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Bonegavel
06-10-2004, 03:49 PM
Thanks Jeeber.

Check out this thread on the CoH boards... an exploit to get to level 20 right quick. You just need a willing level 40 to help.

http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=631119&page=0&view=collapsed&sb=5&o=&fpart=all

You have to read about half way down the thread to see the 'sploit by Tilnak.

Bonegavel
06-10-2004, 03:50 PM
Here are a few of the Tues/Thurs group pics:

http://home.comcast.net/~jeeberd/FOF01_L.jpg


http://home.comcast.net/~jeeberd/FOF02.jpg

Bonegavel
06-10-2004, 03:52 PM
The Black Fedora is number 4 in the top pic above. Below that is Albino claw, GI Jeeber and I think Aucoin in a weird threesome after dying in the sewers.

I'll send Jeeber single shots of the group in a larger format so you can see it a bit better.

JeeberD
06-10-2004, 03:55 PM
Albino was trying to toss my salad. He's some sort of weird homosexual necrophiliac or somethin'...

Bonegavel
06-10-2004, 03:59 PM
Albino was trying to toss my salad. He's some sort of weird homosexual necrophiliac or somethin'...
I believe the proper term is Felching.

Bad-example
06-10-2004, 07:54 PM
One thing I really don't like about CoH so far is the levelling system. In Everquest, you only had one chance to screw up in building your character, at character creation. In CoH, you instead have a chance to screw up every time you level. Charbroiler chose Resist Elements at level 8, but I later read that that power is one often skipped by fire tankers. On another character, I accidentally added slots to a power that didn't really need them. It just seems like it is too easy to make a choice that will gimp your character forever.

I will be on in a couple minutes but I am unsure how long I can stay this evening.

condors
06-11-2004, 06:54 AM
the power selection thing drives me nuts espcially that with patch come changes that are unexpected sometimes and there is nothing you can do about them.

As an inv/axe tanker as my main i am expected to hold argo everything else is secondary. I took this as i wanted to be a dwarf 4' huge build wielding an axe sounds great. In order to do my job i need provoke and taunt, teleport foe and teleport for travel due to the immobility of unyielding stance you need to take all but your last power, stamina and weave are kinda needed (weave could be skipped but you need tough 72.5 % smash/lethal vs 90% smash/lethal makes a difference) that leaves me swoop and nothing else, great i can use unslotted brawl at 40 as part of my devistating attack sequence, when i envisioned my character it was with powers like cleave,pendulum, buildup and beheader. Now with the changes i should i have stayed with my original plan. Respec should have been in when the game went retail or don't change powers until its ready(isn't that what beta is for?)

gi
06-11-2004, 07:16 AM
All online games make changes as they go on. Your user base is so much bigger and you see flaws when you go live as opposed to beta. Most online games also let you respec your char after all these changes are made. (Yeah I know, they never are..but...) DAoC let you respec about 3 months after the game went live. I expect the same for this game. They are still tweaking it and should allow a respec in an month or two. Depends on when they think all 'major' changes are done.

The msg boards of CoH have a lot of stories about people restarting chars with each change. I myself will just wait..though, as a healer with leadership, I think I am okay.

gi
06-11-2004, 08:53 AM
If anyone desires to level up someone tonight for the Tues/Thurs group, Aucion will be briefling on and then I will level up a controller most likely to give me an alt to the group. We did setup a SuperGroup last night, about 7 people have the ability to let you join it right now. I'll post my alt's name after I create him or her.

JeeberD
06-11-2004, 11:01 AM
Homer J will probably be on for a while this afternoon to try to get to level 10 or 11...

Bad-example
06-11-2004, 01:19 PM
I created a FF/rad defender today, Morphine Mints. I will probably play him and also Professor Ion some today, off and on.

gi
06-11-2004, 05:58 PM
Buffalo Wing is my new controller. I should be on with him later tonight

gi
06-12-2004, 08:26 PM
Testing out a new blaster on Tues/Thurs Server. Victory. Name is Inverness

Bad-example
06-12-2004, 08:31 PM
Morphine Mints was deleted when I realized the next day that the name was terrible. Doctor Robert is my new defender, level 2. I should be on a little later with one of my guys.

Bonegavel
06-14-2004, 04:22 PM
Sorry I missed thursday. My schedule changed at the last moment.

As of now, I am good to go for Tuesday. Me and the Fedora.

JeeberD
06-14-2004, 04:28 PM
Homer J and I should be there on Tuesday night as well... :)

Bad-example
06-14-2004, 04:32 PM
I have been levelling up Doctor Robert the past couple days...he is up to level 7 but I don't think he will be quite high enough for this week's fun. I should be there tomorrow with Charbroiler.

gi
06-14-2004, 05:48 PM
I'll be on tonight with my blaster getting him up there...I believe he is almost 9 if anyone desires to join up for the fun. Name: Inverness

JeeberD
06-14-2004, 06:03 PM
I may be on again tonight, gi. If I do log on I'll be sure to give you a holler...

gi
06-15-2004, 09:05 AM
Aucoin will be on tonight around 9pm. Everyone meet in AP2?

hoopsguy
06-15-2004, 11:25 AM
Should be around. If Aucoin is there I'll roll out either Bulletproof Ike (Gravity/FF Controller) or Don the Baptist (Tanker with Axe), depending on who else is stopping by tonight.

Bonegavel
06-15-2004, 04:21 PM
Anyone playing their controller? If so, the Albino Claw will get the call.

gi
06-15-2004, 04:23 PM
Let us hope that the death rate decreases for the claw :)

Bonegavel
06-15-2004, 04:26 PM
Let us hope that the death rate decreases for the claw :)
I'm now at 9/10 level so we should be good. SKing will help a lot with the group.

gi
06-15-2004, 04:29 PM
Couple of us are in game now. If anyone is interested. I have Aucoin on.

hoopsguy
06-15-2004, 04:33 PM
I'll pull Ike along for ride tonight, but may be a little late. Going to pick up my new car at 6PM CST.

ageofquarrel
06-15-2004, 04:41 PM
the new content update is up on the test server. the changes are in the test updater screen i cant copy the text though. i also cant connect :(

MrBug708
06-15-2004, 05:27 PM
Does anyone play on virtue? I only see Qwik there these days.I dont play enough to make it worthwhile to start over on a different server

gi
06-15-2004, 05:36 PM
that will be my primary server on non tues/thurs days

MrBug708
06-15-2004, 05:54 PM
Ok...I'm Senor Bug if you are ever on

JeeberD
06-15-2004, 08:54 PM
Does anyone play on virtue? I only see Qwik there these days.I dont play enough to make it worthwhile to start over on a different server

If I'm ever on Virtue I'm going to playing as Miss Risa (named in honor of my woman), an energy/energy blaster.

I'm about to log on as Homer J, though...

Bonegavel
06-16-2004, 08:03 AM
Additions To The The Training Room Test Server: 6/15

Welcome to City of Heroes First Feature Update!

You’ve faced and defeated Hellions, Skulls, the 5th Column, the Circle of Thorns and many, many other villains. You’ve gone from novice hero to a full-fledged scourge of evildoers. The streets of Paragon City are safer, its citizens able to pursue their lives without the overwhelming specter of crime hovering over their heads. You’ve earned a job well done and the thanks of a grateful city…but that was yesterday. Today, new threats are upon you. Today, you have to bind up your wounds, strengthen your powers and take a heroic leap—


Through the Looking Glass

Be prepared for new zones, new missions and other exciting additions. Be prepared to experience the next level of super-powered gameplay.


Through the Looking Glass Update & Patch 2.20040610.0 Notes:

2 New City Zones:

•Peregrine Island – This zone, north of Talos Island, is home to the secretive Portal Corporation. The company’s tight-lipped attitude has recently led to concerns that their fledgling technology has somehow rendered the island dimensionally unstable.

• Rikti Crash Site – In this zone, the Rikti War still rages. Join the battle and keep Earth safe from the alien invaders.


New twists to missions:

• 5th Column Prison – When you’re defeated in certain equipped 5th Column bases, you will have more to deal with than a hospital bill. The Column has learned how to override the city’s emergency teleportation network, and they have no intention of letting you go free.

• Circle of Thorns Crystal Prison – Like the 5th Column, if you are defeated in selected lairs, the Circle of Thorns will have a big surprise in store for you.

• Circle of Thorns Gate Room – The Circle has found a new method of protecting its dark secrets: the Gate Room. This room summons forth hordes of Circle Behemoths to threaten any invaders.

• Circle of Thorns Orichalchum Crystals – Magic can bring power, or magic can bring pain. These crystals have become infused with the Circle’s dark magic, and heroes will often find themselves surprised by the results.

• Tech Danger Lab – Technology can be somewhat unreliable. The only way to find out what the Tech Danger Lab holds is to experiment and observe the results.


Outdoor Mission Maps:

• The villains of Paragon City have taken the fight to the streets. Battle your foes in instanced outdoor missions within the city itself, or journey to bizarre alternate worlds and spread justice throughout the multiverse.


Contact\Mission\Story Arc Content For levels 40-50:

• The sick amusements of the Carnival of Shadows have turned deadly. Learn the source of their powers on your quest to save a single soul.

• Expose the darkness in Countess Crey’s closets and bring her secrets to light at last.

• Begin to plumb the depths of the mysterious Malta Group, with a little help from a pair of super spies.

• Nemesis: How far will the Prussian Prince of Automatons go in his bid to conquer America? Find out, and put an end to his evil plans.

• As with many new technologies, Portal Corporation’s advances involve great risks. Venture to alternate realities to keep Paragon City safe from the many hazards of the multiverse.

• Is there any hope for peace between the Rikti and Earth? Not if you don’t keep your eye on the factions that have begun to splinter Rikti society.

• The Praetorian supervillains may well be the greatest threat your fair city has ever faced. Take the battle to their home dimension to keep Paragon City safe.


Trial Room:

• Sewer Trial Room – Deep within the sewer system, something is growing. Characters between levels 38 and 40 must battle the Hydra to keep it contained – but be sure to come prepared for a long, hard fight.


Tailor:

• Now your costume can change and evolve with your hero. At 3 locations within Paragon City, you can update your outfit – for a price.

• At levels 20, 30 and 40, you can earn extra costume slots by performing tasks for Icon’s tailors. Now you can customize your look on a daily basis!


Trials:

•"The Hive" - The villains in The Hive (Hamidon, et al.) are now level 50, rather than level 40. The rewards have also been adjusted accordingly.


Balance Changes:

• Decreased the difficulty of higher level foes. Foes 4 and 5 levels higher than you are now easier. Foes 6 and 7 levels higher than you are slightly easier, but still very difficult.

• Fixed a bug that made some powers buff/heal less in an AoE if it hit a villain target (like Transfusion, Siphon Power, or Twilight Grasp) that was higher level. These powers will now buff/heal based on the casters level.

• Fixed a bug that was causing Scrapper/Regeneration/Resilience to drain a tiny bit of END every 10 seconds.

• Fixed Short Help description for Claws/Focus. It used to say it was a Melee AoE, but it is actually a Ranged Targeted power. Power did not change, only description was corrected.

• Fixed Short Help description for Storm Summoning/O2 Boost. It used to say it was a Ranged AoE, but it is actually a Ranged Targeted Ally power. Power did not change, only description was corrected.

• Fixed Short Help and long description for Energy Blast/Explosive Blast. Actual damage is Moderate, but description said it was Minor. Power did not change, only description was corrected.

• Fixed O2 Boost and Clear Mind Resistance to Sleep (it would awaken slept Allies, but it gave no resistance).

• Burn now also protects the caster from Sleep and Hold effects.

• Fixed inconsistency in the short and long help of Energy Blast/Explosive Blast (power did not change).

• Provoke now accepts Accuracy Enhancements.

• Added a Critical Hit (small % change to do double damage) to ALL Scrapper Primary attack powers. Existing scrapper powers that already had critical hit damage have a higher success chance than other powers.

• Added Resistance to Hold and Knockback to Moment of Glory (technically, this is a bug fix).

• Decreased the Accuracy BONUS of higher level villains when attacking lower level Heroes. This change effectively improved Defensive powers (buffs and Defense armors). There was a discrepancy that made Resist Damage powers more effective against higher level foes than Defense powers. This change does not change any power directly, but allows Defense powers to be more effective against higher level foes. They should be equally effective as Resist Damage powers. This change does slightly reduce a higher level Heroes ability to hit lower level villains, but it should be hardly noticed since High level Heroes are significantly more powerful than lower level villains and will still hardly miss anyway.

• Fixed a bug that allowed Slow (Slow Recharge Time) powers to increase a target's recharge time to infinity. Maximum debuff to recharge time is now 4 times normal recharge (this applies to villains and Heroes).

