Will Online Lag be an issue?
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Re: Will Online Lag be an issue?
No man online play is just a 'gimmick' and for kids.Comment
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Re: Will Online Lag be an issue?
Totally disagree. I wouldn't play video games if it wasn't for online play. There is nothing more boring than playing the CPU. A computer! I don't get any thrills playing against a non-human. I need that competition.
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Re: Will Online Lag be an issue?
It was a sarcastic comment as that seems to be the mentality of a lot of the old school guys. Online gaming is the future of gaming.Comment
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Re: Will Online Lag be an issue?
Yes they do, but still very playable and enjoyable. The show has never been enjoyable online. It has always been terrible in this area and at this point you can't blame the ps3 or ps4. All other sports game on the ps4 play well online even with some lag.
Sent from my iPhone using TapatalkNBA2K is the standard of sports games period.Comment
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Re: Will Online Lag be an issue?
Seems a lot of bugs/glitches addressed http://www.operationsports.com/forum...-included.html
ONLINE CHANGES:
Community Challenges:
• Walks earned during the first situation will reset after the first pitch during the second situation.
• Gameplay ceases when user enters the bullpen after a flyout (but before the play ends).
• The pitcher is switched back to the default pitcher when user edits a situation in which the pitcher was changed.
• Set scores are displayed incorrectly on the pause menu scoreboard.
ONLINE: DIAMOND DYNASTY
• Fixed an issue that caused certain pages of DD league leaders to be blank. Pitchers were working, but position players were not.
• Quitting or conceding incorrectly displayed a Win under Game History.
ONLINE GAMEPLAY:
• Fixed out/safe calls for tag outs.
• Fixed hang when hitting select pitch and practice swing at the same time.
• Fixed auto-pitch delays not getting reset upon pitcher input.
• Fixed User hits a ground ball towards the SS, Title asserts/crashes for the offensive player as runners come into their respective bases.
• Diving after a ball in the infield was cause the game to hang very rarely.
• Pitcher freeze when batter Hitting Interface is set to Pure Analog or Zone Plus Analog and the batter steals early with a baserunner.
• Issue where the runner would sometimes run past a bag instead of sliding is fixed.
• First baseman warping back to bag on a bunt down first base line.
• Accessing the Quick menu after substituting a player breaks the users on-screen-display.
• Both users in a Head to Head match would lose Pause menu functionality if a pitcher is put in to game too quickly after a pitcher is ejected from game.
• After a pitcher is scheduled to be put in has come in, the offensive player would receive a pitch before seeing the presentation for them coming into the game.
• Game Log displays multiple text regarding pitchers in bullpen after each pitch during Online Exhibition.
• The Box Score Pitching stats are not tracking correctly. Player stats syncs were resetting pitcher stats.
UNIVERSAL PROFILE:
• Fixed issue where hits on last 3 appearances in the universal profile would show the home teams hits for both teams.
ONLINE FRANCHISE
• User accepting a franchise challenge would freeze if other user backs out.
SPORTSCAST LIVE:
• The player name displayed as the pitcher was incorrect.
VAULTS:
• Title would hang on an error message when the User attempts to upload a Logo, Slider, or Roster with a name that has less than 5 characters when on a description selector.
ONLINE:
• Accessing positioning or substitution options from the quick menu caused a stagnant pause timer to remain on screen during gameplay.
• Exhibition and Game Room games are affecting Rating correctly in all situations now.
• Fix for player search options being allowed in offseason. If they are used, the next season could hang.
____________________
OFFLINE CHANGES:
• Back to Back trophy incorrectly unlocked after hitting a home run then calling for time with the next batter.
• Fix for base coach playing incorrect version of fair ball call. Base coach was trying to do too many things at once.
• Substitution screen: BRA text (Base Running Ability) has been replaced with STL (Steal ability).
• With Playerlock on, defensive substitutions did not function. You could go through the operation of attempting to sub teammates, but nothing would happen, the situation would be simmed through, and gameplay would continue.
• Incorrect SCORER where design calls for PITCH_COUNT totals in LAD jumbotron.
• RTTS: Player Performance Evaluator for 'pitch type' bar graphic is inaccurate while attempting to play 1 full year.
• RTTS: "Reset" did not function after changing page tabs in the Training screen resulting in loss of points with no increase in attribute.
• RTTS/Lock-On: Title will soft lock when User calls for a pick off when RTTS 2B/SS is not near the base they are calling the pick off to.
• RTTS Showcase: An out of place Right Stick icon appeared in the mode header after accessing the Universal Profile. We didn't handle the Showcase play mode.
• Allow fielding errors in fielding training modes.
• Leading off or stepping back will cancel a queued up steal attempt.
• Runner that reaches first on throwing error would sometimes get counted as a run.
• Catcher did not animate correctly when catching for an Intentional Walk.
• Include pre-pitch misses and phantom catches to conditions for 3Bman to set up for cut off to home cut off infield grass.
• Fixed issues with pitchers that pitch from the stretch with no runners on base.
