Dynamic Difficulty?
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Re: Dynamic Difficulty?
I wouldn't adjust any sliders until the difficulty has really dialed itself in. Then you can make small tweaks to influence things like walks, errors, extra base hits etc. to your preference from there. The combination of the two worked extremely well for me last year.Comment
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Re: Dynamic Difficulty?
I'll be honest...I've played MLB 14 to death and never tried Dynamic Difficulty...why? 99% has to do with the abortion of dynamic difficulty Madden had a few years back.
I've been interested in trying MLB's version of it but never could get myself so far to actually do so. Is it more or less the same as Madden's or is the implementation better?
With Madden you'll rush 20 yards in a game, then they adjust the difficulty so much that you'll rush for 350 yards the next. And guess what, the next game you are back at 20 yards. The system's changes were way too drastic and it struggled to really find a balance.
Does this happen in Show's dynamic difficulty? If I say hit 4 homers in one game, will I hit 0 in the next 5 games? With Madden it almost felt as if you were being punished for having a good game...I really don't want to even try this if it's more or less the same result with MLB.
I appreciate any feedback.
http://www.operationsports.com/forum...on-thread.html
The gist of it is that it adjusts the difficulty up or down using your OPS or OPS against. It's not adjusting parts of the difficulty like Madden's that you mention, it's actually going up or down full levels. That thread I linked will explain in more detail.
There is a big change from last year though - you can control the rate at which you move up or down with a slider, or even stop it altogether by zeroing that slider. That's important because once you've found a level that you like, you can freeze it there and the difficulty won't change. It's a great addition this year.Comment
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Re: Dynamic Difficulty?
I may be settling in on HOF batting and All-Star+ pitching, but I'm not certain yet. Definitely starting to see some close, competitive games on those difficulties.
One thing's for sure - the promoting process is a LOT faster when maxing the slider. 1 big inning can do it when you're at the plate and about 3 hitless innings while pitching. So it's good for getting past the easy levels quickly.Comment
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Re: Dynamic Difficulty?
I'll be honest...I've played MLB 14 to death and never tried Dynamic Difficulty...why? 99% has to do with the abortion of dynamic difficulty Madden had a few years back.
I've been interested in trying MLB's version of it but never could get myself so far to actually do so. Is it more or less the same as Madden's or is the implementation better?
With Madden you'll rush 20 yards in a game, then they adjust the difficulty so much that you'll rush for 350 yards the next. And guess what, the next game you are back at 20 yards. The system's changes were way too drastic and it struggled to really find a balance.
Does this happen in Show's dynamic difficulty? If I say hit 4 homers in one game, will I hit 0 in the next 5 games? With Madden it almost felt as if you were being punished for having a good game...I really don't want to even try this if it's more or less the same result with MLB.
I appreciate any feedback.
http://www.operationsports.com/forum...on-thread.html
DD worked like a charm and with the addition of the slider it's almost perfect now. Also just take a look at bcruise's post right above. The DD in The Show is way more complex than Madden's one and deeper as it calculates various aspects and uses the +/- "ladders" to evaluate your skill and establish your difficulty.
Edit: ninja'd by bcruiseLast edited by fearwhatnow; 04-01-2015, 08:42 AM.Comment
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Re: Dynamic Difficulty?
And here I am playing on Hall of Fame difficulty in both pitching and batting and getting frustrated with some of the difficulty with it. All-Star was too easy and HOF was too hard for me.
I'm going to try this dynamic difficulty business when I get home tonight.
Thanks for all the info in this wonderful thread.Comment
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Re: Dynamic Difficulty?
An OS friend of mine spent a LONG time on Rookie and Veteran last year and he had some incredible games (I watched a lot of his streams). If we were to have "guessed" his skill level, we both probably would have said AS or HOF. So just keep that in mind. We're not always as good as we want to be.
Last night I played for awhile on Default AS mainly to get a feel for how it's balanced. My levels from last year did transfer, so here's my plan for tonight:
I'm going to turn back on DD and max out the slider. At first I will only pitch(and not hit) in an attempt to get to AS. I will do this as an All-Star team against a AA team to ensure I get to AS as quickly as possible (this will probably take a few innings, as my current level is Veteran +).
Then I will only hit until I get back to AS for batting too.
Once I'm on AS for both, my plan then is to put the slider around 2 or 3. That way, if I do end up promoting or demoting a level, I will likely be based more upon my skill rather than system. At least that's my hope. Once I stabilize, I'll zero the slider out.