• Fixed a bug that allowed Debuff Damage powers to debuff a target’s damage to zero. A target’s damage can not be debuffed below 10% of its normal damage (this applies to villains and Heroes).

• There is now a MAX damage resistance of 90% for all (standard) damage types. No combination of powers or enhancements can bring your damage resistance beyond 90%. Any damage resistance beyond 90% will go towards damage resistance protection (it will protect you from getting your damage resistance debuffed).

• Increased Max possible Resistance to Speed Running, Flying and Swimming to 100% (villains and Heroes).

• Fixed Collision/Selection box of many larger villains.


Physics:

• The jump code was slightly changed to better reflect reality, to be modified by powers better, and to provide overall better gameplay.


Networking:

• Added networking code that handles client stalls better and should reduce disconnects for users with poor network connections.


New Slash Commands:

• nojumprepeat - Disables jump auto-repeat

• whereami - Tells the name of the shard/map you are on

• costume_change, cc - Change current costume


Known Issues for this Patch:

• Villains can attack through prison doors and enter your cell.

• Error when flying very fast and switching to Hover.

• Players who logged out in the Outbreak zone may find themselves in the Rikti Crash Site when they log back in.

• Ghost Falcon's mission does not load the map properly.

• After deleting a character, the keyboard does not work when you log in.

• Hydra tentacles run onto rocks and ledges.

• Able to change costumes when timer is at 15 seconds.

• When Tailoring, pressing "Reset" turns skin color to top left choice.

• Auto Turret has a Mek Man robot on it.

• Vehicles in Rikti Crash Site uses the Mek Men model.

• Dark Servant power (Player and NPC) looks like a Mek Man model.

• Malta Gunslinger animation is missing a weapon.

• Group buffs and targeted buffs show the hero’s name incorrectly in the chat window.

condors
06-16-2004, 01:10 PM
i still play on the virture server kieran level 20 magic inv/axe tank

the tues/thurs night thing doesn't work well with my schedule :(

gi
06-17-2004, 09:26 AM
Wednesday Nights I will be on Virtue with a friend of mine. Controller Earth/EMP name: Supernaught

My friend has a tank. We generally play every Wednesday night. Level 6 right now.

If you wish to join us on Wednesdays, you are more than welcomed. Give me a Tell. We start around 6pm and play to around 11pm.

JeeberD
06-17-2004, 12:09 PM
Not sure if I'll be able to make it tonight, guys. Have to work and then the little woman is coming over...

ageofquarrel
06-17-2004, 01:07 PM
Did anyone check out the new zone Peregine Island yet. After i got off the ferry the 1st thing, I saw was a bunch of level 42 heroes fighting a giant robot. Also saw some giant level 50 monsters on an island.

Bonegavel
06-17-2004, 02:21 PM
is the patch live?

SirFozzie
06-17-2004, 02:56 PM
I think it's still on the test server.

Bad-example
06-17-2004, 03:29 PM
I was working on my scrapper Professor Ion today. I got a mission in Steel Canyon to stop the Skulls' plot...an office building mission to rescue 5 hostages and defuse 5 bombs. It was a timed mission and even though the Professor is a scrapper he handled the bad guys easily on all 3 levels. The hard part was finding the bombs. It was a 75 minute mission and the last 30 of that was searching for the damn bombs with no more enemies left to fight. Although I got a bit frustrated, finding the last bomb with less than 30 seconds left was a bit of a thrill. Sneaky bastages had placed it behind the desk in a side room.

gi
06-18-2004, 08:47 AM
Had a good time last night. Anyone else level?

Bad-example
06-18-2004, 01:58 PM
Charbroiler made 13 last night.

Yes it was fun last night, except for the ridiculously hard initial mission we attempted. Running through Skyway City is always fun too.

One more level to superjump!

Bad-example
06-18-2004, 06:18 PM
dola

Sorry, Cometflash. I checked back in a couple times to see if you were on but didn't see you, and I doubt I will be able to return tonight. Hope to see you on the weekend to help catch you up in level.

Thomkal
06-18-2004, 07:17 PM
Bad,

No problem, thanks for letting me know. Got a mission somewhere in Perez Park I may need help with-just finding it that is. Got very close to it, but seemed to always be on the other side of impenetrable forest.

I also have yet to pick a power pool. Suggestions that would be helpful for the group, or should I just go with a travel power? Cometflash is a Rad/Rad Defender.

gi
06-22-2004, 07:15 AM
Aucoin will be on, maybe a little later than 9pm. Depends, might have a date for tonight. Gotta love online dating. :)

Bonegavel
06-22-2004, 07:51 AM
Silent Partner will probably be on. I love BlackFedora, but his secondary Powerset blows. Silent Partner's secondary powerset is Kinetics which has some powers that let me drain foes of endurance and turn it into HPs for any friendlies close to the mob. He is only 7 or 8th security level, but with sidekick we should be all right.

If respec was available, I would just switch BFs powerset.

See you all tonight at 9pm EST.

JeeberD
06-22-2004, 10:31 AM
I should be there tonight... :)

Bad-example
06-22-2004, 01:10 PM
I also have yet to pick a power pool. Suggestions that would be helpful for the group, or should I just go with a travel power? Cometflash is a Rad/Rad Defender.

I delayed answering this, hoping that someone more knowledgable would chime in. From reading the official forums, it looks like Haste is pretty essential to blasters, controllers and defenders, and a lot of people were advocating Super Speed as the better travel power for those classes since it comes from the same power pool as Haste.

I should be on tonight with Charbroiler. If we have extra tankers I could bring Professor Ion instead.

Thomkal
06-22-2004, 03:46 PM
Thanks Bad,

I'll take a look at Haste when I get the chance to pick a power again. I should be on as Cometflash tonight monitor problems not withstanding.

hoopsguy
06-22-2004, 06:12 PM
Thomkal, had that mission in Perez that you are referring to ... you have to be way south to navigate up to it. Something like 400 feet south before you begin ascending north towards that mission. It took me a long while to find the entrance with another player helping me.

I'll plan on being around with Ike this evening, but could switch to Doc Evil (still only level 9) if we need a healer.

gi
06-23-2004, 06:35 AM
Around 5:30pm EST on Virtue, my friend and I will be on playing all night. Name: Supernaught

Friend is a tank, I'm a controller with earth/emp

Anyone is welcomed to join. We are only 6th level, so if you wish to make a new character, I do not see why you shouldn't be able to. We play almost every Wed.

Bonegavel
06-23-2004, 08:26 AM
Around 5:30pm EST on Virtue, my friend and I will be on playing all night. Name: Supernaught

Friend is a tank, I'm a controller with earth/emp

Anyone is welcomed to join. We are only 6th level, so if you wish to make a new character, I do not see why you shouldn't be able to. We play almost every Wed.
That's a little early for me (usually still at work) but if you are on for a few hours, i may be able to join you later.

Last night was good stuff. I think I've found a controller build i like. Mind/Kinetics with Fly. Almost took The Silent Partner to 9th level last night. Controllers are fun. Too bad respec isn't in or I would have redone BlackFedora.

Last night I think we managed only 1 or 2 deaths - 1 by Homer J and maybe 1 by Project Schism. We had 3 defenders, 2 of which are healers (Aucoin and Doc Evil) and my Controller had some limited healing abilities. Took long to kill stuff without a stable of blasters, but the group we have is fun.

The ambush outside of the Skulls mission was interesting. A group of Skulls (13 SL) jumped us as we exited the building. Pretty nice. I think Aucoin took off to play with his Fly :D and left Doc the healing duties on his own. I think Doc almost burned out his Heal Other button.

gi
06-23-2004, 08:37 AM
Two deaths, Homer J went down so quickly that I couldn't hit my heal button fast enough. Sorry Homer!

PS died at the ambush. I took off to try out my fly :) right before the ambush happened. 20 seconds later...PS starts swearing........

Good night, I got a half of level, being the one of the highest level there, that was good. We should be on until 11pm EST. Maybe later. I'll have my Blaster: Inverness, on for Thursday. Doc Evil will have to replace his heal other button before then.

:)

Bonegavel
06-23-2004, 08:51 AM
[snip]

We should be on until 11pm EST. Maybe later.
I have a 20 SL blaster on Virtue, but that won't work too well with your level 6's. Regardless, if I hit the server tonight, I'll /tell with the secret phrase, "the trout is about."

JeeberD
06-23-2004, 09:33 AM
Hmmm...I might have a level six already on Virtue. Actually, I'm pretty sure that my lone attempt at a Tanker, Fighting Miner, is level six. I'll give you a shout when I log on, gi...

Bad-example
06-23-2004, 03:21 PM
"The ambush outside of the Skulls mission was interesting. A group of Skulls (13 SL) jumped us as we exited the building."

I immediately felt bad about this, as right after exiting that last mission I headed for the train station and unsidekicked Silent Partner in preparation for camping out. I headed back but was too late to help out. I should have stayed to make sure everyone made it to a safe spot before dashing off. Sorry about that.

"Anyone is welcomed to join. We are only 6th level, so if you wish to make a new character, I do not see why you shouldn't be able to."

I checked my toon inventory on Virtue and didn't find anything worth playing, so I rerolled my blaster there. Novaburst is level 3 now, and I will try to be on tonight at least to level him up for next week.

ageofquarrel
06-23-2004, 03:26 PM
i made a new defender and got him to lvl 6 . the name is white trash rob. You can also look for toxic shock or blind blade and let me know when you get started ok.

gi
06-23-2004, 04:30 PM
On with Motown Mayhem now. Tell me if you are on. I'll be switching soon, but would like to transfer the SG I made onto my alt, so if anyone can help, thank you in advance.

gi
06-23-2004, 04:45 PM
Supernaught is online

JeeberD
06-23-2004, 07:34 PM
Sorry for bailing on you guys so suddenly, gi. My roommate got suddenly and violently ill, and I'm still not certain whether or not I'm going to need to take him to the hospital...

gi
06-24-2004, 06:49 AM
No problem, tis only a game. Had a lot of fun last night on the Wed group. I believe I got 2 levels, some I think got 3. My friend is still learning but not doing too bad. Hope to see you all again next Wed. Level 8 is where we are at.

Hope your roommate feels better.

hoopsguy
06-24-2004, 07:05 PM
I'm planning to be on tonight, hoping that we have another good run like Tuesday tonight. Probably going to play Doc Evil again so GI can give his blaster a whirl. I'll probably jump on a little early and see if I can squeeze out Lvl 11 before we start.

Also, got Lvl 14 for my tanker and added SuperJump, which is so frigging fun!

gi
06-24-2004, 07:07 PM
I'm on now, with Inverness

MrBug708
06-24-2004, 08:10 PM
I REALLY wish you guys had started on Virtue

gi
06-24-2004, 08:13 PM
join up on Victory, we will sk you

hoopsguy
06-24-2004, 10:56 PM
Bug, we switched off Virtue because the server was always jammed. I don't think I have ever seen Virtue be less busy than Victory. Also, we added the structure of Tue/Thur games, which has helped us keep our guys closer in level. On victory we were really starting to see some significant differences in levels between the people who had been playing regularly. Here, even when someone wants to mix in a new alt we still have a core group of 4-6 people within a level of each other.

Tonight was not our finest work, as we saw quite a few deaths. Some of them were earned, some of them were headscratchers. I'll try to get Doc Evil up to Lvl 12 for next time and also try to improve the recovery time on res. Also, I'll be adding leadership as the new power set, which hopefully can improve our combat against the 5th Column armies.

Bonegavel
06-25-2004, 07:27 AM
Nice. For tues, the guy that I bring will be at least 11 or 12th level so i don't need to be SKed. I'm learning that I don't think i'll ever be totally happy regardless of the powersets I have so I'm going to stick with Silent Partner and even BlackFedora (dislike his storm secondary).

Lots of fun last night even though i died about 8 times. I think its great that we can all bring different characters to the party because, after all, we are there to have fun.

Bonegavel
06-25-2004, 07:32 AM
dola,

I think one of our main problems last night was that we didn't have enough blasters. I think we should have at least 3 blasters on staff at all times to dispatch the baddies in a timely fashion. If you kept a watch, we had plent of healing going on and we lasted a long, long time, but once the END was gone the dying started.

gi
06-25-2004, 09:30 AM
Your healer (me) also has to try and not get hit. I would also like to discuss tactics. It would be a lot easier if the tank(s) could absorb all the aggro. Provoke using tank, blasters assist off of him? Why or Why not would this work?

That way the healer has one main person to heal, makes life real easy at that point. Exceptions will be made, but if we can strive for this, it might help out.

