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Coffee Warlord
10-17-2007, 08:31 AM
So, I figured if I can run into catastrophic bugs and have to bring down the system not once, but twice, I might as well try again, eh?

The screwing around with Cyberdunk gave me the urge to fix what went wrong the last time. I *gasp* actually tested the game through several seasons, and even more *gasp*, it actually worked. So, I feel comfortable enough re-opening the game for a third time, and hoping enough people here liked it/forgive me for having to shut it off the last two times.

For those of you who weren't around in its last incarnation, Towel Boy Basketball is a college basketball text based web game. You too can beat up on my god awful squad in the mighty Dean Houston Conference.

http://tbb.officepimps.com/

wade moore
10-17-2007, 08:38 AM
Third times the charm! Like the last two times, I'm in!

Coffee Warlord
10-17-2007, 08:40 AM
Third times the charm! Like the last two times, I'm in!

I learned my lesson(s) from last time. Releasing it before you're really ready and not bothering to completely test an entire season is not a good thing.

And it's on a real web server now instead of a brick in a closet. :)

Yellow5
10-17-2007, 08:45 AM
I'm in as the Tacoma Aromas in the Dean Houston Conference. Glad to see this is back!

Coffee Warlord
10-17-2007, 08:51 AM
By the way. Fun with randomly pulling from zip code databases to create bot teams has given us the following stellar Community Colleges.

The mighty Kennedy Space Ce Community College.

And my favorite...

The Wal-mart Inc Community College

wade moore
10-17-2007, 09:20 AM
Will there actually be games simmed tonight?

Coffee Warlord
10-17-2007, 09:21 AM
No. Season starts sunday.

Though training will run tomorrow.

wade moore
10-17-2007, 09:31 AM
No. Season starts sunday.

Though training will run tomorrow.
Roger that, thanks!

Coffee Warlord
10-17-2007, 09:32 AM
Did I mention my team is absolutely MISERABLE?

I have exactly one player with one stat of acceptable.

I obviously didn't rig it well :)

rjolley
10-17-2007, 09:34 AM
The Stone Mountain Tech Bearcats have signed on to compete in the Dean Houston Conference of the TBB. Fear us! (either because we'll be really good or really bad :) )

EDIT: Looks like we're pretty bad...

Poli
10-17-2007, 09:35 AM
How many coffee cups does the brick in the closet have on it?

Coffee Warlord
10-17-2007, 09:35 AM
The Stone Mountain Tech Bearcats have signed on to compete in the Dean Houston Conference of the TBB. Fear us! (either because we'll be really good or really bad :) )

Heh. And you come out to Palm Springs to take on my Fighting Trout first thing.

MikeVic
10-17-2007, 09:40 AM
I kind of remember this... maybe I'll sign up.

lordscarlet
10-17-2007, 09:43 AM
I know very little about basketball and have never managed a sim team, but I started a team. :)

wade moore
10-17-2007, 09:45 AM
CW - would you rather us keep constructive feedback here or on the game boards?

Coffee Warlord
10-17-2007, 09:46 AM
I know very little about basketball and have never managed a sim team, but I started a team. :)

That's okay, my team apparently knows very little about basketball.

lordscarlet
10-17-2007, 09:46 AM
Can we get a roster page that's easier to stick into excel? :)

Coffee Warlord
10-17-2007, 09:47 AM
CW - would you rather us keep constructive feedback here or on the game boards?

Can throw it here for now if it's easier.

wade moore
10-17-2007, 09:48 AM
Can we get a roster page that's easier to stick into excel? :)


I didn't have too much trouble with it really... I've quickly thrown together a spreadsheet that gives numerical values to the stats ratings and averages them out.. very rudimantry and ripe with flawed logic (i.e. not weighting different stats for positions in the average), but it wasn't hard at all.

Although it might be nice if I didn't have to go to a separate screen to get the Potential.

Passacaglia
10-17-2007, 09:49 AM
I'm in as the Grand Rapids Fighting Calders in the Dean Houston Conference.

wade moore
10-17-2007, 09:51 AM
Can throw it here for now if it's easier.

Ok.. here's the biggest thing that jumps out at me. I haven't looked at ANY other roster than mine, so this is purely based on my roster.

It seems to me that there is a relatively logical progression that Seniors are rated a bit higher than Juniors who are a bit higher than Sophomores and so-on. No problem there.

The problem is, it's only slight and the Seniors are nowhere close to their potential. It would seem to me that in general, seniors are going to be a fair amount closer to their potential than freshman.

Now, maybe this is just going to be how it is with the initial rosters and it will clean itself up after we go through a few seasons, but just a somewhat frustrating observation for now. I have a couple of seniors that could be very good players, but based on the future of my team there is just very little benefit in trying to do much developing of those guys.

Passacaglia
10-17-2007, 09:51 AM
Ooh, and I have a 7'1" freshman. I don't care what his ratings are -- he's a 7'1" freshman!

Coffee Warlord
10-17-2007, 09:55 AM
The problem is, it's only slight and the Seniors are nowhere close to their potential. It would seem to me that in general, seniors are going to be a fair amount closer to their potential than freshman.

Now, maybe this is just going to be how it is with the initial rosters and it will clean itself up after we go through a few seasons, but just a somewhat frustrating observation for now. I have a couple of seniors that could be very good players, but based on the future of my team there is just very little benefit in trying to do much developing of those guys.

In short, it's how it is with the initial rosters. The fact that you saw any sort of progression is purely coincidence. Stats for generated players are built pretty much randomly, as are their class year. Obviously this will sort itself out down the line when you get 4 years with your kids, but the initial roster gen doesn't account for current/potential based on year.

edit: I actually think I could retrofit that in before Sunday's games, and actually give teams some decently developed juniors/seniors to start things off, if it's in popular demand.

wade moore
10-17-2007, 09:57 AM
In short, it's how it is with the initial rosters. The fact that you saw any sort of progression is purely coincidence. Stats for generated players are built pretty much randomly, as are their class year. Obviously this will sort itself out down the line when you get 4 years with your kids, but the initial roster gen doesn't account for current/potential based on year.

edit: I actually think I could retrofit that in before Sunday's games, and actually give teams some decently developed juniors/seniors to start things off, if it's in popular demand.

Cool - like I said, not a big deal. I can cope with the fact that the initial rosters will be skewed.

Time to bench those seniors! ;)

MikeVic
10-17-2007, 09:58 AM
Did I mention my team is absolutely MISERABLE?

I have exactly one player with one stat of acceptable.

I obviously didn't rig it well :)

Same here. Boo.

mauchow
10-17-2007, 09:59 AM
Me too.

MikeVic
10-17-2007, 10:00 AM
I seem to have a pretty smart team, and a guy with a 3.90 GPA though.

wade moore
10-17-2007, 10:02 AM
edit: I actually think I could retrofit that in before Sunday's games, and actually give teams some decently developed juniors/seniors to start things off, if it's in popular demand.

I wouldn't do it for the benefit of right now... If you want this to matter down the road as things expand (it could really put new teams at a disadvantage 3 years from now if they start new with this setup) but for the early teams it doens't really matter... but, maybe this would simulate like a Division II team moving up to Division I.. in that case their young players are often as good/better than their old players because they are recruiting at a different standard.

mauchow
10-17-2007, 10:02 AM
This is pretty sweet.

Travis
10-17-2007, 10:10 AM
In, looking forward to giving this a good run through.

