Takedowns --- Need a Buff?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Boiler569
    MVP
    • Apr 2016
    • 2006

    #16
    Re: Takedowns --- Need a Buff?

    Originally posted by SisterRay
    I agree, takedowns are severely underpowered in this game. At least they are patching the ridiculous stamina drain to sprawl in the next patch.

    One thing that hasn't been mention is the awful range of the takedowns, it's like the fighters thinking "hey, look at that shiny nickel on the mat, I think I'll pick it up!" Not a desperate attempt to take it to the ground like your life depended on it or get wrecked standing and knocked unconscious lol
    lol yup good point

    (although I'll say that at the other, extreme end, I've seen some max TD stat UT fighters 'slide' halfway across the octagon like they're on skates lol...I know that 'sliding' is sorta a legit way to explain a well executed takedown, but yea, this was a bit over the top lol)



    Segap --- good idea I think --- somehow have alternating button presses as part of the takedown 'struggle' --- but make it based upon timing of the animation, etc., maybe there are a couple tells during the takedown process where hitting button helps; but if you press button 'in-between' the tells, it actually HURTS your chancees, or at least, burns a lot of stamina. Needs to be fleshed out more but I think this 'struggling for a takedown' is a good idea. don't want to get too mini-game dependent, but I do like where we're going with this in general
    PSN: Boiler569
    Have Fun, It's Just A GAME!
    Top 10 (Fight Night Series) R.I.P. Joe Frazier
    FNR4 Gamestop Vegas Tournament Qualifier
    Ranked #1 (EA MMA)

    UFC 3 LEC: 2x Diamond; 6x Plat.
    @Boiler569 on Twitter & Twitch

    Comment

    • Ant from HellCounty
      Banned
      • Feb 2006
      • 85

      #17
      Re: Takedowns --- Need a Buff?

      Originally posted by Boiler569
      I definitely agree that the struggle for a TD isn't reflected at all in this game!

      I'll have to say though...I *HATED* the 'shining' of the undisputed series...always thought that was super lame lol

      We need some sort of middleground I think, where there is a struggle, but it's not just who can spin the stick as fast as possible lol, need more skill/nuance/timing than that IMO
      Honestly there literally isn't another way to have a control scheme that makes the players battle each other in a way that your own physical skills are involved.

      "The Shine" technique for takedowns makes the game me vs you in a battle/struggle of who's got the faster more accurate thumb. That's the best way to do it to represent a true me vs you.

      Just an example.

      Comment

      • Pappy Knuckles
        LORDTHUNDERBIRD
        • Sep 2004
        • 15966

        #18
        Re: Takedowns --- Need a Buff?

        Originally posted by Ant from HellCounty
        Honestly there literally isn't another way to have a control scheme that makes the players battle each other in a way that your own physical skills are involved.

        "The Shine" technique for takedowns makes the game me vs you in a battle/struggle of who's got the faster more accurate thumb. That's the best way to do it to represent a true me vs you.

        Just an example.
        Please, let's not give them any ideas to bring 'the shine' back. Lol.

        I don't ever see anyone really shoot for takedowns. It's all clinch. Mike Meth surprised me with a couple when I played him the first time, but other than that, I can't even remember the last time I've been taken down outside of the clinch.

        Comment

        • Ant from HellCounty
          Banned
          • Feb 2006
          • 85

          #19
          Re: Takedowns --- Need a Buff?

          Originally posted by Pappy Knuckles
          Please, let's not give them any ideas to bring 'the shine' back. Lol.

          I don't ever see anyone really shoot for takedowns. It's all clinch. Mike Meth surprised me with a couple when I played him the first time, but other than that, I can't even remember the last time I've been taken down outside of the clinch.
          Because it's so easy to defend, no matter if you're mid strike.

          I had ZERO trouble with using The Shine for takedowns. Made more sense to me than just watching an animation play out with no control over it.

          Comment

          • Pappy Knuckles
            LORDTHUNDERBIRD
            • Sep 2004
            • 15966

            #20
            Re: Takedowns --- Need a Buff?

            Originally posted by Ant from HellCounty
            Because it's so easy to defend, no matter if you're mid strike.

            I had ZERO trouble with using The Shine for takedowns. Made more sense to me than just watching an animation play out with no control over it.
            I'm just trying to keep my palm in tact, man. Lol. I hated the shine.

            Comment

            • Bigg Cee
              MVP
              • Apr 2016
              • 4676

              #21
              Re: Takedowns --- Need a Buff?

              The takedown denial window needs to be shrunk a lil bit, not to much then it's pre patch all over again, but just a lil tweak and it should make a difference.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #22
                Re: Takedowns --- Need a Buff?