Also, blasters need to hover. Helps keep dam down. Blasters have so low hp that I waste END healing them because if I do not heal them when they are at 75% (even though one heal can heal a blaster from 50% to close to 100%) they seem to die more. But I use the full end for heal other in that case.

Anyway, food for thought and discussion. Am I way off base here?

Aucoin will be on tonight to get rid of the 3 death debt. Around 9pmish.

Thomkal
06-25-2004, 09:50 AM
Yeah we could use some better tactics after last night's fiasco. Poor Cometflash. :( But part of that was being used to not being attacked in the back as the defender because you guys have been so good at killing things easily up front. Didn't keep an eye on my health points as a result and that ended in a couple of the deaths.

The assisting on the tank is a good idea, as is perhaps teleporting some of the bad guys to us. Other ideas here?

I'm considering starting a new character to give us more flexibility, but I sure like CF's debuffs. :) a tanker or blaster seems to be what we need most. Any preference?

I'm so sorry about my continual monitor/video card problem. But there's not much I can do about it than I already have.

gi
06-25-2004, 10:52 AM
Thomkal, what do you have? Video card and Monitor? What is the problem? I'm a tech. I might be able to help out.

I was considering starting a tank. But I'll stick to Aucoin as my main. I might retire Inverness. Just seems like we need healing and I really like it when Don the Baptist is on. Props to Doc Evil too. Having both Doc and I on would be nice if desired. Doc is going leadership route.

Any other thoughts?

Bonegavel
06-25-2004, 12:39 PM
A "typical" tactic is for the tanks to wade into the crowd and get all aggro on him. Then the Blasters simply target the Tanker (ie, click on the tanker so he is in your Target Box). When the Blasters attack, they are then attacking the same mob (meaning mobile - a single unit) as the Tanker.

Then, my job as controller is to lock down all the mobs that the Tanker hasn't aggro'd so they will be unable to attack until the crowd around the Tanker is gone. The Defenders hang with the blasters, maybe closer so their heals hit the Tankers.

If a Scrapper is involved, he can start attacking the mobs locked down by the Controller and await help from the blasters.

From my point of view, when I put a mob to sleep (you see the Zzzzz above his head) any attack made on him at that point wakes him up immediately! If they have the dizzy halo around their head, they won't come out of it simply by being attacked. So, if you can, attack the guys with the dizzy halo first and let the sleepers wait until last.

AoE attacks are bad in these cases as they have a tendancy to wake-up all those i've put to sleep. I would recommend single attacks against the dizzy halo guys.

Just an idea.

gi
06-25-2004, 12:48 PM
Makes a ton of sense Bongavel.

Bad-example
06-25-2004, 01:04 PM
Sorry about last night...I didn't expect to be so late arriving and that long distance call was a must-take. Aslso, sorry for all the deaths...they were all clearly my fault ;)

The more we play together, the better we will become at the tactical side of the game. As an Everquest veteran, I favor the tactic we used to take down that first group of 15's that were off to the left. Having the main group hang further back and allowing a tanker to grabs some mobs and run back to the group is a classic EQ tactic. TP foe is another good pulling method. Having a blaster throw down some Caltrops in front of the main group is a very good way to keep those kamikaze mobs from dashing to the back and harrassing the defenders and blasters.

Games like these are a constant learning process as the powers and mobs get tweaked.

I would be willing to start a blaster if anyone wants to level up a new guy. Also, Professor Ion can sk someone to help remove the debt from last night before next tuesday.

Thomkal
06-25-2004, 04:11 PM
Thomkal, what do you have? Video card and Monitor? What is the problem? I'm a tech. I might be able to help out.


Gi,

Check out this thread.

http://dynamic2.gamespy.com/~fof/forums/showthread.php?t=26174&highlight=monitor+woes

I am obviously not a tech. :) The one thing I have not done is test it against another monitor. I may have one I can use here, but the problem comes and goes randomnly it seems at times, I'm not sure that not having the problem on another monitor when I test it means its the monitor or not.

gi
06-25-2004, 05:42 PM
Going on right now. Might start a new tank tonight too.

gi
06-25-2004, 06:15 PM
New character on Victory, name Frigid Tex Tank Ice/Ice

Going to level him up some unless someone needs my other chars. Welcome to join me leveling up a new character if you have no life like me :)

Raiders Army
06-25-2004, 08:32 PM
I'm on Freedom with the Crimson Tsunami (Tank)...just got the game today. Can I get in the group?

ageofquarrel
06-25-2004, 10:08 PM
I'm on Freedom with the Crimson Tsunami (Tank)...just got the game today. Can I get in the group?

Make a guy on the victory server we play on tuesdays and thursdays starting at 9 est. Also I regularly play on virtue server with toxic shock and blind blade so if you need help let me know.

sachmo71
06-25-2004, 10:22 PM
Oy! If you guys run into a dork named Sulfur, beat his ass for me!

Raiders Army
06-26-2004, 07:16 AM
Make a guy on the victory server we play on tuesdays and thursdays starting at 9 est. Also I regularly play on virtue server with toxic shock and blind blade so if you need help let me know.

Thanks. I just created Silver Streak on the Victory server. I'll see you on!

gi
06-26-2004, 12:05 PM
Got a new scrapper on right now, victory, broken wing.

Raiders Army
06-26-2004, 01:51 PM
Thanks GI for the teaming. This game rocks.

Silver Streak is a hero who can control electricity. He found this out after he graduated from college and was cold one night. He was wearing his old pajamas with feet, and after he drug them across the carpet, he found that he could build up enough static electricity to hurl lightning like the Emperor in ROTJ. At first he used his powers to pick up chicks. Now, he uses his powers to fight evil....and pick up chicks.

Bad-example
06-26-2004, 04:18 PM
He was wearing his old pajamas with feet, and after he drug them across the carpet, he found that he could build up enough static electricity to hurl lightning like the Emperor in ROTJ. At first he used his powers to pick up chicks.

Tell the truth. I bet the first thing he did with his new powers was masturbate while standing barefoot on the shag carpet.

Bad-example
06-26-2004, 06:40 PM
delayed dola

That is my way of saying Welcome to the team. :)

Raiders Army
06-26-2004, 08:13 PM
Thanks! Trying to get my guy to level 10 by Monday. I don't know if I can adventure with you, since I need the computer to record Next Action Star and Joe Schmo 2 on Tuesday nights.

hoopsguy
06-26-2004, 11:05 PM
Nope, haven't heard that excuse before ...

hoopsguy
06-27-2004, 10:23 PM
One good thing about our levels being a little off ... Lvl 14 is pretty lonely going solo, since so few missions are available. Lots of street fighting required, or task force which I still haven't done. But when our guys hit 14 we should have people at 13 and 15 who can pull them along for ride on missions for experience.

Bonegavel
06-28-2004, 12:04 PM
I now have a blaster at 9/10 (can't remember exactly) named Phaero. He is fire/ice and I have no problem switching between my controllers (BlackFedora/Silent Partner) my scrapper (Albino Claw) or my blaster. Whatever the party needs, i'll use.

Post your character you are going to bring tomorrow...

MrBug708
06-28-2004, 12:07 PM
Task Forces are hard as they require a ton of hours put in, not to mention a well balanced 8 member team

gi
06-28-2004, 12:08 PM
Aucoin will be showing up Tuesday after my date. Level 14 1/2 now.

MrBug708
06-28-2004, 12:12 PM
I'd start a new character, but I only have theone on virtue and he's half a bar from lvl 15.

JeeberD
06-28-2004, 12:13 PM
I'm thinking about starting up a tanker on Victory today, Bug. If you wanna team up let me know...

MrBug708
06-28-2004, 12:17 PM
No problem. I get on at random times, I'll sidekick you if need be. Tankers can get away with being of lower lvls in a group with higher members. I'm still Senor Bug.

FloridaFringe
06-28-2004, 02:30 PM
Not necessarily. Each task force requires an additional member for requirement minimums starting with 3 for the Positron TF.

We started Positron's with only 3 members and finished in just under 4 1/2 hours.

Tonight we will be starting the next task force mission with only 4 members and should have it completed in about the same amount of time.

Besides that, your group could always agree to split it up on different days.

ageofquarrel
06-28-2004, 02:52 PM
Not necessarily. Each task force requires an additional member for requirement minimums starting with 3 for the Positron TF.

We started Positron's with only 3 members and finished in just under 4 1/2 hours.

Tonight we will be starting the next task force mission with only 4 members and should have it completed in about the same amount of time.

Besides that, your group could always agree to split it up on different days.

This is just to start you can solo them if you wish.

FloridaFringe
06-28-2004, 03:16 PM
This is true. I meant to include the comment about needing an 8-member team for task force missions. I must have clicked the wrong icon since the quote never made it into my post. Just wanted to make sure that others realized that you are not restricted to needing so many members, for the first couple at any rate.

Although, I couldn't imagine soloing a task force since I already have too much trouble completing a regular mission by myself. Just last night I was working a timed mission solo and ended up needing to find some help just for the final red boss and his orange LTs. O'well, such is the life of a defender I suppose.

MrBug708
06-28-2004, 04:28 PM
Different lvl's I guess. We needed 8 people for a lvl 17 task force and we hadn't gotten anywhere because we kept getting our butts kicked. I guess it just depends on the lvl you are at and who you are fighting against.

FloridaFringe
06-28-2004, 07:49 PM
If you are level 17 then it's probably Synapse's Clockwork King Task Force in which case all of the mobs should be either level 20 or 21. This of course is why they reccomend that the task force missions be started once you reach the higher level limit. Here's a list of each task force, suggested levels and their minimum member requirments (hopefully this will help others down the road):

Positron - Steel Canyon - Level 10-15 - 3 players
Synapse - Skyway City - Level 15-20 - 4 players
Sister Psyche - Independence Port - Level 20-25 - 5 players
Bastion - Talos Island - Level 25-30 - 6 players
Manticore - Brickstown - Level 30-35 - 7 players
Numina - Founders' Falls - Level 35-40 - 8 players

Bonegavel
06-29-2004, 11:53 AM
What is everyone bringing to Victory tonight? If noboby brings their controller, I'll bring Silent Partner. If we are short a blaster, I'll bring Phaero.

Bonegavel
06-29-2004, 02:55 PM
Update is live:

06/29/04

Through the Looking Glass Update Notes:

2 New City Zones:


Peregrine Island – This zone, north of Talos Island , is home to the secretive Portal Corporation. The company's tight-lipped attitude has recently led to concerns that their fledgling technology has somehow rendered the island dimensionally unstable.
Rikti Crash Site – In this zone, the Rikti War still rages. Join the battle and keep Earth safe from the alien invaders.
New twists to missions:


5th Column Prison – When you're defeated in certain equipped 5th Column bases, you will have more to deal with than a hospital bill. The Column has learned how to override the city's emergency teleportation network, and they have no intention of letting you go free.
Circle of Thorns Crystal Prison – Like the 5th Column, if you are defeated in selected lairs, the Circle of Thorns will have a big surprise in store for you.
Circle of Thorns Gate Room – The Circle has found a new method of protecting its dark secrets: the Gate Room. This room summons forth hordes of Circle Behemoths to threaten any invaders.
Circle of Thorns Orichalchum Crystals – Magic can bring power, or magic can bring pain. These crystals have become infused with the Circle's dark magic, and heroes will often find themselves surprised by the results.
Tech Danger Lab – Technology can be somewhat unreliable. The only way to find out what the Tech Danger Lab holds is to experiment and observe the results.
Outdoor Mission Maps:


The villains of Paragon City have taken the fight to the streets. Battle your foes in instanced outdoor missions within the city itself, or journey to bizarre alternate worlds and spread justice throughout the multiverse.
Contact\Mission\Story Arc Content For levels 40-50:


The sick amusements of the Carnival of Shadows have turned deadly. Learn the source of their powers on your quest to save a single soul.
Expose the darkness in Countess Crey's closets and bring her secrets to light at last.
Begin to plumb the depths of the mysterious Malta Group, with a little help from a pair of super spies.
Nemesis: How far will the Prussian Prince of Automatons go in his bid to conquer America ? Find out, and put an end to his evil plans.
As with many new technologies, Portal Corporation's advances involve great risks. Venture to alternate realities to keep Paragon City safe from the many hazards of the multiverse.
Is there any hope for peace between the Rikti and Earth? Not if you don't keep your eye on the factions that have begun to splinter Rikti society.
The Praetorian supervillains may well be the greatest threat your fair city has ever faced. Take the battle to their home dimension to keep Paragon City safe.
Trial Rooms:


