Re: Dynamic Difficulty?
I'm just about to give up on DD, the swings are WAY overdone. I know some said you had to play a lot of games for it to dial you in but I don't think there is any dialing in when it can change from one game to the next. I'm 45 games in so for it to not have "dialed" me in still and would rather promote me when I have one good game then take 2-3 games to demote me back is just too much. It's hard enough at times to play when you're in a slump but when you've gotta deal with the DD throwing you all over the place it gets even worse. I really hope the developers listen for next year and make the "+" levels selectable so I can simply select AS+ and leave it there but since they haven't I'll just settle for AS difficulty for pitching and leave it alone. The idea is solid but heavily flawed imo, it is just too quick to promote you and all that does is make your bottom of the rotation guys even worse when their turn comes around right as you've been promoted to the level you have no desire to even be on. Perfect example, I was just promoted after a 4-1 loss at Arizona, I have absolutely zero idea why it promoted me up after a losing effort when the idea is you can only get promoted when you're winning by 3 runs or more so not sure if it was a glitch or if I'm just incorrect on how this works. I start the game at the Mets with Kershaw on the mound, they have the best patience I've ever seen and the rare times they swing they either foul it off or somehow get a hit, the QC's I was getting stuck with was a constant stream of 3 ball counts regardless of the fact that Kershaw was pitching and regardless of who was hitting, I didn't notice this issue on AS+ so I'm left to assume that the higher you go up difficulty wise the harder the counts become seeing as I'm lost as to an explanation otherwise. Anyways, I think DD was a worthwhile addition to the game and with some fine tuning it will be excellent but it needs to get a better formula in place for how frequently you can promote a level, ie. take a larger sample size then say 1 game or even 3 games. If the game is capable of counting stats from the last 10 days to figure out who is hot and who isn't maybe using a sample size as large as 5 or 10 games before promotion or demotion would be a better method. With the current system you can play a 3 game series against a light hitting team and shut them down only to have the game believe you're too good at the current level and boost you up only to get rocked the moment you go up when you face a better team.
I'm just about to give up on DD, the swings are WAY overdone. I know some said you had to play a lot of games for it to dial you in but I don't think there is any dialing in when it can change from one game to the next. I'm 45 games in so for it to not have "dialed" me in still and would rather promote me when I have one good game then take 2-3 games to demote me back is just too much. It's hard enough at times to play when you're in a slump but when you've gotta deal with the DD throwing you all over the place it gets even worse. I really hope the developers listen for next year and make the "+" levels selectable so I can simply select AS+ and leave it there but since they haven't I'll just settle for AS difficulty for pitching and leave it alone. The idea is solid but heavily flawed imo, it is just too quick to promote you and all that does is make your bottom of the rotation guys even worse when their turn comes around right as you've been promoted to the level you have no desire to even be on. Perfect example, I was just promoted after a 4-1 loss at Arizona, I have absolutely zero idea why it promoted me up after a losing effort when the idea is you can only get promoted when you're winning by 3 runs or more so not sure if it was a glitch or if I'm just incorrect on how this works. I start the game at the Mets with Kershaw on the mound, they have the best patience I've ever seen and the rare times they swing they either foul it off or somehow get a hit, the QC's I was getting stuck with was a constant stream of 3 ball counts regardless of the fact that Kershaw was pitching and regardless of who was hitting, I didn't notice this issue on AS+ so I'm left to assume that the higher you go up difficulty wise the harder the counts become seeing as I'm lost as to an explanation otherwise. Anyways, I think DD was a worthwhile addition to the game and with some fine tuning it will be excellent but it needs to get a better formula in place for how frequently you can promote a level, ie. take a larger sample size then say 1 game or even 3 games. If the game is capable of counting stats from the last 10 days to figure out who is hot and who isn't maybe using a sample size as large as 5 or 10 games before promotion or demotion would be a better method. With the current system you can play a 3 game series against a light hitting team and shut them down only to have the game believe you're too good at the current level and boost you up only to get rocked the moment you go up when you face a better team.

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