MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #181
    Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

    Well, good news and bad news. First off: Knight, I believe you can confirm this issue by creating a new profile from the experienced template, setting RTTS Presentation Style to 1st person and Game Watch to All Fielding. I just did that, and got this. This is what you're seeing, right legend?

    <object height="360" width="480">


    <embed src="//www.youtube.com/v/DPqetx5ahA0?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="360" width="480"></object>

    Confirming the issue exists is the good news (in a way, gets everyone on the same page). The bad news is...I can't figure out why it doesn't happen to me anymore with my RTTS. It might be that this only affects playerlock and not RTTS and that I was confusing them (I played a lot of both modes when the game came out).

    But I do know one thing for sure. Setting the RTTS Option "RTTS Presentation Style" to Broadcast should remove the pan entirely, on both player lock and RTTS modes. If it didn't, pause the game and look at your RTTS Options (even if you're in playerlock it'll still be there) and make absolutely sure it's not set to 1st person. If it was, then you didn't get the right profile loaded. But changing it in-game should have the same effect, and you can see what it's supposed to look like.

    If it's still panning while THIS option (NOT the one in the presentation menu) is set on Broadcast...then I don't know what to tell you.

    Fast Play in the presentation options will remove the pan between pitches too, although that's something of a "nuke button" solution. If you really want to play with 1st Person mode on, I guess you could use that.
    Last edited by bcruise; 07-20-2014, 03:58 AM.

    Comment

    • callmetaternuts
      All Star
      • Jul 2004
      • 7045

      #182
      Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

      Is anyone else seeing more errors after patch? I'm at default sliders and in first game after patch, there were 6 total errors; 4 by CPU and 2 by me. Next game there were 3. In 30 games prior to that, I saw maybe 5 total.
      Check out my Tampa Bay Buccaneers CFM Thread.

      You too can be a 5* recruit at FSU.......

      Originally posted by TwelveozPlaya21
      add worthless Xavier Lee to that list..
      Originally posted by MassNole
      CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

      Comment

      • vinny_pizza
        Rookie
        • Apr 2012
        • 270

        #183
        Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

        See
        Originally posted by TNKNGM
        Does anyone think hitting has been reduced by the patch?

        Maybe it's just a strange couple games that I have played but it seems like the CPU especially is making less HARD CONTACT and htting more choppers and soft bloops.

        Maybe I'm just imagining it, but it seems like there is way less pop all of a sudden.......I know I can tweak the sliders but just want some other opinions on what you guys are seeing
        Maybe it's the fact that I'm playing the Cubs, but I've killed against them the last couple of games post patch. I hit 5 dingers against them yesterday on all star using your set, which I love BTW.

        As for the cpu, again, maybe it's the Cubs but they've only hit one hr against me with not much else.

        Sent from my SAMSUNG-SGH-I747 using Tapatalk
        Last edited by vinny_pizza; 07-20-2014, 08:55 AM.

        Comment

        • Pimpton23
          Rookie
          • Oct 2009
          • 260

          #184
          Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

          Is it just me, or does it seem like the crowd reacts a lot more realistically (eg. standing up at appropriate times and appearing to get amped/rowdy, getting louder and actually STAYING louder at key parts of a game, etc.)? It seems like the crowd volume had also been amped up later in the innings and especially when a home pitcher has two strikes and two outs on a batter late in the game.

          Maybe I missed that crowd ambiance was updated a while ago in a different patch or maybe I'm just convincing myself that it seems different now after this latest one. Can anyone confirm or deny what I appear to be hearing/seeing in regard to this?? Haha!

          (And organ sounds are played throughout the game and in various stadiums now in my franchise that I'm currently partaking in. Just FYI for those who may not believe that they WERE actually implemented.)


          Sent from my iPhone using Tapatalk
          Go Cavs, Go Browns, Go Tribe! Cleveland Rocks!
          *Also a proud Buckeye-Backer*

          Comment

          • underdog13
            MVP
            • Apr 2012
            • 3222

            #185
            Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

            Originally posted by callmetaternuts
            Is anyone else seeing more errors after patch? I'm at default sliders and in first game after patch, there were 6 total errors; 4 by CPU and 2 by me. Next game there were 3. In 30 games prior to that, I saw maybe 5 total.
            Had 2 errors which should have been 3 in first game for me.
            PSN: Dalton1985
            Steam: Failure To Communicate

            Comment

            • forme95
              MVP
              • Nov 2013
              • 3118

              #186
              Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

              Originally posted by vinny_pizza
              Speak for yourself, I haven't heard one key from an organ post patch. But at least my custom camera save works.

