07-22-2007, 08:16 PM | #151 | |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
One "easy" fix for a lot of this in my mind is a single "recommend" button somewhere. I should be able to hit "Recommend Depth Chart" and have my depth chart set without having to go into each individual screen. I should be able to hit "Recommend Offensive Gameplan" and/or "Recommend Defensive Gameplan" and then go tweak either or as I want to. This diving in to a bunch of screens to hit individual Recommend buttons just slows me down and takes away from the other stuff I want to be spending time on.
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-- Greg -- Author of various FOF utilities |
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07-22-2007, 08:17 PM | #152 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
I love the drafting. In SP, if I had to guess, I'd say I spend 15ish minutes running extractor on the draft class, 20-30 minutes on interviews, (combination of deciding who to interview, and then actually hitting the buttons), and 10 minutes red-marking "hot target" players. Since it's SP, I don't spend a lot of time ranking guys; I spend a lot more time in the draft itself doing that. For a MP draft, I probably spend an additional 2-3 hours preparing a ranked list.
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07-22-2007, 08:39 PM | #153 | |
Pro Rookie
Join Date: Dec 2006
Location: Rahway, NJ
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Quote:
I also love the drafting, and I would say I spend about the same amount of time as you on it. |
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07-22-2007, 08:47 PM | #154 | |
College Starter
Join Date: Oct 2002
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Quote:
Put me also in the camp of those whom love drafting in FOF2K7. I think part of the challenge is that it's so new, but if you actually play the game (both SP and MP), you'd be surprised how much more things stick out to you that didn't when first starting to play. |
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07-22-2007, 11:52 PM | #155 |
Grizzled Veteran
Join Date: Nov 2006
Location: Backwoods, SC
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Im relly encouraged to read Jims replies.
And discouraged at the same time. Encourageed because he iss listening and understanding many of the grumblings. Discouraged becaus I almost feel like he is taking the stance, "I am taking this game and series where I want it to go, and since some of my loyal followers dont want to follow I must go recruit new folllowers instead of altering my course." Fair enough, He has that right he is the developer. I just hope he realizes that the reason people are frustrated is FOF is 10x better than its next closest competitor, mainly because it has no competitors. It would be interesting to see what an influx of product into the market would impact in this series development. Its not a case of a horrible prouct, instead its an A- product with clear A+ potential. And it seems so easy to get the A+ (at least to outsiders) but there just seems to be total reluctance go there. The only 3 real complaints I have are: 1) (and this has been beat to death) Why did X happen. I dont need to know you lost the dice role by 11% but maybe just a sporadic sprinkling of hints. "the rb lacked the HR to hit the wide open hole" or "The new oline is still not on the same page, there was a definite lack of communication there" I dont want/need a magic bullet for every play but I think its safe that every outcome has at leat 2or 3 major contributors just give me one, a few times per series. Let me know what I need to work on. Currently, it would be like a debriefing where Peeole asks Belicheck what happened out there? "We couldnt run the ball" Why? No, Clue 20 carries 12 yards Why? no idea, the Rb got tackled Well who didnt block? Dont know Why did you keep running the ball? had to Well were there holes there and the RB missed them or did they let defenders get penetration dont know just got tackled Were there other areas we could have run to but didnt try? Dont know... 2) (Like wise beat to death) I am a former football coach and the playcalling is a bit too detailed for me. I can tell you I spent a few years at 100 hours per week gameplanning and we never thought about %. We studied opponents tendencies, and then reacted in the game. I understand unless you play call you dont have this ability but the coach should carry out this function. The management should give direction, but it seems stupid to set a GP up where if we are down by x with y minutes remaining we throw x%. "But coach everytime we drop back to pass our LT gets ate up and the Qb throws a Duck and it turns into a jump ball, fine we aint throing no more. " Not here we just keep right on doing what isnt working. I understand it is a text sim and we have to make some concessions to get the desired results, but I hope everyone realizes that no coach in the history of time has ever said, we really neeed to consider runnings 5% more on 3rd and 2 situations. I have the football knowledge to sit down and tear apart a game and analyze things that we cant even begin to simulate in this game, but thats not fun. At least not to me. When I coached we spent on average 90 hours preparing for each game. Of that a good 50 was GP building and film review, YUCK, we all hated it. But it was a necessary evil. The game is whats fun. I almost feel like at times some people want to just pour through data and make it work so they can feel like they are really a coach or something. Trust me if you showed the GP spreadsheets to an NFL coordinator he would laugh, and have no clue where to begin. 