Outfielder Speed, Lack of Balls Hit Over Heads?

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  • torpidbeaver
    Pro
    • Mar 2010
    • 636

    #16
    Re: Outfielder Speed, Lack of Balls Hit Over Heads?

    Originally posted by TheFlamingWeazel
    Odd, I see balls over the outfielders heads quite often, though I do agree outfield speed should be dropped a bit.
    That's great! I hope it's just a bad streak for me.

    Are you playing RTTS? Or are these MLB/exhibition/franchise games?

    Comment

    • bigwill33
      MVP
      • Jul 2002
      • 2281

      #17
      Re: Outfielder Speed, Lack of Balls Hit Over Heads?

      Originally posted by TheFlamingWeazel
      Odd, I see balls over the outfielders heads quite often, though I do agree outfield speed should be dropped a bit.
      I see balls over their heads quite often, too. Only for them to track them down, nearly each and every time. Slowing them down really isn't the final answer as it makes true gap shots even more deadly. I have found triples increase when this is done, which is not my intended final solution. I want some fly balls that are over the outfielder's where they pull up and play the one hop off of the wall, or slow up near the warning track. Not everyone should be Jim Edmonds out there making the over the head grabs and covering more ground than a cheetah.

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      • tnixen
        MVP
        • Oct 2011
        • 3184

        #18
        Re: Outfielder Speed, Lack of Balls Hit Over Heads?

        Originally posted by TheFlamingWeazel
        Odd, I see balls over the outfielders heads quite often, though I do agree outfield speed should be dropped a bit.
        I wonder what the chances are that Sony will release a patch with outfielder speed dropped a few notches? But how far does it need to be dropped is the big question?

        So some of you feel these would be the best settings for more realistic outfield play?

        fielder speed - 2
        fielder reaction - 7
        Last edited by tnixen; 05-05-2014, 06:28 PM.

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        • Russell_SCEA
          SCEA Community Manager
          • May 2005
          • 4161

          #19
          Re: Outfielder Speed, Lack of Balls Hit Over Heads?

          Originally posted by tnixen
          I wonder what the chances are that Sony will release a patch with outfielder speed dropped a few notches? But how far does it need to be dropped is the big question?
          I did this two years ago and dropped down the speed and arm strength a couple of notches.

          It's a delicate balancing act because the game is tuned for realistic stats. Every year B Ma runs thousands upon thousands of innings then he runs the numbers through his program to make sure the game is at league averages for doubles, triples etc.....

          I wanted to drop it down 3 more notches this year but if the sims numbers are correct he isn't changing it.

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          • seanjeezy
            The Future
            • Aug 2009
            • 3347

            #20
            Re: Outfielder Speed, Lack of Balls Hit Over Heads?

            I've seen a good amount, but that's probably because I've been playing minor league games exclusively so far and the stadiums are larger I think...
            Bakin' soda, I got bakin' soda

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            • PsychoBulk
              Hoping for change...
              • May 2006
              • 4191

              #21
              Re: Outfielder Speed, Lack of Balls Hit Over Heads?

              Seeing a perfectly fine number. Now I do use my own sliders but yes, they are definitely there.

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              • MrOldboy
                MVP
                • Feb 2011
                • 2653

                #22
                Re: Outfielder Speed, Lack of Balls Hit Over Heads?

                Originally posted by Russell_SCEA
                I did this two years ago and dropped down the speed and arm strength a couple of notches.

                It's a delicate balancing act because the game is tuned for realistic stats. Every year B Ma runs thousands upon thousands of innings then he runs the numbers through his program to make sure the game is at league averages for doubles, triples etc.....

                I wanted to drop it down 3 more notches this year but if the sims numbers are correct he isn't changing it.
                Could the OF speed be dropped for real-time gameplay independently from the simulation? Or is it already?

                I think the hit variety is pretty spot in, its just how those hits manifest in game that is a bit off. For example very few doubles occur via ground balls down the lines, which is a common occurrence in the MLB compared to The Show. But overall the total number of doubles is good.
                Last edited by MrOldboy; 05-05-2014, 06:55 PM.

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                • seanjeezy
                  The Future
                  • Aug 2009
                  • 3347

                  #23
                  Re: Outfielder Speed, Lack of Balls Hit Over Heads?

