates it promises, then this would be groundbreaking in many ways. When the time comes, the NBA Today will also allow you to play the NBA games scheduled that day with the most up-to-date rosters.

 


Playing online with friends = the way to keep NBA 2K10 in your console for awhile.

Online

After a sub-par online performance last year, 2K Sports knew they had to provide gamers with a user-friendly and reliable experience. They seem to have done just that with NBA 2K10’s new online interface. You can start a ranked match, custom match or play with a friend from anywhere in the game with a touch of the button. Also, you can check and see which one of your buddies is on NBA 2K10 and find out what exactly he or she is doing in the game. Whether your friends are in a quick match, ranked game, managing their Association or just kicking it with the 2K Insider on the main menu, you can always see what's up. It’s a videogame stalker’s dream.

You can also invite a friend who is online to play with you in your Association. So if you’re one who likes to manage a team year after year but does not necessarily love playing against the CPU, you can invite your buddy or anyone online for that matter to come play with you or as the other team.

In addition to standard NBA games, NBA Blacktop is back again and so are Team-Up games. But be sure to play Team-Up games with other online users because, for some reason, CPU teammates never get subbed. Add that fact to the higher fatigue rate in NBA 2K10, and you get a court full of Eddy Currys barely making it up and down the court. Even though there haven’t been too many users online just yet, the servers seem to be holding up a lot better than at launch last year. Let’s hope that remains the same come release date.

As far as game modes are concerned, Crews are the new addition to online play. In NBA 2K10 you and your friends can create a team and play Team-Up matches against other crews. It’s up to you if you want to use your baller from the My Player mode or use a current NBA roster for your team. It’s a nice idea, but I would have loved to have been able to select players from different NBA teams to fill out my roster. Nevertheless, it looks promising for online gamers and it should be easy to communicate with your team.

The VIP Gold Room lobby is available to those who buy the limited edition -- for those of you asking if it will be available for purchase on the XBL Marketplace or PSN store, the answer is no. But I was informed by 2K Sports that VIP Gold Room access would be given to the top players and top crews as the season progresses. 2K says the Gold Room is for their very best and the company wants to keep it that way.

Graphics

NBA 2K10 portrays a similar but way more refined version of NBA 2K9 player models. In essence, NBA 2K10 is the super-HD version of its HD predecessor. The court lighting is nicely done as the rest of the arena sometimes reflects gracefully on the hardwood, and the jerseys are not as baggy as they were last year, which is a good thing. The players now express emotion, or at least change faces during the course of the game. For the most part these new emotions do shine through. It’s nice to see Kobe Bryant do his NBA Playoffs scowl and watch LeBron go ARGHHHHH! after a nasty facial. However, during dead-ball situations, players could benefit from more lifelike movements. I say that because when the ball is not in play, the players all look detached from one another and the game itself.

 


85% of the time, Kobe Bryan makes his free throws all the time.

Sound

Crowd chants and noise are not as arena-specific as they should be, but other than that, the sounds of NBA 2K10 are pro-worthy. The announcers have a certain swagger that makes this 2K game sound like no other. From Harlan and Kellogg play-by-play exchanges to Cheryl Miller’s sidelines stories, the in-game audio is remarkable. It’s like they went from local TV to the NBA on TNT in one year. The soundtrack boasts the most diverse collection of songs in the franchise’s history and that is sure to please a wide variety of fans.

Final Thoughts

NBA 2K10 can easily be a victim of its own success as nagging issues, both new and old, hold the game back from achieving the greatness it seems destined for. But in spite of that, NBA 2K10 still holds its ground as the most complete basketball game on the market. The franchise might not have retained its crown as convincingly as it used to, but NBA 2K10 still promises to be an always up-to-date NBA game that still delivers on the court. When it comes to simulation basketball, NBA 2K10 remains the gold standard for another season.


