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#51 | |||
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
I shut off PMs because I can go a long time without signing in due to the cache bug with the forum. Normally, I lurk without signing in. Just send email to support. It reaches me fairly quickly. By the way, I have updated 6.1 to address pieces of the 34 issue. I don't think the blitz/coverage issue is ever going to be perfect with the current game planning, but I'd like the 34 to be a solid choice for linebacker-heavy teams. While reviewing all the pieces of how this works, I found something I didn't like affecting the usefulness of nickel and dime backs, period. One of those little things that would never show up as a visible bug, but important to the engine, nonetheless. It's still called version 6.1, but I've changed the internal versioning so that it will install seamlessly over this afternoon's release if you've already updated. Eventually, I'd like to see defensive scheming reach the point where you can run New England's elephant and castle (Wilfork and a caderie of linebackers) and have it perform like you'd expect. Again, I think the engine itself can handle this nicely, but there just isn't the variety of input yet. Some day, you're going to be able to learn and see the difference between zero-technique tackles with two-gap assignments and three-technique tackles assigned to the B-gap. In the NFL, these are very, very different roles. In FOF, there's really no difference. |
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#52 |
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Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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Sending an email instead in about 5 mins.
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* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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#53 |
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Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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Thanks Jim
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#54 |
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College Starter
Join Date: Feb 2003
Location: Seattle
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Jim, could you follow up on an issue that SD is working on? Is the scout error correction going to have a bigger effect on guys just coming into the league now and a tiny effect on current players (as his test is showing), or tiny across the board? I think it would help all MP leagues to know that before going into their next draft.
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#55 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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So Jim, do we need to download again the 6.1 patch and is it updated with those 3-4 defense fixes or is it something you are going to release in the future?
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#56 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
From further looks at draft classes generated by 6.1, I *think* what's going on here is that the limits for scout error have been lowered for new players, too. Jim would have to verify if he chooses to do so, but in the first few classes I looked at, it appears that guys are less obfuscated than in 6.0e. At this point, this is still very much in the impression/hypothesis stage, but it would certainly be a logical way to do it.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#57 |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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Just FYI - the in game FTP still doesn't work...
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com Last edited by Subby : 09-21-2007 at 09:14 AM. |
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#58 | |
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Quote:
Can you give us a little more guidance here? If we want to run a 3-4 defense, should we now be looking for actual cover men to play in the nickel (and dime) slots? Or will they still largely be playing basically a DE role? |
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#59 |
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n00b
Join Date: Oct 2006
Location: Coastal SC
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Thanks for the continued updates !
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#60 |
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High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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Thanks! This is great....as usual.
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#61 |
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Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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I still want TCY2.
![]() hi jbmagic |
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#62 |
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General Manager
Join Date: Oct 2004
Location: New Mexico
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#63 |
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n00b
Join Date: Aug 2007
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The 3-4 Nickel looks good. Refreshing to see the WLBs from Pittsburgh, San Diego, and the like putting up some very solid overall pass rush statistics.
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#64 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
Yes, absolutely, the nickel and dime should be in coverage on all plays now. The dime was, but wasn't playing effectively (for the 43, either). The 34 nickel was rushing, though, and that is no longer the case. |
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#65 |
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Coordinator
Join Date: Sep 2007
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call me stupid lol
Ive been looking everywhere and cant seem to find a patch. Do i need to uninstall my current version and reinstall the full game file ?
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#66 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
It's the full game file. Yes.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#67 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
Scouting error in general is higher on younger players. That doesn't necessarily hold true for every individual player. Scouting error was reduced. The reduction was general, not specific to any group or position. |
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#68 |
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Coordinator
Join Date: Sep 2007
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#69 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
Thanks. I appreciate this. |
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#70 |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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#71 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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Quote:
Shucks. Maybe at some point could this be added? I think it would be great to be able to control 4 or 5 teams in a single player. But i do understand if it may at some point cause unintended bugs/exploits to occur. |
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#72 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
It's disappointing to see people upset when I put out an update. I try to throw in something new every now and then, but the real purpose is to fix bugs and keep the game fresh. That feature is not possible with the current data structure, which makes it far beyond anything I'd ever try with an update. |
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#73 |
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n00b
Join Date: Sep 2007
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Darn it, I did NOT want to have to register here and start hanging around in these forums now, but here I am anyway.
I needed to search for topics that I don't understand yet, so I had to bite the bullet. There will be no Hall of Fame status, or whatever it's called, on these boards for me. I simply forbid myself! I will devote my maiden post just to saying thanks for a great game and the update which I stumbled across just now. I am very impressed so far. I'm hooked on FOF, I must say. But I'm not talking any more about it! For a while. ![]() |
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#74 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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Quote:
Oh, trust me, I'm not mad. I appreciate the work you do. |
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#75 |
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College Benchwarmer
Join Date: Oct 2003
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Thanks Jim for the update, a very nice surprise.
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#76 |
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College Starter
Join Date: Aug 2001
Location: SE
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Fantastic, keep up the good work.
