button vs button accuracy

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  • JiGSaW313
    Rookie
    • Oct 2012
    • 113

    #1

    button vs button accuracy

    i just got my ps4 2 weeks ago(used to mlb 2k games) and what is tha difference between button and button accuracy i make less errors with button.
    Detroit Red Wings-Detroit Tigers-Detroit Lions
  • HozAndMoose
    MVP
    • Mar 2013
    • 3614

    #2
    Re: button vs button accuracy

    Originally posted by JiGSaW313
    i just got my ps4 2 weeks ago(used to mlb 2k games) and what is tha difference between button and button accuracy i make less errors with button.
    I believe button handles accuracy for you. Button accuracy you have to press the button and hold it until the meter fills up to a certain point if you dont get it right then the throw will be off. I very well could be wrong on that though.

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    • JiGSaW313
      Rookie
      • Oct 2012
      • 113

      #3
      Re: button vs button accuracy

      yea i heard that 2 it takes in account on how long u hold it down and tha fielders arm strength and accuracy attributes
      Detroit Red Wings-Detroit Tigers-Detroit Lions

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      • Woodweaver
        Developer
        • Apr 2006
        • 1145

        #4
        Re: button vs button accuracy

        Originally posted by JiGSaW313
        i just got my ps4 2 weeks ago(used to mlb 2k games) and what is tha difference between button and button accuracy i make less errors with button.


        The BUTTON interface allows the player to give throw strength input based on how long you press. Accuracy is determine via an "under-the-hood roll" which is modified by fielder attributes, throw strength (determined by player), throw distance, and the difficulty of the throw.


        The BUTTON ACCURACY does the same, but moves the accuracy determination to the meter for player input. The meter has red (wild), yellow (off line), and green (on target) zones. These zones change dynamically based on the same factors that affect the "roll" with the BUTTON interface. The player must press and hold the throw target button as a needle moves (the speed of the needle is modified by the fielder's attributes as well) through the zones on the meter. The player should release the throw target button in the green zone to achieve an on target throw.


        Both interfaces are additionally modified by the fielding DIFFICULTY setting as well.
        "Yeah, well, you know, that's just, like, your opinion, man"

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        • Mrmagoo
          Pro
          • Apr 2014
          • 669

          #5
          Re: button vs button accuracy

          Originally posted by Woodweaver
          The BUTTON interface allows the player to give throw strength input based on how long you press. Accuracy is determine via an "under-the-hood roll" which is modified by fielder attributes, throw strength (determined by player), throw distance, and the difficulty of the throw.


          The BUTTON ACCURACY does the same, but moves the accuracy determination to the meter for player input. The meter has red (wild), yellow (off line), and green (on target) zones. These zones change dynamically based on the same factors that affect the "roll" with the BUTTON interface. The player must press and hold the throw target button as a needle moves (the speed of the needle is modified by the fielder's attributes as well) through the zones on the meter. The player should release the throw target button in the green zone to achieve an on target throw.


          Both interfaces are additionally modified by the fielding DIFFICULTY setting as well.
          Thank you

          Sent from my SAMSUNG-SGH-I537 using Tapatalk

          Comment

          • Senator Palmer
            MVP
            • Jul 2008
            • 3314

            #6
            Re: button vs button accuracy

            Originally posted by Woodweaver
            The BUTTON interface allows the player to give throw strength input based on how long you press. Accuracy is determine via an "under-the-hood roll" which is modified by fielder attributes, throw strength (determined by player), throw distance, and the difficulty of the throw.


            The BUTTON ACCURACY does the same, but moves the accuracy determination to the meter for player input. The meter has red (wild), yellow (off line), and green (on target) zones. These zones change dynamically based on the same factors that affect the "roll" with the BUTTON interface. The player must press and hold the throw target button as a needle moves (the speed of the needle is modified by the fielder's attributes as well) through the zones on the meter. The player should release the throw target button in the green zone to achieve an on target throw.


            Both interfaces are additionally modified by the fielding DIFFICULTY setting as well.
            Great post. Great information.

            I was going to ask which interface functions the most realistically, but I don't think that's the right term? Which interface would you say gets the most out of your fielder by way of maximizing his ratings and attributes?

            Also, which interface do you use when you play and what difficulty setting? Personally, I'm trying to get the most out of this game and I'm trying to play it the way it was designed.
            "A man can only be beaten in two ways: if he gives up, or if he dies."

            Comment

            • Woodweaver
              Developer
              • Apr 2006
              • 1145

              #7
              Re: button vs button accuracy

              Originally posted by Senator Palmer
              Great post. Great information.



              I was going to ask which interface functions the most realistically, but I don't think that's the right term? Which interface would you say gets the most out of your fielder by way of maximizing his ratings and attributes?



              Also, which interface do you use when you play and what difficulty setting? Personally, I'm trying to get the most out of this game and I'm trying to play it the way it was designed.


              I think the BUTTON ACCURACY meter is the most realistic, but the ANALOG meter feels more natural.

              I play on Legend difficulty and use the BUTTON ACCURACY meter for "serious" games. I use the ANALOG meter when just playing casual/pick up games.
              "Yeah, well, you know, that's just, like, your opinion, man"

              Comment

              • tylorlenart
                Rookie
                • May 2013
                • 358

                #8
                Re: button vs button accuracy

                I actually like button accuracy better than just buttons, because im in control of the throws buttons i have to completely rely on my guys attributes. RTTS i use button accuracy Franchise i use buttons.

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