UFC 2 has done a very good job of improving this aspect of MMA; I can finally GnP people to death !!!


But...I feel as if it's a bit too difficult to take people down. Specifically, taking them down from *standing* position (as opposed to takedowns from the clinch)
Part of this --- as has been discussed --- is the (somewhat) faulty strike intercept system. Now, I LOVE this new system compared to what we had!!!...but it needs a bit of help in the collision detection department.
That's already been talked about a lot (although feel free to comment) --- what I REALLY think would help make takedowns from standing more effective (but not OP):
1) Stamina should have a much greater impact on ability to land (or stop) a takedown. If two fighters with about equal stats go at it --- attacker with 100% stam and defender with 25% stam --- should be almost IMPOSSIBLE to stop the takedown! Even with impeccable timing. Right now...seems to be very little link between stamina levels and ability to stop a takedown
2) Need a way to catch kicks! I know there's a mechanic in the game for this but it's....not done very well IMO. If someone is throwing lazy body kicks in a predictable manner, I should have no problem grabbing it and taking them down. Maybe I need to work at this some more in UFC 2....but just doesn't seem like it's a very legit defensive tactic in this game....
3) More cage interaction from standing takedowns! Let's say your opponent's back is to the cage but they are about 3 feet from the cage itself (they're cornered, but not touching cage) --- you shoot for a big power double --- you definitely end up smashing against the cage, which should (for the most part


On the flip side, if you are defending in that case, sure you are pissed you were tackled against the cage and then taken down...but you might be able to use the cage to pop back up quickly --- I know we have cage walking in this game but it's veryyyy slowwwwwwwwwwwwwwwwwww...and there is a reversal or two off the cage, but that's already while you're on your back. I'm thinking more of a 'scramble against the cage' IMMEDIATELY after you are taken down. Almost like a reversal? Difficult to pull off but possible (but if you fail...you will be gassed bigtime)
Just a few thoughts. I really think the stamina point, in particular, needs to be looked at. If someone is totally gassed and you have full stamina, should be all but an auto-takedown unless you have absolutely horrid takedown stats, and their TDD is maxed out
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