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OS Scores Explained Madden NFL 25 Overview (Xbox 360)
Pros
Madden 25 Team; Improved Running Game; Owner Mode
Cons
Gameplay in the Secondary; CPU Personnel Logic; Graphics
Bottom Line
A good version of Madden, but still has some big flaws holding it back from greatness.
7.5
out of 10
Madden NFL 25 REVIEW

Madden NFL 25 Review (Xbox 360)

When Madden NFL 06 was released with the Xbox 360 in 2005, gamers and sports nuts rejoiced in unison. Next-generation graphics combined with what was one of the best Maddens ever made (Madden NFL 06 for Xbox) was bound to be mind-blowing.

How could it not, right?

After months of waiting and preparation – and about 100-plus games on the original Xbox – my college buddy Tom and I fired up the system on a fateful November night with a huge amount of excitement. He chose the 49ers, I chose the Titans.

Before I knew it my blockers weren’t blocking, my defenders weren’t tackling and Tom was breaking away for a touchdown on the first next-gen kickoff experience of my sports gaming life.
Luckily I caught him on the five-yard line. I was overwhelmed by frustration at this and then something happened: an animation showing my team slapping hands and jumping up and down because they made the tackle.

The game never improved, and the story I just told was merely a highlight (yes, a highlight) of Madden’s first iteration on next-gen. To some, that moment and that game set the pace for what was going to be a highly underwhelming generation of Madden NFL.

Fast forward seven years and we now have Madden NFL 25, which is for all intents and purposes EA Sports’ swan song of football on current gen and also the 25th anniversary of the storied franchise. With Madden NFL 13 being a huge leap forward for the franchise with the inclusion of real time physics and Connected Careers Franchise, more anticipation and excitement ensued with this year’s release and the promise of a more refined version of the ‘new’ Madden.

Madden NFL 25 is the final chance to create the ultimate football video game within this generation before many consumers and development resources migrate to next-gen. Madden NFL 25 is a game waiting to hand out mixed emotions. To the casual gamers, you’re about to have the time of your life playing with your best friends. To the hardcore simulation gamers, you might be somewhat disappointed with what are sure to be maddening legacy issues within the game engine.

Gameplay

Passing has been pretty solid the past few years within the Madden franchise, however the running game has been giving gamers issues over the years with a lack of realistic options. EA Sports has revamped the running game this year, and it is a high mark for the franchise. With the addition of the precision modifier (LT/L1), gamers finally have near-complete control over their halfback. There are new spins, dives, jukes, hurdles and stiff-arms to be had, as well as a few new options such as my favorite: stumble recovery.

Stumble Recovery is exactly what it sounds like.  When the runner begins the stumble animation, there is a small window of opportunity to pull down on the right stick to regain your balance and get your back back on his feet. On the flip side, if Ed Reed is staring you down getting ready to ignite the crowd with a game-changing hit and fumble, just flick the right stick up to dive for a couple more yards to keep the drive going and your helmet on.

Each running back does play to their capabilities as well, which can make this game a blast for anyone in love with Adrian Peterson. As in real life, Peterson is the most dominate back in Madden NFL 25. He can spin, juke and truck with the best of them. But take Tennessee’s Chris Johnson, the ultimate hit-or-miss superstar in the league, and trucking quickly becomes nonexistent. However, his speed around the edges, and his juking abilities, make for him to be a very dangerous weapon behind a solid offensive line.

I do have concerns about how the moves seem overpowered somewhat. For instance smaller backs tend to unrealistically truck through linebackers as if they were Adrian Peterson. Even then, Adrian Peterson didn’t truck All-Pro linebackers like Von Miller, DeMarcus Ware, or Patrick Willis on regular occasion either. The fatigue meter adds a nice balancing act to the moves, but I am worried the offensive run game weapons will overpower defenses with time.
However, the running game in Madden NFL 25 is the best in the series yet.


Scrambling QBs aren't completely overpowered this year, but only if you use the QB spy.

With the scrambling quarterback position ever-growing in the league, Madden NFL 25 has added in more available options for those who love using  scramblers like Robert Griffin and Russell Wilson. The Pistol offense has been included in the game, and once you master the broken play, you’ll be frustrating your friends beyond belief. But just the same, a simple QB Spy can shut down these scramblers to make for a pretty fun matchup.

Defender reaction time is noticeably improved, especially with the linebacker units. Quick up-the-middle passes aren’t near-gimmes anymore as zones and coverage have been tightened in the middle of the field it seems, but they are still effective the way they should be. Defensive ends break off the line much quicker, leaving low-rated tackles struggling to protect their quarterback on some plays. However, if the offensive line is even decent, putting pressure on the quarterback is tough as nails.

