New Attribute Idea

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  • Heroesandvillains
    MVP
    • May 2009
    • 5974

    #16
    Re: New Attribute Idea

    Originally posted by Woodweaver
    No worries, I take constructive criticism well. ;-) I want to fix any bugs.


    Unfortunately, no videos in that thread. I was posting in/following it for a while until it died.


    Every time, the exchange seems to go...


    OP: Fielding sucks! The fielder takes too long, and the runner was safe. Cost me the game! It happens ALL THE TIME!


    WW: That should never happen. Here are a bunch of things on your end that could have caused the issue...PLEASE SEND A VIDEO.


    OP: *crickets*


    WW: Could you please send a video? It would really help resolve the issue. If it happens all the time, it should not be to difficult to find an example. If you are having trouble recording video, I can help....


    OP: *crickets*<crickets></crickets>
    And here I figured the less intimidating froggy avatar would have you up to your eyeballs in constructive critiquing PM's! You're much more approachable now!

    I use Auto Field and Auto Throw Woodweaver, have logged well over 200 games in at this point, and feel that hurry-up animations/throws are actually pretty great.

    I haven't seen what the OP has described at all (THIS YEAR. I have seen it in previous iterations).

    I'd assume human error or interface issue (not saying there is, I just don't use the interfaces to field myself) in this instance but without video it would be impossible to tell.
    Last edited by Heroesandvillains; 07-24-2014, 06:31 PM.

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    • kmoser
      MVP
      • Jul 2012
      • 1398

      #17
      Re: New Attribute Idea

      Originally posted by Heroesandvillains
      And here I figured the less intimidating froggy avatar would have you up to your eyeballs in constructive critiquing PM's! You're much more approachable now!

      I use Auto Field and Auto Throw Woodweaver, have logged well over 200 games in at this point, and feel that hurry-up animations/throws are actually pretty great.

      I haven't seen what the OP has described at all (THIS YEAR. I have seen it in previous iterations).

      I'd assume human error or interface issue (not saying there is, I just don't use the interfaces to field myself) in this instance but without video it would be impossible to tell.

      I believe I am somehow doing it wrong. I will fill the meter full power in the green zone and sometimes my fielder acts like a Molina is running down the line when it could be someone fast. However, the CPU gets off throws good and fast if the runner is fast and this problem (if I even should call it that) has never happened to me when I was batting. Not sure what I am doing to make the player take his time.


      Sent from my iPhone using Tapatalk

      Comment

      • Heroesandvillains
        MVP
        • May 2009
        • 5974

        #18
        Re: New Attribute Idea

        Originally posted by kmoser
        I believe I am somehow doing it wrong. I will fill the meter full power in the green zone and sometimes my fielder acts like a Molina is running down the line when it could be someone fast. However, the CPU gets off throws good and fast if the runner is fast and this problem (if I even should call it that) has never happened to me when I was batting. Not sure what I am doing to make the player take his time.


        Sent from my iPhone using Tapatalk
        Hey man, just because I haven't seen it doesn't mean it doesn't exist!

        Maybe it's you; maybe it's not. Maybe some rare situation causes an animation branch point to not be reached. Who knows?

        If you have any way to capture video, please capture it and share. I know that SCEA SD has spent a great deal of time working on hurry-up animations in an attempt to circumvent the very scenario you described.

        If it still exists in any capacity, they want to fix it. As you can probably tell, this area of the game has significantly improved over the years. This is because those situations should never really happen and because they are dedicated to fixing the times when they do (did).

        Comment

        • Madden's Jowels
          MVP
          • Mar 2009
          • 1249

          #19
          Re: New Attribute Idea

          Just a ?


          If you're trying to come up firing on a line from the outfield, do you want to stop the meter in the beginning of the green area or the end? Or the middle?


          Sometimes I feel like I need to hold it as long as I can while still in the green to get more throw power, but then he'll end up doing something like throw the ball with an insane rainbow arc rather than on a rope.

          Comment

          • kmoser
            MVP
            • Jul 2012
            • 1398

            #20
            Re: New Attribute Idea

            Originally posted by Heroesandvillains
            Hey man, just because I haven't seen it doesn't mean it doesn't exist!

            Maybe it's you; maybe it's not. Maybe some rare situation causes an animation branch point to not be reached. Who knows?