Coffee Warlord
10-17-2007, 10:15 AM
I wouldn't do it for the benefit of right now... If you want this to matter down the road as things expand (it could really put new teams at a disadvantage 3 years from now if they start new with this setup) but for the early teams it doens't really matter... but, maybe this would simulate like a Division II team moving up to Division I.. in that case their young players are often as good/better than their old players because they are recruiting at a different standard.

Very good point.

And I'm not sure I want new teams to be royally and utterly screwed down the road when I have to expand the leagues. They'll still be not as good (assuming I auto-developed players on new rosters, it'd still be nowhere near full potential), but at least they wouldn't have to spend 3-4 seasons being utterly horrid in comparison.

wade moore
10-17-2007, 10:20 AM
Very good point.

And I'm not sure I want new teams to be royally and utterly screwed down the road when I have to expand the leagues. They'll still be not as good (assuming I auto-developed players on new rosters, it'd still be nowhere near full potential), but at least they wouldn't have to spend 3-4 seasons being utterly horrid in comparison.
Yeah, good point... Thats' the pros/cons of it to me..


So on another note - recruiting right now is just a complete gamble? As far as I can tell there's no way to see where your team ranks with the rest of the universe or how players feel about your team? Guys I'm looking at are already twice as good as my team, but maybe that's how it is across the board - i don't know.

wade moore
10-17-2007, 10:26 AM
The Stone Mountain Tech Bearcats have signed on to compete in the Dean Houston Conference of the TBB. Fear us! (either because we'll be really good or really bad :) )

EDIT: Looks like we're pretty bad...Week 1 showdown - bring it on!

Coffee Warlord
10-17-2007, 10:27 AM
Yeah, good point... Thats' the pros/cons of it to me..


So on another note - recruiting right now is just a complete gamble? As far as I can tell there's no way to see where your team ranks with the rest of the universe or how players feel about your team? Guys I'm looking at are already twice as good as my team, but maybe that's how it is across the board - i don't know.

Right now it is. You actually learn things on the recruiting update. Until that first update runs, it's largely looking at their desires, hoping for a match, and taking a gamble.

wade moore
10-17-2007, 10:30 AM
Right now it is. You actually learn things on the recruiting update. Until that first update runs, it's largely looking at their desires, hoping for a match, and taking a gamble.
Desires?

Oh... hah.. didn't see that before, ok - good start.. thanks ;)...

Coffee Warlord
10-17-2007, 10:40 AM
Alright, duck kids. Your older players are about to get quite a bit better.

Before I run it, the lowdown:

Players are being bumped up by a % of their potential, a randomly generated number range based on year & training cap (a hidden stat that determines the maximum increase a player can have per training update). Juniors and Seniors will see a sizable increase. For the most part, freshman, if they have a high training cap, MIGHT get lucky and get a percentage point or two, sophmores maybe a smidge more.

Anthony
10-17-2007, 10:43 AM
Dean Houston Warriors of Astoria, playing in the Trout Ten. i wanted to be in the DH Conference. oh well.

ntndeacon
10-17-2007, 10:45 AM
Red Mountain State are a new member of the Trout Ten

Anthony
10-17-2007, 10:51 AM
what do all those times mean on the lineup screen? how do you set that up?

Coffee Warlord
10-17-2007, 10:59 AM
what do all those times mean on the lineup screen? how do you set that up?

It's modeled after the sub matrix in DDS:PB (among others on that line). Basically it's who you want to sub in/out at what point during the game, counting down. So the 40:00 mark is the start of the game, and you can set your rotation from there.

Anthony
10-17-2007, 11:17 AM
It's modeled after the sub matrix in DDS:PB (among others on that line). Basically it's who you want to sub in/out at what point during the game, counting down. So the 40:00 mark is the start of the game, and you can set your rotation from there.

gotcha, thanks.

wouldn't PT be easier to set if you did it like how jim does it: 1-10 scale, with 10 being the most playing time? as-is it seems that whether my guy is on a roll or not, he's coming out. just a friendly suggestion. this look like something fun to do during work. good job overall.

MikeVic
10-17-2007, 11:21 AM
The highest stat I have now is amazing. What an improvement. :D

Coffee Warlord
10-17-2007, 11:23 AM
gotcha, thanks.

wouldn't PT be easier to set if you did it like how jim does it: 1-10 scale, with 10 being the most playing time? as-is it seems that whether my guy is on a roll or not, he's coming out. just a friendly suggestion. this look like something fun to do during work. good job overall.

This is actually much easier to code/handle in the sim engine, and I think basketball oftentimes has a more set rotation schedule.

Oh, and on a similar topic, 'cause I know someone will ask. Players train faster when they get playing time. Your freshmen may suck, but they need some minutes to reach their maximum ability.

Mr. Wednesday
10-17-2007, 11:30 AM
So the Dean Houston Conference is full, and we're working on the Trout Ten. Any other conferences with teams in them yet?

Coffee Warlord
10-17-2007, 11:33 AM
Nope, it runs straight down the list.

In order of how the conferences will be populated:

| Dean Houston Conference |
| Trout Ten |
| Colossal Squid Ten |
| Conference Dolamite |
| Erik Flamebeard Ten |
| Sectoid Conference |
| Dark Jedi Conference |
| Penalty Box Ten |
| Conference Yak |
| Towel Boy Ten |
| Ladies Man Ten |
| Broken Database Ten |
| Conference Werewolf |
| Puke Green Ten |
| Conference Thunderdome |
| Conference Gindin |
| Trucker Ten |
| Bad Rex Ten |
| Blue Mountain Conference |
| Empty Cupboard Ten |

Tigercat
10-17-2007, 11:35 AM
I wanted to put my team in the big city and we ended up being across the street from HA's team. We are going to slap the Dean Houstons around like the red headed stepchild that they are.

Coffee Warlord
10-17-2007, 11:43 AM
I wanted to put my team in the big city and we ended up being across the street from HA's team. We are going to slap the Dean Houstons around like the red headed stepchild that they are.

What a coincidence. We have a non-conference game against the Dean Houstons now, so I think we'll join you in beating them around.

Anthony
10-17-2007, 11:52 AM
we are not the Dean Houstons (although that does sound impressive).

we are the Dean Houston University Warriors of Astoria.


Warriors.

of Astoria. get it right.

Anthony
10-17-2007, 11:55 AM
Alright, duck kids. Your older players are about to get quite a bit better.

Before I run it, the lowdown:

Players are being bumped up by a % of their potential, a randomly generated number range based on year & training cap (a hidden stat that determines the maximum increase a player can have per training update). Juniors and Seniors will see a sizable increase. For the most part, freshman, if they have a high training cap, MIGHT get lucky and get a percentage point or two, sophmores maybe a smidge more.

that was the worst thing you could have done. now the Dean Houston University Warriors of Astoria are more dominant.

just reset my lineups, the season is over already for many of you.

MikeVic
10-17-2007, 11:58 AM
I have a senior with a higher current ability than potential...?

Young Drachma
10-17-2007, 12:30 PM
Good stuff!

vex
10-17-2007, 12:35 PM
I have a senior with a higher current ability than potential...?


He's just playing at 110%..

rjolley
10-17-2007, 12:35 PM
Just went back to the TBB browser tab I had open and clicked on my team name on the left. I guess I timed out, because I got the login screen...in the small lefthand window. I clicked on the Towel Boy Basketball logo at the top and got the login screen in the large window on the right. If I log in, the entire site is then inside the large window.

EDIT: A personal thing: on the player screen, you have Last to go to the previous player. Shouldn't it be Prev?

vex
10-17-2007, 12:36 PM
In as the University of Oklahoma in the Colossal Squid Ten.