• Fixed issue causing ball-boy to use a full run instead of a jog when running to dead ball catches.
• Fixed an issue causing a runner on 3rd to try to go home on a bunt when the catcher was fielding the ball right next to the line and could easily tag him out.
• Added head tilt constraint to improve the head angle when a pitcher looks back at a runner on 2nd base.
• Average runners have better steal success than before. This is a small change, but there are a lot of close plays getting them tagged out. The effect is pronounced when playing against certain pitchers, and for these pitchers the runners were being capped from getting their best jump (compared to last year).
• Quick count balance and tuning- Tracking/accounting fix for balls/strikes and total pitch count, changes to the AI’s ball/strike frequency for smarter strategy, balance changes related to the power swing fix.
• Manager mode quick counts - Too many strikes were being thrown.
• Player Search contract remaining min/max text was too long.
• In Manage Only Mode, opposing teams would never sac bunt.
• Season/Franchise: When toggling through teams on Free Agents list, the background color does not change to match selected team's colors.
• Miller Park - Milwaukee Brewers Franchise/Season: During a game at Miller Park, player info stat normally displayed on the Jumbtron during their initial at-bat could appear incorrect or not noteworthy. Fixed some grammar and added some more conditions to prevent un-interestinginformation from being displayed.
• Fenway Park (Boston Red Sox): Night and Day capacity numbers were switched.Last edited by HustlinOwl; 04-23-2014, 10:55 AM.Comment
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Re: Will Online Lag be an issue?
Do games against friends count as ranked games? I played my cousin a lot in MLB '13 and it counted toward my record.Comment
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Re: Will Online Lag be an issue?
Well i play Killzone on PS4 online and i must say for a game that runs at 60frames per second 'ONLINE' mine you...is a real impressive thing to me because its pretty rock solid in smoothness. That is a very graphically intense looking game on top of it and for the online mode to run at 60fps was a nice surprise. Of course nothing is perfect but overall the experience is nice.
Paying for online play on PS4 did help cover costs of better servers ..sony has stated this a few times now but it also depends on the developers ability to get the code working smoothing for the network portion of the game..so there are always two sides to this...Sony's side and Developer's side.
I also play Madden online which for the most part is solid as well on PS4 online...NBA2k..well honestly havent put much time into that online because of too many cheaters,etc and a lot of my friends just dont play it online.
I also played a few other games which were rock solid smooth on PS4 online mode...You win some, you lose some
Comment
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Re: Will Online Lag be an issue?
Well i play Killzone on PS4 online and i must say for a game that runs at 60frames per second 'ONLINE' mine you...is a real impressive thing to me because its pretty rock solid in smoothness. That is a very graphically intense looking game on top of it and for the online mode to run at 60fps was a nice surprise. Of course nothing is perfect but overall the experience is nice.
Paying for online play on PS4 did help cover costs of better servers ..sony has stated this a few times now but it also depends on the developers ability to get the code working smoothing for the network portion of the game..so there are always two sides to this...Sony's side and Developer's side.
I also play Madden online which for the most part is solid as well on PS4 online...NBA2k..well honestly havent put much time into that online because of too many cheaters,etc and a lot of my friends just dont play it online.
I also played a few other games which were rock solid smooth on PS4 online mode.
the margin of lag is far greater in basketball and football games compared to baseball games"I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed"
Comment
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Re: Will Online Lag be an issue?
Well i play Killzone on PS4 online and i must say for a game that runs at 60frames per second 'ONLINE' mine you...is a real impressive thing to me because its pretty rock solid in smoothness. That is a very graphically intense looking game on top of it and for the online mode to run at 60fps was a nice surprise. Of course nothing is perfect but overall the experience is nice.
Paying for online play on PS4 did help cover costs of better servers ..sony has stated this a few times now but it also depends on the developers ability to get the code working smoothing for the network portion of the game..so there are always two sides to this...Sony's side and Developer's side.
I also play Madden online which for the most part is solid as well on PS4 online...NBA2k..well honestly havent put much time into that online because of too many cheaters,etc and a lot of my friends just dont play it online.
I also played a few other games which were rock solid smooth on PS4 online mode.Comment
-
Re: Will Online Lag be an issue?
Well i play Killzone on PS4 online and i must say for a game that runs at 60frames per second 'ONLINE' mine you...is a real impressive thing to me because its pretty rock solid in smoothness. That is a very graphically intense looking game on top of it and for the online mode to run at 60fps was a nice surprise. Of course nothing is perfect but overall the experience is nice.
Paying for online play on PS4 did help cover costs of better servers ..sony has stated this a few times now but it also depends on the developers ability to get the code working smoothing for the network portion of the game..so there are always two sides to this...Sony's side and Developer's side.
I also play Madden online which for the most part is solid as well on PS4 online...NBA2k..well honestly havent put much time into that online because of too many cheaters,etc and a lot of my friends just dont play it online.
I also played a few other games which were rock solid smooth on PS4 online mode.
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Re: Will Online Lag be an issue?
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