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GM RayCo Raiders-est. 2004-2012 Charter member of the IHOF-RayCo GM GM Tennessee Titans PFL 2011-2014 GM Tennessee Titans FOWL 2020-2025 |
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#77 |
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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#78 |
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High School Varsity
Join Date: Oct 2000
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I have been playing this quite a bit lately, and this was indeed a surprise.
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#79 |
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n00b
Join Date: Aug 2007
Location: Carpentersville, IL (Chicago)
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Yeah, I gotta' admit, I "love" how these updates just pop up out of nowhere...I'm so used to Madden and such I didn't even expect there'd actually "be" another update. Love what you did with the combine scores btw, Jim.
-Reip
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#80 |
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n00b
Join Date: Aug 2007
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#81 | |
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Mascot
Join Date: Nov 2006
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Quote:
Can you please provide some additional details on this tweak? Thanks, Nogram |
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#82 |
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Coordinator
Join Date: Oct 2000
Location: The Black Hole
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This is a good deal.
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#83 |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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Thanks for the update Jim - I really appreciate the countless hours you put into supporting my favorite game...
__________________
Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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#84 |
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Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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Why isn't this stickied?
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#85 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Heh. I don't think it has been below #3 or so on the page, so I just didn't think to sticky it. Done.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#86 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Any other WOOFers out there notice that all but 2-3 safeties and cornerbacks in this year's draft have "poor" combine scores for the broad jump? I'm assuming this implies that good/bad combine scores are not rated per position, but are across the board, correct?
Doesn't that therefore decrease the value of using this in-game? e.g. We still need Draft Analyzer to do this work
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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#87 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
I think it means that FOF (Like Analyzer) is comparing to some sort of global average. I.E. it's not how much better they are than the people in their draft class, but how much better they are than your average Safety/CB. But I'm guessing, I'm not 100% sure on that. When I look in analyzer only 3 safeties have more than 2 standard deviations above the norm for Broad Jump. only 5 above 1 standard deviation. But idano, that seems like the norm across all of the positions so maybe i'm crazy.
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Text Sports Network - Bringing you statistical information for several FOF MP leagues in one convenient site Quote:
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#88 | |
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n00b
Join Date: Nov 2006
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Quote:
To accomplish what you want, why dont you start a new mp league and just set up your game to the teams you want to control by the "enter new career" option? |
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#89 | |
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n00b
Join Date: Aug 2007
Location: Carpentersville, IL (Chicago)
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Quote:
The only time (before now) that I've seen it below "or above I guess" #1 was whenever I posted something to a different thread lol.
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#90 | ||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Quote:
Just looked at a game-generated draft class, all but four safeties, and all but three CBs are green (poor). My guess here at first glance is that there's a bug in how the colors are assigned for broad jump for defensive backs. Heading to check other positions and to generate a few more drafts to verify...
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#91 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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At first pass, it looks like a bug with CBs, Ss, and WRs, and probably RBs. There are two CBs in the first 6.1-generated draft class I looked at who had 10'1" broad jumps (tied for 4th-best in the entire draft class), but who only got black coloring. I'll sim forward and generate another class or two before putting it in the bug thread.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#92 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Yeah. Either CBs and Ss need some exceptional scores, or they're not getting fully fair treatment. I've checked three 6.1-generated classes now, and have yet to see a single blue or red CB or S broad jump result.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#93 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Heh...given the positions in questions, it just hit me that this may not be a bug at all.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#94 |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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#95 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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You're quicker than me. ![]() . I've logged it as a "potential" bug, because certainly on the surface it makes it look like something's wrong. Although, yeah, it may be just fine and working as intended.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#96 |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Are we supposed to re-download the patch?
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#97 | |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Quote:
Right. Of course, I base all my theory's on hunches...and hunches are both cheap and quick. ![]() |
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#98 | |
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Quote:
Will this change cause a compatibility problem for teams in MP leagues if the owner is using one version, and the commissioner uses another for running the sim? (i.e. Will the 6.1 game be able to handle a depth chart submitted in 6.0e with a SLB in the depth chart, and vice versa?) |
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#99 | |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Quote:
I see SD already made mention of this in the bug thread. I just looked at my first draft class in SP. When 95% of my WR's were "green" in Broad Jump, I realized that there was probably something out of whack there. So SD, your back in the lead with the good quicks. Last edited by Dutch : 09-22-2007 at 03:00 PM. |
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#100 |
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n00b
Join Date: May 2006
Location: Michigan
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I love the update, but can you please make it so that a defense never lines up in a goal line formation in a passing down outside of their redzone?
I'm having the computer set my gameplans, and typically they do a great job, but multiple times each game the offense is in an obvious passing down (3rd and 20 while I'm up by 2 touchdowns) and my defense lines up in goal line formation and allows a 25+ yard pass. Its really rather ridiculous. Please fix this! Its the only major error I see in AI gameplanning week in and week out. |
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