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MizzouRah
05-30-2006, 02:31 PM
I think it's $40 if you don't pre-order.

sovereignstar
05-30-2006, 02:35 PM
I think it's $40 if you don't pre-order.

I don't think so. I did a little research and from what I found it looked like it was a 20%-10%-0% deal. 20% from Dec-Feb, 10% in March, and no discount since opening day.

MizzouRah
05-30-2006, 02:37 PM
I don't think so. I did a little research and from what I found it looked like it was a 20%-10%-0% deal. 20% from Dec-Feb, 10% in March, and no discount since opening day.

You're right.

https://www.elicense.com/sigames/store/index.asp?affiliateid=1386996450

$34.99

TroyF
05-30-2006, 02:44 PM
dola,Let's face it: just about every game has its own bits of stupid. Baseball Mogul has hot dog pricing inextricably linked to the game even though they haven't had that for a couple years now. Strat-o-Matic one year trotted out "The Regulator" for their computer version, an arcade-type deal that would make the game generate a result from the best available column if you timed your swing correctly. Front Page Sports had, well, the fact that they didn't actually come out with an actual new football game after 1994. Puresim has to date avoided the really goofy or game-stopping stuff, but it's still relatively young (and to me, anyway, it's always going to be linked to a moron on the OOTP boards headlining poor reviews of PS with "Great news!!!!").

I am not defending manager mode except to say that it probably looked unstupid at the time.


Look, there is stupid and annoying and stupid and game killing.

If a team stocks their A ball leagues with 30 year olds, it's stupid and annoying. If it has 23 OF and 22 position players, that's stupid and annoying.

If the computer AI trades players after signing them to a large contract, that's also stupid and annoying. As are a lot other things in the game currently (pitchers with an 83 MPH heater leading the league in K's, etc)

But when you start having guys signed and released on the same day by the same team, all time league HR leaders getting sent to A ball, pitchers logging multiple inning in the field in a season, etc. . . you start destroying the single player experience. There isn't enough stats or interface in the world to cover up the glaring AI flaws of these reports.

I've said from the start I'll give it a chance. I'll replay and upload 100 seasons worth of fictional play. I'll set up a few leagues and play around with things myself. But if/when I see some of these things? The game will start collecting cobwebs while I play PureSim.

Schmidty
05-30-2006, 02:59 PM
I've spent hundreds of hours playing OOTP6 (and the other versions before), and although there are annoyances like the ones everyone is mentioning, I've more than gotten my money's worth every time.

I'll definitely be buying this. If not tomorrow, then within a couple of weeks. I'm trying to decide if I should buy FM2006 today and then get OOTP in 2 weeks, or vice versa.

Johnny Slick
05-30-2006, 03:00 PM
I'm certainly not advocating playing OOTP despite what you see to be game-killing flaws. For the record, I've made infinity times more contribution to the PS community (the deadball XML) than I ever did to OOTP (complaining and spam). I'm glad to see that, despite the vibe I got from you before, you are willing to test drive the game this year and only put it down after getting disgusted with it. That's fine. Frankly, that's been what I've been doing with virtually every career football sim over the last 5 years.

Personally, I want both of these games out for as long as possible because it's going to be the competition, not any lack of baseball-watching experience on Markus' part or foot-dragging on SS's (can you believe it's been 9 years since the last FPS: Baseball came out? 9 YEARS!!??) that's going to create the Ultimate Baseball Game.

dervack
05-30-2006, 03:02 PM
Even though it's long passed discussed, players can't be traded till June 1st I believe after signing a FA deal.

Stevebsfan
05-30-2006, 03:03 PM
trola,Isn't there a rule in real-life baseball that says that once you sign a free agent, you can't trade him for 365 days? That would fix this issue pretty quickly (although based on my experience with 6.5, the AI would just release the guy instead).

I think the rule is a temp no-trade clause until June 1st meaning they *can* accept a trade earlier, but it's not very common.

I'm not 100% on that rule though.

