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Old 02-16-2007, 08:41 PM   #1
chinaski
College Prospect
 
Join Date: Nov 2003
Location: Portland, Oregon
Cant renegotiate due to cap space... dare i say, possible bug?

The team is currently (350,000) in the hole. I have 6 or so players that will renegotiate for far less than their current year base salary, but for some reason FOF wont let me do it. It appears FOF is looking at bonus money before base salary when determining if youll be over cap. If a player x is willing to take a 2 million dollar cut in the current year base salary and an extra 100k tacked on to his current year bonus, I should be able to do so, but its not letting me. Is this a bug? Were sitting at the first round bye in the playoffs and need to sign some replacements after some brutal week 17 injuries. Right now, im completely stuck.

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Old 02-16-2007, 08:47 PM   #2
chinaski
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Ok, not a bug......but really, really lame - because at this point, I have no way of continuing this career. Being that its after week 17, all contracts have been paid. I cant even cut players to free up cap space, to sign new ones.

Quote:
Originally Posted by Help File
Contracts which reduce the player's salary once the regular season has begun may not fit under the cap even if the cap cost of the proposal is less than the cap value available. This is because contracts are paid out each week.

For example, if a player is making a salary of $1.7 million, or $100,000 per week (the season has 17 weeks), and you are renegotiating in week 15, $1.5 million of that salary has already been paid, and will still count under the cap.

So, if you renegotiate him down to $1,020,000, or $60,000 per week, this will only reduce the contract by $40,000 per week, and you will only save $80,000 under the cap. Since any bonus still would apply to the current year, you might not be able to keep a new offer under the cap under these conditions.

Last edited by chinaski : 02-16-2007 at 08:49 PM.
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Old 02-16-2007, 10:01 PM   #3
Celeval
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Originally Posted by chinaski View Post
Ok, not a bug......but really, really lame - because at this point, I have no way of continuing this career. Being that its after week 17, all contracts have been paid. I cant even cut players to free up cap space, to sign new ones.

Try putting it on AI control for that week, and see how it's handled? Can you place the Out guys on injured reserve, then try to sign someone at veteran minimum?
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Old 02-16-2007, 10:03 PM   #4
cthomer5000
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this is how it really works. the money has already been paid, you can't take it back off the cap now.
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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Old 02-16-2007, 11:44 PM   #5
Vinatieri for Prez
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It's one reason you should try to desperately avoid being right up against the cap during the season. If your only option to fill rosters spots due to injury is a renegotiation, that is just bad cap management. It's a HUGE difference from 2K4. There I would just wait to renegotiate a number of guys at year end (sometimes as many as 5-6) whose renegotiations would raise there cap number. All you had to do was cut a few vets at the end of the season during the playoffs. Can't do that anymore.
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Old 02-17-2007, 12:32 AM   #6
nilodor
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You might be able to get by, leaving some of the injured active but having some of the backups play multiple positions, not ideal but it'll get you through.
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Old 02-17-2007, 08:05 AM   #7
wade moore
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Originally Posted by cthomer5000 View Post
this is how it really works. the money has already been paid, you can't take it back off the cap now.

Exactly... Calling something "lame" because Jim made it work the way it is supposed to is amusing.

This is just one of many ways people were able to dodge their mis-management of the cap that Jim closed up to work the way it does in the NFL.
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Old 02-18-2007, 04:21 AM   #8
Ben E Lou
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Originally Posted by wade moore View Post
Exactly... Calling something "lame" because Jim made it work the way it is supposed to is amusing.

This is just one of many ways people were able to dodge their mis-management of the cap that Jim closed up to work the way it does in the NFL.
Quoted for truth. Cutting a bunch of players at the end of the season in order to free up room for renegotiations was an exploit, plain and simple.
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Old 02-18-2007, 12:22 PM   #9
chinaski
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Thumbs down

Quote:
Originally Posted by SkyDog View Post
Quoted for truth. Cutting a bunch of players at the end of the season in order to free up room for renegotiations was an exploit, plain and simple.


Please. I was saying the situation was lame, not the programming. This is my first stab at playing a career with 2k7 and im used to being able to RENEGOTIATE with players, NOT cut them to somehow use an exploit.

I managed to leave out guys active and play the game with 40 players.

Sorry for upsetting the FOF gods, i wont ask anymore questions about the game i just purchased.
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Old 02-18-2007, 12:39 PM   #10
Raiders Army
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Quote:
Originally Posted by wade moore View Post
Exactly... Calling something "lame" because Jim made it work the way it is supposed to is amusing.