The line play itself is technically the best yet in the series from the offensive execution standpoint. There are some problems with the football aspect of the line play though. Dive and Iso plays are way too automatic because defensive linemen get pushed/step backwards way too easy. In the real-to-life NFL, defensive linemen have a job to control the line of scrimmage and in Madden they are pushed back way too easily. This results in easy yardage on a lot of running plays if you simply follow your blocker.

Pass blocking is decent, but you still get locked into animations and getting separation does not come easy. While the promise to not be stuck in animations has been delivered time and time again -- that is exactly what happens if you are a defensive lineman down in the trenches.


The defenses are hardly impotent, but offenses have so many more tools at their disposal.

The secondary also presents some problems within the gameplay. Too many times, slow receivers outrun a defensive back on a post route, corner route, etc. Curl routes are money as well, as the only way to stop a lot of routes is to play bump and run and hope the delay is enough to get pressure on the QB. Zones tend to be way too soft, and man coverage seems tilted in the receivers favor. QB completion percentages are artificially high, which tends to make it tough to get stops on defense.

Grabbing interceptions is more frustrating than ever. It seems as though interceptions have been toned down quite a bit, but the catching animations are still there thankfully. It’s as if, to preserve a semblance of realism, corners and safeties are now programmed to drop multiple interceptions.

Many of the issues and improvements are brought to you by the Infinity Engine 2.0. The game runs smoother, except for the noticeable two-second lag after every huddle, what’s up with that anyways?

The animations look good when strung together, but it also leaves the door open for some odd transitions that just don’t make any sense still. The Infinity Engine is definitely cleaner and more polished this year, but it’s far from a perfect solution just yet.

The gameplay has improved, but for every good thing you see there is something on the other side of the coin that is just as bad. This game needs to give the defense some legs again.


Brand new this year: All the modes you used to have and then didn't and now have again!

Connected Franchise

Owner Mode makes its glorious return the series after too long of an absence. From players and personnel to pretzels and hot dogs, you’re now in control of everything within your NFL Franchise. You set prices for concessions, tickets and merchandise to see you gain profit, and make decisions that can affect the mood of your fan base. You can run the team however you choose.

One welcome addition is the option to relocate your franchise. If your team is flailing, and stadium construction/renovation isn’t an option, then why not create the Los Angeles Jaguars?

Relocation lets you build from the ground up at 17 different locations, all of which have real interest in an NFL franchise. Choose a new name, uniform and stadium to build up a new fan base. In owner mode, it’s all about how much money you make.

Of course, minus the new way of doing relocations this has all been in the game before.
You can still choose to play as a coach or a player, but only a few tweaks are present. The experience system was redone to grant more points to spend to further your progression, but other than that it all feels too much the same.

CPU logic was said to be revamped to the point of near perfection, but I don’t see that at all. Trades and drafts are pretty close to realistic from what I can tell, but Front Office decisions have left me scratching my head. For example, after my first full season (I played as Tennessee), the Super Bowl hyped Seattle Seahawks finished with an 8-8 record and out of the playoffs while watching the San Francisco 49ers go 14-2 with an MVP quarterback leading the way. How does Paul Allen react to the situation? He fires Pete Carroll immediately following Week 17.

I get that season would be utter disappointment for the Seattle franchise, but enough to fire Carroll? I don’t think so. And for fun, the Redskins edged the Patriots in the Super Bowl, 16-13.


Ultimate team introduces team chemistry this year, a new and interesting dynamic to the mode.

Ultimate Team

Madden Ultimate Team has never been my go-to game mode. The whole collecting cards and throwing players out on a field in a jersey they’ve never worn just doesn’t excite me like other modes within Madden.

But this year, that’s changed. With the reintroduction of Chemistry, the team-building experience has finally reached a point to capture my interest.

There are four types of offenses and defenses to build around, and each player you unlock/receive performs much better in those specific schemes. It gives you more motivation to keep playing to unlock the best and perfect cards for what you want to accomplish.

I optioned to go with a Speed Run offense and a Pass Rush defense for my team. As I collected more cards that fit the schemes, my team chemistry shot up and it was welcomed with actual results on the field during gameplay. Having a quick back is a must in Speed Run, but a great offensive line is even more important. Luckily, I quickly snagged some great lineman that opened up more lanes to break bigger runs.

There is also a new Head-to-Head Season mode in MUT. Enjoy a 10-game season that ends with an eight-team playoff for ultimate bragging rights.

One more addition the MUT is the ability to reorder your depth chart with the push of one button. An option that surprisingly is new this year.