Stevebsfan
05-30-2006, 03:04 PM
Even though it's long passed discussed, players can't be traded till June 1st I believe after signing a FA deal.

haha we both answered an old question at the same time. Odd

JonInMiddleGA
05-30-2006, 03:05 PM
Personally, I want both of these games out for as long as possible because it's going to be the competition, not any lack of baseball-watching experience on Markus' part or foot-dragging on SS's ... that's going to create the Ultimate Baseball Game.

And that's where we disagree.

At this point, I honestly don't believe that Markus has anything left to offer toward the quest for the Ultimate Baseball Game except the same problem-ridden product that we've seen for multiple iterations.

Johnny Slick
05-30-2006, 03:11 PM
And that's where we disagree.

At this point, I honestly don't believe that Markus has anything left to offer toward the quest for the Ultimate Baseball Game except the same problem-ridden product that we've seen for multiple iterations.I understand (although of course don't agree with) the animus and your overall point, but even if you think OOTP is past its prime why wouldn't you want it to stay out there if only to spur Shaun into continuing to make great strides on his game? That's capitalism. Competition spurs the invisible hand. It's next to impossible for Puresim to improve as much without OOTP around as it would with OOTP around. I'm not calling Shaun lazy; it's just part of human nature. Similar to the way sprinters never run as fast without a guy running beside them.

TroyF
05-30-2006, 03:19 PM
I'm certainly not advocating playing OOTP despite what you see to be game-killing flaws. For the record, I've made infinity times more contribution to the PS community (the deadball XML) than I ever did to OOTP (complaining and spam). I'm glad to see that, despite the vibe I got from you before, you are willing to test drive the game this year and only put it down after getting disgusted with it. That's fine. Frankly, that's been what I've been doing with virtually every career football sim over the last 5 years.

Personally, I want both of these games out for as long as possible because it's going to be the competition, not any lack of baseball-watching experience on Markus' part or foot-dragging on SS's (can you believe it's been 9 years since the last FPS: Baseball came out? 9 YEARS!!??) that's going to create the Ultimate Baseball Game.


I think I've stated repeatedly throughout this thread that I'd give the game a chance. I'll let it pass/fail on the copy I have n my hands.

And you know something? Maybe I'll just find the damned thing FUN. Who knows? if it is, I'll post it here and say so. I doubt that'll happen at this point. . . but you never know.

Jon,

I think OOTP is an incredible, incredible game for multiplayer leagues, so I do think he adds something to the table. Not being a huge MP guy myself, that's all lost on me.

But there are things in OOTP that I'd love to see other programs do. I hope Shaun takes a look at those statistical reports for example. And I do think competition is good for the genre as a whole.

spleen1015
05-30-2006, 03:30 PM
JonInMidGA,

I believe Tris is the other OOTP guy you are referring to.

Johnny Slick
05-30-2006, 03:39 PM
FWIW, I'm looking at the new reports and I'm only seeing a random 30+ year old or two in A-ball. This doesn't bother me because:

- in prior versions, that spot would have been "filled" by a ghost player. What's better in the long term? Signing an existing player who's gone to crap to be your backup OF, or creating a 19-year old scrub who will never see the light of day?

- it's not THAT far off from real-life. Edgardo Alfonzo, for example, was signed to AA ball before he got the call up recently. I know, AA isn't A, but it's not *that* far off.

The waiver, signing, and trade AI does need some work, I'll freely admit.

sovereignstar
05-30-2006, 03:41 PM
- in prior versions, that spot would have been "filled" by a ghost player. What's better in the long term? Signing an existing player who's gone to crap to be your backup OF, or creating a 19-year old scrub who will never see the light of day?

19-year old scrub who will never see the light of day.

Johnny Slick
05-30-2006, 03:45 PM
19-year old scrub who will never see the light of day.Of course, but the point I was (clumsily) trying to make was: at the end of the day, does it really matter whether it's Rich Amaral or Joey "Tommy's Grandson" Lasorda? I don't think it does. It might add some annoying A-ball seasons onto the tail end of a couple peoples' careers, but again... on the level of "annoying", not "game breaking".

