Re: Takedowns --- Need a Buff?
lol yup good point
(although I'll say that at the other, extreme end, I've seen some max TD stat UT fighters 'slide' halfway across the octagon like they're on skates lol...I know that 'sliding' is sorta a legit way to explain a well executed takedown, but yea, this was a bit over the top lol)
Segap --- good idea I think --- somehow have alternating button presses as part of the takedown 'struggle' --- but make it based upon timing of the animation, etc., maybe there are a couple tells during the takedown process where hitting button helps; but if you press button 'in-between' the tells, it actually HURTS your chancees, or at least, burns a lot of stamina. Needs to be fleshed out more but I think this 'struggling for a takedown' is a good idea. don't want to get too mini-game dependent, but I do like where we're going with this in general
lol yup good point
(although I'll say that at the other, extreme end, I've seen some max TD stat UT fighters 'slide' halfway across the octagon like they're on skates lol...I know that 'sliding' is sorta a legit way to explain a well executed takedown, but yea, this was a bit over the top lol)
Segap --- good idea I think --- somehow have alternating button presses as part of the takedown 'struggle' --- but make it based upon timing of the animation, etc., maybe there are a couple tells during the takedown process where hitting button helps; but if you press button 'in-between' the tells, it actually HURTS your chancees, or at least, burns a lot of stamina. Needs to be fleshed out more but I think this 'struggling for a takedown' is a good idea. don't want to get too mini-game dependent, but I do like where we're going with this in general
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