I've never really understood DD. Could someone explain it to me? I know it goes inning-by-inning, but could you tell me all the levels you could get to? Like Rookie, Rookie+ All in order? Thanks.
Dynamic Difficulty?
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Re: Dynamic Difficulty?
I believe for each level (Rookie, Veteran, All Star, HOF, and Legend) there are +, ++, +++, and ++++ as far as moving up, and -, --, ---, and ---- when moving down. I'm guessing they put in all these incremental levels so you don't move up and down too fast. If you have a few good innings, it will move you up to the next +, and if you struggle for a bit, it will move you back to the next -.
I have tried it for about 50 games, but I just can't help from feeling like it promotes mediocrity...maybe I'm interpreting it incorrectly, but I just feel like if I get on a roll, it knocks me down and if I'm struggling it boosts me up. I don't see how I'd ever be able to string together 6-8+ good games (or conversely struggle for 6-8+ games in a row).
After going with DD for a couple months, I've switched over to fixed difficulty based on where I was with DD. All-Star for pitching, and Veteran for hitting (although I spent most of my time around Rookie ++ while on DD).
I'll give this a healthy sample size and see how I feel about it.Comment
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Re: Dynamic Difficulty?
After years of struggling to hit & going back and forth between pro/all-star I set my season to dynamic difficulty & haven't looked back (hitting only). During game 81 today I was promoted to Hall of Fame. What a great sense of accomplishment!Comment
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Re: Dynamic Difficulty?
I wish Dynamic Difficulty isn't itself a stand-alone level, but something that we can toggle on and off and work off of the regular difficulty levels that the game already has. Having to start over for every new profile is a nuisance, and having to "train" the Dynamic Difficulty is quite a chore.
Say you want to start off HoF. If you want to stay on that level, then you toggle DD off. If you feel you aren't on the right difficulty level, then you toggle on DD and let the game dynamically change difficulty level till you turn off again.Comment
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Re: Dynamic Difficulty?
I wish Dynamic Difficulty isn't itself a stand-alone level, but something that we can toggle on and off and work off of the regular difficulty levels that the game already has. Having to start over for every new profile is a nuisance, and having to "train" the Dynamic Difficulty is quite a chore.
Say you want to start off HoF. If you want to stay on that level, then you toggle DD off. If you feel you aren't on the right difficulty level, then you toggle on DD and let the game dynamically change difficulty level till you turn off again.Comment
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Re: Dynamic Difficulty?
Help? Back To Rookie+
I have played about 2 weeks worth of games in my Royals franchise and have been using dynamic difficulty. I was on hall of fame pitching and veteran hitting.
I exited out of my franchise and didn't touch the controller for a while. When i came back a demo game between the Rangers and Red Sox was on and i decided to join. I later returned to my franchise and my difficulty was reset to Rookie+. I have no idea what happened.Comment
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Re: Dynamic Difficulty?
Stupid question, but how do you turn on and off dynamic difficulty? I am blind, and need specific instructions on where to go and how to do it.Comment
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Re: Dynamic Difficulty?
If someone could email instructions, that would be awesome. [email protected]Comment
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Re: Dynamic Difficulty?
Bump for 2015! This feature is back and improved - we now have a slider that lets us control how fast or slow we promote/demote. More importantly, zeroing that slider allows you to lock in whatever difficulty it's currently on, which means we now have full control of whether we stay on the + levels or not! Also, I think a few people have reported that when they imported their MLB '14 Franchise/RTTS files, that their '14 DD progress carried over to '15.
I decided to start fresh for this year, maxing the slider and just seeing how I'd boomerang back and forth between the levels, and try to find some middle ground. Getting up to All-Star + on both hitting and pitching was a struggle, but I'm there now and I'm eagerly anticipating what happens next - whether I'll trend down or up. Once I feel like it's a little more locked in I'll lower the slider and see if I can still maintain that level.
I'm basically repeatedly playing the All-Star game, as it's high level talent and a close matchup on both sides. I feel like that'll be the best way to determine how much my user skills are really mattering.
Post your '15 DD experiences here!Comment
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Re: Dynamic Difficulty?
I'll be honest...I've played MLB 14 to death and never tried Dynamic Difficulty...why? 99% has to do with the abortion of dynamic difficulty Madden had a few years back.
I've been interested in trying MLB's version of it but never could get myself so far to actually do so. Is it more or less the same as Madden's or is the implementation better?
With Madden you'll rush 20 yards in a game, then they adjust the difficulty so much that you'll rush for 350 yards the next. And guess what, the next game you are back at 20 yards. The system's changes were way too drastic and it struggled to really find a balance.
Does this happen in Show's dynamic difficulty? If I say hit 4 homers in one game, will I hit 0 in the next 5 games? With Madden it almost felt as if you were being punished for having a good game...I really don't want to even try this if it's more or less the same result with MLB.
I appreciate any feedback.San Francisco 49ers
San Francisco Giants
Chicago BullsComment
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