It's also really, really rare. I saw one 30+ guy in A-ball in the teams that I looked at in the new report version.

JonInMiddleGA
05-30-2006, 03:48 PM
I believe Tris is the other OOTP guy you are referring to.

Woot. That's the name I was trying to think of.
Thanks for filling in that blank, keeps it from driving me any crazier than I already am.

MalcPow
05-30-2006, 03:50 PM
I understand (although of course don't agree with) the animus and your overall point, but even if you think OOTP is past its prime why wouldn't you want it to stay out there if only to spur Shaun into continuing to make great strides on his game? That's capitalism. Competition spurs the invisible hand. It's next to impossible for Puresim to improve as much without OOTP around as it would with OOTP around. I'm not calling Shaun lazy; it's just part of human nature. Similar to the way sprinters never run as fast without a guy running beside them.

I'm guessing the response to this is that if OOTP wasn't around someone like Shaun might be able to make enough off of Puresim to do nothing but work on the game for living. I don't know if this would ultimately be the case, and I'm not advocating anything like that, but "capitalism" and "competition" don't always work out the way we would like in reality.

JonInMiddleGA
05-30-2006, 03:50 PM
It's also really, really rare. I saw one 30+ guy in A-ball in the teams that I looked at in the new report version.

Dunno which set of reports are "new" at this point (i.e. maybe there's an upload since the one I looked at this morning) but if those are the latest ones, you didn't see many in Class A because they're sitting in the Rookie League instead.

spleen1015
05-30-2006, 03:51 PM
Woot. That's the name I was trying to think of.
Thanks for filling in that blank, keeps it from driving me any crazier than I already am.

He was the most vocal guy concerning OOTP back in the OOTP2/3 days. I know he was on the OOTP3 beta team, then disappeared. I always assumed that something happened during that process to push him away.

JonInMiddleGA
05-30-2006, 03:53 PM
I think OOTP is an incredible, incredible game for multiplayer leagues, so I do think he adds something to the table. Not being a huge MP guy myself, that's all lost on me.

And not being an MP guy period, that's all pffftt worth of meaningless to me.

I dunno, maybe I should be more specific though -- maybe my quest should be described as the "Ultimate Single-Player Baseball Game".

(I'm not giving you a hard time or being sarcastic here, your comment about the MP value of OOTP genuinely makes me wonder if the distinction isn't one that needs to be made. It may just be that the two ideals honestly aren't compatible)

JonInMiddleGA
05-30-2006, 03:54 PM
He was the most vocal guy concerning OOTP back in the OOTP2/3 days. I know he was on the OOTP3 beta team, then disappeared. I always assumed that something happened during that process to push him away.

He exited that process about the same time I did IIRC. I strongly suspect that he left it for the same reasons I did.

Johnny Slick
05-30-2006, 03:59 PM
I'm guessing the response to this is that if OOTP wasn't around someone like Shaun might be able to make enough off of Puresim to do nothing but work on the game for living. I don't know if this would ultimately be the case, and I'm not advocating anything like that, but "capitalism" and "competition" don't always work out the way we would like in reality.Sorry, but I don't buy this for a second. Or maybe y'all are REALLY cheap - both games combined cost me $5 more than Oblivion. Nah, there's more than enough out there to fund both Markus and Shaun. Although maybe Baseball Mogul could fold up. ;)

(actually, as awful a game as Mogul is, it's come up with some really nice ideas that I'd like to see included in next year's PS and OOTP. The pitch modelling, forex, is pretty cool, with players getting + and - ratings to hit certain pitches adding to the strategy of the game. Doesn't make the game worth buying, but it's the perfect example of how competition for the sake of competition can really help this stuff)

JonInMiddleGA
05-30-2006, 04:01 PM
I understand (although of course don't agree with) the animus and your overall point, but even if you think OOTP is past its prime why wouldn't you want it to stay out there if only to spur Shaun into continuing to make great strides on his game? That's capitalism. Competition spurs the invisible hand. It's next to impossible for Puresim to improve as much without OOTP around as it would with OOTP around. I'm not calling Shaun lazy; it's just part of human nature. Similar to the way sprinters never run as fast without a guy running beside them.