Last year the promotion/demotion system was out of control. This new slider should be a great addition for those of us that want more input over how we interact with the game.Comment
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Re: Dynamic Difficulty?
If you're sure your a better player than Rookie difficulty, max out the slider until you promote yourself to the level you want to begin tracking yourself on.
An OS friend of mine spent a LONG time on Rookie and Veteran last year and he had some incredible games (I watched a lot of his streams). If we were to have "guessed" his skill level, we both probably would have said AS or HOF. So just keep that in mind. We're not always as good as we want to be.
Last night I played for awhile on Default AS mainly to get a feel for how it's balanced. My levels from last year did transfer, so here's my plan for tonight:
I'm going to turn back on DD and max out the slider. At first I will only pitch(and not hit) in an attempt to get to AS. I will do this as an All-Star team against a AA team to ensure I get to AS as quickly as possible (this will probably take a few innings, as my current level is Veteran +).
Then I will only hit until I get back to AS for batting too.
Once I'm on AS for both, my plan then is to put the slider around 2 or 3. That way, if I do end up promoting or demoting a level, I will likely be based more upon my skill rather than system. At least that's my hope. Once I stabilize, I'll zero the slider out.
Last year the promotion/demotion system was out of control. This new slider should be a great addition for those of us that want more input over how we interact with the game.
Like you, I played on All-Star last night just to get a feel for the game's balance. Wound up in a 2-2 tie (Subway Series and I was the Mets) in the 5th before I ran out of gas and called it a night.
Quick question for the group: is the Dynamic Difficulty slider in with the other gameplay sliders, or is it in a separate menu?Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: Dynamic Difficulty?
That's a great plan, H&V. I'm going to steal it and claim I developed it!
Like you, I played on All-Star last night just to get a feel for the game's balance. Wound up in a 2-2 tie (Subway Series and I was the Mets) in the 5th before I ran out of gas and called it a night.
Quick question for the group: is the Dynamic Difficulty slider in with the other gameplay sliders, or is it in a separate menu?It's all yours DJ!
The slider is in the same place as the others (the ones for hitting/pitching/fielding). I believe it's at the very top.Comment
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Re: Dynamic Difficulty?
If you're sure your a better player than Rookie difficulty, max out the slider until you promote yourself to the level you want to begin tracking yourself on.
An OS friend of mine spent a LONG time on Rookie and Veteran last year and he had some incredible games (I watched a lot of his streams). If we were to have "guessed" his skill level, we both probably would have said AS or HOF. So just keep that in mind. We're not always as good as we want to be.
Last night I played for awhile on Default AS mainly to get a feel for how it's balanced. My levels from last year did transfer, so here's my plan for tonight:
I'm going to turn back on DD and max out the slider. At first I will only pitch(and not hit) in an attempt to get to AS. I will do this as an All-Star team against a AA team to ensure I get to AS as quickly as possible (this will probably take a few innings, as my current level is Veteran +).
Then I will only hit until I get back to AS for batting too.
Once I'm on AS for both, my plan then is to put the slider around 2 or 3. That way, if I do end up promoting or demoting a level, I will likely be based more upon my skill rather than system. At least that's my hope. Once I stabilize, I'll zero the slider out.
Last year the promotion/demotion system was out of control. This new slider should be a great addition for those of us that want more input over how we interact with the game.
That's an awesome plan H&V. What a great way to speed up the process to get where you want to be, then lower it considerably so a great/bad inning or game will not fluctuate so drastically.PS5Comment
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Re: Dynamic Difficulty?
Here's an example of the gameplay I'm currently getting with HOF batting and AS+ Pitching. Really good stuff - even with the slider maxed I'm finding it hard to promote or demote (I'm not streaky, in other words). I'm really close to either playing some games with regular teams/players or even running a test season (well, the start of one).
There are things I need to iron out - I'm not walking enough, for one thing. But these are All-Stars after all, it'll probably be different when you introduce more average players into the mix.
(Forgive my PCI wiggling - it's basically my bat wiggle. Keeps my thumb loose.)
<iframe width="420" height="315" src="https://www.youtube.com/embed/DGyYyJwhE1k?rel=0" frameborder="0" allowfullscreen></iframe>
Edit: Taking longer to upload than I anticipated.Last edited by bcruise; 04-01-2015, 03:59 PM.Comment
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Re: Dynamic Difficulty?
Can't wait to play with the maxed out setting. Just a few more days.....
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Re: Dynamic Difficulty?
I think I will just zero mine out once I finish spring training. Should be a fair barometer.
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