3) (and this I am surprised no one has mentioned) I feel like some data is kept from us that we should have. Why do I have to use an outside program to record and track player development? Why cant a players past ratings be stored in game? Its not like in real life a coach says that Vick he is a good Qb, prolly a 65 sure wish I had wrote down what he was last year, cant remember if he is marginally better or marginally worse than he was. I think this is just inexcusable. this data should be right in front of us. Like wise If we need 6 spreadshheets of GP data, I would like to be able to get detailed scouting reports. Calling again on my past coaching experience, I can tell you we DID absolutely set GAs to work on tape and have EXACT % of expectation before very game. I think this could really turn up the cat and mouse game in MP. If I could pull a report with one click that says in the past x games or x seasons Skydog has thrown deep x% of times on 2nd and short, then it is not so daunting a task to go line by line through a spreadsheeet. I can look at his tendencies and set my D up accorrdingly, of course always mindful of th fact that he may say, "this is a big game and I am getting too predictable its time to totally reverse this trend"you would have to prepare for that, but at least you would have data to analyze. I think the game asks for an abhorrent quantity of input with a pathetic amount of data to analyze to draw thiss input from. Now all that said I love this game. Its not FOF2, but it is fun. I fear the series peaked at 2k4 and we will see a tailspin from here. I HOPE I am wrong. If adm when the next FOF comes out I will hesitantly consider it, and wait for feedback from others. When the next non-FOF solecismic product comes out I will be a day 1 buyer. |
07-23-2007, 12:38 AM | #156 | |
College Starter
Join Date: Feb 2003
Location: Seattle
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Quote:
But you are underestimating the role of an NFL GM. An NFL GM is indeed responsible for talent evaluation. Believe me, they are very much involved in the evaluation process, including actually attending the combine and pro days. They get input from the scouts on the details and for when they can't attend workouts. But there also looking at film, etc. in evaluations. An NFL GM does not entirely rely on scouts in making a decision. If they did, scouts would be paid 100 times what they're making now. The GM takes it all in, applies his own evaluation skills, and makes the final decision. So, I think SD is wrong when he characterized the player as being the scout. The player is the GM. I just think most people misapprehend what an NFL GM does. |
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07-23-2007, 12:45 AM | #157 |
College Starter
Join Date: Feb 2003
Location: Seattle
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CU, you're right. Having something like change tracker (or have the player card simply record past ratings at each season's end) and draft analyzer in game would raise it another level.
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07-23-2007, 08:47 AM | #158 | |
Head Coach
Join Date: Oct 2000
Location: NYC
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Quote:
This is one of my problems with the game though. Supposedly, we have a scouting department complete with a full staff, but we see every player through the eyes of our one scout with his biased ratings for each position. I really think that adding an EHM-style scouting system, as I described earlier, would improve this game a lot and give us much more to work with. |
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07-23-2007, 12:03 PM | #159 |
College Starter
Join Date: Feb 2003
Location: Seattle
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What is this EHM-style scouting you describe. Please explain. I'm always open to new ideas.
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07-23-2007, 12:09 PM | #160 | |
Head Coach
Join Date: Oct 2000
Location: NYC
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Just in case you weren't aware, I'm referring to the freeware version of Eastside Hockey Manager that was big a few years back. Anyway, as I said in this thread, post 73, this is what I wrote in a thread started by SkyDog that was targeted towards the fast-sim, GM-only player:
Quote:
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07-23-2007, 12:18 PM | #161 | |
Banned
Join Date: Jul 2007
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Quote:
Just FYI - I won't buy another game without the flexible league size feature. I passed on 2k7 because of this, and I'll continue to do so. 2k4 is feature-rich enough for me in every other regard, and I don't do MP. |
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07-23-2007, 12:39 PM | #162 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
You already told Jim this when he announced the game, Franklin.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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07-23-2007, 12:40 PM | #163 |
Head Coach
Join Date: Dec 2001
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DOH!
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"Don't you have homes?" -- Judge Smales |
07-23-2007, 12:41 PM | #164 |
Head Coach
Join Date: Oct 2000
Location: NYC
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Some levity brought into the thread.
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07-23-2007, 12:46 PM | #165 |
Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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07-23-2007, 12:49 PM | #166 |
College Starter
Join Date: Oct 2002
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Is M.Night Shamalyan in charge of this thread?
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07-23-2007, 12:49 PM | #167 |
Head Coach
Join Date: Dec 2001
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Darth Guapo....we hardly knew ye?