Except that I don't believe rewarding unacceptable product spurs development as well as rejecting it. Where's the motivation to improve if there's reward for being half-assed?

Remember, there isn't an infinite pool of money in the scenario. And some of the dollars a hopeless product gets drains away money that could otherwise go to one that at least still has some hope.

I'm pretty sure that the "perfect" economic model lies somewhere between the two extremes that what you're saying & what I'm saying represent (maybe one of our resident ecomomic gurus could define that better) but at this point I really don't see OOTP as much more than a dry hole as far as single-player is concerned.

And since I'm afraid there's too much room for misinterpretation here, I have absolutely zero vested interest in seeing Shaun/Puresim making money. As long as it's a part of Matrix, it has zero chance of getting my dollars anyway. Point being that I'm not trying to shill for Matrix, et al here, that's the furthest thing from my mind.

oykib
05-30-2006, 04:04 PM
Even though it's long passed discussed, players can't be traded till June 1st I believe after signing a FA deal.


Not only that. Any veteran dealt in the middle of a multi-year contract has the right to renegotiate or become a free agent at the end of the season in which he's traded.

dervack
05-30-2006, 04:10 PM
Not only that. Any veteran dealt in the middle of a multi-year contract has the right to renegotiate or become a free agent at the end of the season in which he's traded.
Well see, Maybe Markus did code that afterall, instead of becoming a FA at seasons end, the teams will just release them to save themselves the trouble.

Toddzilla
05-30-2006, 05:03 PM
This may be a stupid question, but how does the AI look compared to last year's version? Better, Worse, or Apples-Oranges?

stevew
05-30-2006, 05:05 PM
This may be a stupid question, but how does the AI look compared to last year's version? Better, Worse, or Apples-Oranges?

Looks silly according to that HTML output, anyways.

Eaglesfan27
05-30-2006, 05:24 PM
Reading all of these issues, I'm back to waiting to purchase.. possibly waiting a very long time. Too many issues that existed in previous versions appear to still exist.

CraigSca
05-30-2006, 05:54 PM
Some of those player cards are hard to read, especially with the up/down the minor league trail some of those guys go through. I know the statistics are great, and, in general, the more the better, but I fail to see the significance of a guys batting average with men on 1st and 3rd.

I heard someone say you can roughly sim a season in 6 mins. If this is truly the case, and the fact the game is keeping track of this level of minutae, that's awesome. I'm concerned however that this level of statistical tracking, paired with the FM-style interface will just run this thing into the ground. Is it bad if a real MLB game "sims" faster than a simulation? :D

SunDevil
05-30-2006, 06:01 PM
Markus lost me after OOTP5. With the whole ITP game that was barely supported, the game engine changes with OOTP6, people kept on saying that the changes were needed for the future. And then Markus goes off and decides to scrap the whole game anyway. Also with the HTH feature that was dragged out way to long, the noticable little things that people mention for 2 or 3 versions and they are still in there, I never got the impression that Markus actually listens to the customer when asking for a feature or for a fix. I think that Markus is great programmer and I really hope this next iteration is a success, but I will not be picking up this game anytime soon. It will also be interesting to watch how long this game is supported. I am wondering if we will continue to see the pattern of one or two patches that are stretched out over the next 4 or 5 months and then another one about 4 months before they release the next version.

TroyF
05-30-2006, 06:11 PM
Dunno which set of reports are "new" at this point (i.e. maybe there's an upload since the one I looked at this morning) but if those are the latest ones, you didn't see many in Class A because they're sitting in the Rookie League instead.

