Why are outfielders so bad?

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  • Bacong
    Rookie
    • Apr 2008
    • 408

    #1

    Why are outfielders so bad?

    time and time again I've had my guys miss balls completely, letting the ball drop in while making some weird lunge for the ball. I know it's because the game thinks they're not on the right spot, but it happens so often, even when I'm basically standing on the ball spot. Anyone else having this issue besides my roommate and I?
  • Billy...a_kid
    Rookie
    • Jul 2013
    • 193

    #2
    Re: Why are outfielders so bad?

    I've found that if you stand at the top of the "circle" and allow him to move in, it does help. Cannot guarantee it, but after MANY times of missing balls it has been a long time since one was missed.

    I know sometimes and OF is still running so this is hard, and although I like the "Dynamic view", I found it was really bad for judging fly-balls specifically!

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    • strawberryshortcake
      MVP
      • Sep 2009
      • 2438

      #3
      Re: Why are outfielders so bad?

      Originally posted by Bacong
      time and time again I've had my guys miss balls completely, letting the ball drop in while making some weird lunge for the ball. I know it's because the game thinks they're not on the right spot, but it happens so often, even when I'm basically standing on the ball spot. Anyone else having this issue besides my roommate and I?
      [I play on default gameplay with only 100% bump in pitcher's speed.]

      I initially had the same issue when I first fired up the game. Initially, I was 'like' are you serious--no one in the majors is that terrible of a fielder. Easy fly out turns into base hits, doubles, triples because for the life of me, I couldn't seem to properly locate the pop ups with my outfielders.

      Ever since those first few games, I have caught all pop ups, outfield shoe string catches, balls near the warning tracks with ease. It's about taking the proper angles. It's a simple reflex now. Sometimes, you don't need to move the player completely under the rotating ball indicator. As long as you get near the ball indicator, it usually results in a caught ball.

      My suggestion might be to position your outfielder either on the ball indicator or near it, and then very slight move your left analog stick ever so slightly in the direction where the ball is slowly rotating, and ultimately let the computer take over.

      Not sure if my explanation really helps though ...
      Fixes
      NBA2k Defense AI,Footplant, Gameplay
      MLB Show Pitching/throwing
      Madden/Live Animations Walking, Throwing

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      • Bacong
        Rookie
        • Apr 2008
        • 408

        #4
        Re: Why are outfielders so bad?

        yeah, I've adapted to how the new ball indicator works, and that the fielder kinda locks into it at a certain point, but it's so hair-triggered and inconsistent.

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        • The_Balm
          Formerly simon48xbox
          • May 2009
          • 585

          #5
          Re: Why are outfielders so bad?

          Are you sometimes over running the balls and then having to get back to them? It definitely if you move very casually (if you have time of course) by barely pushing the left stick and letting the fielder "lock on" when you get close.

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          • Bacong
            Rookie
            • Apr 2008
            • 408

            #6
            Re: Why are outfielders so bad?

            no, rarely, if ever do I overrun.

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            • torpidbeaver
              Pro
              • Mar 2010
              • 636

              #7
              Re: Why are outfielders so bad?

              I've found it happening especially often on balls hit over the head of the outfielder. Anytime an outfielder looks over one shoulder, and then the other, it's pretty much a 50-50 coin flip as to whether or not I'll get that frustrating "lunge" animation, even if I've been sitting under the ball for a good two or three seconds.

              I've found that if I deliberately take a wider path to the ball - deliberately swing out to the left or the right so that the outfielder can keep his head over one shoulder - that I've made fewer idiotic errors. Haven't gotten rid of them by any means, but it helps a little I think.

              The worst, however, is when the game misinterprets your "slight adjustment" movement as a "major adjustment" right before the animation should kick in, and your guy goes running off in the wrong direction.

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