Chased pitches - runs per game

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  • tessl
    All Star
    • Apr 2007
    • 5683

    #16
    Re: Chased pitches - runs per game

    Originally posted by rjackson
    Look for Nomo's in the vault or the last gen sliders forum (he had PS3 & 4 copies). Manage only mode sliders with a lot of testing and data collection. Check out the thread. Tessl, you will be happy.
    Nomo is one of the people I disagreed with when he and a vocal minority of others were pressuring the devs to change gameplay for this year's version of the game because I thought mlbts13 gameplay was excellent.

    If he has figured out how to return the game to last year's gameplay I will take a look at it but I'm tempted to quit playing until the patch, and if it is still broken to find another game until mlbts15.

    Comment

    • BenGerman
      No Place Better
      • Sep 2008
      • 2752

      #17
      Re: Chased pitches - runs per game

      I think the idea that contact rates are way to low on chased pitches is a perfectly valid concern, actually. I don't pay a TON of attention to it, but I can tell you I've never seen a player pop a home run on a ball out of the zone.
      Writer for Operation Sports

      Gamertag (Xbox One): Bengerman 1031
      PSN Name: BadNewsBen

      Twitter: @BadNewsBenV
      Twitch: www.Twitch.TV/Bengerman10

      Comment

      • Heroesandvillains
        MVP
        • May 2009
        • 5974

        #18
        Re: Chased pitches - runs per game

        Originally posted by tessl
        Nomo is one of the people I disagreed with when he and a vocal minority of others were pressuring the devs to change gameplay for this year's version of the game because I thought mlbts13 gameplay was excellent.
        What? This is a pretty bold statement.

        Care to back this claim up?

        Comment

        • Jr.
          Playgirl Coverboy
          • Feb 2003
          • 19171

          #19
          Re: Chased pitches - runs per game

          Originally posted by BenGerman
          I think the idea that contact rates are way to low on chased pitches is a perfectly valid concern, actually. I don't pay a TON of attention to it, but I can tell you I've never seen a player pop a home run on a ball out of the zone.
          I think it's telling that you can't bunt a ball that doesn't touch the strike zone, and that you usually just foul off pitches right on the edge.
          My favorite teams are better than your favorite teams

          Watch me play video games

          Comment

          • tessl
            All Star
            • Apr 2007
            • 5683

            #20
            Re: Chased pitches - runs per game

            Originally posted by BenGerman
            I think the idea that contact rates are way to low on chased pitches is a perfectly valid concern, actually. I don't pay a TON of attention to it, but I can tell you I've never seen a player pop a home run on a ball out of the zone.
            During my testing I saw 1 home run on a chased pitch. 1 in 100 games, 6,000 + plate appearances.

            Comment

            • tessl
              All Star
              • Apr 2007
              • 5683

              #21
              Re: Chased pitches - runs per game

              Originally posted by Heroesandvillains
              What? This is a pretty bold statement.

              Care to back this claim up?
              What part of that was a bold statement? Gameplay was excellent in mlbts13 or nomo was part of a small but vocal group advocating for changes to gameplay?

              http://www.operationsports.com/forum...post2046031578

              What is really funny is nomo now has a slider set out to correct changes made to gameplay which came about in part because of his advocacy based upon his extensive testing - using random strike zones.

              I would be happy is one thing would happen. Brian@scea reveals what sliders to adjust to put the game back to where it was last year. For me, others disagree, accurate run totals are far more important than accurate chased pitch totals.

              Comment

              • Jr.
                Playgirl Coverboy
                • Feb 2003
                • 19171

                #22
                Re: Chased pitches - runs per game

                Originally posted by tessl
                During my testing I saw 1 home run on a chased pitch. 1 in 100 games, 6,000 + plate appearances.
                I actually just saw one myself last night. And I hit a double on a pitch off the plate inside. First two really solid hit balls on pitches out of the zone that I've seen.
                My favorite teams are better than your favorite teams

                Watch me play video games

                Comment

                • Heroesandvillains
                  MVP
                  • May 2009
                  • 5974

                  #23
                  Re: Chased pitches - runs per game

                  I'm not discussing the gameplay engine. I have my own views on it.

                  I'm discussing why on earth you think Nomo or anyone was a catalyst for the gameplay engine to get re-written?

                  Brian slaves over the code. These changes were SCEA's and I can assure you it wasn't done as a result of any one or any small group of players.

                  They make changes as they see fit for the betterment of realistic baseball between the lines. Whether or not you agree they accomplished that is healthy dialog (which is why I've urged you to share your complete data and testing methods), but singling out other people being responsible is foolish and naive.

                  Comment

                  • tessl
                    All Star
                    • Apr 2007
                    • 5683

                    #24
                    Re: Chased pitches - runs per game

                    Originally posted by Heroesandvillains
                    I'm not discussing the gameplay engine. I have my own views on it.

                    I'm discussing why on earth you think Nomo or anyone was a catalyst for the gameplay engine to get re-written?

                    Brian slaves over the code. These changes were SCEA's and I can assure you it wasn't done as a result of any one or any small group of players.

                    They make changes as they see fit for the betterment of realistic baseball between the lines. Whether or not you agree they accomplished that is healthy dialog (which is why I've urged you to share your complete data and testing methods), but singling out other people being responsible is foolish and naive.
                    Since your first post in this thread you have been dismissive and demeaning to my results and yet I don't see you posting any results of your own which indicated you don't have any.

                    I played 100 games in manage mode and posted results. I have since played another ten games and it is as bad or worse. If you aren't willing to do the work and put in the time required then I question what exactly you are doing replying to this thread.

                    Play 100 games in manage mode, default sliders, umpires off. Post results. I suspect your attitude will change.

                    Comment

                    • StevenSD
                      MVP
                      • Sep 2013
                      • 1764

                      #25
                      Re: Chased pitches - runs per game

                      Originally posted by tessl
                      Play 100 games in manage mode, default sliders, umpires off. Post results. I suspect your attitude will change.
                      This is what I don't understand, if you're so confident in your data, how come you're not posting it all? Just the results? You're being so defensive about it instead of trying to use your data to support your argument.

                      No one will really give this much thought unless you show the data/evidence. Results are meaningless without proving how you got there.

                      Comment

                      • Heroesandvillains
                        MVP
                        • May 2009
                        • 5974

                        #26
                        Re: Chased pitches - runs per game

                        Originally posted by StevenSD
                        This is what I don't understand, if you're so confident in your data, how come you're not posting it all? Just the results? You're being so defensive about it instead of trying to use your data to support your argument.

                        No one will really give this much thought unless you show the data/evidence. Results are meaningless without proving how you got there.
                        LOL! Exactly.

                        Tessl, I understand from your previous posts that you are apparently familiar with tracking and providing data for analysis. So I'm sure you're aware of how things like sharing your results and testing criteria in full works.

                        For all we know you're playing AA games. Or have only used number 5 starters. Or you are interpreting chase rate being the cause when a second set of eyes may conclude from analyzing your data that something other than chase rate is causing lower than ideal run per game numbers.

                        I don't know that's why I asked for all of your info!

                        I have my own opinions on the gameplay engine but this is a thread based on a test started by you. I'm more than willing to look over your data but you have to share it for me or anyone else to do so.

                        It's up to you.

                        Comment

                        • tessl
                          All Star
                          • Apr 2007
                          • 5683

                          #27
                          Re: Chased pitches - runs per game

                          Since the patch offense is much better. Thanks to whoever did the work, most likely Brian.

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