Just a quick glance at the current reports (I don't know if they've been updated today)

Wichita Dazzle - 2x 30 year olds in the entire minor league system.
Sav Fran Sea Wolves - 6x 30+ year olds, 3 under AA

I didn't look at every team, only those two, chosen at random. That's not horrible. I could live with it. But look at this:

http://reports.ootpbaseball2006.com/sion/teams/team_82_roster_page.html

Not a lot of 30 year olds, but good lord that's a big roster for a ROOKIE league team.

Again, if the problem were just 30 year olds at the A level, I can live with it. The problems here look to be much deeper.

rexallllsc
05-30-2006, 06:12 PM
http://reports.ootpbaseball2006.com/sion/players/player_989.html

Through 2011, this guy had been a standout pitcher for Colorado, one of the best in the league.

Then...

11-26-2011 Signed a 4-year contract worth a total of $25,360,000 with the Philadelphia Moguls organization.
01-01-2012 SISA scouting updated ratings (potential): Stuff: 8 (8); Movement: 13 (14); Control: 11 (11).
01-14-2012 Was traded by the Philadelphia Moguls to the Wichita Dazzle, along with $3,000,000, in exchange for CF J. Severance, SP D. Ridings.

Now that's not necessarily a bug, but it does seem unrealistic to have a guy sign a big money FA contract, then get traded before ever suiting up for his new team. Have you ever seen that in real-life MLB with an elite player? My guess is that the talent drop had something to do with it, although why is a guy taking a talent hit on new year's day?

Got drunk. Broke his arm.
Said he fell at his house, but reports are that he was scene on a snowmobile with friends.

Spoke out in the media, etc. Philly decided they didn't want that headache :)

TroyF
05-30-2006, 06:15 PM
Markus lost me after OOTP5. With the whole ITP game that was barely supported, the game engine changes with OOTP6, people kept on saying that the changes were needed for the future. And then Markus goes off and decides to scrap the whole game anyway. Also with the HTH feature that was dragged out way to long, the noticable little things that people mention for 2 or 3 versions and they are still in there, I never got the impression that Markus actually listens to the customer when asking for a feature or for a fix. I think that Markus is great programmer and I really hope this next iteration is a success, but I will not be picking up this game anytime soon. It will also be interesting to watch how long this game is supported. I am wondering if we will continue to see the pattern of one or two patches that are stretched out over the next 4 or 5 months and then another one about 4 months before they release the next version.


I think that is where SI will help. They've already announced a first patch by June 7th I believe. SI has consistently shown they will work hard on patches and bug squashes long after the release. I don't think Markus is getting a pass from the company in that regard. I expect a couple of major patches at the very least.

But. . . my concern is that some of these things have been problems with OOTP from the beginning. I'm not sure they will get fixed without a few months of going through code.

rexallllsc
05-30-2006, 06:19 PM
All I want....ALL I want...is FM Baseball :)

rexallllsc
05-30-2006, 06:20 PM
Reading all of these issues, I'm back to waiting to purchase.. possibly waiting a very long time. Too many issues that existed in previous versions appear to still exist.

I think the real question here is: How does this happen when starting from scratch?

Desmond
05-30-2006, 06:57 PM
That Trish dude was awesome. Watching him go nuts trying to convey the problems of the game to that group was a pleasure. Shame that 4 iterations later alot of what he was talking about still isn't fixed.

JonInMiddleGA
05-30-2006, 07:08 PM
That Trish dude was awesome. Watching him go nuts trying to convey the problems of the game to that group was a pleasure. Shame that 4 iterations later alot of what he was talking about still isn't fixed.

He was the (potentially) most valuable beta tester I've ever seen for any game. He really "got it" in terms of what was needed, he had a passion for trying to improve things, and was relentless in his pursuit of things he saw that needed improvement. He didn't have much tolerance for settling for things being less than they could be.

Alas, that only works if someone on the other end is willing not only to let him speak but to actually listen to what he was trying to say. Unfortunately, the second half of that equation was sorely lacking.

