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  • nastyshoes69
    Rookie
    • Jun 2003
    • 312

    #1

    Team Affinity, best practices?

    So what is the best method to get these done? Just stack cheap players and play games with them? Buy cards and do the rival exchanges? Not sure how to go about these.
  • Dolenz
    MVP
    • May 2014
    • 2060

    #2
    Re: Team Affinity, best practices?

    Originally posted by nastyshoes69
    So what is the best method to get these done? Just stack cheap players and play games with them? Buy cards and do the rival exchanges? Not sure how to go about these.
    Obviously the quickest method is to throw stubs at it to finish the collection and exchanges.

    If you are a really good player then the repeatable Showdown's for the division can earn you a nice amount of points.

    March to October for the team can gran anywhere from 20 to 60 points depending on difficulty if you are successful at it.

    Stacking your team with players will be one of the slowest methods. You will need to play like 3.1 nine inning games to get to the 250 innings and that only grants you a small amount of points.

    WARNING - If you do the collection first and lock in your teams players they will become NO Sell and cannot be exchanged. At 10 points you earn a team affinity pack that has 4 of that teams players and they also will be no sell so you will wind up with duplicate players that can't be sold.
    Last edited by Dolenz; 03-15-2020, 09:46 AM.

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    • BigOscar
      MVP
      • May 2016
      • 2971

      #3
      Re: Team Affinity, best practices?

      Originally posted by Dolenz
      Obviously the quickest method is to throw stubs at it to finish the collection and exchanges.

      If you are a really good player then the repeatable Showdown's for the division can earn you a nice amount of points.

      March to October for the team can gran anywhere from 20 to 60 points depending on difficulty if you are successful at it.

      Stacking your team with players will be one of the slowest methods. You will need to play like 3.1 nine inning games to get to the 250 innings and that only grants you a small amount of points.

      WARNING - If you do the collection first and lock in your teams players they will become NO Sell and cannot be exchanged. At 10 points you earn a team affinity pack that has 4 of that teams players and they also will be no sale so you will wind up with duplicate players that can't be sold.
      Wait, the team affinity packs are no sale as well? What the hell is the point in them then? I already thought it was a con swapping out SHow packs for guaranteed silver and bronzes, but I can't even sell them? Urgh

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      • Dolenz
        MVP
        • May 2014
        • 2060

        #4
        Re: Team Affinity, best practices?

        Originally posted by BigOscar
        Wait, the team affinity packs are no sale as well? What the hell is the point in them then? I already thought it was a con swapping out SHow packs for guaranteed silver and bronzes, but I can't even sell them? Urgh
        Well the one you get at 10 affinity points (that awards two bronze and two silver) definitely is because it says so on the Team Affinity screen. I am not sure about the later ones.

        I understand the logic behind the pack, wanting to give people players from the chosen team so that they can start accumulating innings with them without buying players, but I feel like it should be the first reward.

        I am personally not bothering to lock in my cardinals players into the collection until I have at least earned that pack.

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        • BigOscar
          MVP
          • May 2016
          • 2971

          #5
          Re: Team Affinity, best practices?

          Originally posted by Dolenz
          Well the one you get at 10 affinity points (that awards two bronze and two silver) definitely is because it says so on the Team Affinity screen. I am not sure about the later ones.

          I understand the logic behind the pack, wanting to give people players from the chosen team so that they can start accumulating innings with them without buying players, but I feel like it should be the first reward.

          I am personally not bothering to lock in my cardinals players into the collection until I have at least earned that pack.
          IF they were sellable, I'd get the point, but as unsellable they are completely useless. I locked in all the Rays, getting me 10 affinity points, that got me a pack with 4 guys I already have, that I can't sell, can't quick sell and can't even exchange. They are literally pointless, it's incredibly short sighted of them not to see this as a problem.

          You get 6 of these packs for getting to 60%, what on earth would anyone want to do with 24 copies of players they already have, that they can't do anything with! Especially as they've had to open about 4 affinity packs already by that point! The Orioles only have 3 silvers, if you get to 60% with them then you are pretty much guaranteed to have like, 10 of each player that you can't do anything with!

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          • nastyshoes69
            Rookie
            • Jun 2003
            • 312

            #6
            Re: Team Affinity, best practices?

            For the most part the cards are not worth it imo. There are a few though like Gallo, Torres, and Albies that are def worth the grind. Maybe 89 Olson as well.

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            • brunopuntzjones
              Pro
              • Jul 2018
              • 647

              #7
              Re: Team Affinity, best practices?