Passacaglia
10-17-2007, 12:38 PM
Nope, it runs straight down the list.

In order of how the conferences will be populated:

| Dean Houston Conference |
| Trout Ten |
| Colossal Squid Ten |
| Conference Dolamite |
| Erik Flamebeard Ten |
| Sectoid Conference |
| Dark Jedi Conference |
| Penalty Box Ten |
| Conference Yak |
| Towel Boy Ten |
| Ladies Man Ten |
| Broken Database Ten |
| Conference Werewolf |
| Puke Green Ten |
| Conference Thunderdome |
| Conference Gindin |
| Trucker Ten |
| Bad Rex Ten |
| Blue Mountain Conference |
| Empty Cupboard Ten |

Oh, I was hoping they would be populated geographically.

lordscarlet
10-17-2007, 12:38 PM
Ugh. Now I have to redo my spreadsheet which is a pain and pretty much has to be done manually (after the % is changed, I didn't see a message saying it had been done?)

Eaglesfan27
10-17-2007, 12:52 PM
Once I get home from work, I look forward to signing up for a team.

Coffee Warlord
10-17-2007, 12:54 PM
I have a senior with a higher current ability than potential...?

To be fixed momentarily.

MikeVic
10-17-2007, 12:55 PM
To be fixed momentarily.

It better be a case of his potential being too low, but his current being just right... :mad:

Coffee Warlord
10-17-2007, 12:57 PM
It better be a case of his potential being too low, but his current being just right... :mad:

You'd like to think that, wouldn't you. :)

Travis
10-17-2007, 12:57 PM
Any chance of having a practice screen where we could set/apply practice types to all players at once rather than having to go to each of their individual screens?

Coffee Warlord
10-17-2007, 01:01 PM
Hmm. I'll see what I can cook up there.

Coffee Warlord
10-17-2007, 01:17 PM
Voila. New option on the nav labeled 'training'.

I MAY replace the current 'Players' link with this one in the near future.

Antmeister
10-17-2007, 01:30 PM
Antmeister representing the Trout Ten with the powerhouse team North San Diego University Purple Pirates!

korme
10-17-2007, 01:40 PM
Waffle House Late Nights
<table class="body" border="0" cellpadding="3" cellspacing="0"><tbody><tr><td align="right" width="120">Full School Name:</td> <td>Province of Waffle House</td></tr></tbody></table>
<table class="body" border="0" cellpadding="3" cellspacing="0"><tbody><tr><td align="right" width="120">Location:</td> <td>Fairborn, OH</td></tr></tbody></table>
<table class="body" border="0" cellpadding="3" cellspacing="0"><tbody><tr><td align="right" width="120">Conference:</td> <td>Colossal Squid Ten (http://tbb.officepimps.com/conference.php?LeagueID=31)</td></tr></tbody></table>
<table class="body" border="0" cellpadding="3" cellspacing="0"><tbody><tr><td align="right" width="120">Arena Name:</td> <td>The House That Robert Downey Jr. Built</td></tr></tbody></table>

Coffee Warlord
10-17-2007, 01:45 PM
My Centers take up space...horizontally rather than vertically.

C - Brian Kopke
He is 17 years old, 6'8" tall, weighing 321 pounds

C - Franz Scott
He is 22 years old, 6'7" tall, weighing 279 pounds

C - Lothar Kelly
He is 19 years old, 6'8" tall, weighing 291 pounds

Katon
10-17-2007, 01:51 PM
Not bad, but I think my backup point guard has them beat:


PG - Len Leak
He is 21 years old, 5'0" tall, weighing 230 pounds

Coffee Warlord
10-17-2007, 01:55 PM
That dude could eat my starting point guard.

PG - Kevin Abse
He is 17 years old, 5'1" tall, weighing 122 pounds

rjolley
10-17-2007, 01:58 PM
Yours are wide, one of mine makes a pole look fat:

C - Josh Mast (http://tbb.officepimps.com/playerdetail.php?PlayerID=5507)
He is 22 years old, 6'9" tall, weighing 178 pounds

Travis
10-17-2007, 02:08 PM
Voila. New option on the nav labeled 'training'.

I MAY replace the current 'Players' link with this one in the near future.

Beauty, thanks, very nice combo implementation.

MikeVic
10-17-2007, 02:08 PM
When does training take place again? I won't have time at work to go through my team real well and read the rules and stuff.

MikeVic
10-17-2007, 02:11 PM
Here's a couple of nicely-sized players:

PG - Oskar Gimelstob
He is 19 years old, 6'3" tall, weighing 261 pounds

SG - Carsten Cunningham
He is 18 years old, 6'1" tall, weighing 271 pounds

SG - Hermann Huey
He is 22 years old, 6'8" tall, weighing 186 pounds

korme
10-17-2007, 02:12 PM
Let me just add that I forgot how much fun I had when this ran the previous two times..

MikeVic
10-17-2007, 02:13 PM
Frick! My amazing stat is gone!!!

Coffee Warlord
10-17-2007, 02:22 PM
When does training take place again? I won't have time at work to go through my team real well and read the rules and stuff.

Sunday: Game Day (6:10pm CST)
Wednesday: Game Day (6:10pm CST)
Thursday: Training (9:00pm CST)
Friday: Rankings (4:00pm CST)
Saturday: Recruiting (9:00pm CST)

Training & Recruiting WILL run. Rankings will not. As mentioned before, games don't start till sunday.

Coffee Warlord
10-17-2007, 02:23 PM
Let me just add that I forgot how much fun I had when this ran the previous two times..

Just wait till the big tourney hits at the end of the season.

The great thing about the last test run of the tourney was the fact that my test team, Galesburg, won it all.

MikeVic
10-17-2007, 02:24 PM
Sunday: Game Day (6:10pm CST)
Wednesday: Game Day (6:10pm CST)
Thursday: Training (9:00pm CST)
Friday: Rankings (4:00pm CST)
Saturday: Recruiting (9:00pm CST)

Training & Recruiting WILL run. Rankings will not. As mentioned before, games don't start till sunday.

Oh man, so we have a game tonight! Get ready boys! I'll go try and select my best lineup! :D

Coffee Warlord
10-17-2007, 02:25 PM
Re-read. NO game tonight.

MikeVic
10-17-2007, 02:28 PM
Re-read. NO game tonight.

That's what I get for skimming.

korme
10-17-2007, 02:34 PM
Hey- is there anyway to have perhaps a news ticker somewhere that says things like-

"3:34 Oct 17 Blah University is now participating in the Blah Conference!"


That is how bored I am, I would refresh a page like that right now.

Coffee Warlord
10-17-2007, 02:38 PM
I don't like doing auto-refresh type things except for the play by play, but maybe I can throw something like that in there. Trouble is, there's not really enough events to justify this.

korme
10-17-2007, 02:40 PM
I don't like doing auto-refresh type things except for the play by play, but maybe I can throw something like that in there. Trouble is, there's not really enough events to justify this.



Petty pipe dreams thrown to the wind

Antmeister
10-17-2007, 02:46 PM
Mr. Coffee Warlord, would you please check the suggestions thread on applying a number to the different levels of skills to help identify our players skills quickly.

Passacaglia
10-17-2007, 02:47 PM
Sunday: Game Day (6:10pm CST)
Wednesday: Game Day (6:10pm CST)
Thursday: Training (9:00pm CST)
Friday: Rankings (4:00pm CST)
Saturday: Recruiting (9:00pm CST)

Training & Recruiting WILL run. Rankings will not. As mentioned before, games don't start till sunday.