Unless he underwent some sort of dramatic change since those days, if I ever see him endorsing a baseball game, that's one I'd be very likely to buy.

korme
05-30-2006, 08:58 PM
What time on May 31 is it going to be released? This is vital info. If it's gonna be released at like midnight tonight, I'll stay home and download it here. If not til say noon tomorrow or later, I'll drive to school tonight and get it on my laptop.

jbmagic
05-30-2006, 09:00 PM
What time on May 31 is it going to be released? This is vital info. If it's gonna be released at like midnight tonight, I'll stay home and download it here. If not til say noon tomorrow or later, I'll drive to school tonight and get it on my laptop.


http://www.ootpdevelopments.com/board/showthread.php?t=119573

Bee
05-30-2006, 09:14 PM
Just a quick glance at the current reports (I don't know if they've been updated today)

Wichita Dazzle - 2x 30 year olds in the entire minor league system.
Sav Fran Sea Wolves - 6x 30+ year olds, 3 under AA

I didn't look at every team, only those two, chosen at random. That's not horrible. I could live with it. But look at this:

http://reports.ootpbaseball2006.com/sion/teams/team_82_roster_page.html

Not a lot of 30 year olds, but good lord that's a big roster for a ROOKIE league team.

Again, if the problem were just 30 year olds at the A level, I can live with it. The problems here look to be much deeper.

My understanding is the default on the rookie league is no roster limit, but you can set a limit when creating a new league.

TroyF
05-30-2006, 09:25 PM
My understanding is the default on the rookie league is no roster limit, but you can set a limit when creating a new league.


Interesting.

I wonder if setting a limit would help or hurt with some of the age issues. I'll set a limit on rookie league guys when I set my fictional 100 year sim.

How many teams do you guys want to see with it? I'm going to sim it straight through with fictional players and no expansion. Should I go with 24? 26?

All teams will have AAA, AA, A, R league teams. Anybody have reccomendations for me? If there is interest, I'll use the Lahman database and run a 100 year sim with it sometime early next week.

jbmagic
05-30-2006, 09:27 PM
Interesting.

I wonder if setting a limit would help or hurt with some of the age issues. I'll set a limit on rookie league guys when I set my fictional 100 year sim.

How many teams do you guys want to see with it? I'm going to sim it straight through with fictional players and no expansion. Should I go with 24? 26?

All teams will have AAA, AA, A, R league teams. Anybody have reccomendations for me? If there is interest, I'll use the Lahman database and run a 100 year sim with it sometime early next week.


standard MLB league format size. Default setting, Fictional

korme
05-30-2006, 09:28 PM
Use 6,000 teams and get back to us next month

CraigSca
05-30-2006, 09:35 PM
Well, despite all the issues, I pre-ordered tonight. I'm a sucker for baseball. It's a disease.

lighthousekeeper
05-30-2006, 09:45 PM
Interesting.

I wonder if setting a limit would help or hurt with some of the age issues. I'll set a limit on rookie league guys when I set my fictional 100 year sim.

How many teams do you guys want to see with it? I'm going to sim it straight through with fictional players and no expansion. Should I go with 24? 26?

All teams will have AAA, AA, A, R league teams. Anybody have reccomendations for me? If there is interest, I'll use the Lahman database and run a 100 year sim with it sometime early next week.

my vote:
usa with 30 teams, aaa, aa, a, r (with roster limits)
japan league with 12 teams
fictional rosters

CraigSca
05-30-2006, 09:47 PM
How's this for a merciless owner?!

Matthew Ritter currently leads the league with a .386 BA. He's also hit 42 HRs and has 99 RBIs in 381 atbats for the Colorado Springs Worms. He's a 29 year old Albert Pujols-type. Unfortunately for Matthew, he suffered a career-ending injury on August 4th. The next day, living up to their name, the Worms release him. Probably had to pay for his own taxi back to the airport as well.

cuervo72
05-30-2006, 10:15 PM
I think the real question here is: How does this happen when starting from scratch?