Sewer Trial Room – Deep within the sewer system, something is growing. Characters between levels 38 and 40 must battle the Hydra to keep it contained – but be sure to come prepared for a long, hard fight.
"The Hive" - The villains in The Hive (Hamidon, et al.) are now level 50, rather than level 40. The rewards have also been adjusted accordingly.
Tailor:


Now your costume can change and evolve with your hero. At 3 locations within Paragon City , you can update your outfit – for a price.
At levels 20, 30 and 40, you can earn extra costume slots by performing tasks for Icon's tailors. Now you can customize your look on a daily basis! You may perform these tasks at any level after the initial level.
Balance/Reward/Power Changes:


Decreased the difficulty of higher level foes. Foes 4 and 5 levels higher than you are now easier. Foes 6 and 7 levels higher than you are slightly easier, but still very difficult.
Fixed a bug that made some powers buff/heal less in an AoE if it hit a villain target (like Transfusion, Siphon Power, or Twilight Grasp) that was higher level. These powers will now buff/heal based on the casters level.
Fixed a bug that was causing Scrapper/Regeneration/Resilience to drain a tiny bit of END every 10 seconds.
Fixed Short Help description for Claws/Focus. It used to say it was a Melee AoE, but it is actually a Ranged Targeted power. Power did not change, only description was corrected.
Fixed Short Help description for Storm Summoning/O2 Boost. It used to say it was a Ranged AoE, but it is actually a Ranged Targeted Ally power. Power did not change, only description was corrected.
Fixed Short Help and long description for Energy Blast/Explosive Blast. Actual damage is Moderate, but description said it was Minor. Power did not change, only description was corrected.
Fixed O2 Boost and Clear Mind Resistance to Sleep (it would awaken slept Allies, but it gave no resistance).
Burn now also protects the caster from Sleep and Hold effects.
Fixed inconsistency in the short and long help of Energy Blast/Explosive Blast (power did not change).
Provoke now accepts Accuracy Enhancements.
Added a Critical Hit (small % change to do double damage) to ALL Scrapper Primary attack powers. Existing scrapper powers that already had critical hit damage have a higher success chance than other powers.
Added Resistance to Hold and Knockback to Moment of Glory (technically, this is a bug fix).
Decreased the Accuracy BONUS of higher level villains when attacking lower level Heroes. This change effectively improved Defensive powers (buffs and Defense armors). There was a discrepancy that made Resist Damage powers more effective against higher level foes than Defense powers. This change does not change any power directly, but allows Defense powers to be more effective against higher level foes. They should be equally effective as Resist Damage powers. This change does slightly reduce a higher level Heroes ability to hit lower level villains, but it should be hardly noticed since High level Heroes are significantly more powerful than lower level villains and will still hardly miss anyway.
Fixed a bug that allowed Slow (Slow Recharge Time) powers to increase a target's recharge time to infinity. Maximum debuff to recharge time is now 4 times normal recharge (this applies to villains and Heroes).
Fixed a bug that allowed Debuff Damage powers to debuff a target's damage to zero. A target's damage can not be debuffed below 10% of its normal damage (this applies to villains and Heroes).
There is now a MAX damage resistance of 90% for all (standard) damage types. No combination of powers or enhancements can bring your damage resistance beyond 90%. Any damage resistance beyond 90% will go towards damage resistance protection (it will protect you from getting your damage resistance debuffed).
Increased Max possible Resistance to Speed Running, Flying and Swimming to 100% (villains and Heroes).
Fixed Collision/Selection box of many larger villains.
The minimum resistance for a character has been increased. This change limits the susceptibility of characters to damage when they are debuffed. The limit is now four times the damage the power would do if the target was not debuffed.
Increased defense of Ice Armor/Frozen Armor and Glacial Armor.
Increased defense of Super Reflexes/Focused Fighting, Focused Senses and Evasion.
Heal Other and Twilight Grasp can now be resisted (in case the target is suppose to be resistant to Heal). This is a fix. All other Heals were always resistible.
Changed schema of CoT Mages Kamikaze power (Without giving away too much, their Kamikaze power will appear less random now, and you should be able to employ countermeasures to deal with this now.)
Added system chat message to villain sniper attacks.
Fixed small typo in Shadow Maul critical system chat message.
"Underling"-class villains like the Rikti Monkeys have had the reward for defeating them placed more in line with their difficulty.
Fixed Totem Damage resistance.
Fixed Provoke's accuracy.
Fixed Burn Radius (it was smaller than intended. It now functions as it should).
Fixed a bug with certain Powers that debuff resistance's: Before this change, a power which affected resistance would apply this resistance to itself. This resulted in compounding the intended effect, which made the power work incorrectly overall.


For example:

Imagine one de-buffed a villain's resistance to Fire Damage powers, thereby making them more susceptible to powers of that nature. On the next combat tick, the villain's resistance is calculated again, but this time he's susceptible to Fire Damage powers-- including the one which made him susceptible in the first place. So, he would be made even MORE susceptible. On the next combat tick, it would happen again, etc. The compounded resistance makes the initial debuff much more powerful than intended. In fact, a very small stack of this debuff ends up being completely unresistable. Freezing Rain and Enervating Field are the two powers which are affected by this change. In typical circumstances, you should see little difference in their effects. When stacking these powers, though, you will see the change. If you've been using a small stack of these powers to trivially take out an archvillain or monster, you will find that you will need to stack more of them. In short, instead of the stack multiplying and compounding over time, its strength becomes the sum of the stack; as was intended by the original design. Hero resistance buffs have always been unresistable; they will not be affected by this change at all.

Mission Bug Fixes:


Penny Preston will no longer give her mission to characters under level 30.
Serafina will now sell the proper Enhancements.
Broken Story Arcs have had a fix-attempt made to them. If you have had clues in your clue bag for several levels, go back and talk to all your Contacts to see if you can complete Story Arcs that failed to complete the first time (depending on your level, completing these missions might be rather easy).
Many, many missions that were giving "Internal Errors issuing this task" or no waypoints appearing have been fixed.
Many instances of out-of-range Bosses appearing in missions and spawns have been fixed.
Exploits:


To deal with an XP sharing inconsistency for teams containing members with very wide level gap, we've made the following changes:

XP splitting has now changed, giving a larger share to higher level people in your group. Characters groups with a level range of 6 or less should see no significant change as long as they fight mid-range encounters. This is to compensate for how much easier encounters are when the villains are well under the level of the Heroes in your group.
Grossly under-level characters (not-sidekicked) in a group are ignored when determining the group's level in regards to rewards.
Increased the XP reward for villains 3 or more levels above the Hero defeating them.

Physics:


The jump code was slightly changed to better reflect reality, to be modified by powers better, and to provide overall better gameplay.
Networking:


Added networking code that handles client stalls better and should reduce disconnects for users with poor network connections.
New Slash Commands:


nojumprepeat - Disables jump auto-repeat
whereami - Tells the name of the shard/map you are on
costume_change, cc - Changes current costume
Misc:


Added character delete confirmation.

JeeberD
06-29-2004, 03:26 PM
I'll bring Homer J if you guys want another blaster in the group, or else I can bring my new tanker, Jeebs. Jeebs is only level five right now, but I'm gonna work this afternoon to get him up to eight or nine by gametime..

Bad-example
06-29-2004, 04:04 PM
I should be on with Charbroiler. My healer and blaster are only level 6.

ageofquarrel
06-29-2004, 06:13 PM
I cant make it tonight.A friend is back from Sweden.

hoopsguy
06-29-2004, 07:29 PM
If we have some higher level guys I would love some help with Patient Zero so I can get rid of the Vaz disease for Don (tanker).

MrBug708
06-29-2004, 08:38 PM
I'll probably be on virtue at some point

MrBug708
06-29-2004, 10:35 PM
Going on in a few as Senor Bug

MrBug708
06-29-2004, 11:03 PM
Stupid patch...

Bonegavel
06-30-2004, 08:13 AM
As if to be a broken record, last night was a bag full of fun. The Purple mess was fixed with the patch as my lowly 9th level controller was able to consistently hit the 14 mobs.

JeeberD and I (Silent partner) were the only ones to die with regularity last night. Blasters can die from a wet fart and Controllers don't fare much better. Controllers are only helped by the fact that they don't do much damage.

The dancing Emotes were too damn funny. Seeing HomerJ (a mix between Homer Simpson and the Hulk) do the freak was too much. I'm sure the fun in it will die off soon, but I had fun laying down the beats during the one street battle with the 5th column. A tad surreal to see a guy dancing to a boombox in the center of all that carnage.

In Attendance (Forgive me if i forget anyone):

Silent Partner
Cometflash
Don the Baptist (and then Doc Evil)
Charbroiler
Homer J
Aucoin
Battle Flag

gi
06-30-2004, 08:16 AM
I love the new emotes. Dancing is great. Sorry I wasn't on earlier, but women come before games. :) I should be there on Thursday, around 8.

gi
06-30-2004, 08:17 AM
Doing the Wednesday thing on Virtue tonight. Supernaught will be there. I believe she is level 7 or 8, so anyone around that level is invited. Starting time is around 6 to 6:30pm.

Bonegavel
06-30-2004, 08:19 AM
We did a good job cleaning up old missions. Must have been super boring and little to no XP reward for the 13/14s among us, especially during that 7th level mission. But as somebody said last night (i think it was doc) we will all return the favor when you want to bring a low level character into the fracas.

I'm going to do my best to get my Controller and Blaster up in levels so others can bring new characters to the party.

[edit]
took out dola, as i was too slow on the draw.

Raiders Army
06-30-2004, 09:18 AM
Thanks for helping my on the *boring* sewer mission last night. I died a few times before attempting it with y'all. :) I'll definitely return the favor to you guys. Sorry I had to bail, but it sucks being on the East Coast and having to get up at 5 a.m. to work!

MrBug708
06-30-2004, 11:16 AM
Doing the Wednesday thing on Virtue tonight. Supernaught will be there. I believe she is level 7 or 8, so anyone around that level is invited. Starting time is around 6 to 6:30pm.


Is that eastern or Pacific?

JeeberD
06-30-2004, 12:15 PM
Doing the Wednesday thing on Virtue tonight. Supernaught will be there. I believe she is level 7 or 8, so anyone around that level is invited. Starting time is around 6 to 6:30pm.

I might be babysitting for my sister tonight, but if I don't then I will be there...

gi
06-30-2004, 02:45 PM
Correction 5pm EST is when I'll be online. I'll be on all night.

MrBug708
06-30-2004, 02:48 PM
GI

I'll try to make it on that time. You know who to look for.

MrBug708
06-30-2004, 04:02 PM
Going in now

JeeberD
06-30-2004, 04:05 PM
I'll head in there in a bit with Fighting Miner. I need to pick up some dinner first, though...

gi
06-30-2004, 04:25 PM
Name is supernaught, send a tell if you wish to team up

Raiders Army
07-01-2004, 05:11 PM
Anyone going to be on tonight? I'll probably be there with Silver Streak, the Dancing Drag Queen. :)

MrBug708
07-01-2004, 05:23 PM
Sorry Gi, Shoulda stuck with the group..I only had 2 minutes left on the mission.

RA, only on virtue and thats a maybe

Raiders Army
07-01-2004, 06:29 PM
Okay. I'll probably try to get Silver Streak up to level 13 tonight then on Victory.

hoopsguy
07-01-2004, 07:18 PM
Planning to be on tonight, will likely sign on early with Don and switch to Ike or Doc as needed.

Bonegavel
07-01-2004, 07:34 PM
going on now

SirFozzie
07-01-2004, 09:00 PM
trying not to spoil here...

the plot twist at the end of the Clockwork King series of missions? Way fucking cool.

hoopsguy
07-01-2004, 10:05 PM
Should I post the screenshot here? Screen is cluttered with windows, but still fun to look at. By the same token, I don't want to spoil anything for people in terms of series end ...

Raiders Army
07-02-2004, 06:14 AM
Sorry for bailing on you guys last night, but I thought my wife was getting grouchy. Turns out she wasn't. When I went upstairs to bed, she told me, "You had until 10:30 and then I'd start to be bitchy." I gypped myself 15 minutes! When I said that I was playing with you guys, and it was pretty much Tuesdays and Thursdays, she said she wouldn't have cared if she had known that. I said okay, and was beginning to get up and go back, but she said, "You already turned off the computer." Damn! I was trapped. Oh well, I'll see you guys on Tuesday.

Thomkal
07-02-2004, 06:54 AM
D'oh! Foiled again Raiders! :) We didn't last much longer after you left, it was a tough pair of missions we took on with those damned Vahz (though we sure had fun with "Variations on Dead.") But all in all it was fun.