Why don't you put some of the non-game activities between the games? I'd rather go game-nongame-game-nongame then game-game-nongame-nongame.

And I think we should be able to choose our own conferences. I want to be in Conference Werewolf!

Antmeister
10-17-2007, 02:47 PM
By the way, I am impressed by what you have up there so far. I can see a lot of work went into this.

Coffee Warlord
10-17-2007, 03:21 PM
Why don't you put some of the non-game activities between the games? I'd rather go game-nongame-game-nongame then game-game-nongame-nongame.

And I think we should be able to choose our own conferences. I want to be in Conference Werewolf!

I suppose it doesn't really matter where most of those things come up in the week.

No choosing conferences, wanker. :) And to field your earlier question about it, it's kind of hard to set up regional conferences when you have no idea where people are gonna put their teams.

Passacaglia
10-17-2007, 03:28 PM
I seem to have a pretty smart team, and a guy with a 3.90 GPA though.

Your team can't be that smart -- they all think the University of Manitoba is located in Bevery Hills, CA!

I guess that's what happens when you try to put letters in for the ZIP Code. BURN!

Coffee Warlord
10-17-2007, 03:37 PM
C - Brian Kopke
He is 17 years old, 6'8" tall, weighing 321 pounds
In his freshman year, out of Woodland, ME
Current GPA of <b>3.79</b>, Scholarship

Major: Culinary Arts. :)

Passacaglia
10-17-2007, 03:38 PM
I have one renowned stat. Nice!

MikeVic
10-17-2007, 03:43 PM
Your team can't be that smart -- they all think the University of Manitoba is located in Bevery Hills, CA!

I guess that's what happens when you try to put letters in for the ZIP Code. BURN!

Haha. I saw it said Zip Code, and that's the only Zip Code I know by heart. I already entered the University, and didn't want to change it... so yeah, Beverly Hills it is. ;)

Passacaglia
10-17-2007, 03:47 PM
Haha. I saw it said Zip Code, and that's the only Zip Code I know by heart. I already entered the University, and didn't want to change it... so yeah, Beverly Hills it is. ;)

hahah i didn't even think about what ZIP code you must have typed in....gold.

tucker342
10-17-2007, 03:47 PM
I'm in

The Eastern Iowa Tech State Exploding Lambs are here to kick some ass in the Dolamite conference!:)

Passacaglia
10-17-2007, 03:49 PM
CW: Can potential ratings ever change?

Coffee Warlord
10-17-2007, 03:50 PM
Due to...my whim....revised schedule.

Sunday: Game Day (6:10pm CST)
Monday: Recruiting (9:00am CST)
Wednesday: Game Day (6:10pm CST)
Thursday: Training (9:00pm CST)
Saturday: Rankings (9:00pm CST)

Coffee Warlord
10-17-2007, 03:51 PM
CW: Can potential ratings ever change?

No.

bosshogg23
10-17-2007, 03:56 PM
Games at the same time as HT games.

Priceless.

wade moore
10-17-2007, 04:00 PM
Wow, my first major suggestion in a game that went in place - cool! I'm looking forward to seeing my improved stats.

I was talking to LS and I see what he means on the stat screen.. when I have more time in a bit I'm going to try to explain what I think he's trying to say..

Coffee Warlord
10-17-2007, 04:06 PM
hmm.

Would a CSV (comma seperated values) output be useful for you spreadsheet warriors?

Passacaglia
10-17-2007, 04:09 PM
My team hasn't played any games yet, but the site says they're all losses!

Passacaglia
10-17-2007, 04:11 PM
Are all walk-ons freshmen, or do they come in as any class?

Passacaglia
10-17-2007, 04:12 PM
hmm.

Would a CSV (comma seperated values) output be useful for you spreadsheet warriors?

No. I demand a pretty interface!!!111

Passacaglia
10-17-2007, 04:15 PM
Have some of you been recruiting already? Or is that AI recruiting?

rjolley
10-17-2007, 04:22 PM
Are all walk-ons freshmen, or do they come in as any class?No, I got a senior walk-on at SF.

Does your walk-on always come from your school's location?

Have some of you been recruiting already? Or is that AI recruiting?I've done mine.

Coffee Warlord
10-17-2007, 04:23 PM
Walk Ons are random year scrubs. They exist to provide extra bodies in case you have a run of academically ineligible players.

And the AI doesn't recruit. They just get newly generated freshmen every year.

Travis
10-17-2007, 04:24 PM
One thing I'd *love* to see would be the change in current attributes over a specified time frame (whether it's since the past week/start of the season/etc, of course having multiple selectable options for this or some sort of chart system would be even better).

Most of the reason I've set up a spreadsheet is to chart information like that to see how well players are responding to certain training types, but if it were presented in their player screens (or a history area of some sort), it could eliminate that need, especially with how you've now set up the training screen.

MikeVic
10-17-2007, 04:28 PM
Walk Ons are random year scrubs. They exist to provide extra bodies in case you have a run of academically ineligible players.

And the AI doesn't recruit. They just get newly generated freshmen every year.

Damn, so walk-ons will never be decent enough to really contribute?

Coffee Warlord
10-17-2007, 04:28 PM
Which is the one thing I really can't do with the way the players table is constructed (without a big overhaul in how that data is stored, at least). Each attribute is simply altered each training update: it doesn't care about past updates, and there's no field in the table to store such info.

Also, to do that right, we're talking a few thousand players right now, and that's with 200 teams. Figure you need 20 values per update (16 for stats before/after, and a couple more to identify the player) per player. That would get big...rapidly.

Coffee Warlord
10-17-2007, 04:29 PM
Damn, so walk-ons will never be decent enough to really contribute?

If you leave 'em on your squad and train em a bit, they could be passable. But no, they're likely never gonna be anything you'd WANT to put out there. They were meant to act as emergency players.

And may be even more handy in a pinch if I add injuries like I want to.

Passacaglia
10-17-2007, 04:37 PM
Man. My best player is a 6'11", 198 pound power forward.

Coffee Warlord
10-17-2007, 04:50 PM
New feature. "Useless Facts".

Palm Springs features the smartest, one of the youngest, and one of the fattest teams in the country.

Mr. Wednesday
10-17-2007, 04:53 PM
"Univeristy"?

Mr. Wednesday
10-17-2007, 04:54 PM
And since we have the stick figures / fatsos table, how about giants / midgets tables?

Coffee Warlord
10-17-2007, 04:56 PM
"Univeristy"?

My tribute to Daivd Winter. :) Even I have typos.

And tallest/shortest is tougher to do. I'm trying to figure out a good way to do it.

Mr. Wednesday
10-17-2007, 04:56 PM
My team hasn't played any games yet, but the site says they're all losses!
No, it says they're all league games.

Mr. Wednesday
10-17-2007, 04:57 PM
Have some of you been recruiting already? Or is that AI recruiting?
I've started. Unfortunately, the guy I'm targetting at the moment wants to go out-of-state whereas I'm in his state. He'd be perfect as a continuation player for the squad I already have...

JonInMiddleGA
10-17-2007, 04:57 PM
Man. My best player is a 6'11", 198 pound power forward.

I thought Shawn Bradley's eligibility was up by now.

MikeVic
10-17-2007, 04:57 PM
Whoo! We're the second heaviest! And uhh... one of the ten lowest ranked teams. Awesome.

Passacaglia
10-17-2007, 04:58 PM
My tribute to Daivd Winter. :) Even I have typos.

And tallest/shortest is tougher to do. I'm trying to figure out a good way to do it.