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"Don't you have homes?" -- Judge Smales |
07-23-2007, 12:57 PM | #168 |
Head Coach
Join Date: Oct 2000
Location: NYC
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Percent chance this thread returns to being on topic?
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07-23-2007, 12:58 PM | #169 |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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14%
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Jacksonville-florida-homes-for-sale Putting a New Spin on Real Estate! ----------------------------------------------------------- Commissioner of the USFL USFL |
07-23-2007, 12:59 PM | #170 |
Head Coach
Join Date: Dec 2001
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depends if sov or suicane can figure out how to register the "C-Peeonme" user name
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"Don't you have homes?" -- Judge Smales |
07-23-2007, 01:06 PM | #171 |
lolzcat
Join Date: Oct 2000
Location: sans pants
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Careful he might sick his pretend wife on you.
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
07-23-2007, 01:13 PM | #172 |
College Starter
Join Date: Oct 2002
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07-23-2007, 01:27 PM | #173 |
lolzcat
Join Date: Oct 2000
Location: sans pants
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What did I tell you about typing the first thing that comes into your head?
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
07-23-2007, 01:46 PM | #174 |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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07-23-2007, 01:48 PM | #175 |
Head Coach
Join Date: Oct 2000
Location: NYC
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That game is way too complex for my simple brain.
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07-23-2007, 01:49 PM | #176 |
Head Coach
Join Date: Oct 2000
Location: NYC
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Wait a minute, are we back on topic?
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07-23-2007, 01:52 PM | #177 |
Dark Cloud
Join Date: Apr 2001
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Where's Tony Reali when you need 'em?
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FBCB / FPB3 Mods Last edited by Young Drachma : 07-23-2007 at 01:52 PM. |
07-23-2007, 01:54 PM | #178 |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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07-23-2007, 01:56 PM | #179 |
Head Coach
Join Date: Oct 2000
Location: NYC
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Side story: I played baseball with the youngest Reali brother for about 10 years.
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07-23-2007, 01:58 PM | #180 |
Resident Alien
Join Date: Jun 2001
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Wait. Did I miss a key development in the FN saga? |
07-23-2007, 01:59 PM | #181 | |||||
Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
I realize that there's a risk people might take that away from what I said. That's not my intent. FOF is at a point where it can go in many different directions. People are going to be disappointed no matter where I go. I need to market to new customers in order to replace those who are growing out of this style of game, or who simply need something new. Quote:
At least to outsiders. There's no reluctance, just a simple lack of time. If I was everything to everyone at this stage, new products would come out once every ten years and be obsolete long before. There are existing competitors and there will be new competitors. I honestly don't think that changes my approach. Quote:
If I went in that direction (which might be easier, actually), people would feel they had too little control over the game. This is an area where a product like NFL Head Coach could excel, rather than the insipid repetitive practice scheduling dance. Quote:
Do you really want a game where you need to spend 90 hours reviewing your upcoming opponent? Look at it this way. Football coaching is a relationship - a relationship with your upcoming opponent. Dating is practice. You learn about your opponent, you scan film to determine strengths and weaknesses, you get inside their heads, you review their baggage, you know everything about them. The game is marriage. You have to react to everything instantly. Sometimes you make mistakes and you need to apologize. Your success is determined by how quickly you read reactions to your behavior and adjust accordingly. A great quarterback is like having a great figure - it can compensate for flaws elsewhere. That type of interaction is outside the scope of a computer game, specifically because no one wants to spend that kind of time prior to each game. They want to get straight to the sex, and climax or not accordingly (sorry for being graphic). I see your point. But how do you present it, except when you're going head to head with the computer? Ask the user beforehand? If your LT is being overwhelmed on every play, should you throw more quickly, call more misdirection runs? Well, yes. Then what? The defense has to react, then you have to re-react, then the defense adjusts again. How do you present that kind of give-and-take in a game plan without abandoning the entire concept of game planning? Quote:
I think an NFL coordinator would tell me that's useful prep material, but not something he'd reference during a game. By game-time, he has to be far beyond that point, and he's spent 90 hours getting there. Anyhow, I have ideas along these lines - I think people will be pleased with the results down the line. |
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07-23-2007, 02:00 PM | #182 |
Head Coach
Join Date: Dec 2001
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Eh, yeah.....wtf? Darth Capisum as well?
