Less Talked About Legacy Issues in Franchise Mode (Mostly a Rant About Training)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • KGIY94
    Rookie
    • Jun 2012
    • 57

    #1

    Less Talked About Legacy Issues in Franchise Mode (Mostly a Rant About Training)

    Hi Folks,

    There are certain things with Franchise mode that we all know are broken and have been broken for years. Regression is still way too extreme for a majority of players once they reach their 30s, to the point where Free Agency is flooded with former superstars like Gunnar Henderson in the low 60s (I think the game is programmed to give early stars faster declines, like they're all Andruw Jones). Most minor league players will only progress by +5 a year, and their performance doesn't seem to make a difference at all until they reach the majors. While the scouting UI is much less painful to navigate, you'll still get years where closers are the only viable prospects when you consider current overall and potential. SOMETIMES you will see a token draft pick with an 80 overall and 99 potential. That is clearly new. Otherwise, observe how the Top Prospect list slowly becomes filled with mostly closers or guys with A potential but with low 50s overalls that begin declining before they can come close to their potential.. Then as usual there is bullpen logic, trades, etc.

    I just want to bring attention to the one of the few TRUE innovations that was brought to franchise mode since I started playing TS in 2012: Training. It has not worked for half of your player's attributes for a long time, and I do not think this was an intentional change. Why give the the option to train pitcher stamina, velocity, and break when these attributes cannot move? Ever notice how your franchise slowly gets overtaken by soft-tossers with low stamina? These guys were clearly intended to have their stamina and/or stuff increased over time...but they don't. Yes, not every pitcher should be able to reach 99 stamina and throw 100+. There should absolutely be caps. Same thing with baserunner speed. Most guys do not get faster after they get "drafted" (except Julio Rodriguez lol). But think about the other way around. Do you find it strange to face 38 year old pitchers who throw exactly as hard with as much break as they did when you started your franchise?

    Why have coaches with attribute bonuses/penalties for static attributes? This drives me absolutely crazy! These features used to work as intended, and now they just...don't?

    In conclusion, I have long given up on Franchise mode ever getting fancy new features. I just want the devs to fix their existing features and get the mode to play like it did a decade ago.
    Last edited by KGIY94; 09-01-2025, 11:21 PM.
  • Ghost Of The Year
    Sweet Emotion.
    • Mar 2014
    • 6343

    #2
    Its always going to be like this until they expand the draft AND the rosters to at least 125 players per organization. And I'm not positive 125 will be right. It may take 150 to do the trick.
    T-BONE.

    Talking about things nobody cares.

    Comment

    Working...