Moderately is also spelled wrong in the recruiting pull-down menu, if we're looking at typos.

Icy
10-17-2007, 05:19 PM
Just got my team:

Toledo ES Swordmasters
Full School Name: University of Toledo Spain
Location: Fort Lauderdale, FL
Conference: Conference Dolamite
Current Record: 0 - 0
Conference Standing: #7
National Ranking: N/R
Graduating Seniors: 3 (3 scholarship players)
Average GPA: 2.98
Walk Ons: 5 available
Arena Name: Sun Arena
Arena Capacity: 10,411

wade moore
10-17-2007, 05:20 PM
hmm.

Would a CSV (comma seperated values) output be useful for you spreadsheet warriors?

Yes!

What I'm stuck trying to do is copy and paste the output into excel and make something of it.... But because it's in a multi-row/multi-column format it makes it difficult...

So like... if not a csv if each player had their stats go down one column instead of across two or something.. it just makes it difficult to compare, track improvements, etc.

TargetPractice6
10-17-2007, 05:37 PM
According to top 50 players I have the best player on a human team. I must be awesome at this game.

Coffee Warlord
10-17-2007, 05:41 PM
Yes!

What I'm stuck trying to do is copy and paste the output into excel and make something of it.... But because it's in a multi-row/multi-column format it makes it difficult...

So like... if not a csv if each player had their stats go down one column instead of across two or something.. it just makes it difficult to compare, track improvements, etc.

New in the nav. "Players CSV". Should be exactly what you need.

Travis
10-17-2007, 05:42 PM
If you're willing to do a more spreadsheet friendly output feature, I'd like to throw my vote in for numerical representations for the skills. Even if it's kept on the site using the naming convention, would be really nice to have those as numericals for spreadsheet use.

Coffee Warlord
10-17-2007, 05:44 PM
Also put in the Midgets and Trees. It's likely not perfectly accurate because of the way I store height, and I can't produce an average height without making the code really really complex. But more fun.

Coffee Warlord
10-17-2007, 05:48 PM
If you're willing to do a more spreadsheet friendly output feature, I'd like to throw my vote in for numerical representations for the skills. Even if it's kept on the site using the naming convention, would be really nice to have those as numericals for spreadsheet use.

Changed in the CSV. Bear in mind, that's not the REAL stat value, just a 1-20 representing each level.

Damn people wanting numbers. You'd think this was a text sim forum or something. :)

Travis
10-17-2007, 05:52 PM
Changed in the CSV. Bear in mind, that's not the REAL stat value, just a 1-20 representing each level.

Damn people wanting numbers. You'd think this was a text sim forum or something. :)

Awesome, thanks!

Icy
10-17-2007, 06:11 PM
When are the sims run for training/recruiting?

Coffee Warlord
10-17-2007, 06:13 PM
*mutters about the best SG prospect wanting Ease of Academics when you're the top Academic school in the game*

Under the new schedule, Recruiting runs monday, training tomorrow.

CU Tiger
10-17-2007, 06:32 PM
I have a freshman thats 5'6" and weighd 126 lbs...and he is a small forward....Sorry son you can sit down theeree by the jug

CU Tiger
10-17-2007, 06:33 PM
and another is 5'1"...HELL we are going to change our name to the Mugsy Boges's

Icy
10-17-2007, 06:35 PM
and another is 5'1"...HELL we are going to change our name to the Mugsy Boges's

You can always pile those two kids one above the other and use them as Center.

Coffee Warlord
10-17-2007, 06:49 PM
May hafta slightly revise the height/weight charts in the future. :)

wade moore
10-17-2007, 06:58 PM
Changed in the CSV. Bear in mind, that's not the REAL stat value, just a 1-20 representing each level.

Damn people wanting numbers. You'd think this was a text sim forum or something. :)

I'll check this out now, thanks! I was just using a VLOOKUP to change them to 1-20, so it wasn't a huge problem for me on the numbers vs. text ;).

wade moore
10-17-2007, 07:01 PM
I'll check this out now, thanks! I was just using a VLOOKUP to change them to 1-20, so it wasn't a huge problem for me on the numbers vs. text ;).
Works like a charm...

Now if we can only convince you to work something up for recruits ;)...

Coffee Warlord
10-17-2007, 07:31 PM
We're up to 41 players, btw.

Lorena
10-17-2007, 07:47 PM
Alright bitches, I'm in. Welcome my Bandidos of East L.A:

U of ELA Bandidos
Full School Name: University of East L.A.
Location: East Los Angeles, CA
Conference: Erik Flamebeard Ten
Current Record: 0 - 0
Conference Standing: #3
National Ranking: N/R
Graduating Seniors: 1 (1 scholarship players)
Average GPA: 3.27
Walk Ons: 3 available
Arena Name: La Carcel de East L.A.
Arena Capacity: 10,273

Head Coach: Dodgerchick
Also Known As: Lorena Marks
Email: [email protected]
Last Seen: 2007-10-17 19:40:28

korme
10-17-2007, 08:09 PM
and another is 5'1"...HELL we are going to change our name to the Mugsy Boges's

Wouldn't that be a slight at Muggsy Bogues? ;)

korme
10-17-2007, 08:16 PM
So, since I have no seniors, is recruiting for this season for me pretty much moot?

Coffee Warlord
10-17-2007, 08:19 PM
Yep.

wade moore
10-17-2007, 08:26 PM
Can't we have games tonight? ;)

I'm also remembering how much fun I had with this.. I'm sure I'm influenced by it being done by an FOFCer that is very receptive to feedback..

Anyway.. I need to dig into recruiting next, I just haven't decided what kind of strategery I want to attempt there...

I was wondering though about another offensive style.. I was going to use Run and Shoot until I actually read it.. what I was thinking was more a pressing, aggressive offense rather than one of those shoot 100 time a game offenses ;)...

Antmeister
10-17-2007, 08:29 PM
Thanks Coffee Warlord for the numeric definition of the skill descriptions. Helps out a lot.

Coffee Warlord
10-17-2007, 08:34 PM
I was wondering though about another offensive style.. I was going to use Run and Shoot until I actually read it.. what I was thinking was more a pressing, aggressive offense rather than one of those shoot 100 time a game offenses ;)...

Run and Shoot for the win!

wade moore
10-17-2007, 08:35 PM
Thanks Coffee Warlord for the numeric definition of the skill descriptions. Helps out a lot.
It sounds like we need to be careful though - I think he was careful to mention that these are just representations, not values. I take that to mean that not all ratings are equal. In other words a 10 is not 10x as good as a 1, etc, etc..

Right CW?

wade moore
10-17-2007, 08:36 PM
Run and Shoot for the win!

I mean, is that what the Run and Shoot is? Is it aggressive or insane? Is it the kind of offense that in real life you'd expect to be scoring like 140 points a night, or just 80 points?

sterlingice
10-17-2007, 08:50 PM
I demand the 5'2" 380lb C's and 7'8" 135lb PG's we used to get in older versions!

SI

Coffee Warlord
10-17-2007, 08:51 PM
I mean, is that what the Run and Shoot is? Is it aggressive or insane? Is it the kind of offense that in real life you'd expect to be scoring like 140 points a night, or just 80 points?

Mind you, it's been awhile since I wrote the engine, but it's basically the machine gun theory of basketball. You're not relying on ball movement to get an open shot, you're relying on getting it up there as much as possible as quickly as possible. You're not gonna get necessarily an open shot, you're gonna get a shot.

It's not an INSANE level, none of the offenses are, it just relies on getting a shot up instead of passing it around.