I'd love to see the pictures from the Dr. Vahz mission myself. First time I've faced him, and I'm not sure I ever want to again! I'd prefer not to know the twist with the Clockwork King, as I hope to someday do that mission, but I won't stand in the way of the majority if they want them posted.

gi
07-02-2004, 07:27 AM
First: I think we need a new thread :) 2nd: You all wore me out last night. I was having a very hard time keeping up, resulting in many deaths. I think we need one of two things. Either a 2nd true healer (not the best solution in my opinon) or a controller with emp as a secondary to be my backup. I love being healer, but think that with 7 to 8 guys we need a backup. Doc Evil is great as my replacement, but it would be nice to have a backup. I'm building a controller with earth/emp now. That way I can be Doc's backup when I wish for Aucoin to rest.

Great time last night too...lot of fun. Sorry I bailed at 11pm est.

Bug: on Wed: sorry man, I had to group with a friend and 2 other guys came on all around the same level: 8. I though bug was a lot higher than that.

hoopsguy
07-02-2004, 07:35 AM
Keep in mind that the stuff we were fighting last night was primarily Level 16. We don't have anyone in our party that was Level 16. For the most part, we had Level 13-15 guys, with a couple of SKs along for the ride. So we were pushing our luck, resulting in a few deaths for the greater glory of roughing up Dr. Vahz.

I don't disagree with the sentiment of getting a backup for the healer, but I also don't want to see you pile on yourself for our high death rate when it had less to do with you than the choice of missions.

Bonegavel
07-02-2004, 07:36 AM
Dr Vahz had 2800 HP and acted like it. I bought 9 CaB's (for Aucoin's use) but burned through them myself in my non-stop attack on Doc V.

After everyone ditched, I joined up with another team that had me dead 2 or 3 times in a half hour. I politely exited the team and went to bed.

Silent Partner is now 11th level and I really like him. I still wouldn't mind respec'ing BlackFedora if and when that becomes available, but I think Silent Partner has a better secondary set (kinetics) than BF's storm summoning. But, I'm going to try hard this weekend to get all my Victory characters up to about 12/13 this weekend.

BlackFedora (Controller) mind/storm (11)
Silent Parther (Controller) mind/kinetics (11)
Albino Claw (Scrapper) claw/rgen (11)
Phaero (Blaster) fire/ice (9)

my ultimate goal is to have these guys stay relatively equal so I can use whichever is needed for a situation. Only downside is that i will probably stay behind in levels than the others that have stayed with one alt.

[edit]
yeah, don't worry about the deaths. Even if it was your "fault" (which it wasn't) it doesn't matter at all. I team with this group because I think we have fun regardless of what is happening in game. Our witty banter is enough to keep me coming back every tues/thurs. Teaming with the FOFCers has been the most fun i've had online since I can remember.

p.s.s. We still need more blasters I think. I'll try and get Phaero up a few levels this weekend. Sans blasters it takes SOOOOO much longer to kill stuff and that is most likely the reason we are dying. If you notice, we last a very long time, but we need that extra oompph of blaster power to seal the coffin.

gi
07-02-2004, 07:39 AM
Very true Hoopsguy, it still busted my balls to see that many deaths. Tis my job description to prevent that ;)

Get worried if I stop caring :) :) :)

I should be on tonight with my level 2 controller. I want to level her up. Bye June is her name.

Edit:

Call it the healers code :) I also have a blast with this group. I am starting to stay away from pickup groups because of the fun I know I can have with you peoples.

I have a blaster Ice/Ice around 12. I'll bring him on when Doc Evil makes an appearance.

Doc! If you wish to level up this weekend, I will have the time to assist in that.

Raiders Army
07-02-2004, 08:10 AM
I'll be on again tonight with Silver Streak. I think I'll create a new character to try to keep up, but right now I'm behind you guys. That's my excuse to my wife for playing so much. :)

And to think, NCAA 2005 comes out soon as well....

Bad-example
07-02-2004, 03:01 PM
That was good fun again last night. Those Vaz are pretty rough foes...once they start vomiting on you, its time to move...make them spit at you and waste time shuffling towards you again.

I think the healing was top notch last night. Deaths were inevitable given the strength of our foes.

"After everyone ditched, I joined up with another team that had me dead 2 or 3 times in a half hour. I politely exited the team and went to bed."

I feel your pain. I always enjoy grouping with you guys but have had the worst luck in pickup groups.

I should have time to play some this weekend.

Doctor Robert (Defender) emp/rad (6)
Crimson Eclipse (Blaster) fire/dev (8)
Professor Ion (Scrapper) dark/inv (14)
Charbroiler (Tanker) fire/fire (14)

Thomkal
07-02-2004, 03:29 PM
I created a blaster today that I might possibly use for our group. Blue Boltsman, an elec/elec blaster.

gi
07-02-2004, 07:22 PM
Edit: Scratch that, on with Aucoin and Silver Streak is with me


Going on with my level 2 controller. Name: bye june

Tell me if want to team up with her or another of my alts.

gi
07-03-2004, 06:07 PM
Aucoin and Don are on right now if anyone wants to join us in having no life :)

MrBug708
07-03-2004, 08:53 PM
I might be going on for a bit here, but Virtue

hoopsguy
07-04-2004, 09:58 AM
So we took down a task force last night. The team started out with Don, Aucoin, Silver Streak, and a late-arriving Black Flag. And, man, was it good that Flag came along for the ride as Streak was out for the evening after about five missions. I think the hardest of the missions came in our 2nd one, as we loaded up with Lvl 16 clock bosses. Probably should post the levels for everyone at the start:

Don: just picked up 16 in mission before starting task force
Aucoin: 14
Streak: 13
Flag: 12, but sidekicked

Anyways, we had very minimal deaths throughout the six hour ordeal. Fought a combination of CoT, Clocks, and Vaz. After the second mission, it was a little disappointing to run across so many Lvl 14 bosses, although I'm glad the levels never escalated to 17 with our party. When we had consistent 16s, we had to actually use some of them newfangled tactics, but otherwise were able to get away with pure aggression against the hordes of Lvl 15 foes.

It was good to see Streak not finding death on a regular basis, as I know I had led him into some very hairy missions the couple of times I had played with him. Also, Black Flag predicted seeing the hospital screen numerous times, but kept that number to a very low number ... maybe more walking to next mission than in actual mission? Everyone picked up a level except Don, who is now 500xp short of Level 17.

Six hours is a long time to have to hang out with the same group of people, but it was a lot of fun, with the exception of my long lags between missions. Hopefully everyone else had a good time as well, with the exception of problems getting the SOs at the end of the task force. My slots were full - didn't want to hold people up emptying them after several lags down stretch, Aucoin got one he couldn't use, and Flag had some issue with dropping his connection. More posts, I'm sure, to follow on the evening ...

Qwikshot
07-04-2004, 11:06 AM
I had a beautiful SO in my hands, and then I got the dreaded "lost mapserver connection" when I got back I had debt and no SO. So yes, I'm upset, but it's just a game and while I will email the help group I doubt it'll give me anything but the generic "I'm sorry about that, it happens" email. Still it was fun, I only got killed on route to missions, not during, which is a plus.

I also enjoyed the movie line banter back and forth, was a nice break to things.

hoopsguy
07-04-2004, 12:00 PM
Just lost mapserver connection after killing the head bad guy in the mission that got me level 17. So I had one lowly henchman left to complete the mission and BAM ... oh well, not tragic or anything, just a waste of time.

It was fun last night playing with Qwikshot, since his guy does really strong damage. Don is primarily a defense tank, with only average attacks. It takes a long time for him to fall down, but he also takes his time eliminating the opposition. So Battle Flag was a huge asset in keeping the adventure moving.

Qwikshot
07-04-2004, 12:28 PM
Just lost mapserver connection after killing the head bad guy in the mission that got me level 17. So I had one lowly henchman left to complete the mission and BAM ... oh well, not tragic or anything, just a waste of time.

It was fun last night playing with Qwikshot, since his guy does really strong damage. Don is primarily a defense tank, with only average attacks. It takes a long time for him to fall down, but he also takes his time eliminating the opposition. So Battle Flag was a huge asset in keeping the adventure moving.
Why thanks hoops. I think the triple tandem worked just great. The Dark Arts/Regen format is something of a uber-character, but I wanted something for solo missions. BattleFlag is a tough little pseudotank. I just hated all that walking, and when that scorcher got me I was pissed. But I think a tanker, scrapper, healer tandem worked great.

hoopsguy
07-04-2004, 01:44 PM
I started a scrapper this afternoon, up to Lvl 4 with Ms. Revlon. Figured we didn't have much female representation in our group. Dark Arts/Katana for this one. Really enjoying the AOE attack at low levels so far, hope that I've got a better feel for how to play the game (and, thus, a scrapper) than I did back on Virtue with my first CoH character.

I think I'll be on most of the afternoon if anyone is looking to play, with either the lower level guys or with me pulling in one of the higher level guys.

Don the Baptist - Lvl 17 Tanker
Doc Evil - Lvl 13 Healer
Bulletproof Ike - Lvl 12 Controller Grav/ForceField
Ms. Revlon - Lvl4 Scrapper Katana/Dark Arts

Raiders Army
07-04-2004, 09:34 PM
Made it to level 14! I'm flying....the powerrrrrrrrrrrr

gi
07-04-2004, 09:46 PM
Had a great time, Aucoin started out at 15, and made 16, btw :) Aucoin is retired until tues now. If the missions were a little harder, having a controller would be the only thing we would have needed, but alas, our 3 remaining heroes worked well together. I have a level 18 ACC SO tech based if anyone can use. Or I will sell it. I wish SuperGroup vaults were working.

ageofquarrel
07-04-2004, 10:03 PM
hey glad to see you gi. you are very lucky that you did not come on that mission with me. A bunch of us ended up dying and ended up in the 5th column prison. Even better is the door explodes taking a bunch of your life also. Something went wrong and 5th column where able to get into cells a couple of us died multiple times. My friend now has over 80k worth of debt. But on the other hand i got to lvl 33. Since i need 470k to lvl 34. Im going to try to play my scrapper on victory.

gi
07-04-2004, 10:10 PM
Hey Age, inverness on victory is on right now.

Qwikshot
07-04-2004, 10:15 PM
Got knocked out so I think it's a sign not to play tonight.

ageofquarrel
07-05-2004, 09:22 PM
if anyone wants to play i will be soloing with project virus(level 11) on victory until midnight est.

gi
07-06-2004, 05:54 AM
Sorry about yesterday Age. Game crashed and it was close to the time of my date, so I didn't log back in.

At least the date went well. :)

I should be on tonight with Aucoin.

ageofquarrel
07-06-2004, 03:27 PM
I going to be playing now trying to level up PV if anyone wants to go on.

Raiders Army
07-06-2004, 04:02 PM
I will probably be on later tonight with Silver Streak (still at work and have to fix dinner tonight).

Thomkal
07-06-2004, 06:06 PM
Cometflash will likely be on a little late, about 9:30 EST after Big Brother 5. :)

FloridaFringe
07-07-2004, 11:16 AM
Would it be at all possible to get an updated Character/Server/Player list?

There are so many alts being played on several different servers now that it has become increasingly difficult to find anyone online anymore. Any help would be highly appreciated. Thanks.

gi
07-07-2004, 11:24 AM
I'll post later tonight all my Alts. Not doing the Wed Virtue thing tonight. Going to see a play at Jeff Daniels (the Actor) theater.

Bad-example
07-07-2004, 01:12 PM
I am losing interest in CoH. I doubt you will see me in the game much. Perhaps a break will rekindle my enthusiasm.

gi
07-07-2004, 01:33 PM
Hope so Bad. It was great playing with you. I generally tire of these games after 3 months, so I have some time to go :)

Bonegavel
07-07-2004, 04:13 PM
I was hoping that they would have had a framework inplace to add simple yet new content in the game on a weekly basis and, alas, that isn't the case. Different mission goals, mix up the mob size/make up, SOMETHING. As it stands now, aug/sep is the timeframe for the next installment of content.

I have fun with our group but outside of that, I don't play my others alts nearly as often as I did.

I can't wait for Guild Wars. Looks very spiffy and pickup friendly as there is no leveling. You simply pick 8 powers from the pool of 450 or so for each quest (every one being instanced). Next quest/mission, select a different set of powers. Will probably start a thread up on that as it approaches.

Bonegavel
07-08-2004, 04:23 PM
anyone going on tonight? I'll be there with Silent Partner.

*edit*
i'm going on now with Albino Claw (my scrapper).

gi
07-08-2004, 05:21 PM
I might be on tonight. Depends on how work goes.

Raiders Army
07-08-2004, 06:48 PM
I'll be on tonight with Silver Streak.

hoopsguy
07-08-2004, 07:53 PM
I may try to catch up later but I'm woefully behind on some work issues that will keep me offline more often than not over the next two weeks.