The 25th Anniversary All-Madden team is a fun distraction for a few games.

The Best of the Rest

The highly-anticipated All-Madden 25 team  is just as fun as you can imagine. It all starts with Madden NFL 04 superstar-stud Michael Vick. He’s just as awesome as you remember, plus even better with how far the series has come since the days of the original Xbox, Gamecube and Playstation 2. And if you forgot how crazy-good Brian Finneran really was in that game, you’re about to be reminded. This idea was absolutely awesome. Props to EA for this one.

Madden Share makes for a nice addition to the game as well. It allows users to create, share and distribute any sort of roster they want. It should add more replay value, and possibly open the door for some interesting teams, but with me being one of a few people with the game right now it’s impossible to fully judge this feature.

The Nike Skills trainer is a cool addition, but it's far from a game changer on any level. If you are a vet of the series, or after you use it once, there won't be much of a need to use the mode again.

Importing draft classes from NCAA Football 14 makes a triumphant return with a new twist. Each draft class gets rerated (to an extent) to keep the class as balanced as possible –at least that’s what’s supposed to happen. In my first draft class from NCAA, there were 11 quarterbacks drafted in the first round, starting with AJ McCarron going No. 1 overall to the Rams and finishing with Tahj Boyd to the Patriots at No. 23. I don’t see the Rams giving up on Bradford yet, but the Boyd pick to New England is an intriguing one.

The classes do feel much better once you play with them on the field. The classes don’t look goofy with giant beat-em-up, Donkey Kong arms. They actually play perfectly with the rest of the roster, which is a huge plus compared to the way these imports have worked in the past. I had quite a bit of time using Northern Illinois quarterback Jordan Lynch and Washington running back Bishop Sankey, and both played very well. Never once did they feel jerky or like they didn’t belong; it’s as if they were already in the game on release.


There's a lot to love about Madden NFL 25...just there's a lot to hate as well.

Final Thoughts

Madden NFL 25 is a tough game to peg. At times it’s the best Madden released, and at others it feels like the same game we’ve been playing for years.

The improvements are there, and it shows in the gameplay, but it’s not a drastic change from what we are used. But with this being the final ‘big’ Madden release on the current systems, expectations won’t be met for many.

Almost every one of the new features are returning features which have been removed in the past. Even worse, the returning features aren’t upgraded, just tweaked from previous iterations.

The game is merely a slight improvement over Madden NFL 13, a game I considered one of the best Madden games ever made despite the Infinity Engine shenanigans.

So by default, Madden NFL 25, the franchise’s big 25th anniversary, is the best Madden ever made on a purely technical basis. Unfortunately, not even that can make up for its shortcomings rife with legacy issues mixed with a been-there-and-done-that feeling within the game.

With Xbox One and PlayStation 4 literally around the corner, EA had better be prepared to blow people’s minds. And hopefully, when I fire that game up, my first next-generation experience doesn’t include my team celebrating after giving up a 95-yard kickoff return.

Madden NFL 25 is the epitome of what this generation has been for the Madden franchise, there's a lot of flash and a lot of things the game does well, even extremely well. However, each time you start thinking the game has taken that next step towards greatness there's something you run into that brings everything back down a notch. As it is, Madden is a good but not quite great game.

If you are a fan of what Madden has done this generation this is your game, if you are less enthusiastic then you might wait to see what next-gen brings.

Learning Curve: If you’ve played one Madden, you’ve played them all. The new running game is a quick, easy adjustment. Just use the Nike Skill-Trainer.

Control Scheme: Just like the old games with a few minor tweaks. Still a solid scheme.

Visuals: Pretty disappointing. Only slightly improved from last year, it seems we’ve reached the max of this generation’s potential.

Audio: Commentary isn’t bad, but not great either. Game sounds are best to date, but there are a couple audio clips pulled straight from NCAA Football 14. 

Score: 7.5 (Good)


Madden NFL 25 Videos
Member Comments
# 41 Gorilla Glass @ 08/23/13 08:04 PM
Quote:
Originally Posted by Smoke6
Well let me help you out here...

SIMULATE THE GAME OF FOOTBALL!!!!

Thats all we want, we want the authenticity of what we see on Sunday and not this rinse and repeat the same plays no matter down and distance of exploiting the AI when in real life that wouldnt happen like that!

Satisfied?
Nah not at all. Everybody see things on Sundays differently. What do you see on Sunday that's not in the game.

Watch yourself too, we're discussing video games here...
 
# 42 Robcards @ 08/23/13 08:09 PM
Quote:
Originally Posted by Gorilla Glass
Oh wow, 7.5.

Its football, it come out for 25 years. I don't think you guys know what you want from football anymore.