Coffee Warlord
10-17-2007, 08:53 PM
It sounds like we need to be careful though - I think he was careful to mention that these are just representations, not values. I take that to mean that not all ratings are equal. In other words a 10 is not 10x as good as a 1, etc, etc..

Right CW?

The numeric/word versions of stats represent a range of numbers equal to the "real" skill, just like Hattrick did, and yes, they are not all equal ranges.

wade moore
10-17-2007, 08:53 PM
Mind you, it's been awhile since I wrote the engine, but it's basically the machine gun theory of basketball. You're not relying on ball movement to get an open shot, you're relying on getting it up there as much as possible as quickly as possible. You're not gonna get necessarily an open shot, you're gonna get a shot.

It's not an INSANE level, none of the offenses are, it just relies on getting a shot up instead of passing it around.Gotcha. I'll probably play with it at some point, but I think it fits less with the age adjustments for my team anyways. Before those adjustments I think it would make sense, but now my talents fit some of the other offenses a little better.

wade moore
10-17-2007, 08:53 PM
The numeric/word versions of stats represent a range of numbers equal to the "real" skill, just like Hattrick did, and yes, they are not all equal ranges.
Cool - fwiw, I know zippy about Hattrick ;).

Anthony
10-17-2007, 09:06 PM
hey CW, anyway to make it so that we can change our team names? i think i like the Dean Houston University Violators much much better. i was at work when i did my team so i did it really quickly during my lunch break. or can you do a one-time name change, as annoying as that might be.

also, congrats on making a very simple but fun game. it could be the start of something. if you would like me to make logos or something let me know, i like doing anything that increases the eye candy element of something.

Anthony
10-17-2007, 09:09 PM
HAHAHAHA, i'm so happy i accepted the challenge from Fargo, turns out it was sovereignstar.

i mean, "tovereignstar". hahaha i love that kid.

k0ruptr
10-17-2007, 09:09 PM
City College of Honolulu Loco Mocos has joined.

Tasan
10-17-2007, 09:25 PM
Hey I posted this in the suggestions thread on there, but I'll post here as well. Is there any way you could put the full roster, maybe by position, at the bottom of the lineup page? I would be nice to have a full view in order to make your choices.

Coffee Warlord
10-17-2007, 09:37 PM
hey CW, anyway to make it so that we can change our team names? i think i like the Dean Houston University Violators much much better. i was at work when i did my team so i did it really quickly during my lunch break. or can you do a one-time name change, as annoying as that might be.

also, congrats on making a very simple but fun game. it could be the start of something. if you would like me to make logos or something let me know, i like doing anything that increases the eye candy element of something.

I, and my as-yet-to-be-appointed GM's can change names.

And if anyone wants to design some artwork around the interface, I'd be thrilled. I'm by no means a designer. :)

Coffee Warlord
10-17-2007, 09:41 PM
Hey I posted this in the suggestions thread on there, but I'll post here as well. Is there any way you could put the full roster, maybe by position, at the bottom of the lineup page? I would be nice to have a full view in order to make your choices.

I'm hesitant to do that, for one reason. The lineup page is by FAR the most processor-intense page, and despite the fact that throwing the rosters on there is not exactly a resource hog, I'm not sure I wanna put anything else that increases the load on that page.

edit: So I'll just do it a different way!

vex
10-17-2007, 10:07 PM
Thanks Coffee Warlord for the numeric definition of the skill descriptions. Helps out a lot.


Grrr, after I printed my roster out and wrote the value to each rating myself.. Damn you CW!

Coffee Warlord
10-17-2007, 10:15 PM
Added a little javascript thing on the lineup page to pop up players.

edit: And in case anyone didn't notice, you can view an opponent's full schedule via a link on their team overview page.

Ryno
10-17-2007, 10:49 PM
It looks like I have my work cut out for me. My team currently has the lowest total skills and only one scholarship available for recruiting. It should be interesting.

Voo
10-17-2007, 11:03 PM
Giving this a go, and I've already made an error and that was just on spelling the short name. Recruiting here I come.

vex
10-17-2007, 11:26 PM
Does weight matter atm?

Passacaglia
10-17-2007, 11:57 PM
I'll check this out now, thanks! I was just using a VLOOKUP to change them to 1-20, so it wasn't a huge problem for me on the numbers vs. text ;).

heh, me too

Passacaglia
10-18-2007, 12:00 AM
Works like a charm...

Now if we can only convince you to work something up for recruits ;)...

yes, please

JeeberD
10-18-2007, 07:05 AM
The mighty Jeebidy Gump University Dolaposting Miners are ready to dominate the Erik Flamebeard Ten.



Frick! My amazing stat is gone!!!

My starting center has Godlike strength! :p

Ooh, and I have a 7'1" freshman. I don't care what his ratings are -- he's a 7'1" freshman!

I have a 6'11" 313lb freshman SF! :eek:

wade moore
10-18-2007, 08:08 AM
The mighty Jeebidy Gump University Dolaposting Miners are ready to dominate the Erik Flamebeard Ten.





My starting center has Godlike strength! :p



I have a 6'11" 313lb freshman SF! :eek:

I have a 6'11" 286 lb SG - so there!

Coffee Warlord
10-18-2007, 08:27 AM
Does weight matter atm?

Nope. Total fluff stat.

Passacaglia
10-18-2007, 09:21 AM
I have a 6'11" 286 lb SG - so there!

I have a 6'11" SG, but he's only 226 pounds. The way it's looking, my starting C will be the 3rd tallest player in the starting roster (my 7'0" and 7'1" Cs will probably be backups).

Eaglesfan27
10-18-2007, 09:28 AM
I'm in the Sectoid Conference. I just set up my training schedules. Anything else that needs to be done today?

Coffee Warlord
10-18-2007, 09:31 AM
Nah, training is the only thing that you REALLY need to worry about today.

Just make sure you've got lineups ready by sunday, and recruits pimped by monday.

MikeVic
10-18-2007, 09:38 AM
The mighty Jeebidy Gump University Dolaposting Miners are ready to dominate the Erik Flamebeard Ten.

My starting center has Godlike strength! :p

BOOO!

MikeVic
10-18-2007, 09:45 AM
I noticed that some players already have scholarship offers? Would anyone care to share the reasoning behind that? Should we all be offering a scholarship to the players we REALLY want?

Coffee Warlord
10-18-2007, 10:14 AM
I'm fairly certain it's pretty much impossible to get a week 1 commit. It's I think theoretically possible after that, though bloody unlikely.

That said, I put a couple offers out for people I really want, and save my last one after the first week gauge feedback.

Coffee Warlord
10-18-2007, 10:40 AM
Okay. I take that back. It's mathmatically possible to get a week 1 letter of intent. It's statistically very very very very unlikely.

I just ran several tests of the commit code. Exactly 1 of the 200ish players being recruited signed in 30 run-throughs on week 1. You have to match both the player's desires perfectly, you have to have a perfect roll of the dice, and you have to hope that recruit is one of the ones more apt to sign in the first place.

Week 6-7ish is roughly when the signings will really pick up steam, and I lower the difficulty at Week 12.

Anthony
10-18-2007, 11:10 AM
i just want to show the recruits just how serious the Violators of Dean Houston University are by offering scholarships right away. we put our balls on the table when it's time to do business.

Coffee Warlord
10-18-2007, 11:12 AM
Yeah, but who wants to be a Violator when you can be a Fighting Trout?