Raiders Army
07-09-2004, 06:04 AM
Sorry I had to leave abruptly last night. An emergency with the kids. Wife's been pretty understanding, but I think I'm going to have to cut back a little.

Bonegavel
07-12-2004, 09:20 AM
I have Albino Claw (claws/regen) scrapper up to 15. I started the weeked with him at 10.5 and worked my tail off to raise him up. I will be bringing him to the party tomorrow night.

Had a BLAST with him this weekend and he is now my favorite character. Project Virus and I should make a great scrapping team.

Thomkal
07-14-2004, 07:41 AM
So has FOFC interest completely died for this game? I was on last night all by my lonesome for an hour and a half before I gave up and logged off.

gi
07-14-2004, 07:47 AM
I was on around 9pm, left around 9:15pm when so one showed up. I do not think interest has died. Just died down. I no longer feel compelled to play the game every day. I will be on Thursday though.

Raiders Army
07-14-2004, 09:20 AM
Last night was a rough night for me. First, I got NCAA 2005. Then, I had to check my roster for the HFL since the preference draft was run. Then, Joe Schmo 2 and The Amazing Race were on at the same time. It was a late night, and I didn't get to play CoH. If I didn't have to work...

ageofquarrel
07-14-2004, 10:55 AM
Sorry I had also been playing ncaa. I will make it for thursday night. though

Bonegavel
07-14-2004, 04:09 PM
Damn, at the last minute I was dragged away to a Carnival that was a benefit for a fire company. Didn't get home until late. I'll be on tonight with Albino Claw for any interested.

gi
07-14-2004, 07:42 PM
Bonegavel and I are on victory if anyone is interested

hoopsguy
07-14-2004, 07:48 PM
I'm probably going to drop on for a little while tonight. My playing time will be way down for the next two weeks, as work and the personal life are delivering one heck of a 1-2 punch right now. So structured free time is one of the things taking a hit. I've missed playing the last couple of times; have always enjoyed our group.

gi
07-15-2004, 08:44 AM
I hope The Don is listening....all worship The Don!

Had a great time last night. The Don, (Don the Baptist) and I (Aucoin) are now 17. Albino Claw was 16 when we left.

I'll be on around 8ish tonight.

hoopsguy
07-15-2004, 06:53 PM
Planning to be on tonight as well, was fun getting a half-team together for a little while last night.

The Don will refrain from the use of 3rd person when referring to the Don for this evening.

Bonegavel
07-15-2004, 07:29 PM
going on now with Albino Claw.

gi
07-16-2004, 08:55 AM
Had a good time with the group last night. My Friend made it a full group. Wish I could have stayed longer but after working 12 hours I needed sleep. I'll be on tonight and throughout the weekend.

Laddin
07-16-2004, 01:54 PM
I used to play...had a lvl 28 tanker named Force of Nature.
A level 11 scrapper named Jyhad.
A level 14 healer named osmodius.
A level 12 controller named Voo Doo.

Gave up the game this month when I started playing Star Wars Galaxies. There just wasn't enough in the RPG part of it for me...almost no interaction with the rest of the world.

hoopsguy
07-20-2004, 07:24 PM
Task force tonight?

Played quite a bit over the weekend with AOQ and GI, think all of our characters are in the 18-20 range now. So for the task force I think it would work best with people bringing their primary (ie: highest level) characters along for the ride tonight (and probably the next session as we try to finish this up. If we go TF, between session gaming is highly encouraged to help us keep this moving along.

Bonegavel
07-21-2004, 08:16 AM
that was the quickest 11,000 XP I ever earned. Looking forward to finishing the TF on thursday.

I may solo a bit tonight (as i can't join another team while in TF mode) or work on one of my lower alts.

FloridaFringe
07-24-2004, 01:00 PM
Atomic Mender, Motown Mayhem and 2 members from my Supergroup are going to work the Synapse Task Force Mission tonight starting at around 6pm EST. If anyone within the appropriate level range on the Virtue server would like to join us please send a PM so that I can make the arrangements with the others.

Glengoyne
07-24-2004, 07:21 PM
Hey I am back from a short break on CoH. Are you all still playing on Liberty? If not what server are you on, and what level range are you. I have a level 6 char on liberty, called The Blue Dart.

gi
07-24-2004, 07:38 PM
Tuesday and thursday we play on Victory
I still have a char on Virtue I play sometimes. Motown Mayhem.
Most people play on Victory now. Aucoin, Inverness, Broken Wing are the most played chars by me.

Bonegavel
07-26-2004, 07:50 AM
Albino claw is now level 20. [balloons drop from ceiling]

Don the Baptist, Silver Streak, and Claw spent some quality time together this weekend. I picked up a case of the vahziloks and, thanks to don's experience, I was quickly rid of it. Good time.

I worked a little on my Tanker Caution Yellow and I think he is now 6th level. Trying to get him to where maybe Don can bring another character to the table if he want some variety.

See you tuesday

Bonegavel
07-26-2004, 08:11 AM
I've updated the names list (post #183 (http://dynamic2.gamespy.com/~fof/forums/showpost.php?p=460834&postcount=183))


Please review and let me know if the items are correct.

If you are no longer in the game and still read this, please post such. Thanks.

gi
07-26-2004, 08:13 AM
Victory: Inverness Blaster 13, Broken Wing Scrapper 10

Raiders Army
07-26-2004, 09:09 AM
Victory: Add Azure Hurricane, Defender, level 8 for me. Thanks.

FloridaFringe
07-26-2004, 10:51 AM
Virtue

Atomic Mender (Defender) (21)
Crazy Fingers (Blaster) (14)
Cyburn (Blaster) (14)
Doctor Horrid (Defender) (14)

Victory

Lug (Tanker) (10)
Saint Stephen (Defender) (8)

Glengoyne
07-26-2004, 10:54 AM
OK so Victory is the server I need to come up on. I think I have two or three characters there already. Probably none of them over 5th. My highest characters were Shalalagh and Shillelagh 15th Controller and 14th Blaster respectively, both of those on Virtue.

Bonegavel
07-26-2004, 12:09 PM
Ok, i updated the list and there is an * after the players that I know to be currently active. If people don't respond in a week or so, I'll erase any that aren't marked to keep the list a bit more compact and accurate.

Also, if you can post what build your characters are I would appreciate it. I think this would be a good resource for people building new characters. You can look to see what is already there.

gi
07-26-2004, 12:16 PM
Virtue:
Motown Mayhem: Defender: Empathy/Leadership
Supernaught: Controller: Level 7: Earth/Empathy

Victory:
Aucoin: Defender: Empathy/Leadership (Soon)
Inverness: Blaster: Ice/Ice
Broken Wing: Scrapper: Dark/Regen

All are currently active depending on my mood...

MrBug708
07-26-2004, 12:25 PM
i just have Senor Bug on Virtue. I got into a MTW kick and have been playing that recently. He's a lvl 16 or 17 natural katana wielding Scrapper.

ageofquarrel
07-26-2004, 12:49 PM
I have on victory :

Project Virus - scrapper spines/invul lvl 20
Krakdown -controller grav/storm lvl 5 i think

Bad-example
07-26-2004, 01:37 PM
I have not been playing but have not yet cancelled my account. I don't know if my interest will rise again or not.

Doctor Robert - emp/rad defender lvl 7ish
Professor Ion - dark/invul scrapper lvl 14
Charbroiler - fire/fire tanker lvl 14

condors
07-26-2004, 01:52 PM
kieran level 24 inv/axe tanker on virtue

Thomkal
07-26-2004, 06:54 PM
Cometflash is level 16 now, science radiation defender

I also have an earth tanker, Plinth, currently 7th level and Blue Boltman, an electric blaster, currently 8th level.

Raiders Army
07-26-2004, 07:46 PM
Correction: Silver Streak is level 20. :)

Bonegavel
07-27-2004, 10:11 AM
Who is up for tonight?

Don and I were part of a rough team last night. Albino chalked up about 10k in debt and don still has 1000 from his brush with Lady 6 Foot.

On that note, i'll probably bring Silent Partner along tonight and hopefully we can go after some Tsoo and seek revenge. Gotta have that mind controller for those sorcerers.

hoops, who did you want me to add to the list?

Qwikshot
07-27-2004, 10:14 AM
Battle Flag LVL 13 on Victory

Qwiksilver LVL 15 on Virtue

I got a few others, but they're the main ones.

Bonegavel
07-27-2004, 10:40 AM
Battle Flag LVL 13 on Victory

Qwiksilver LVL 15 on Virtue

I got a few others, but they're the main ones.
Qwik, what are their archetypes?

Qwikshot
07-27-2004, 10:57 AM
BF is DM/Regen scrapper

Qwik is Katana/Super Reflex scapper

Qwikshot
07-27-2004, 10:58 AM
Don helped me out immensely, just after his leaving I lose to a group of Vahz in Steel...*bang* 400 debt (sigh)

Raiders Army
07-27-2004, 01:40 PM
I'll be on tonight, dammit!

Thomkal
07-27-2004, 02:33 PM
Hmmm Bone,

Glad I left when I did then. :)

Bonegavel
07-27-2004, 02:59 PM
Hmmm Bone,

Glad I left when I did then. :)
You ain't kidding. I must have died 5+ times due to an inept healer that eventually left the team out of embarrassment (i think). Nobody said anything disparaging to her, i think she was feeling overwhelmed.

I was a little upset at first but after the 3rd death, I was bound and determined to be successful regardless. Well, didn't happen and thank god don suggested I grab Silent Partner to keep the sorcerers under control. After that, we did very well. I should have grabbed him sooner, but when I'm playing my scrapper I get a little pig-headed. :D

hoopsguy
07-27-2004, 07:05 PM
Had fun playing with you guys over the weekend. Got Don to Level 22 last night; the game is a blast right now with the new areas, new villains, and the feeling that I'm getting a character who can be capable in solo and group modes.

That group last night was an abortion on wheels. The healer was clueless, there was no controller, and no one seemed to care that we were dying over and over again. Just not a winning formula, but the mission was really stacked with good XP if you managed to stay alive (only bit it once with Don before realizing the challenges with this team). I stuck it out because I wanted to finish the mission. But stuff like that helps me appreciate our group a great deal.

The guy to add to the list is Bulletproof Ike, a Level 13 Controller Gravity/Force Field.

See you guys in an hour or so ...

hoopsguy
07-28-2004, 07:40 AM
Good group last night, as I think we got up to seven at one point:
Project Virus, Albino Claw, Silver Streak, Translectron, Don, Cometflash, and Aucoin.

Too many caves, but we knocked down a mix of tough and easy missions. I stuck around to do some hunting in Independence with Albino and Trans. We got on a really nice run of mowing down Level 23-25 foes and getting some very solid experience. I think Claw, who had racked up close to 10k debt the night before, was death-free on the evening and got down to 1k by the time we wrapped up after about four hours of play.

Bonegavel
07-28-2004, 07:51 AM
After most of the team broke up around 12pm EST, Don, Albino claw and trans-something (gi's buddy) hit upon a fairly decent method of keeping everyone heathly while taking on some decent opponents.

Basically, it is easy to understand that the Tanker is built to be guy soaking all the aggro of the mobs and he can take a beating that would kill any other AT 20 times over. Well, my scrapper (damage dealer but killed far easier than tank) would trail Don into battle hopefully letting him get the enemy trained on him so i could go around and beat on the mobs while they beat on him.

More often than not, I was peeling off a large majority of Don's aggro'd mobs (which made for a rather hilarious minute or two of me fleeing around in circles trying to heal). As a scrapper, my motto is "jump in and kill." Rather straight forward, but having a character not dissimilar to Wolverine, it tends to infect your play style.

So, Don suggests that I wait 3 seconds while he jumps in and grabs the mobs attentions. A little better results, but eventually I peel most of the mobs off of him again. Eventually, embarrassingly, I realize that I have this one attack, that is a PBAoE (point blank Area of Effect) which hits every mob in melee distance, is probably the key to why I am gathering all this attention.

As soon as I stop using that power every time it is recharged, I notice that I not only last through the fight, but I also wind up with nary a scratch. Kind of a shame that I can't use this power so much (it is very satisfying to hit 10 people at once) but staying alive is paramount as I'm not much good to the group when I'm dead. I will most likely reserve this power for late in the battle where the LTs are dead and/or the remaining baddies don't have much of a fight left in them.

I am hoping that this new "approach" will mean a lot less deaths for Albino Claw. It also means, however, that I will be in need of a very competent Tank in order for me to be very effective.