On the Court: Some of the things NBA 2K10 is able to accomplish is amazing, but the game is also surprisingly lacking in areas that people have come to expect more. Highlights this year are the blocking mechanics, Signature Play and the limiting of the turbo button. Not so great is the once again slow play calling and the tendency for players to shoot right underneath the bucket. Lead passing can also easily be exploited.

Graphics: The player models are improved when compared to last year, and players fit better in their jerseys and all new warm-ups. The attention to detail on the court is nice. However, not so pretty sights exist, like disengaged looking players during dead-ball moments and overly tan coaches.

Sound: Outstanding play-by-play commentary and juicy courtside stories bring the game to life. The soundtrack has a wide range of quality music.

Entertainment Value: This game promises to have longevity via updates from NBA Today. The ability to invite your friend online to play Association games makes that mode more appealing, and Crews brings something different to the online leaderboards.

Learning Curve: Some practice time is needed for the new isomotion controls as well as the post game. NBA 2K gamers should feel right at home, but they will have to be sharp during every possession against the CPU.

Online: The online interface makes it easier than ever for users to play with friends. Playing the Association mode online, partaking in dunk contests and playing in a crew are surefire ways to keep the online community occupied for months.

Score: 8.5 (Excellent)


NBA 2K10 Score
Presentation
My Player
Reduced Turbo
Play Calling
Excessive Alley-oops
Jump shots under rim
8.5
out of 10
NBA 2K10 Videos
Member Comments
# 61 superstarshad @ 10/06/09 09:29 PM
I can't believe the majority of you feel 2k10 is better than live10. You guys remind me of the movie idiocracy. Give them some bells and whistles....that'll fool them. Live10 is more realistic than madden and the presentation makes for a better basketball game. It is what it is. I purchased the 2k10 combine, and rented both titles today. Played LIve10 first, thinking it would be the inferior product......it held my ps3 hostage. Thinking I was in for bball bliss, I put in 2k10. Played a couple of games, couldn't wait to put LIVE back in. 2k has an awesome playlist though
 
# 62 dubz @ 10/06/09 09:29 PM
Framerate issues FTL! What a $60 con job.
 
# 63 MSUHitman @ 10/06/09 09:55 PM
Has anyone noticed if free throw animations are fixed this year? From the demo it still seems like the first and second FT's have different framerates again, which makes it hard to sink both shots, even with good FT shooters.
 
# 64 dave731 @ 10/06/09 10:18 PM
"You can also invite a friend who is online to play with you in your Association. So if you’re one who likes to manage a team year after year but does not necessarily love playing against the CPU, you can invite your buddy or anyone online for that matter to come play with you or as the other team."

THANK YOU 2K! Madden and NCAA need to take notes!
 
# 65 Boilerbuzz @ 10/07/09 12:13 AM
Quote:
Originally Posted by teamgt
Madden 10 gets a 9 and NBA 2K10 & NHL 10 gets a 8.5, I'll be the first to say you guys have no clue about ratings
Honestly, I have to agree. No offense OS'ers. Really, both NHL and NBA 2K represent their sports better than Madden. Honestly, as I think about it, Madden just sucks.

Ultimately, the scores mean absolutely nothing though. Read the review for what it is. I think it's an outstanding review - and not because I agree with most of it. I think it's fair, balanced, and pretty comprehensive.
 
# 66 Boilerbuzz @ 10/07/09 12:17 AM
Quote:
Originally Posted by bailey4mvp
This for anyone who has played 2K10 and NBA Live 10.

What is a better sim style game (like IRL) and what do you think is the better overall game.
Really? Good LORD! You read a 2K review and you have to ask this question? You have to ask this question when there are TONS of threads asking the same question?
 
# 67 Boilerbuzz @ 10/07/09 12:50 AM
Quote:
Originally Posted by AntRWill
And I have bought 2K every year since 2K4 and exclusively since 2K6. IMO, the game is more of the same. Too many of the same old problems that made me fustrated have made their way back into the game.
For better or worse, THIS statement here killed any credibility you could have possibly started with. Nice drive by.
 
# 68 mojomojo @ 10/07/09 12:57 AM
Good review.
I felt the demo was too easy but presentation rocks big time. Well done 2k!
 