              Sent from my Nexus 7 using Tapatalk
              Its called sarcasm lol. There were other issues that needed to be addressed and people are estatic about organ music lol

              I would have been happy about the custom camera save, but it took so long, I got use to a preset so I have been sticking to that. Still toying with a custom setting, but yes it is nice that it saves now.
              Really wish sports games played to ratings!
              Only thing SIM about sports games now, are the team name and players
              CFB 25 The absolute GOAT!!!
              MLB 23 FOREVER 20 is better, 23 just for Guardians
              Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

              Comment

              • countryboy
                Growing pains
                • Sep 2003
                • 52697

                #187
                Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

                Originally posted by TNKNGM
                Does anyone think hitting has been reduced by the patch?

                Maybe it's just a strange couple games that I have played but it seems like the CPU especially is making less HARD CONTACT and htting more choppers and soft bloops.

                Maybe I'm just imagining it, but it seems like there is way less pop all of a sudden.......I know I can tweak the sliders but just want some other opinions on what you guys are seeing
                I honestly haven't noticed a difference in hitting pre and post patch.
                I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                I miss the old days of Operation Sports :(


                Louisville Cardinals/St.Louis Cardinals

                Comment

                • forme95
                  MVP
                  • Nov 2013
                  • 3118

                  #188
                  Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

                  Originally posted by @legendm0de
                  So the only difference we have remaining is my game is a digital copy and yours is a hand picked physical copy . Seriously though, this has become a strange issue now. I will certainly upload what I'm dealing with so it can be shown and maybe there's a chance I can be helped
                  In RTTS options, the top one gives you the option of 1st person view or broadcast view. 1st Person is what does the panning. Broadcast doesnt.
                  Really wish sports games played to ratings!
                  Only thing SIM about sports games now, are the team name and players
                  CFB 25 The absolute GOAT!!!
                  MLB 23 FOREVER 20 is better, 23 just for Guardians
                  Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                  Comment

                  • forme95
                    MVP
                    • Nov 2013
                    • 3118

                    #189
                    Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

                    Originally posted by TNKNGM
                    Does anyone think hitting has been reduced by the patch?

                    Maybe it's just a strange couple games that I have played but it seems like the CPU especially is making less HARD CONTACT and htting more choppers and soft bloops.

                    Maybe I'm just imagining it, but it seems like there is way less pop all of a sudden.......I know I can tweak the sliders but just want some other opinions on what you guys are seeing
                    I am using your sliders (as posted on all-star with only the stealing lowered to 4), and Ive notice a little bit of the same. There seems to be less pop on the ball, but I am seeing a good avg of hits per game still. Ive only played 10 games since the patch, so I didnt want to jump to any conclusions. I was going to give it another dozen games before I said anything.
                    Really wish sports games played to ratings!
                    Only thing SIM about sports games now, are the team name and players
                    CFB 25 The absolute GOAT!!!
                    MLB 23 FOREVER 20 is better, 23 just for Guardians
                    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                    Comment

                    • Heroesandvillains
                      MVP
                      • May 2009
                      • 5974

                      #190
                      Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

                      Originally posted by TNKNGM
                      Does anyone think hitting has been reduced by the patch?

                      Maybe it's just a strange couple games that I have played but it seems like the CPU especially is making less HARD CONTACT and htting more choppers and soft bloops.

                      Maybe I'm just imagining it, but it seems like there is way less pop all of a sudden.......I know I can tweak the sliders but just want some other opinions on what you guys are seeing
                      Originally posted by countryboy
                      I honestly haven't noticed a difference in hitting pre and post patch.
                      I agree with Countryboy. It's the same.

                      The CPU hit terribly before, and they hit terribly now.

                      I'm working on it by boosting their hitting sliders and reducing my pitching sliders. But the new CPU hitting code (on AS/Classic/QC's at least) is producing the least intelligent and punishing AI I've ever seen in this series.

                      I LOVE the fact that they chase more realistically but otherwise I am not a fan of this year's approach at all.

                      Comment

                      • Bobhead
                        Pro
                        • Mar 2011
                        • 4926

                        #191
                        Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

                        Originally posted by Heroesandvillains
                        I agree with Countryboy. It's the same.

                        The CPU hit terribly before, and they hit terribly now.

                        I'm working on it by boosting their hitting sliders and reducing my pitching sliders. But the new CPU hitting code (on AS/Classic/QC's at least) is producing the least intelligent and punishing AI I've ever seen in this series.

                        I LOVE the fact that they chase more realistically but otherwise I am not a fan of this year's approach at all.
                        That's funny because I'm pitching with Analog and I think the AI is still a little too superhuman. I'd wager your use of quick counts has more to do with our discrepancy than anything, though. Indeed, getting chases is not that challenging... The strikeout is the easy part.

                        The hard part is even getting to 2 strikes... the CPU is all over every single pitch I throw in the zone, and they hit it hard, no matter where I pitch. no matter where it is. It's like the Solid Hits slider for the CPU is set to 1,000.

                        I guess it's really just BABIP for the CPU that needs to be taken down a bit, at least in my experience.