This is just one of many ways people were able to dodge their mis-management of the cap that Jim closed up to work the way it does in the NFL.

The situation and the programming are both lame. Instead of penalizing a player in this situation by having him re-start his career, why not have him forfeit draft choices or some other penalty the next season so he can sign a rookie FA and at least continue his career?


Somewhat old, but still true:
Quote:
So...what happens if a team goes over the Salary Cap?

Answer: The short answer is simply that NO team CAN go over the Salary Cap. Note that every contract must go through the NFL League Office before the deal can be made official. Presumably, one of the things the league must do at this time is determine whether or not the contract would violate the NFL's Salary Cap. If the deal does violate the cap, then the NFL will reject it.

If a team releases or trades a player and the signing bonus acceleration puts a team over the Salary Cap, the team will have seven days to conform with the Salary Cap. However, they may not sign any players until there is room to do so under the Salary Cap.

There have been instances in which a team has managed to sneak a cap evading contract by the league. Upon further review, the violations were caught by the league and the respective teams were penalized. Penalties include fines and/or forfeiture of draft picks. In recent history both the Pittsburgh Steelers and San Francisco 49ers have been penalized draft picks, while the 49ers' front office personnel (Carmen Policy and Dwight Clark) were also fined.
http://www.askthecommish.com/salarycap/faq.asp

What makes me laugh is that in one breath the community claims that FOF is not a replication of the NFL, yet in another quotes NFL rules when it suits them. Nobody cares about 46 players getting Championship Rings because that was a design decision. It's not a replication of the NFL. Yet when a salary cap rule is applicable people quote the NFL rules because it's a design decision that doesn't allow the game to be continued and a new game must be started.

Last edited by Raiders Army : 02-18-2007 at 12:47 PM.
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Old 02-18-2007, 01:08 PM   #11
Vinatieri for Prez
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Quote:
Originally Posted by Raiders Army View Post
The situation and the programming are both lame. Instead of penalizing a player in this situation by having him re-start his career, why not have him forfeit draft choices or some other penalty the next season so he can sign a rookie FA and at least continue his career?

Huh? He said the game did not halt his career. He said he was able to play the game with 40 active players.
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Old 02-18-2007, 01:15 PM   #12
Raiders Army
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Originally Posted by Vinatieri for Prez View Post
Huh? He said the game did not halt his career. He said he was able to play the game with 40 active players.

Oh...I'm drunk.
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Old 02-18-2007, 01:39 PM   #13
Front Office Midget
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Not only that, but you can ALWAYS sign players for the league's minimum wage, so your career should never be halted.
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Old 02-19-2007, 05:45 AM   #14
stevew
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AFAIK, in the NFL there is a certain point in the season, around week 10 or so, where after that point you can't do any more contract renegotiations to affect this years cap money/cap values.

I'm glad they cleaned up the end of season renegotiations, it was a pretty bad exploit.
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Old 02-21-2007, 11:37 AM   #15
wade moore
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Quote:
Originally Posted by Raiders Army View Post
What makes me laugh is that in one breath the community claims that FOF is not a replication of the NFL, yet in another quotes NFL rules when it suits them. Nobody cares about 46 players getting Championship Rings because that was a design decision. It's not a replication of the NFL. Yet when a salary cap rule is applicable people quote the NFL rules because it's a design decision that doesn't allow the game to be continued and a new game must be started.

I think your fabricated anger over this issue is silly.

We also didn't throw a fit when it worked the old way. However, this was a logical thing to clean-up and make it a better, more realistic game. The number of people getting rings makes aboslutely no impact on how the game plays out and if that's making you angry... well...
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-21-2007, 11:47 AM   #16
DougWyatt
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Quote:
Originally Posted by wade moore View Post
I think your fabricated anger over this issue is silly.

We also didn't throw a fit when it worked the old way. However, this was a logical thing to clean-up and make it a better, more realistic game. The number of people getting rings makes aboslutely no impact on how the game plays out and if that's making you angry... well...

Quote:
Originally Posted by Raiders Army View Post
Oh...I'm drunk.

He's already posted the worlds best excuse/reason.
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Old 02-21-2007, 11:49 AM   #17
gstelmack
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The real issue here is the roster minimums (which the NFL does not have to play under). Frankly, if I have 11 healthy bodies, I should be able to sim a game. And if I have less than 11, I need to forfeit. I understand that these roster minimums are there to make the programming feasible, and that Jim has made great strides in improving them (no required FB, yes!), I'm just pointing out that they cause ripple effects such as dealing with a rash of injuries and little cap room.
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