# 69 Boilerbuzz @ 10/07/09 12:57 AM
Quote:
Originally Posted by Dalsanto0026
I see what you're saying, but NBA2K and NHL don't need to innovate. If improvements have been made to an already solid title even if the adjustments made are small then logically the game deserves a better score/review as it's better than the previous version. I don't need innovation in 2K10, just the main problems from last year to be ironed out and I'm content. I'm not as picky as some and need a new dribbling system or control scheme or game/graphics engine.
I sorta agree and disagree at the same time. Let's think about it. If you made the perfect game in 08, what else are you expected to do for 09. Now, OF COURSE, 2K10 is FAR from perfect. But if the game was a handful of issues away from being the holy grail, how would you rate it? I have no problem with the rating. It's pretty much what I would have given it, I guess. But at some point, if they are going to make games on an annual basis, you HAVE to be able to sense a year worth of work on the game. The question is, do changes noted in the review represent a fair amount of a year's worth of work for the developers? If you can say 'yes', then maybe you can justify a higher score. If not, a lower score should be expected...

With that said, I think NHL, MLB, NBA, soccer, and NFL games need to continue to innovate to some degree. All annual sports game. Otherwise, why should anyone buy them year after year?
 
# 70 mojomojo @ 10/07/09 01:09 AM
Quote:
Originally Posted by Boilerbuzz
I sorta agree and disagree at the same time. Let's think about it. If you made the perfect game in 08, what else are you expected to do for 09. Now, OF COURSE, 2K10 is FAR from perfect. But if the game was a handful of issues away from being the holy grail, how would you rate it? I have no problem with the rating. It's pretty much what I would have given it, I guess. But at some point, if they are going to make games on an annual basis, you HAVE to be able to sense a year worth of work on the game. The question is, do changes noted in the review represent a fair amount of a year's worth of work for the developers? If you can say 'yes', then maybe you can justify a higher score. If not, a lower score should be expected...

With that said, I think NHL, MLB, NBA, soccer, and NFL games need to continue to innovate to some degree. All annual sports game. Otherwise, why should anyone buy them year after year?
There is a lot of room for improvement not just in games modes or depth in the games, also in the gameplay side. I still believe that we are consuming old gen gameplay, yes we have more animations and amazing graphics but nobody hasn't been able to master real gameplay. I dream with the day where I won't be able to differenciate a videogame from broadcast.
 
# 71 Eddie1967 @ 10/07/09 01:18 AM
Quote:
Originally Posted by Boilerbuzz
For better or worse, THIS statement here killed any credibility you could have possibly started with. Nice drive by.
So true, that statement is the troll calling card. Every time someone says I bought every game since blah blah blah, but this year blah blah blah, I know exactly their agenda is.
 
# 72 jyoung @ 10/07/09 01:23 AM
People just try to read way to much into review scores when really, they are nothing more than the author's general impression of the game at hand.

Review scores don't have anything to do with last year's game, and unless the same guy is reviewing more than one game (which is rarely the case here at OS), the score doesn't have anything to do with other games, either.

If you want to know whether a game is better or worse than last year's version, most reviews will usually tell you within the text itself.

Problem is, most people don't bother to read the text and just jump straight to the score, which unfortunately for them, won't tell them anything besides what that specific reviewer thought of that specific game.

Bottom line is, it shouldn't be the reviewer's fault that people don't understand the basis of a game's rating.
 
# 73 Boilerbuzz @ 10/07/09 01:26 AM
Quote:
Originally Posted by Eddie1967
So true, that statement is the troll calling card. Every time someone says I bought every game since blah blah blah, but this year blah blah blah, I know exactly their agenda is.
Amen.
 