Well, if you're coding with the same ideas and the same basic approach, I imagine you can arrive at the same shortcomings. It's not that these are coding errors per se, but errors in implementation/logic/judgement. In other words, if you build a house from a blueprint and you wind up with a house with no doors, if you start over from scratch but use the same blueprint, odds are your second house isn't going to have any doors either.

TroyF
05-30-2006, 10:25 PM
my vote:
usa with 30 teams, aaa, aa, a, r (with roster limits)
japan league with 12 teams
fictional rosters

That's two votes with standard MLB settings. Supposedly you can sim that many years in about 4 or 5 hours with just MLB players. Not sure how the Japanese league would fit in.

If I get the game tomorrow before I head off to work, I'll use the settings you gave. If not, I'll do it without the Japanese league so I can get something posted by tomorrow night/Thursday morning.

CraigSca
05-30-2006, 10:30 PM
When they say they can sim that quickly, have they said what kind of computer they used?

TroyF
05-30-2006, 10:48 PM
When they say they can sim that quickly, have they said what kind of computer they used?


I don't remember to be honest.

I'm hoping my XPS Gen 2 with 2GB of fast RAM is near what theirs was. Either way, I'll let the laptop finish and play around with the game on the desktop until it's finished.

mgadfly
05-30-2006, 11:02 PM
When they say they can sim that quickly, have they said what kind of computer they used?


This one:
hxxp://archives.cnn.com/2002/TECH/biztech/11/15/fastest.computer.ap/

rexallllsc
05-30-2006, 11:10 PM
How's this for a merciless owner?!

Matthew Ritter currently leads the league with a .386 BA. He's also hit 42 HRs and has 99 RBIs in 381 atbats for the Colorado Springs Worms. He's a 29 year old Albert Pujols-type. Unfortunately for Matthew, he suffered a career-ending injury on August 4th. The next day, living up to their name, the Worms release him. Probably had to pay for his own taxi back to the airport as well.

This is something I wish would be improved about games. How often do we know an injury is "Career-ending" right away - short of the guy like losing an arm or something?

TroyF
05-30-2006, 11:15 PM
This is something I wish would be improved about games. How often do we know an injury is "Career-ending" right away - short of the guy like losing an arm or something?


All things being equal, I don't have a huge problem with that. I think the AI made the right decision here. These injuries should be fairly rare, so I won't complain if it happens on occasion.

Young Drachma
05-30-2006, 11:20 PM
So..is it out yet?

lol

cuervo72
05-30-2006, 11:37 PM
All things being equal, I don't have a huge problem with that. I think the AI made the right decision here. These injuries should be fairly rare, so I won't complain if it happens on occasion.

From experiences in FOBL, it would be nice if you could turn CEI off though.

Johnny Slick
05-30-2006, 11:56 PM
From experiences in FOBL, it would be nice if you could turn CEI off though.In past versions, injury levels were if anything way too low and, what's worse, it didn't make much of any difference whether you had injury settings on "normal" or "high". I understand that injuries add a whole new level of micromanagement for online leagues. Worst case scenario, you could always get your commissioner to edit away the CEI. From what I'm reading from the blogs and the response posts, injury modelling is one thing that got a *lot* better in the new version.

CraigSca
05-31-2006, 07:25 AM
All things being equal, I don't have a huge problem with that. I think the AI made the right decision here. These injuries should be fairly rare, so I won't complain if it happens on occasion.

I don't have a problem with the release of the player - it's just kind of laughable the callousness involved if this were RL.

General Mike
05-31-2006, 07:43 AM
From experiences in FOBL, it would be nice if you could turn CEI off though.

You could, by editing the injuries.txt file.

The AI cutting guys after career ending injuries has been in every version I've played, and is rediculous now as it was in OOTP3.

