Players fatigue too fast?

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  • knich
    MVP
    • Jan 2005
    • 1116

    #16
    Re: Players fatigue too fast?

    Players do fatigue too fast. Durability does correct this but I think there should be separate ratings for fatigue and durability.

    Comment

    • Knight165
      *ll St*r
      • Feb 2003
      • 24964

      #17
      Re: Players fatigue too fast?

      Sim a season.
      Go check the historical stats for 2013.
      I think you'll be surprised at how it matches up.

      I just did and had 72 players play more than 150 games.
      The MLB in 2013 had 60.

      4 players played 162 GP
      The actual MLB had 4.

      Until your players fatigue level is extremely low....you do not need to sit him.
      Even below a half full bar...your team player is not "tired".

      M.K.
      Knight165
      All gave some. Some gave all. 343

      Comment

      • Gagnon39
        Windy City Sports Fan
        • Mar 2003
        • 8544

        #18
        Re: Players fatigue too fast?

        Originally posted by Knight165
        Sim a season.
        Go check the historical stats for 2013.
        I think you'll be surprised at how it matches up.

        I just did and had 72 players play more than 150 games.
        The MLB in 2013 had 60.

        4 players played 162 GP
        The actual MLB had 4.

        Until your players fatigue level is extremely low....you do not need to sit him.
        Even below a half full bar...your team player is not "tired".

        M.K.
        Knight165
        There you go again Knight, putting things in perspective.

        I agree though, I think people get bent out of shape when their players bar falls to half. I play my guys until their bar is practically empty.
        All the Way, Again: A Chicago Cubs Franchise

        Streaming on Twitch
        https://www.twitch.tv/gagnon39

        Comment

        • Jr.
          Playgirl Coverboy
          • Feb 2003
          • 19171

          #19
          Re: Players fatigue too fast?

          Originally posted by Knight165
          Sim a season.
          Go check the historical stats for 2013.
          I think you'll be surprised at how it matches up.

          I just did and had 72 players play more than 150 games.
          The MLB in 2013 had 60.

          4 players played 162 GP
          The actual MLB had 4.

          Until your players fatigue level is extremely low....you do not need to sit him.
          Even below a half full bar...your team player is not "tired".

          M.K.
          Knight165
          This is good to know. I've usually been looking to give a guy a day of rest when their stamina bar gets to around 33%. I'll start letting them play a little more now.
          My favorite teams are better than your favorite teams

          Watch me play video games

          Comment

          • Redskinsfan26
            Pro
            • Jul 2009
            • 624

            #20
            Re: Players fatigue too fast?

            I just edited and put every position players durability to 95. They seem to wear down eventually, without needing too many days of rest.
            REDSKINS & WIZARDS

            Comment

            • RLebron12
              Pro
              • Mar 2013
              • 769

              #21
              Re: Players fatigue too fast?

              Definitely glad to know we don't have to rest them that much cause once they started getting halfway I've been Resting them and it was bugging me. Gonna try leaving them in for more games now


              Sent from my iPhone using Tapatalk
              “Baseball is a game, yes. It is also a business. But what is most truly is is disguised combat. For all its gentility, its almost leisurely pace, baseball is violence under wraps.” -Willie Mays (The Say Hey Kid)

              Comment

              • Knight165
                *ll St*r
                • Feb 2003
                • 24964

                #22
                Re: Players fatigue too fast?

                Originally posted by Gagnon39
                There you go again Knight, putting things in perspective.

                I agree though, I think people get bent out of shape when their players bar falls to half. I play my guys until their bar is practically empty.
                Haha...I'm not sure all would agree(with the perspective )....but I too rarely sub my players unless their energy is really low. Definitely below a quarter bar(and even then I play them). Like someone said....the biggest chance of something happening when you play a tired player is an injury chance(which I think is low IN GAMES PLAYED...anyway)....I think the different messages will also correspond to slight hits in ratings as well until a player is rested.(I'd have to check on this....as I remember talking to Kolbe about it...so that was years ago)....
                So the "batting cages" message might mean a slight hit to contact/power....the fatigue message is injury/speed....that's easy enough to check if it's still in.(remember....your coaches also give a slight rating boost...so count that in as well if you check in game)

                Originally posted by Jr.
                This is good to know. I've usually been looking to give a guy a day of rest when their stamina bar gets to around 33%. I'll start letting them play a little more now.
                About a third is when I start watching them.....
                For RP....I don't pitch a guy at 1/3 or lower.....and I put RP stamina at 2 on the sliders

                Originally posted by Redskinsfan26
                I just edited and put every position players durability to 95. They seem to wear down eventually, without needing too many days of rest.
                I used to do this as well. It would lessen the PLAYED game subs...so you would see the set lineups more.

