So what is the best method to get these done? Just stack cheap players and play games with them? Buy cards and do the rival exchanges? Not sure how to go about these.
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Team Affinity, best practices?
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Re: Team Affinity, best practices?
If you are a really good player then the repeatable Showdown's for the division can earn you a nice amount of points.
March to October for the team can gran anywhere from 20 to 60 points depending on difficulty if you are successful at it.
Stacking your team with players will be one of the slowest methods. You will need to play like 3.1 nine inning games to get to the 250 innings and that only grants you a small amount of points.
WARNING - If you do the collection first and lock in your teams players they will become NO Sell and cannot be exchanged. At 10 points you earn a team affinity pack that has 4 of that teams players and they also will be no sell so you will wind up with duplicate players that can't be sold.Last edited by Dolenz; 03-15-2020, 09:46 AM. -
Re: Team Affinity, best practices?
Obviously the quickest method is to throw stubs at it to finish the collection and exchanges.
If you are a really good player then the repeatable Showdown's for the division can earn you a nice amount of points.
March to October for the team can gran anywhere from 20 to 60 points depending on difficulty if you are successful at it.
Stacking your team with players will be one of the slowest methods. You will need to play like 3.1 nine inning games to get to the 250 innings and that only grants you a small amount of points.
WARNING - If you do the collection first and lock in your teams players they will become NO Sell and cannot be exchanged. At 10 points you earn a team affinity pack that has 4 of that teams players and they also will be no sale so you will wind up with duplicate players that can't be sold.Comment
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Re: Team Affinity, best practices?
I understand the logic behind the pack, wanting to give people players from the chosen team so that they can start accumulating innings with them without buying players, but I feel like it should be the first reward.
I am personally not bothering to lock in my cardinals players into the collection until I have at least earned that pack.Comment
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Re: Team Affinity, best practices?
Well the one you get at 10 affinity points (that awards two bronze and two silver) definitely is because it says so on the Team Affinity screen. I am not sure about the later ones.
I understand the logic behind the pack, wanting to give people players from the chosen team so that they can start accumulating innings with them without buying players, but I feel like it should be the first reward.
I am personally not bothering to lock in my cardinals players into the collection until I have at least earned that pack.
You get 6 of these packs for getting to 60%, what on earth would anyone want to do with 24 copies of players they already have, that they can't do anything with! Especially as they've had to open about 4 affinity packs already by that point! The Orioles only have 3 silvers, if you get to 60% with them then you are pretty much guaranteed to have like, 10 of each player that you can't do anything with!Comment
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Re: Team Affinity, best practices?
For the most part the cards are not worth it imo. There are a few though like Gallo, Torres, and Albies that are def worth the grind. Maybe 89 Olson as well.Comment
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Re: Team Affinity, best practices?
I got to 50 on every affinity program last year but it was mostly by cleaning out my entire collection in the exchanges and even then I basically had no use for any of the cards except the relievers. I wouldn't have earned a single card from it without exchanging. I would up kind of regretting it because I sacrificed a lot of fun cards without really getting to use them.
I would like to see them bring back bronze and silver affinity rewards and stat grinds for affinity. The latter were really good offline content.Last edited by brunopuntzjones; 03-15-2020, 01:44 PM.Comment
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Re: Team Affinity, best practices?
Hard to imagine many people getting to the 100-200 level rewards if they don't release some significantly better content to achieve it. No one is going to play that same division showdown 10 times over, or repeatedly complete Mto, or play literally thousands of innings with players from one teamComment
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Re: Team Affinity, best practices?
Yeah I was planning on doing the showdowns to grind for the affinity cards but it's nearly impossible to do reliably without first grinding through the slog of early moments to get a better team. I understand that's the point of the mode - and I love the concept - but it doesn't seem even remotely worth the time.
And because of that initial pack being unsellable it makes doing collections before attaining those packs risky since you could potentially lose out on massive value. It looks like the later ones aren't no sell packs but who knows.
Showdown is interesting and team affinity seems more interesting this year but the way they balanced the rewards is bonkers.Read my OS articles: https://www.operationsports.com/author/corydell/Comment
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Re: Team Affinity, best practices?
Turns out the rivals exchange is repeatable? Given that that is the case, I will probably never do the SHowdown affinity as it's not worth the hassle to me. IF you win it's worth 20 points, but you can instead just buy 20 team affinity points with exchanges instead for a not particularly huge amount of money (less than 10k by my count, already, and will only get cheaper)Comment
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Re: Team Affinity, best practices?
I'm going for the Yanks TA Torres. I've stacked my DD line up with Torres, Stanton, Sanchez, and got the loyalty Judge. Also have Serverino as my starter as I'm just grinding Conquest right now. I'll probably get to 20 by doing this then do the repeatable rival exchange.
Might just play a few quick games of a play now on rookie and just bunt threw them to stack some innings.Comment
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Re: Team Affinity, best practices?
Also it looks like the later TA packs aren't No Sell and aren't even the same packs. The first pack you get at 10 points is team specific and just bronze and silver. The later packs look to be regular packs. So minimal value loss there reallyRead my OS articles: https://www.operationsports.com/author/corydell/Comment
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Re: Team Affinity, best practices?
I'm going for the Yanks TA Torres. I've stacked my DD line up with Torres, Stanton, Sanchez, and got the loyalty Judge. Also have Serverino as my starter as I'm just grinding Conquest right now. I'll probably get to 20 by doing this then do the repeatable rival exchange.
Might just play a few quick games of a play now on rookie and just bunt threw them to stack some innings.Comment
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Re: Team Affinity, best practices?
I just played a game and it didn’t. Does it have to be a certain difficulty? I also played a 1 inning game to make sure and it didn’t. Any help is greatly appreciated as this was the method I was going to do.Comment
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