On one hand, if it too SIM, then its boring and on the other hand if its a little over the top then its too arcadish.

Hell, at this point I don't know what to look for in a Football game anymore...
A million facepalms for this. How exactly would SIM football be boring? How many people that don't enjoy watching real NFL football buy Madden? This statement absolutely baffles me. If you think SIM football is boring then what? You don't enjoy real football? Why play Madden? I can't even fathom this...
 
# 43 swaggedout @ 08/23/13 08:30 PM
The definition is simple, sim is artificial reality. Everything that is humanly possible is sim. Nba jam, blitz, backyard foodball= not sim.
No game in my mind will ever be totally sim. As far as the review go, all I can say is, if you like the demo then I think you'll like the retail version.
 
# 44 Gorilla Glass @ 08/23/13 08:41 PM
Quote:
Originally Posted by Robcards
A million facepalms for this. How exactly would SIM football be boring? How many people that don't enjoy watching real NFL football buy Madden? This statement absolutely baffles me. If you think SIM football is boring then what? You don't enjoy real football? Why play Madden? I can't even fathom this...
I don't understand your point of view. Please clarify.
 
# 45 friscob @ 08/23/13 08:46 PM
Sometimes I think most ppl's definition of "sim football" doesn't even include current NFL and college football where offensive schemes have evolved. I really just don't like the term "sim". IMO the game needs to be mostly realistic but also have a few arcade type characteristics to make it enjoyable as long as the arcade-y features aren't too overpowering.
 
# 46 rudyjuly2 @ 08/23/13 08:58 PM
I agree with the user run blocking being overpowered at times. That was something I was worried about in the demo. Hopefully any major issues like simmed stats will get fixed quickly by EA.
 
# 47 swaggedout @ 08/23/13 09:00 PM
Quote:
Originally Posted by ghettogeeksta
People seem to be comparing Madden to Madden that is a mistake imo. That's like comparing Tyler Perry movies to other Tyler Perry movies, is their really a good choice? But if you compare them to each other the scores would be relativity high, but if you compare them to other movies at the box office they will rank really low on the list.
Bad comparison, Tyler has made some damn good movies.
 
# 48 Armor and Sword @ 08/23/13 09:14 PM
Quote:
Originally Posted by hbgreg
How can you play a game like The Show and agree Madden is a good sports simulation game.
Ok let's get something straight. Where do I use the words good simulation and Madden in the same sentence.....ever?

Hey I love playing a good game of "Madden". Is it a great simulation of NFL football? Nope. It has all kinds of things that make it more arcade than simulation. So what I do is play the game my way.....and as long as it functions properly like many great "Madden" games of the past then I have a blast.

I would never even entertain the idea that Madden can compete with the amazing Show 13 or NBA 2K11 as a true representation of it's respective sport.

But damn when Madden functions like Madden should....it is a heck of a good time. It does some great things and some things it does not get right....but for me the good outweigh the bad most of the time. I make my rules, slider adjustments....and have fun.
 
# 49 tarek @ 08/23/13 09:45 PM
No mention of coach mode in the review nor the comments. So I want to ask, is there a proper coach mode in this version? And not the auto-throw version of madden 13 but a proper coach mode which enables a scrambling QB to actually run etc etc.
 
# 50 TheBinnzer @ 08/23/13 09:54 PM
To the folks who gripe about the adding and taking away of features.. how is this franchise supposed to reinvent itself every year without new features that may eventually be replaced by others?
There are tons of features we can go back to that this applies to.
If the game was perfect (every feature and graphics/gameplay perfect) and EA only added only new rosters each year... could you imagine the griping then?
The revolving features are just the nature of a yearly franchise.. a franchise based on a game that rarely changes.. in the last few years, how many real changes have come to the NFL?

We have had running QB's change the game in real life, and he read option is being ran in the NFL
We have had spectacular passing season totals, and AP almost broke the rushing record.

Does that sound like a ton of content to base a 4 years of updates on? Of course not.. so EA has to make stuff, add features if you will to make the annual game release interesting.
 
# 51 Radja @ 08/23/13 10:14 PM
when i saw the amazon.com sunday ticket offer, i got skeptical. sunday ticket had to be hurting a little to offer something like that, for sure. however, i was worried that madden was doing anything to get pre-order sales up also. i think they knew they had only a marginally better product and once that was discovered, sales would flatline.

i was waiting for this and pastas review. so far nothing has been said to change my original thoughts.
 