MikeVic
10-18-2007, 11:20 AM
Who wants to be either, when you can be the star Bison of The California University of Manitoba

SnDvls
10-18-2007, 11:29 AM
South University Chander Kollege Ondats or S.U.C.K. Ondats

is in

Anthony
10-18-2007, 11:42 AM
Who wants to be either, when you can be the star Bison of The California University of Manitoba

hahahaa, that's like saying Los Angeles State U of North Dakota

MikeVic
10-18-2007, 11:44 AM
Believe me, people will want to play here!!

Coffee Warlord
10-18-2007, 11:46 AM
Believe me, people will want to play here!!

Judging from the Useless Stats Department, they all suck though. :)

MikeVic
10-18-2007, 11:48 AM
Judging from the Useless Stats Department, they all suck though. :)

They're just a bit overweight, that's all. And future players will come here so they could be the ones to say they turned this titanic ship around.

Anthony
10-18-2007, 11:49 AM
"Come to the beautiful Honolulu College of Aeronautics, located in sunny Hoboken, NJ".

MikeVic
10-18-2007, 12:12 PM
"Come to the beautiful Honolulu College of Aeronautics, located in sunny Hoboken, NJ".

You get to say you're in Honololu College, but get to stay in the wonderful New Jersey!

TargetPractice6
10-18-2007, 12:15 PM
Will there eventually be some way to balance our rosters aside from just not using all of our available scholarships for a season?

For instance I current have 6 graduating seniors, half my team. I'd like to work it out so I have 2-4 players in every class. Is my only option to save a couple of scholarships for next year's recruits? Will we eventually be able to cut or redshirt players?

korme
10-18-2007, 12:17 PM
Give me some of your seniors! Talk about a way to be bored my first year, no recruiting for me!

TargetPractice6
10-18-2007, 12:19 PM
I bet it won't be quite as exciting next season after I lose every SG, SF, and PF on my roster. :)

korme
10-18-2007, 12:28 PM
Yea BUT LOOK AT ALL THOSE JUICILY SKILLED PROSPECTS, of which I will get my little hands on none of them.

MikeVic
10-18-2007, 12:32 PM
I have three seniors. Can you imagine how crappy my team will be next year? Two seniors are by far the best players on my team. And I'm already one of the ten worst teams in the league.

MikeVic
10-18-2007, 12:34 PM
When we get PMs about the recruiting results, will we be told if we meet their desires and stuff?

Coffee Warlord
10-18-2007, 01:06 PM
You will get a little blurb that illustrates their deepest feelings and innermost secrets.

As for the issue about it being kind of static / year as far as how many scholarships you can offer, I want to do redshirting down the road. I don't wanna implement something like that till things have been running smoothly for a few seasons, however.

the_meanstrosity
10-18-2007, 03:48 PM
The Kansas City Kansas University Analrapists have joined the Sectoid Conference. Hail to good ol' KCKU.

Antmeister
10-18-2007, 04:23 PM
Mr. Coffee Warlord, something is going on with my scheduling. For some reason, I have a Non Conference game scheduled with the Dean Houston Violaters. The only problem is that he is also in my Conference. Also, how many non conference games can you schedule because I apparently have a game open and I don't see an accept button. Help me!

Coffee Warlord
10-18-2007, 04:31 PM
You can accept Non Conference games with anyone who challenges you (I didn't put any conference restrictions, despite the name - they don't count toward league records, however).

The accept button only appears over games you can accept. Either you or the other person has a conflict, or they're the ones who have to accept.

MikeVic
10-18-2007, 04:36 PM
Mr. Coffee Warlord, can you give me a couple of colossal players? kthx.

rjolley
10-18-2007, 04:36 PM
Will the computer accept challenges?

Coffee Warlord
10-18-2007, 04:37 PM
And if you mean you need to schedule your last game, start clicking on other non-bot teams and, in their detail area, you'll have the option to offer a game.

Bots will not accept challenges.

Non-Con games matter for 3 reasons, basically.

1) Bragging rights with teams you wouldn't ordinarily play.
2) Tie breakers and poll points for national rankings / tourney bids.
3) Extra playing time for your players, thus a little extra training.

Antmeister
10-18-2007, 04:41 PM
Dola: And if you mean you need to schedule your last game, start clicking on other non-bot teams and, in their detail area, you'll have the option to offer a game.

Mr. Coffee Warlord, someone already sent me a challenge and I don't see an accept button even though we are both open. And is there any way to decline challenges as well.

Coffee Warlord
10-18-2007, 04:42 PM
Mr. Coffee Warlord, someone already sent me a challenge and I don't see an accept button even though we are both open. And is there any way to decline challenges as well.

I'll take a gander when I get home from work.

And no. Just ignore them, I should put a delete in there though.

Just a warning: I'll be logging in as you to check it out, and thusly will have to change your password. I'll PM you your temporary password after I check it out.

Antmeister
10-18-2007, 04:46 PM
I'll take a gander when I get home from work.

And no. Just ignore them, I should put a delete in there though.


Okay, looks like someone accepted my issued challenge instead. However I still have the issue of having a non-conference game with a conference opponent (the dastardly Dean Houstoun Violaters).

Coffee Warlord
10-18-2007, 04:48 PM
Okay, looks like someone accepted my issued challenge instead. However I still have the issue of having a non-conference game with a conference opponent (the dastardly Dean Houstoun Violaters).

That you get to live with this season. :)

I'll put a fix for that in when I can, but I'd rather not get into the habit of mucking with games already scheduled, as it's a pain to remove.

Antmeister
10-18-2007, 04:51 PM
Okay I will live with it. No biggie. Hopefully I can roast him 3 times this season.

MikeVic
10-18-2007, 04:57 PM
Okay, looks like someone accepted my issued challenge instead. However I still have the issue of having a non-conference game with a conference opponent (the dastardly Dean Houstoun Violaters).

"Someone??" The California University of Manitoba accepted your challenge.

Antmeister
10-18-2007, 05:06 PM
"Someone??" The California University of Manitoba accepted your challenge.


Sorry, I should have said, "Some team...". :eek::D

MrBug708
10-18-2007, 05:14 PM
I might have missed this but are walk ons always from the city where your team is located? Or did I just happen to hit the jackpot as my walk on is from my city?

Coffee Warlord
10-18-2007, 05:31 PM
I might have missed this but are walk ons always from the city where your team is located? Or did I just happen to hit the jackpot as my walk on is from my city?

Nope, they are always from your city.

edit: And no, walk ons do not count when recruits want "Local Teammates".

Coffee Warlord
10-18-2007, 06:06 PM
Few hours till training runs. Make sure you've got it set!

wade moore
10-18-2007, 09:31 PM
Aight. Training Set. Recruiting Set. Lineup Set.

Bring on the games!

Coffee Warlord
10-18-2007, 10:28 PM
Training ran late, I messed up some file pathing on the auto-run. Just ran right now.

wade moore
10-18-2007, 10:34 PM
Training ran late, I messed up some file pathing on the auto-run. Just ran right now.
Good News: Saw some good improvements
Bad News: Some of my guys are not game ready now.

Coffee Warlord
10-18-2007, 10:35 PM
Good News: Saw some good improvements
Bad News: Some of my guys are not game ready now.

Worse News: My guys who aren't game ready are my best players.

wade moore
10-18-2007, 10:39 PM
Worse News: My guys who aren't game ready are my best players.
Luckily I don't have that problem ;)

Coffee Warlord
10-18-2007, 10:41 PM
Luckily I don't have that problem ;)

Well, I take solace in the fact that my absolute BEST player went up to Energetic, but his supporting cast is in shambles. :)

wade moore
10-18-2007, 10:43 PM
Well, I take solace in the fact that my absolute BEST player went up to Energetic, but his supporting cast is in shambles. :)
several of my key players are Energetic, so I'm excited.