Mota
05-31-2006, 08:17 AM
You should see in Puresim 2007, my top closer got a CEI, and not only did the computer automatically release and retire him for me, all of his statistics were removed from my team stats page. There are barely any records left of his existence at all! I'll see in a few hours if this year's stats even registered in the almanac, because I can't find them anywhere else.

TroyF
05-31-2006, 08:20 AM
You could, by editing the injuries.txt file.

The AI cutting guys after career ending injuries has been in every version I've played, and is rediculous now as it was in OOTP3.


I don't knowwhy its so ridiculos. We could argue the fact that there shouldn't really be any CEI's, but as there are, OOTP simply looks at the guy as a non entity at that point. He's done and it's over.

Of all the AI issues to plague OOTP, this would rank about 175 for me.

MizzouRah
05-31-2006, 08:47 AM
I'm seeing about 4-5 CEI's in ootp 6.5 - I wonder what the norm is? Seems high to me.

Edit: I also want to say I'm not bashing ootp as I'd have to say I've played since v2 years ago and 6.5 is really grabbing me right now.. even as much as I'd like to get into Puresim I just can't break away from my ootp career right now. That being said, my hope for 2006 was to at least see a marked improvement in key issue areas with a rewrite of the engine. I also wish you could import your 6.5 career and have the almanac auto populate instead of no history for imported players.

I'll be waiting to hear from Troy and others today for sure on the new game.

General Mike
05-31-2006, 08:55 AM
The rediculous part is the immediate release of the player. Put him on the DL and let him retire after the year, and save millions.

stevew
05-31-2006, 08:56 AM
Is it out yet?

John Galt
05-31-2006, 08:59 AM
The strange thing is that even though I know I will be severely disappointed in the game, I feel tempted to buy it. Sad.

Johnny Slick
05-31-2006, 09:00 AM
No, and I for one have been up all night waiting for it. Tried to go to sleep but rather than sheep dancing through my head I had visions of new OOTP leagues.

MizzouRah
05-31-2006, 09:02 AM
The strange thing is that even though I know I will be severely disappointed in the game, I feel tempted to buy it. Sad.

Ha-Ha me too. :)

stevew
05-31-2006, 09:04 AM
The strange thing is that even though I know I will be severely disappointed in the game, I feel tempted to buy it. Sad.

Just don't do it!

Hold out, stay strong.

Bee
05-31-2006, 09:04 AM
Is it out yet?

I had heard they were expecting to release it around 9am EST for those who preordered, but since I didn't preorder I don't know if they've received their emails yet.

John Galt
05-31-2006, 09:06 AM
Just don't do it!

Hold out, stay strong.

I won't do it, but I think there is a masochistic streak in a lot of sports sim gamers. It seems like we buy games on the slim hope they will be exactly what we want even though we are virtually certain to be let down.

TroyF
05-31-2006, 09:08 AM
The strange thing is that even though I know I will be severely disappointed in the game, I feel tempted to buy it. Sad.


It sucked me in about three weeks ago.

I'm ordering with the CC saying to myself, "YOU ARE A FREAKIN IDIOT, DON'T DO THIS"

The strange thing is, even today, even after looking at the reports. . . I really can't wait to d/l the game and fire it up.

I'm a sick, sick individual.

stevew
05-31-2006, 09:09 AM
I won't do it, but I think there is a masochistic streak in a lot of sports sim gamers. It seems like we buy games on the slim hope they will be exactly what we want even though we are virtually certain to be let down.

Yeah, I'll probably have to fight the power all week to not buy it, i havent played OOTP solo since it was Season Ticket(version 3 i think).

MalcPow
05-31-2006, 09:18 AM
Just got the email to download, but won't do it until I get home from work. But people who preordered should be getting it now.

Pumpy Tudors
05-31-2006, 09:34 AM
I'm actually actively trying to find something else to spend my money on just so I don't fall into this OOTP trap. :(

spleen1015
05-31-2006, 09:36 AM
I'm actually actively trying to find something else to spend my money on just so I don't fall into this OOTP trap. :(

I could use the $35. :D