# 52 liberaluser @ 08/23/13 11:46 PM
Binnzer, the game shouldn't be reinventing itself every year for purely marketing reasons. That's why the quality is all over the place at the end of this generation. Tiberion needs to start fresh with a good foundation that they can build off of with new features that add depth and aren't taken away the next year for no reason.

The practice of adding half-assed features that are pure fluff because they sound good on the back of the box means that all that work was wasted when the next game comes around and undos all of it.
 
# 53 timbosliceGB @ 08/24/13 02:01 AM
at the end of the day football is football. I don't really have high hopes for next gen madden and im not even getting a xbox one or ps4 at launch just to be let down by that madden will see reviews first. I'm really pleased with this year game and think it is best on this gen.
 
# 54 clarkboy @ 08/24/13 02:04 AM
Quote:
Originally Posted by deacon21206
That is the point it is the best Madden, but it isn't by far the best football game that has came out to date.
Even in regards to presentation.
Arguably 2K5 or Allpro2K8 is still a better playing football game.
It had better fundamentals mechanics and A.I.
LOL Madden still hasn't reached the concept of double team passing blocking, weight, speed, and so forth.
Madden easily beats itself because there isn't much to beat, but in comparison to games that came out years ago and also old tech and programming.
Is still regarded superior than what has came out this Gen cycle is just sad and also shows the inability of EA to deliver a Good Football game. Not just a better than Madden experience.
Winner Winner Chicken Dinner...Give this man a prize!!!

I couldn't agree with you more. Comparing Madden to Madden yeah it may be better, but if you compare Madden to APF08 it's not close. Haven't brought Madden in a couple of years, but I like to read the reviews after playing the demo. They still can't truly capture the essence of football. Until they get the lineplay down then it really doesn't matter, because that's where the game of football starts. All they have to do is hire the guys from 2K. I thought we would get that 2K football experience when Peter Moore came onboard. It just hasn't translated over to EA's work. Oh, well I will continue to wait and hope like millions of others. I'll keep playing NHL, NBA 2K, and FPS's. EA you got NHL and Battlefield right, so what's going on with Madden, GEEZ!?
 
# 55 Dolphins88 @ 08/24/13 02:11 AM
Ya if they have all this cash to flow around hire the 2k team to make the dam game and get it right because obviously these developers know squat how to program the game of football. Dam I wish they had of invested in NHL team to make a next gen game rather then football. Oh well at least 2k bball, show, bf4 will keep me busy.
 
# 56 tril @ 08/24/13 07:13 AM
Quote:
Originally Posted by Dolphins88
Ya if they have all this cash to flow around hire the 2k team to make the dam game and get it right because obviously these developers know squat how to program the game of football. Dam I wish they had of invested in NHL team to make a next gen game rather then football. Oh well at least 2k bball, show, bf4 will keep me busy.
Its unfair to blame the developers. The developers get their instructions from producers and a management team.
EA management has a blueprint to keep production costs down and they use it.
The Madden team has been using the same code from day one. of course they tweak the code but they havent added anything new to it. That is why the same problems continue to occur.

Madden has also regressed in complexity. Even the control options have been dumbed down from the PS2 days.
Maddens philosophy is to create highlight, casual fan football. They just need to admit it, and move on.
 
# 57 Dolphins88 @ 08/24/13 07:52 AM
Well I'm not supporting their crap.. If a company makes a car and their is a faulty engine for 6 or 7 years they don't just flap paint and add some bells and whistles to make it look good and hope it sells because I made better products before. You fire your engineers or scrap and develop a new engine. Who do u blame?
 
# 58 jwtucker710 @ 08/24/13 07:56 AM
I wish we could select players from particular schools in the NFL Draft part of Madden, instead of a leader board of just the top players. Maybe that will be an option for the next-gen Madden.
 
# 59 jwtucker710 @ 08/24/13 08:07 AM
Quote:
Originally Posted by Profit89
I'm sorry but EA just doesn't make good sports games. They don't know how.

You can go to NG and get better lighting, but the gameplay will be no different.
Profitt ... My problem with EA is they try to put all their efforts into one or two modes, but I do think EA Sports puts out decent sports games (NCAA FB and NHL games are pretty good sims), but maybe our expectations of them are too great? Granted, there will always be bugs in games -- no game is perfect. I wouldn't go off the ledge yet after the review. I'm sure there will be updates to fix certain issues.
 
# 60 criscarter @ 08/24/13 08:28 AM
What a disappointment. I'll strongly consider selling the game and keeping the Sunday ticket. Then again, I'm kind of a sucker. I'll probably end up playing the game.

Do people really think this year's XB1/PS4 version is going to be any good? It'll be another crippled game like the last generation's debut. Just fancier graphics. Here's hoping things improve with Madden 15.
 


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