                        Comment

                        • Heroesandvillains
                          MVP
                          • May 2009
                          • 5974

                          #192
                          Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

                          Originally posted by Bobhead
                          That's funny because I'm pitching with Analog and I think the AI is still a little too superhuman. I'd wager your use of quick counts has more to do with our discrepancy than anything, though. Indeed, getting chases is not that challenging... The strikeout is the easy part.

                          The hard part is even getting to 2 strikes... the CPU is all over every single pitch I throw in the zone, and they hit it hard, no matter where I pitch. no matter where it is. It's like the Solid Hits slider for the CPU is set to 1,000.

                          I guess it's really just BABIP for the CPU that needs to be taken down a bit, at least in my experience.
                          LOL! It's BABIP that I specifically think needs to go up!

                          With QC's, I'm noticing that when my pitch timing is bad (with Classic, the game determines this automatically), the CPU is not getting much benefit. They seem to be "guessing" (and guessing wrong) far too often with their PCI, and very rarely do they ever put "Normal" timing on the ball.

                          I know that QC's has certain boosts given to hitters thanks to the count generation. If I recall correctly, the hitter receives a contact bonus if he starts with 2 strikes. I'd have to imagine the "pattern recognition" from normal full-game play must get amplified too though honestly this is just a guess on my part.

                          However, with my setup at least, the boosts and pattern awareness are not nearly enough. Not for the CPU hitters (I feel like my hitting is fine, by the way).

                          I'm wondering if possibly selecting an interface where my release timing gets determined by me may help. The CPU seems lost with Classic on AS right now, regardless of how good the hitter's ratings are. Especially with meatballs.
                          Last edited by Heroesandvillains; 07-20-2014, 12:56 PM.

                          Comment

                          • HozAndMoose
                            MVP
                            • Mar 2013
                            • 3614

                            #193
                            Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

                            Originally posted by Heroesandvillains
                            LOL! It's BABIP that I specifically think needs to go up!

                            With QC's, I'm noticing that when my pitch timing is bad (with Classic, the game determines this automatically), the CPU is not getting much benefit. They seem to be "guessing" (and guessing wrong) far too often with their PCI, and very rarely do they ever put "Normal" timing on the ball.

                            I know that QC's has certain boosts given to hitters thanks to the count generation. If I recall correctly, the hitter receives a contact bonus if he starts with 2 strikes. I'd have to imagine the "pattern recognition" from normal full-game play must get amplified too though honestly this is just a guess on my part.

                            However, with my setup at least, the boosts and pattern awareness are not nearly enough. Not for the CPU hitters (I feel like my hitting is fine, by the way).

                            I'm wondering if possibly selecting an interface where my release timing gets determined by me may help. The CPU seems lost with Classic on AS right now, regardless of how good the hitter's ratings are. Especially with meatballs.
                            I wish there was another difficulty between AS and HoF. On HoF i will give up 5+ easy. On AS i usually give up less than 2.

                            Comment

                            • Heroesandvillains
                              MVP
                              • May 2009
                              • 5974

                              #194
                              Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

                              Originally posted by HozAndMoose
                              I wish there was another difficulty between AS and HoF. On HoF i will give up 5+ easy. On AS i usually give up less than 2.
                              There is! Hopefully next year SCEA lets us select it.

                              The chasm between AS and HOF is far too great, IMO. This I believe is also the reason why DD, although an excellent addition, isn't optimal in its current state. The difference between difficulties is so vast that for a certain type of player, the levels go up and down enough to makes your eyes spin.

                              I was holding out hope that this was going to get tuned in some way in the patch but unfortunately it looks like I'm on my own to try and create a balanced yet challanging game.

                              I'm with you Hoz.

                              Comment

                              • Bobhead
                                Pro
                                • Mar 2011
                                • 4926

                                #195
                                Re: MLB 14 The Show 1.12 (PS4) and patch 1.17 (PS3) Available Now - Details Included

                                Originally posted by HozAndMoose
                                I wish there was another difficulty between AS and HoF. On HoF i will give up 5+ easy. On AS i usually give up less than 2.
                                Originally posted by Heroesandvillains
                                There is! Hopefully next year SCEA lets us select it.

                                The chasm between AS and HOF is far too great, IMO. This I believe is also the reason why DD, although an excellent addition, isn't optimal in its current state. The difference between difficulties is so vast that for a certain type of player, the levels go up and down enough to makes your eyes spin.

                                I was holding out hope that this was going to get tuned in some way in the patch but unfortunately it looks like I'm on my own to try and create a balanced yet challanging game.

                                I'm with you Hoz.
                                I agree with this 100%.

                                At first I was in love with dynamic difficulty - at least the idea of it - but I have absolutely no interest in playing on Rookie mode while the game slowly adjusts to my level. I wish I could just start on All-Star and let Dynamic Difficulty do the rest.

                                Or even better, just pick and choose the aspects of various difficulty levels... like the (lack of) control from Hall of Fame, and the plate vision from All-Star.

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