Raiders Army
07-28-2004, 08:05 AM
Bone, it took me a long time to understand my AoE powers, and the ramifications of them aggroing mobs. The other key I found was that when I do an area attack on sleeping/stunned mobs, they wake up and come after me. So if we have a controller cutting down on the fighting mobs, be careful of your PBAoE.

Also, I always forget to hover when I go into combat. The caves were a lot tougher than they should have been last night. We just pretty much went in and fought without any strategy. I think things are much easier and faster with some strategy. With all of the people we had on last night, there was a pretty good mix. We could've used a controller, but overall it was a good mix.

gi
07-28-2004, 08:35 AM
Had a blast, sorry for getting my priorities mixed up and being late :)

I would love to have a controller in the group. But since I also want a Tank in the group I can not be one right now. (Don is the only tank and the only one with a backup healer) Having 2 defenders that are not healers (Trans and Comet) really help out with all the little things they do. Overall I think we work well as is, but having a controller would really let us shine.

Trans and I were on Yahoo Voice Chat last night and it really came in handy during those big fights. If anyone else desires to get on a voice chat conference with Yahoo IM, let me know and I'll send the invite. Thursday is iffy for me right now. I will probably be on, but later in the night.

FloridaFringe
07-28-2004, 09:07 AM
Virtue

Atomic Mender (Science Radiation / Radiation Defender) (21)
Crazy Fingers (Technology Assault Rifle / Device Blaster) (14)
Cyburn (Technology Fire / Fire Blaster) (14)
Doctor Horrid (Science Empathy / Dark Blast Defender) (14)
Slow Death (Mutation Claws / Regeneration Scrapper) (8)

Victory

Lug (Natural Invulnerability / Super Strength Tanker) (10)
Saint Stephen (Natural Empathy / Psychic Defender) (8)

Thomkal
07-28-2004, 10:56 AM
Thanks for making me stay on long enough to get those 300 xp's to level last night. :)

Bonegavel
07-28-2004, 12:28 PM
Bone, it took me a long time to understand my AoE powers, and the ramifications of them aggroing mobs. The other key I found was that when I do an area attack on sleeping/stunned mobs, they wake up and come after me. So if we have a controller cutting down on the fighting mobs, be careful of your PBAoE.More to the point, I understand that by me attacking them with the PBAoE I was getting their attention. What I didn't fully comprehend was how easy it is for a Tank to lose aggro. It was my understanding that the Tank and his Taunt and attacks (with a Taunt built in) would keep those mobs intact and that I was more or less a pesky, albeit stinging, fly. Don and I had assumed that we just needed more time for him to establish aggro before I popped in the melee, but it seems tanks lose the aggro fairly quick.

I think the change that made the most difference is that I simply attacked the same target that Don attacked. This is especially necessary if there are 6+ mobs 2+ levels above me. The minute I would peel off and attack my own mob, he would stop firing at Don and focus on me (1 or 2 others might turn on me as well).

It seems that if I act like a pilot fish on a shark to the Tanker, I am pretty much left alone. And once the mobs count gets to about 3-5 I can release and pick my own targets.

As for the AoE on sleeping mobs, that is the most frustrating part of being a controller. If they are sleeping (zzzz coming out of their head) any attack will wake them. If they are holding their heads, that is a different story. Yes, please don't AoE sleepers. :D

OldSchool
07-28-2004, 06:52 PM
I played for a while, my main character was a 32 Assault/Device blaster on the Virtue server. Fun for a while but sucked once my friends quit.

OldSchool
07-28-2004, 06:56 PM
So has a clear-cut character configuration stood out from the crowd yet? What is the "power-player" of City of Heroes?

Sorry for the double post, but if this hasn't been answered yet I'd have to go with AR/Dev or Fire/Dev Blaster as the easiest to level. AoE hunting in the hazard zones is the most efficient way to level and these two do it best. Missions are horrible the farther along you go. (600xp mission reward when you need 400k to level and the maps are huge with low conning mobs sparsely placed...it just sucks unbearably)

I also thought Energy/Dev and Energy/Energy were very fun to play, but never got them past the teens. They are single target blasters and will level faster than the other archetypes but not close to the speed of Fire or AR.

If anyone has specific build questions feel free to PM me, I'm no guru but I put a sufficiently horrifying amount of time into the game.

ageofquarrel
07-28-2004, 07:51 PM
Sorry for the double post, but if this hasn't been answered yet I'd have to go with AR/Dev or Fire/Dev Blaster as the easiest to level. AoE hunting in the hazard zones is the most efficient way to level and these two do it best. Missions are horrible the farther along you go. (600xp mission reward when you need 400k to level and the maps are huge with low conning mobs sparsely placed...it just sucks unbearably)

I also thought Energy/Dev and Energy/Energy were very fun to play, but never got them past the teens. They are single target blasters and will level faster than the other archetypes but not close to the speed of Fire or AR.

If anyone has specific build questions feel free to PM me, I'm no guru but I put a sufficiently horrifying amount of time into the game.

The Fire/dev blaster is the best powers for leveling. Basically you can use cloaking device, throw smoke grenade, stand in the middle of mobs 3 lvls higher than you. Use trip mine there is a second delay between trip mine blowing up. Jump out of the way and use fireball. Everything will be dead.

AR you have to use M30 and flamethrower to kill them all or Full auto. But full auto does DoT damage. So you can get killed while full auto is on.

I have no problem with how mission xp is set at. Im afraid if they up the mission xp, you might outlevel missions fasters and miss some story arcs.

OldSchool
07-28-2004, 07:54 PM
Fire/Dev may well be faster, I quit mine in the teens because I liked the versatility of AR better (2 good single target attacks plus snipe).

"AR you have to use M30 and flamethrower to kill them all or Full auto. But full auto does DoT damage. So you can get killed while full auto is on."

With Smoke Grenade you've got no worries about getting killed using Full Auto or anything else. My 32 hasn't died since level 27 or 28, and that was in a group.

As far as missions go, its kind of a moot point. The way its set up now you run out of your 30th level missions by 32 and cant get more til 35 if you do them all anyway. I still say there is no way in the world they are they even in the same galaxy of xp as hunting outside.

"Basically you can use cloaking device, throw smoke grenade, stand in the middle of mobs 3 lvls higher than you. Use trip mine there is a second delay between trip mine blowing up."

Superspeed + Cloak = Total Invis anyway so the smoke grenades generally getting tossed for the (soon to be nerfed) defense bonus, not stealth.

hoopsguy
07-28-2004, 11:14 PM
Had a very fun night on our FOFC off-night doing hunting on the streets of Independence. The Family didn't know what hit them as we ran a full team (including a couple of non-FOFC guys) out there, including Albino Claw/Silent Partner, Aucoin, Battle Flag, Cometflash, and Silver Streak. I think this is the first time I have played with another tanker in one of our groups ever (Ming the Merciless) and we met what Translectron will look like when he is all grown up with his character (or at least level 20). Quite a bit of leveling, almost no dying. XP was maybe a little too easy, as we were chasing down mobs 2-4 levels higher all night long. Almost halfway to 23 now, not taking quite as long between levels at this point as I thought it would.

ageofquarrel
07-29-2004, 01:02 AM
Fire/Dev may well be faster, I quit mine in the teens because I liked the versatility of AR better (2 good single target attacks plus snipe).

"AR you have to use M30 and flamethrower to kill them all or Full auto. But full auto does DoT damage. So you can get killed while full auto is on."

With Smoke Grenade you've got no worries about getting killed using Full Auto or anything else. My 32 hasn't died since level 27 or 28, and that was in a group.

As far as missions go, its kind of a moot point. The way its set up now you run out of your 30th level missions by 32 and cant get more til 35 if you do them all anyway. I still say there is no way in the world they are they even in the same galaxy of xp as hunting outside.

"Basically you can use cloaking device, throw smoke grenade, stand in the middle of mobs 3 lvls higher than you. Use trip mine there is a second delay between trip mine blowing up."

Superspeed + Cloak = Total Invis anyway so the smoke grenades generally getting tossed for the (soon to be nerfed) defense bonus, not stealth.

True I know smoke grenade is for defense and not stealth. Maybe my post was a little off. But still Fireball plus tripmine is a way better combo. My friend has an assault rifle blaster and he has said a couple times he has been killed by nemesis when he has used full auto even with smoke. Funny thing is even though he was dead the animation is stilll going on and he will kill them all.

Anyway my concern with mission xp is the fact that I play a defender that I got to lvl 36 .It is impossible for me to solo missions. I have to find groups to play. The thing I dont want to see happen is if you group too much and you do missions that are not your own. You end up outleveling the story arcs and missing them. I for one enjoy doing them and following along with the story. I for one would hate to spend alot of time on a charcter, and miss out on content. Just because I dont want to make a blaster, scrapper, the two controller types that you can solo with (fire after lvl 32 and illusion). Maybe you should use an AT that isnt a soloer and see how fast you can run out of missions.

Raiders Army
07-29-2004, 06:08 AM
Had a very fun night on our FOFC off-night doing hunting on the streets of Independence. The Family didn't know what hit them as we ran a full team (including a couple of non-FOFC guys) out there, including Albino Claw/Silent Partner, Aucoin, Battle Flag, Cometflash, and Silver Streak. I think this is the first time I have played with another tanker in one of our groups ever (Ming the Merciless) and we met what Translectron will look like when he is all grown up with his character (or at least level 20). Quite a bit of leveling, almost no dying. XP was maybe a little too easy, as we were chasing down mobs 2-4 levels higher all night long. Almost halfway to 23 now, not taking quite as long between levels at this point as I thought it would.

I thought last night was an off-night, too. But you wouldn't know it to see who was online.

gi
07-29-2004, 07:23 AM
Had a great time last night. Somewhat easy night of healing for Aucoin. Only was worried once or twice. Ming and Fain were fun to group with as well. Trans should be leveling up real soon...he is playing a ton to catch up. I should be on later tonight for a spell.

[fearing The Don's third eye]

Bonegavel
07-29-2004, 07:59 AM
Was a lot of fun last night. Ming and Fain (i played with Fain a week or so ago and is how we hooked up last night) were good for group, but Ming's Tank build didn't allow him last like Don. I believe he is a Fire/Mace and he lasted only a little longer than Albino Claw in battle. Kind of depressing as my own Tank (Caution Yellow) is a Fire/Mace and I was hoping he would be more resilient in battle. I guess it isn't right comparing that to Don's build, but seeing Don wade hip deep into a mountain of baddies and sustain minor cuts and bruises is a fun thing to behold.

Our levels are getting a little skewed now and is making it tougher to team with sk'ing. Should we Bring our non-20+ chars tonight? Damage output was noticably lower once our lone blaster left. With Fain, Aucoin, and Comet we weren't about to die, but the killing took a lot longer. But, it is a funny thing because if they die too fast it is boring and having so many healers and buffers you know you probably won't die and that takes a little of the excitement away.

The balance of a "fun" time (for me at least) is when you take down a large group of mobs, have gone into the red a few times only to be saved at the last moment by your over-stressed healer, everyone has participated in some way, and somebody was forced to flee battle once or twice to recharge hit points on the fly.

I hate to say it, but this game is only getting more fun for me. I thought my interest would fade. Maybe it is just that our group is fun to be around, but I don't see me putting this game down any time soon.

OldSchool
07-29-2004, 08:27 AM
"Maybe you should use an AT that isnt a soloer and see how fast you can run out of missions."

This problem isn't archetype specific, it starts with your 30th level missions and is the same for 35, 40, 45. You make a good point though, I think the reason missions seem so trivial for blasters is because they have to make them doable by all the archetypes. One thing I think they could implement that'd save them some customers is a difficulty slider for missions (think EQ LDoN) so you could choose Easy/Hard/Suicidal or whatever.

I did play a kinetics defender, a rad defender and an invulnerable tank. I actually liked the tank a lot before the purple patch. The kinetics defender wasn't my style but one of my regular group and frequent duo partner was one and was really nice to have around.

I don't see myself loading the game again, pretty much burnt out on CoH and having fun with my 1970 Cowboys in FoF2k4. :D


Bone - You nailed it on the head, as long as you have a fun group to play with the game will be fun! Also, Fire tanks are supposed to be the offensive tanks and used to be soloing machines (maybe still are, they had Burn nerfed though) so if you're looking for durability and groupability they're probably not the way to go.

gi
07-29-2004, 08:45 AM
I'd like to bring up a controller. But I am getting bored with the mid teen stuff. I'm looking forward to the 20's. Whatever the group wants. Aucoin can sit this one out if Doc Evil wishes to join up. I'll get a controller started or I have a Blaster and Scrapper.

I also have the most fun when I am a over stressed healer. (As long as deaths are kept to a min)

As long as we are having fun, bring whatever character you want.