Too bad I have to wait until SUNDAY ;)

JeeberD
10-18-2007, 10:46 PM
We need a change tracker program for this game. I have neither the time nor the energy to track this stuff manually. Someone give Primey a call, stat...

Passacaglia
10-18-2007, 10:47 PM
I'll check mine when I get to work tomorrow. I gave most of my starters the week off, so I expect them to be pumped to play the first game!

wade moore
10-18-2007, 10:48 PM
We need a change tracker program for this game. I have neither the time nor the energy to track this stuff manually. Someone give Primey a call, stat...
It's pretty easy with the .csv's really..

wade moore
10-18-2007, 10:48 PM
fwiw - The most I saw on my team was one point jump in one stat.

Katon
10-18-2007, 11:07 PM
My results varied from one-point drops in two stats to one-point jumps in three. I even had two players get current abilities above their potential in one area.

Oh, and my 5'0", 230lb backup PG is now at or beyond his potential in every single part of his game. Pity he doesn't have any Awareness or Control.

k0ruptr
10-18-2007, 11:42 PM
just did some recruiting and finished setting my lineups and rotations.

I think my team will be alright.

vex
10-18-2007, 11:58 PM
4/5 starters are unprepared, awesome!

Tasan
10-19-2007, 02:32 AM
I don't have a single Center that is prepared, and yes that includes my "best" one, the 6'6" 273lb wonder Guenter Madler.

lordscarlet
10-19-2007, 06:13 AM
Ugh. Four unprepared.

Five energetics, one of which is a walk-on.

Coffee Warlord
10-19-2007, 08:31 AM
fwiw - The most I saw on my team was one point jump in one stat.

For what its worth, a jump in the primary stat you're training will, on average, be roughly once every 3-4 weeks. Less if your guy has a high training cap. And remember, training does not increase skill by a static number. There's a small amount of randomness in it.

The stat drops are very slight. If anyone sees a bunch of stat losses, it just means your guy was hovering on the border between whatever and whatever.

Passacaglia
10-19-2007, 09:09 AM
I had three guys drop a stat, but they all gained in another stat -- and one of them gained in two other stats.

MikeVic
10-19-2007, 09:20 AM
I had a few people go up by one, and a few go down by one. I also have many unprepared players. :( They were probably all up eating some more donuts and candies.

wade moore
10-19-2007, 09:56 AM
For what its worth, a jump in the primary stat you're training will, on average, be roughly once every 3-4 weeks. Less if your guy has a high training cap. And remember, training does not increase skill by a static number. There's a small amount of randomness in it.

The stat drops are very slight. If anyone sees a bunch of stat losses, it just means your guy was hovering on the border between whatever and whatever.


Good info, thanks!

I assume that's the prepared issue too? Everyone was at "ready" but some were near the bottom and some were near the top?

Coffee Warlord
10-19-2007, 10:13 AM
Good info, thanks!

I assume that's the prepared issue too? Everyone was at "ready" but some were near the bottom and some were near the top?

No, GameDay is a far more linear stat that simply fluctuates.

MikeVic
10-19-2007, 10:29 AM
No, GameDay is a far more linear stat that simply fluctuates.

Is it influenced by someone not training?

Passacaglia
10-19-2007, 10:35 AM
Is it influenced by someone not training?

Yeah, a week off raises it. RTFM. :p

Coffee Warlord
10-19-2007, 11:44 AM
Added both current and potential stat to the big list of recruits. Going in and doing the same for your recruit list right now.

Also added recruit's primary desire to the main list and your list. The only time you'll need to click around on recruit details now is to actually recruit them.

Anthony
10-19-2007, 11:51 AM
i only have 2 starters who aren't game ready. everyone else (that would make a major contribution to my team) is either ready or energetic. its time to dominate and violate.

not necessarily in that order.


wow, i think i just have my team's rallying cry.

IT'S TIME TO DOMINATE AND VIOLATE.

Passacaglia
10-19-2007, 12:26 PM
Added both current and potential stat to the big list of recruits. Going in and doing the same for your recruit list right now.

Also added recruit's primary desire to the main list and your list. The only time you'll need to click around on recruit details now is to actually recruit them.

Can we get them in CSV, too?

MikeVic
10-19-2007, 12:34 PM
i only have 2 starters who aren't game ready. everyone else (that would make a major contribution to my team) is either ready or energetic. its time to dominate and violate.

not necessarily in that order.


wow, i think i just have my team's rallying cry.

IT'S TIME TO DOMINATE AND VIOLATE.


IT'S TIME TO DOMINATE AND VIOLATE. BUT NOT NECESSARILY IN THAT ORDER!!!!!

Coffee Warlord
10-19-2007, 01:23 PM
Can we get them in CSV, too?

For a billion dollars.

Passacaglia
10-19-2007, 01:26 PM
For a billion dollars.

No problem. Will your web site let me send you a PM with a billion dollar signs in it, or is there a character limit per PM?

Coffee Warlord
10-19-2007, 01:35 PM
I am so setting all your players' skill to 1.

wade moore
10-21-2007, 06:45 AM
Games tonight, I'm psyched!

CU Tiger
10-21-2007, 11:13 AM
B TW I also have no accept button for non con games

Coffee Warlord
10-21-2007, 12:33 PM
Odd.

Legitimate bug there, there's no reason why you shouldn't have an accept button on one of those challenges. I'll look at the code and see if I can find the problem.

Coffee Warlord
10-21-2007, 12:39 PM
Found the problem and fixed it. I wasn't resetting the "good/bad" field on the list, so basically, if the first challenge for that week in your list was bad, any challenges listed afterwards would also be thought bad.

By the way. Stone Mountain Technical College? Going down today. Oh yes.

CU Tiger
10-21-2007, 02:35 PM
cool just accepted
my last non con game

Coffee Warlord
10-21-2007, 06:02 PM
Games kick off in 8 minutes.

k0ruptr
10-21-2007, 06:04 PM
sweet, I'll check out the pbp

k0ruptr
10-21-2007, 06:20 PM
Sweeeet. I'm up 25-7 in the first 10 minutes.

Eaglesfan27
10-21-2007, 06:23 PM
I'm up 24-14 after 10 minutes. Fear Anton Berneker, our super C.

k0ruptr
10-21-2007, 06:24 PM
this game rocks :D

Coffee Warlord
10-21-2007, 06:25 PM
Close battle at The Asylum, Palm Springs up by 7, but it's getting sloppy. Lot of turnovers on both sides.

k0ruptr
10-21-2007, 06:32 PM
Honolulu up by 20 at the half

rjolley
10-21-2007, 06:34 PM
CW, one thing I noticed, subs come in while the ball appears to be in play. Is that the case, or should we assume there's a dead ball that's not in the logs?

Oh, and my players are complaining about the dead spots in the floor. Too bad your players are too dumb to remember where they are. :)

Coffee Warlord
10-21-2007, 06:36 PM
Just gotta suspend disbelief on that particular thing, since there's not really any displayed stoppage.

BishopMVP
10-21-2007, 06:36 PM
Up 12 early 2nd half. Better do well this year since my team is almost entirely Sr's/Jr's.

Question on recruiting. As of now, do all schools have the same athletic prestige? And how much can we affect whether our school is good/bad at academics/prestige? Is there any hard-coded value or do all teams start on an even playing field in those regards?