              Originally posted by nastyshoes69
              For the most part the cards are not worth it imo. There are a few though like Gallo, Torres, and Albies that are def worth the grind. Maybe 89 Olson as well.
              I hope they release high diamond and signature cards in the later phases. One of the problems with team affinity is unless you're willing to invest a lot of hours in MTO or stack your DD lineup with your favorite team's players (and assuming your favorite team is actually good lol), the time it takes to grind means the cards are usually obsolete by the time you earn them.

              I got to 50 on every affinity program last year but it was mostly by cleaning out my entire collection in the exchanges and even then I basically had no use for any of the cards except the relievers. I wouldn't have earned a single card from it without exchanging. I would up kind of regretting it because I sacrificed a lot of fun cards without really getting to use them.

              I would like to see them bring back bronze and silver affinity rewards and stat grinds for affinity. The latter were really good offline content.
              Last edited by brunopuntzjones; 03-15-2020, 01:44 PM.

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              • BigOscar
                MVP
                • May 2016
                • 2971

                #8
                Re: Team Affinity, best practices?

                Hard to imagine many people getting to the 100-200 level rewards if they don't release some significantly better content to achieve it. No one is going to play that same division showdown 10 times over, or repeatedly complete Mto, or play literally thousands of innings with players from one team

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                • papadell
                  MVP
                  • Mar 2019
                  • 4176

                  #9
                  Re: Team Affinity, best practices?

                  Yeah I was planning on doing the showdowns to grind for the affinity cards but it's nearly impossible to do reliably without first grinding through the slog of early moments to get a better team. I understand that's the point of the mode - and I love the concept - but it doesn't seem even remotely worth the time.

                  And because of that initial pack being unsellable it makes doing collections before attaining those packs risky since you could potentially lose out on massive value. It looks like the later ones aren't no sell packs but who knows.

                  Showdown is interesting and team affinity seems more interesting this year but the way they balanced the rewards is bonkers.
                  Read my OS articles: https://www.operationsports.com/author/corydell/

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                  • BigOscar
                    MVP
                    • May 2016
                    • 2971

                    #10
                    Re: Team Affinity, best practices?

                    Turns out the rivals exchange is repeatable? Given that that is the case, I will probably never do the SHowdown affinity as it's not worth the hassle to me. IF you win it's worth 20 points, but you can instead just buy 20 team affinity points with exchanges instead for a not particularly huge amount of money (less than 10k by my count, already, and will only get cheaper)

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                    • nastyshoes69
                      Rookie
                      • Jun 2003
                      • 312

                      #11
                      Re: Team Affinity, best practices?

                      I'm going for the Yanks TA Torres. I've stacked my DD line up with Torres, Stanton, Sanchez, and got the loyalty Judge. Also have Serverino as my starter as I'm just grinding Conquest right now. I'll probably get to 20 by doing this then do the repeatable rival exchange.

                      Might just play a few quick games of a play now on rookie and just bunt threw them to stack some innings.

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                      • papadell
                        MVP
                        • Mar 2019
                        • 4176

                        #12
                        Re: Team Affinity, best practices?

                        Also it looks like the later TA packs aren't No Sell and aren't even the same packs. The first pack you get at 10 points is team specific and just bronze and silver. The later packs look to be regular packs. So minimal value loss there really
                        Read my OS articles: https://www.operationsports.com/author/corydell/

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                        • nastyshoes69
                          Rookie
                          • Jun 2003
                          • 312

                          #13
                          Re: Team Affinity, best practices?

                          Originally posted by nastyshoes69
                          I'm going for the Yanks TA Torres. I've stacked my DD line up with Torres, Stanton, Sanchez, and got the loyalty Judge. Also have Serverino as my starter as I'm just grinding Conquest right now. I'll probably get to 20 by doing this then do the repeatable rival exchange.

                          Might just play a few quick games of a play now on rookie and just bunt threw them to stack some innings.
                          Quick games don't count toward the innings total. Does MTO count towards that or franchise games?

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                          • mikeq672
                            MVP
                            • Mar 2010
                            • 1762

                            #14
                            Re: Team Affinity, best practices?

                            Originally posted by nastyshoes69
                            Quick games don't count toward the innings total. Does MTO count towards that or franchise games?
                            Play vs CPU games definitely count. MTO and Franchise dont count.

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                            • nastyshoes69
                              Rookie
                              • Jun 2003
                              • 312

                              #15
                              Re: Team Affinity, best practices?

                              Originally posted by mikeq672
                              Play vs CPU games definitely count. MTO and Franchise dont count.
                              I just played a game and it didn’t. Does it have to be a certain difficulty? I also played a 1 inning game to make sure and it didn’t. Any help is greatly appreciated as this was the method I was going to do.

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