                  Originally posted by MrOldboy
                  Could the OF speed be dropped for real-time gameplay independently from the simulation? Or is it already?
                  He's referring to in-game, the fielder speed slider has no effect on simmed games.
                  Bakin' soda, I got bakin' soda

                  Comment

                  • MrOldboy
                    MVP
                    • Feb 2011
                    • 2653

                    #24
                    Re: Outfielder Speed, Lack of Balls Hit Over Heads?

                    Originally posted by seanjeezy
                    He's referring to in-game, the fielder speed slider has no effect on simmed games.
                    Yeah, that's why I asked. He stated sims which was what confused me.

                    Comment

                    • Russell_SCEA
                      SCEA Community Manager
                      • May 2005
                      • 4161

                      #25
                      Re: Outfielder Speed, Lack of Balls Hit Over Heads?

                      Originally posted by MrOldboy
                      Could the OF speed be dropped for real-time gameplay independently from the simulation? Or is it already?

                      I think the hit variety is pretty spot in, its just how those hits manifest in game that is a bit off. For example very few doubles occur via ground balls down the lines, which is a common occurrence in the MLB compared to The Show. But overall the total number of doubles is good.
                      Real Time game play and the simulator are the same thing. It's just with the simulator the game is being played at an accelerated rate. As if the someone hit the fast forward button a few times when you are watching a movie.

                      Comment

                      • MrOldboy
                        MVP
                        • Feb 2011
                        • 2653

                        #26
                        Re: Outfielder Speed, Lack of Balls Hit Over Heads?

                        Originally posted by Russell_SCEA
                        Real Time game play and the simulator are the same thing. It's just with the simulator the game is being played at an accelerated rate. As if the someone hit the fast forward button a few times when you are watching a movie.
                        Wait, are you referring to the in game simulation when you fast forward, or on games when you sim in franchise via the schedule?

                        Comment

                        • Russell_SCEA
                          SCEA Community Manager
                          • May 2005
                          • 4161

                          #27
                          Re: Outfielder Speed, Lack of Balls Hit Over Heads?

                          Originally posted by MrOldboy
                          Wait, are you referring to the in game simulation when you fast forward, or on games when you sim in franchise via the schedule?
                          Neither I'm referring to game development tools you guys don't have access to. Think of a cpu vs. Cpu game only being played really really fast and with 1k innings instead of 9.

                          Comment

                          • tabarnes19_SDS
                            Game Designer
                            • Feb 2003
                            • 3084

                            #28
                            Re: Outfielder Speed, Lack of Balls Hit Over Heads?

                            Originally posted by Russell_SCEA
                            Neither I'm referring to game development tools you guys don't have access to. Think of a cpu vs. Cpu game only being played really really fast and with 1k innings instead of 9.
                            I would love that for simming seasons.

                            Comment

                            • Russell_SCEA
                              SCEA Community Manager
                              • May 2005
                              • 4161

                              #29
                              Re: Outfielder Speed, Lack of Balls Hit Over Heads?

                              Originally posted by tabarnes19
                              I would love that for simming seasons.
                              I'm not saying never but I this case it's never happening. Unless you are taking about the continous sim tool you guys get to use on our dev kits?

                              Comment

                              • MrOldboy
                                MVP
                                • Feb 2011
                                • 2653

                                #30
                                Re: Outfielder Speed, Lack of Balls Hit Over Heads?

                                Originally posted by Russell_SCEA
                                Neither I'm referring to game development tools you guys don't have access to. Think of a cpu vs. Cpu game only being played really really fast and with 1k innings instead of 9.
                                Have you guys looked at hit tendencies as it pertains to that simulation? i.e. Where each hit type occurs and how often when doing this accelerated simulation. Might be difficult to do though. But that is pretty awesome you can get results that quickly on changes that are made.

                                The number of doubles in total may be accurate, but within that there seem to be fewer 2B via ground balls down the lines and over OF's head than what occurs in the MLB. Almost all of my doubles occur via the gap.

                                This is just based on anecdotal evidence, but I've only seen a few ground balls/choppers that get into the corners. But they occur pretty often in the MLB.
                                Last edited by MrOldboy; 05-05-2014, 07:34 PM.

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