                M.K.
                Knight165
                All gave some. Some gave all. 343

                Comment

                • knich
                  MVP
                  • Jan 2005
                  • 1116

                  #23
                  Re: Players fatigue too fast?

                  Thanks Knight..I think the real problem is the CPU will rest players more frequently than it needs to because once fatigue gets to certain level it starts yanking them. And if you put durability too high then you won't see injuries (I think that is right). Hence why I think fatigue should have its own rating.

                  Comment

                  • Knight165
                    *ll St*r
                    • Feb 2003
                    • 24964

                    #24
                    Re: Players fatigue too fast?

                    Originally posted by knich
                    Thanks Knight..I think the real problem is the CPU will rest players more frequently than it needs to because once fatigue gets to certain level it starts yanking them. And if you put durability too high then you won't see injuries (I think that is right). Hence why I think fatigue should have its own rating.
                    I always thought there should be...and have asked for a separate injury rating.
                    IMO....that is what the game really needs....

                    ...and yes...if there is somewhat of an issue...it's with the CPU managers ALWAYS "listening" to the coach suggestion and resting players in played games when they "shouldn't"(you and I don't have to)
                    So IMO...it's not actually the fatigue that's the problem...it's the coach/manager decisions at start of game that could be tweaked.


                    M.K.
                    Knight165
                    All gave some. Some gave all. 343

                    Comment

                    • BleacherCreature
                      MVP
                      • Apr 2007
                      • 3160

                      #25
                      Re: Players fatigue too fast?

                      Originally posted by wolfpack23
                      The only thing I've found when players are fatigued and are suggested to be given a rest is that their chance of getting injured goes up.
                      Seeing as how the real life Teixeira is made of glass this becomes a concern.
                      In all fairness I did DH him one of those games, and if you notice your DH's energy level barely moves no matter how many games he plays.

                      Comment

                      • Knight165
                        *ll St*r
                        • Feb 2003
                        • 24964

                        #26
                        Re: Players fatigue too fast?

                        Originally posted by BleacherCreature
                        Seeing as how the real life Teixeira is made of glass this becomes a concern.
                        In all fairness I did DH him one of those games, and if you notice your DH's energy level barely moves no matter how many games he plays.
                        I don't know what year....but in one version...they severely reduced the amount of fatigue for the DH position(fatigue accumulated)

                        M.K.
                        Knight165
                        All gave some. Some gave all. 343

                        Comment

                        • Mephiskapheles
                          Rookie
                          • May 2013
                          • 151

                          #27
                          Re: Players fatigue too fast?

                          Where does it show the fatigue bar? I've been looking and can't find it.

                          Comment

                          • knich
                            MVP
                            • Jan 2005
                            • 1116

                            #28
                            Re: Players fatigue too fast?

                            Originally posted by Knight165
                            I always thought there should be...and have asked for a separate injury rating.
                            IMO....that is what the game really needs....

                            ...and yes...if there is somewhat of an issue...it's with the CPU managers ALWAYS "listening" to the coach suggestion and resting players in played games when they "shouldn't"(you and I don't have to)
                            So IMO...it's not actually the fatigue that's the problem...it's the coach/manager decisions at start of game that could be tweaked.


                            M.K.
                            Knight165
                            Agreed..let's hope SCEA can implement for next year.

                            Comment

                            • knich
                              MVP
                              • Jan 2005
                              • 1116

                              #29
                              Re: Players fatigue too fast?

                              Originally posted by Mephiskapheles
                              Where does it show the fatigue bar? I've been looking and can't find it.
                              In the lineup screen before the game loads where you select your lineup and pitcher it is the green (I think) bar under the name.

                              Comment

                              • Bobhead
                                Pro
                                • Mar 2011
                                • 4926

                                #30
                                Re: Players fatigue too fast?

                                I think the fatigue system for players is spot on.

                                Where I'd say the game needs improvement is with that little prompt thing. That prompt is a bit ridiculous. It pops up after only 3 or 4 games, and honestly I think it does more harm than good. OP isn't alone here, there's a ton of people who are misled to think their players are at a "critical" energy level when they really aren't, just because of that prompt. These threads pop up all the time, and I feel like the ambiguity and earliness of that notification are the problem.

                                I feel like SCEA should just ditch it altogether. Reserve a prompt for when the energy bar is completely empty, else leave it in the user's hands.

                                Comment

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