                Let's revisit this after the patch. TD difficulty could be tweaked live at any time, but it could have a huge impact on gameplay balance so it's something to be cautious with.

                There are already some minor takedown buffs coming, although not direct.

                Getting sprawled on and getting struck out of a TD won't be as punishing.

                Don't forget there are several things you can stack to make the denial window smaller.

                Stamina, opponents back against the cage, and mid strike will max everything out with even a modest amount of each.

                Shooting after landing big damage works well when stacked with either stamina or back against the cage.
                Last edited by GameplayDevUFC; 05-11-2016, 09:59 PM.

                Comment

                • Bigg Cee
                  MVP
                  • Apr 2016
                  • 4676

                  #23
                  Re: Takedowns --- Need a Buff?

                  Originally posted by GameplayDevUFC
                  Let's revisit this after the patch. TD difficulty could be tweaked live at any time, but it could have a huge impact on gameplay balance so it's something to be cautious with.

                  There are already some minor takedown buffs coming, although not direct.

                  Getting sprawled on and getting struck out of a TD won't be as punishing.

                  Don't forget there are several things you can stack to make the denial window smaller.

                  Stamina, opponents back against the cage, and mid strike will max everything out with even a modest amount of each.

                  Shooting after landing bug damage works well when stacked with either stamina or back against the cage.
                  Thats cool to know now. Thanks for the info.

                  Comment

                  • GameplayDevUFC
                    Former EA Sports UFC Gameplay Developer
                    • Jun 2014
                    • 2830

                    #24
                    Re: Takedowns --- Need a Buff?

                    Oh, and leg damage.

                    Is anyone investing in leg kicks with the intent of exploiting takedowns later in the fight?

                    I wonder if this is a strategy that's been overlooked or if it's not tuned quite aggressively enough to be effective.

                    Comment

                    • Bigg Cee
                      MVP
                      • Apr 2016
                      • 4676

                      #25
                      Re: Takedowns --- Need a Buff?

                      Originally posted by GameplayDevUFC
                      Oh, and leg damage.

                      Is anyone investing in leg kicks with the intent of exploiting takedowns later in the fight?

                      I wonder if this is a strategy that's been overlooked or if it's not tuned quite aggressively enough to be effective.
                      Sorry if I'm slow...

                      But does these mean you buffed leg damage to make it easier for a takedown later in the fight?

                      I could be wrong, if I'm reading this right. You tell me GPD...

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #26
                        Re: Takedowns --- Need a Buff?

                        Takedowns get easier as the difference in leg health between you and your opponent gets bigger.

                        Comment

                        • drinklime
                          Banned
                          • Mar 2016
                          • 391

                          #27
                          Re: Takedowns --- Need a Buff?

                          Originally posted by GameplayDevUFC
                          Takedowns get easier as the difference in leg health between you and your opponent gets bigger.
                          I always felt as if this was already in ufc 1 but very subtle? Can you confirm or deny this? Thank you.

                          Comment

                          • Bigg Cee
                            MVP
                            • Apr 2016
                            • 4676

                            #28
                            Re: Takedowns --- Need a Buff?

                            Originally posted by GameplayDevUFC
                            Takedowns get easier as the difference in leg health between you and your opponent gets bigger.

                            Comment

                            • scyth223
                              Rookie
                              • Apr 2016
                              • 283

                              #29
                              Re: Takedowns --- Need a Buff?

                              Originally posted by GameplayDevUFC
                              Let's revisit this after the patch. TD difficulty could be tweaked live at any time, but it could have a huge impact on gameplay balance so it's something to be cautious with.

                              There are already some minor takedown buffs coming, although not direct.

                              Getting sprawled on and getting struck out of a TD won't be as punishing.

                              Don't forget there are several things you can stack to make the denial window smaller.

                              Stamina, opponents back against the cage, and mid strike will max everything out with even a modest amount of each.

                              Shooting after landing big damage works well when stacked with either stamina or back against the cage.
                              Ah, this is interesting. Also didn't know about the leg kicking thing.

                              In UFC 1 i practiced takedowns non stop. I need to stop being lazy and start drilling these.

                              Drill it so I know when to look for opportunities.

                              Comment

                              • segap
                                Rookie
                                • Apr 2016
                                • 115

                                #30
                                Re: Takedowns --- Need a Buff?

                                I knew about the leg damage thing but always found it hard to execute.

                                getting a leg kick in can sometimes fairly regularly open you up the 1-2 combo and lord help my BJJ guy if it causes a hit stun ... glass chins aint fun

                                Comment

                                Working...