I noticed that anyone who is sk'd and is having trouble hitting mobs, the Fortitude Buff on the Empathy line seems to help solve that.

[Still fearing The Don's third eye...]

Qwikshot
07-29-2004, 01:35 PM
Yeah, I apologize, Battle Flag is just shy of 14. I have Vortez, who is a healer defender, but he's like a 6, so he's beyond useless now.

The problem is that I just got tired of playing alone, it is far more fun in a group. I remember just briefly being Battle Flag and Don, and how fun it was. Battle was able to give a licking and keep on ticking, plus regen helps immensely.

I don't mind dying, but I am ticked that I have till what 16? before I can get a travel power...that is the biggest flaw, I feel that I hold back the team.

Independence Port is fun, save for when I get stuck in the water...gurgle gurgle.

I will try to make it online tonight, trouble is, it won't be till like 10:30 or 11, which is when you guys wind down.

I would make a controller or something like that, but I don't know...I think Battle is a good psuedotank. I can't take as much as Don, but I'm more durable than most.

I would make a tank but I think they're way too slow, I need speed, Battle is slow as is (Fain made me jealous of superleap, I really want that now).

I wish I had Quiksilver, the katana/super reflex would be really cool with our group.

I could make a blaster, but I really get bored, it's such a struggle past 10 when you are alone, and I hate working with other groups save FOFC, it's a crapshoot, and I wind up with snake eyes a lot.

Bonegavel
07-29-2004, 02:01 PM
If you select at the right times, you can get a travel power at 14.

Peregrine
07-29-2004, 02:04 PM
I don't see myself loading the game again, pretty much burnt out on CoH

This is pretty much me too. It's a fun game, but the repetitiveness of the missions and the enemies you fight got to me after a while. I never felt like I'd log on and be able to do something new and different, it was pretty much the same stuff over and over. Good game though, I'm just burned out on it. I think the downside of making a game casual player accessible is that it leads to it easily becoming a bit boring for some players.

Raiders Army
07-29-2004, 02:11 PM
Although I could see it maybe getting a little boring later on (I've had the game for about a month), I would say that while it's depth is not like other MMORPGs, it is considerably deeper than Double Dragon...and I don't mean that as a slam, but more of a compliment.

I used to play Double Dragon at the arcade forever. I could never get tired of it, even though it was pretty much the same throughout the entire thing: attack bad guy, defeat bad guy. I compare CoH with that game: attack bad guy, defeat bad guy...just with more of a RPG flair to it. Also, I get the same feeling of playing two-player Double Dragon with the FOFC Supergroup...I haven't had that feeling in a while.

Qwikshot
07-29-2004, 02:14 PM
If you select at the right times, you can get a travel power at 14.
I thought it was 16...unless you have an example.
I have hasten now, and 14 is only about 600 points away.

Peregrine
07-29-2004, 02:31 PM
You can get a travel power at 14, you get your first power pool slot at 6, and your second at 14. I've gotten travel powers at 14 with all of my characters (except the kinetics defender who didn't need one)

OldSchool
07-29-2004, 04:30 PM
This is pretty much me too. It's a fun game, but the repetitiveness of the missions and the enemies you fight got to me after a while. I never felt like I'd log on and be able to do something new and different, it was pretty much the same stuff over and over. Good game though, I'm just burned out on it. I think the downside of making a game casual player accessible is that it leads to it easily becoming a bit boring for some players.


Yeah, my group quit around 28 and I hung around til 32. At that point you've got all your cool powers, and you're only getting new ones every 3 levels (which is over 1 million xp), it just boiled down to the same grind as EQ, Shadowbane, DAoC, which is I guess what I expected. A level in the 30s is comparable to a level in the 60s in EQ, I can't imagine what its like in the 40s.

hoopsguy
07-29-2004, 06:24 PM
I would be happy to bring along Ike tonight and start working up a controller for our group. The only downside there is that there isn't another prospective tanker out that I'm aware of right now if I wanted to bring Ike on a regular basis.

For anyone who has brought along a controller, does it get easier to solo them? I'm not having much fun slinking around at Level 13 right now in Skyway and Steel. Maybe it is just relative to the Level 20+ tanker, and I'm not remembering that I had struggles with other characters at this level but it seems like a very slow road soloing with both the Healer and Controller right now.

Plus I have a lot of fun playing Don ... third eye and all.

OldSchool
07-29-2004, 08:13 PM
For anyone who has brought along a controller, does it get easier to solo them?

Yes, but not until you hit 32 and get your pets, and then it depends on your primary. I know fire imps rock.

Bonegavel
07-30-2004, 08:27 AM
I would be happy to bring along Ike tonight and start working up a controller for our group. The only downside there is that there isn't another prospective tanker out that I'm aware of right now if I wanted to bring Ike on a regular basis.

For anyone who has brought along a controller, does it get easier to solo them? I'm not having much fun slinking around at Level 13 right now in Skyway and Steel. Maybe it is just relative to the Level 20+ tanker, and I'm not remembering that I had struggles with other characters at this level but it seems like a very slow road soloing with both the Healer and Controller right now.

Plus I have a lot of fun playing Don ... third eye and all.
Sorry I bailed last night at midnight EST. I had a long bad day and was a little testy. While I understand that we need to sometimes fill the ranks with non-FOFCers at times, once we get cooking on Tues/Thurs I really think we should boot any non SG member. I have really come to look forward to our Tues/Thurs nights and outsiders, at least to me, infringe on that little patch of well manicured grass no matter good or cool they are. Any other time, it doesn't matter. Just my .02 cents.

Now hoops, as you can see I have started an Inv/Super Strength tanker that you graciously invited to the SG last night (twice) called Ramble. At first, I spent a lot of time looking over the secondary powers and Axe was by far the best offensive, but the downside for me was the recharge rates and end drain. The first iteration of Ramble was inv/axe but i then figured we already have Don with that, why not try another secondary and, in addition, I am trying to cook up a backstory for Ramble and Super Strength fits better as well.

So, I am going to work hard to get Ramble up in levels so you can feel free to bring Ike or Doc to the table when you want. Maybe we can hook up this weekend and "power level" old Ramble.

I think we have found a decent combination of ATs

Silver = electicity Blaster (lots of damage from a distance)
Aucoin = emp defender (heal our asses) -- aka "Pretty Boy"
Comet = rad debuff def (help me hit shit that is red/purple)
Don = keep the majority of mobs busy so they aren't killing the rest of us
ProjVirus = killing machine
Albino = another damage guy (could easily be swapped with a blaster or paper towel)

That is a pretty good mix.

Bonegavel
07-30-2004, 08:37 AM
If you want to create a new character and have company, I just started a new Tank that is fresh out of outbreak on Victory: Ramble. I should be on tonight and am looking to team up with other lowbies to plow through the low levels.

I'm looking to get to the point where Don the Baptist can take some time off to visit the 3rd Eye Tatoo Factory.

gi
07-30-2004, 09:27 AM
I'll have a new Controller on Earth/Emp tonight. Unless I have a date....with a lady that has a third eye...

OldSchool
07-30-2004, 09:33 AM
Man this is making me want to reload the game.

gi
07-30-2004, 09:34 AM
The only thing keeping me in this game is the fun I am having grouped with these guys and a friend of mine. The group is making it worth it.

Raiders Army
07-30-2004, 09:40 AM
While I understand that we need to sometimes fill the ranks with non-FOFCers at times, once we get cooking on Tues/Thurs I really think we should boot any non SG member. I have really come to look forward to our Tues/Thurs nights and outsiders, at least to me, infringe on that little patch of well manicured grass no matter good or cool they are. Any other time, it doesn't matter. Just my .02 cents.

Makes me feel a little better as to my booting Pulsarr last night. ;)

Raiders Army
07-30-2004, 09:41 AM
Oh, I have to go with my wife to pick up our son from the in-laws (he spent the week with them), so I'll probably be on a little later tonight with either Azure Hurricane (defender) or Black Claus (scrapper).

OldSchool
07-30-2004, 10:04 AM
I'm reloading the beast now....I will be on as either
"Sniper 7" or "Web Brawler" if anyone wants to hook up!

edit - Sorry, I'm on Virtue. Hooked up with Toxic there and he said everyone was on Victory now. I'll make a character over there too but the characters listed above are on Virtue.

Qwikshot
07-30-2004, 01:59 PM
Sorry I bailed last night at midnight EST. I had a long bad day and was a little testy. While I understand that we need to sometimes fill the ranks with non-FOFCers at times, once we get cooking on Tues/Thurs I really think we should boot any non SG member. I have really come to look forward to our Tues/Thurs nights and outsiders, at least to me, infringe on that little patch of well manicured grass no matter good or cool they are. Any other time, it doesn't matter. Just my .02 cents.

Now hoops, as you can see I have started an Inv/Super Strength tanker that you graciously invited to the SG last night (twice) called Ramble. At first, I spent a lot of time looking over the secondary powers and Axe was by far the best offensive, but the downside for me was the recharge rates and end drain. The first iteration of Ramble was inv/axe but i then figured we already have Don with that, why not try another secondary and, in addition, I am trying to cook up a backstory for Ramble and Super Strength fits better as well.

So, I am going to work hard to get Ramble up in levels so you can feel free to bring Ike or Doc to the table when you want. Maybe we can hook up this weekend and "power level" old Ramble.

I think we have found a decent combination of ATs

Silver = electicity Blaster (lots of damage from a distance)
Aucoin = emp defender (heal our asses) -- aka "Pretty Boy"
Comet = rad debuff def (help me hit shit that is red/purple)
Don = keep the majority of mobs busy so they aren't killing the rest of us
ProjVirus = killing machine
Albino = another damage guy (could easily be swapped with a blaster or paper towel)

That is a pretty good mix.
Sniff, sniff...is Battleflag not loved?!?

What I think will be funny is that if you guys create new characters, you all probably will STILL out level me...

OldSchool
07-30-2004, 02:33 PM
OK, I am Pyrodroid on Victory. Fire/Dev Blaster. :)

Thomkal
07-30-2004, 02:35 PM
Cometflash took recall friend with the level he gained last night, with the eventual goal of getting team teleport-which sadly means Proton Volley gets put off for a few levels. So you all owe me. :)

Qwikshot
07-30-2004, 02:40 PM
Cometflash took recall friend with the level he gained last night, with the eventual goal of getting team teleport-which sadly means Proton Volley gets put off for a few levels. So you all owe me. :)
Sweet, but I finally got that travel power, which means I'm no longer useless on long distance missions...I loved huffing it to a mission over a mile away and entering while everyone was in the thick of battle (sarcasm).

Superspeed made me tear up last night, really, it did, I may last longer now...but it was a little unnerving accidently running into purple family mobs everywhere to get to the one mission last night...:eek:

Bonegavel
07-30-2004, 05:31 PM
Sniff, sniff...is Battleflag not loved?!?

What I think will be funny is that if you guys create new characters, you all probably will STILL out level me...
sorry, battleflag is loved. I just ripped that list from my weak memory and they jumped right out.

I'm going on now as Ramble.

gi
07-30-2004, 06:36 PM
My new Controller is online now...

Don and Ron have a sister....

Jon the Baptist

hoopsguy
07-30-2004, 06:40 PM
Sounds like the rooks are out. May play my low-level Scrapper if that is what everyone is looking to do.

Qwikshot
07-30-2004, 06:41 PM
And me at work :(

Thomkal
07-30-2004, 07:30 PM
I'm jumping on with my level 7 earth tank Plinth if the lowbies can use me.

hoopsguy
07-31-2004, 01:56 AM
Jon the Baptist was the ugliest woman ever coined by the easy-on-the-eyes character generation system in CoH. Once we got past that, it was kind of a retro feel tonight bumping around with a bunch of lower level characters. I don't think anyone got past eight, but no one finished up lower than five, right?

How far do we want to bring the lower level guys along before mixing them up as sidekicks with the higher level guys? There are obviously some level considerations for Perez/Boom/Faultline (and beyond) so I would expect we would want to try and get them in striking distance of their movement power in most cases before looking to sidekick.

It was good to see OldSchool making his way onto the Victory server. Although we didn't group with him, last I heard he was at Level 5 and drunk.

Quik, was wondering where you were tonight. I stayed up for awhile expecting that I would bump into you at some point. Oh well, other times.

Bonegavel
07-31-2004, 09:21 AM
I'm going to work hard getting a bunch of my guys to 14 minimum which will get them in most places and supply them with a travel power. Also, 14 should have a decent set of powers that will be useful when sidekicked. That way, for example, if Don wants to rest and Hoops wants to play Doc Evil on Tues/Thurs, I can take over as team Tank with Ramble.