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"Don't you have homes?" -- Judge Smales |
07-23-2007, 02:34 PM | #183 |
Grizzled Veteran
Join Date: Nov 2006
Location: Backwoods, SC
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Jim,
Thanks for your insightful reply. I appreciate your time constraints, and couldnt agree more with the opportunity that Head Coach had that flopped. The one point I was making that I think you missed was the reference to 90 hours of prep work. I was NOT saying we needed more in thee game, but rather that it was my least favorite part of real football, and I would like to see the game focus more on W/L results and team/franchise building as opposed to detailed play analysis. But I accept that I am in the minority here. When I play SP a game week usually takes me 4-5 days as I will review and read the game logs of everyone of my opponents games and build my GP around that. When I play MP I just load one of 6 pre-packaged GPs and roll. |
07-23-2007, 02:41 PM | #184 |
lolzcat
Join Date: Oct 2000
Location: sans pants
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You should try jamming a flaming skewer up your nostril. It is only slightly more painful and take WAY LESS TIME!
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
07-23-2007, 02:44 PM | #185 | |
Head Coach
Join Date: Dec 2001
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Quote:
eh, he's never been under .500 in any season of play.
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"Don't you have homes?" -- Judge Smales |
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07-23-2007, 04:06 PM | #186 | |
College Benchwarmer
Join Date: Nov 2003
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Quote:
If the "lock box" would only lock the player in for the whole season...
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07-23-2007, 04:33 PM | #187 |
Resident Alien
Join Date: Jun 2001
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Al Gore says put it in a "lock box."
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07-23-2007, 05:00 PM | #188 |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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i tell ya, this has been the most vocal i've seen Jim in quite some time, and it's long overdue. part of the "allure" of the FOF series, most especially during the early days, was the buddying up with the creator of the game and seeing how down to earth he was and being charmed by his wit. really felt like we were all in this together. obviously some guys, maybe even myself, maybe made him reconsider being so available and public, but it's nice to once again get some peeks as to what's in store. i won't waste time playing "what's gonna be the next FOF game", i think the less we hang on his every word trying to get some definite answers the more free he'll be to share.
at this point all i think i need is a better interface, maybe more emails and maybe some more areas to customize things (player cards with actual player pics, etc). as long as the AI can handle the gameplan portion that's all i need. the rest i need is just bells and whistles and eye-candy. |
07-23-2007, 07:57 PM | #189 | |
n00b
Join Date: Jan 2007
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Quote:
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07-23-2007, 09:17 PM | #190 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Oh, btw, FOF7 would always be a must-buy for me. Jim's games have given me much enjoyment over the years, and I feel I owe him more than the $$$ I've spent on his games.
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07-24-2007, 12:52 PM | #191 |
College Prospect
Join Date: Jul 2001
Location: Nebraska
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TCY2 is a must buy for me when it comes out. I still play TCY when college football starts, it's the best Football Sim period. Think about a game that you purchased in 2001 that you are still playing today, it's pure gold.
Thanks Jim for creating that masterpiece, it will always stay on my hard drive for years to come.
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07-27-2007, 12:28 AM | #192 |
FOFC's Elected Representative
Join Date: Oct 2000
Location: The stars at night; are big and bright
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I will follow Jim into hell. He created his first game, and it was one that I had in my mind since I was a teenager. And I have spent more time as an adult on his games than all the others combined.
He has my money until he stops doing this for a living.
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"i have seen chris simms play 4-5 times in the pros and he's very clearly got it. he won't make a pro bowl this year, but it'll come. if you don't like me saying that, so be it, but its true. we'll just have to wait until then" imettrentgreen "looking at only ten games, and oddly using a median only, leaves me unmoved generally" - Quiksand |
07-29-2007, 03:15 PM | #193 | |
Mascot
Join Date: Nov 2002
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Quote:
Cosign to everything here. I still play TCY in the winter (a lot). Alhough this thread seems to have confirmed that there will be no TCY2 this fall, it's given me hope that there might be at least a TCY update patch. |
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07-29-2007, 03:40 PM | #194 |
College Prospect
Join Date: Jan 2003
Location: York, Pa
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I did not buy FOF2007 but I am curious if the bug has been fixed where teams draft players consecutive years at a position, say NT or LT and then they are benched behind a veteran who has slightly higher ability but way less potential, thus the young players never do play because it seems that they never realize any of that potential unless they actually play, not just practice. This would be huge on my buying another verion, especially since I am not into MP.
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07-29-2007, 08:51 PM | #195 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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The good thing is, once the NFL is in full swing soon.. FOF 2007 will be getting quite a good workout once again.
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