# 74 BOSsTOwN @ 10/07/09 02:26 AM
Quote:
Originally Posted by Neo79
Am I going crazy or what, this game is not playable. What are you guys talking about? The isomotion is just terrible, thats plain and simple. The dribbling is a joke in this game, the passing game is ********. The game is a dunk fest!! I mean, seriously. I have been playing 2k since 2007 but this year I tried the live demo and I was very impressed by how fluid the controls were. I am going with LIve this year. No doubt about it.
Iso motion has been terrible for the last few years. I always switch to the control scheme that let's you use B for dribble moves
 
# 75 sambowie @ 10/07/09 02:57 AM
Quote:
Originally Posted by Dalsanto0026
I love how some people make narrow-minded assumptions about other people without having the common sense to understand what that person is saying. Your interpretation skills need work. I have nothing against the reviewer and thought he gave a decent impression of the game. It's review scores that I'm against because they often don't make any sense when compared with other scores. I shouldn't have to spell out what I'm saying for you.

Your last paragraph you've said exactly what I was saying in my post. Do you have trouble reading?
I love how some people are so myopic they use their "interpretation skills" to glean that I was making a comment about one poster, i.e. you. All I know is that after reading several posts accusing the reviewer of bias (and seeing similar accusations of bias all over this site directed to OSers) I got a little tired of the attack.

Disagree with this view all you want but try to do it without petty personal attacks next time.
 
# 76 NBAfan#109287322 @ 10/07/09 03:19 AM
Quote:
Originally Posted by Eddie1967
So true, that statement is the troll calling card. Every time someone says I bought every game since blah blah blah, but this year blah blah blah, I know exactly their agenda is.
too right mate, who hasn't played a b'ball game every year one has come out on any platform, it's just lame, 2k10 looks great this year and i haven't played the demo, nor will i have a copy till 10th Oct, but I like the new animations, the areas look awesome and the new broadcast system sounds great, nice work 2k
 
# 77 marc68 @ 10/07/09 06:43 AM
Quote:
Originally Posted by rspencer86
No mention of framerate issues? Or custom in-game sounds for the 360? Or anything on the Association mode?

Do we need to have the review out at midnight of release date if it means glossing over or skipping some substantial areas of the game?
Exactly....what about the framerate problems I have read about?????????
 
# 78 Boilerbuzz @ 10/07/09 10:14 AM
Quote:
Originally Posted by Dalsanto0026
I can see your point about innovation. Does 12 months give developers enough time to take a new direction from the game's current mechanics, which honestly are quite solid? It's one hell of a risk. If it was financially viable I think a 2 year development cycle would be a good idea to give them the opportunity to try and test new ideas.

Overall though, I think developers are judged too harshly because a game isn't that different from the previous version. If you look at it from the perspective of someone who is new to the game I'm sure they would be more impressed. Afterall there are some people who've never played 2K's basketball games.
Exactly. I just think that too many people get jaded. Whether the feel of the game is great or terrible, it seems all they want is "different". I really hate that. My best example is Madden. The old gen Maddens played and felt awesome. They changed for the current gen systems and broke a LOT of things that were great about the game. Now, in MY opinion, the franchise is in the toilet in terms of overall quality of gameplay. It's a harsh opinion, but my point is that change for the sake of change is ***. People complaining about the game "feeling the same" are just looking to complain. They are bored and want to feel something new. Nothing is wrong with that. Just recognize it for what it is.

Once a sports title hits a console, that's pretty much the look and feel you're going to be stuck with until the new consoles come. People need to get over themselves and accept that. It takes more than 12 months to make a new game.
 
# 79 sicksteen @ 10/07/09 10:47 AM
Too much help defense, too easy to get under the hoop and score, and maybe its just me but I cant stay in front of anybody with the new lockon d. But on the positive, the courts bigger, turbo bar cuts down cheesing, no more constant trapping, makes the game way more fair to play.

9/10
 
# 80 kydice @ 10/07/09 12:08 PM
The game is great. I think that there needs to be a patch for the over spectacular alley-oop ability. I don't like the release system it is difficult to tell when you are shooting a bad or a good shot. But the gameplay is more sim than ever. It is more difficult to pull off cross-overs. But over all I love the game and all of the extras
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.