            If you have any way to capture video, please capture it and share. I know that SCEA SD has spent a great deal of time working on hurry-up animations in an attempt to circumvent the very scenario you described.

            If it still exists in any capacity, they want to fix it. As you can probably tell, this area of the game has significantly improved over the years. This is because those situations should never really happen and because they are dedicated to fixing the times when they do (did).
            Well I would like to capture a video but for 1. It's inconsistent and doesn't happen all the time and 2. My wifi "Finder" broke in my ps3 a few weeks back and I can't connect to the internet unless I use an ethernet cable and sometimes for me that can be a pain. I'll see what I can do however.

            Originally posted by Madden's Jowels
            Just a ?


            If you're trying to come up firing on a line from the outfield, do you want to stop the meter in the beginning of the green area or the end? Or the middle?


            Sometimes I feel like I need to hold it as long as I can while still in the green to get more throw power, but then he'll end up doing something like throw the ball with an insane rainbow arc rather than on a rope.

            It doesn't matter where you land in the green meter that determines the power of the throw. It depends on how hard you press the button, I believe. So if you want to throw to first, hold down the circle button harder to make a harder throw. The meter above the player is just how accurate the throw will be.


            Sent from my iPhone using Tapatalk

            Comment

            • Madden's Jowels
              MVP
              • Mar 2009
              • 1249

              #21
              Re: New Attribute Idea

              Originally posted by kmoser

              It doesn't matter where you land in the green meter that determines the power of the throw. It depends on how hard you press the button, I believe. So if you want to throw to first, hold down the circle button harder to make a harder throw. The meter above the player is just how accurate the throw will be.


              Sent from my iPhone using Tapatalk


              I'm pretty sure the dualshock 4 does not have pressure-sensitive feedback on the face buttons, but I could be wrong.

              Comment

              • kmoser
                MVP
                • Jul 2012
                • 1398

                #22
                Re: New Attribute Idea

                Originally posted by Madden's Jowels
                I'm pretty sure the dualshock 4 does not have pressure-sensitive feedback on the face buttons, but I could be wrong.

                Go test it out in an exhibition game. Maybe you just have to hold it longer. It just seems when I hold it down harder it works. Could be just me though lol


                Sent from my iPhone using Tapatalk

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #23
                  Re: New Attribute Idea

                  Originally posted by Heroesandvillains
                  LOL! Jr, I see a public relations job in your future!

                  Wouldn't it still appear negatively to the player that gets a zero?

                  Make it hidden and you'll never know unless you play him and watch for it
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • Bobhead
                    Pro
                    • Mar 2011
                    • 4926

                    #24
                    Re: New Attribute Idea

                    Originally posted by Woodweaver
                    No worries, I take constructive criticism well. ;-) I want to fix any bugs.


                    Unfortunately, no videos in that thread. I was posting in/following it for a while until it died.


                    Every time, the exchange seems to go...


                    OP: Fielding sucks! The fielder takes too long, and the runner was safe. Cost me the game! It happens ALL THE TIME!


                    WW: That should never happen. Here are a bunch of things on your end that could have caused the issue...PLEASE SEND A VIDEO.


                    OP: *crickets*


                    WW: Could you please send a video? It would really help resolve the issue. If it happens all the time, it should not be to difficult to find an example. If you are having trouble recording video, I can help....


                    OP: *crickets*<crickets></crickets>
                    Well it's not like we can just snap our fingers and videos appear magically. I've been trying to upload a replay video for this very thread, from my PS3, for like 15 minutes now, and I've had no success. The uploader won't even work. If this process were less cumbersome, I'm sure there would be videos all over the place.

                    Comment

                    • fullmetal2405
                      Rookie
                      • Jul 2007
                      • 406

                      #25
                      Re: New Attribute Idea

                      Originally posted by Jr.
                      Sure, but isn't it negative when a player has a low "Contact" rating... or any rating for that matter? Everything can't be rainbows and roses when it comes to this stuff.
                      Not really negative. Everyone knows that not all pro athletes are equal, so basic rating type stuff like Contact and Power are supposed to be higher and lower for everyone. Otherwise we'd be playing with the same player in a different uniform. As for something like an attitude attribute if that is scored negatively then, in the MLB's eyes, that is an issue as it reflects negatively on the personality/likability of the player and even the league as a whole. These guys are supposed to be role models for kids, so the MLB wouldn't want someone to be listed with a low attribute or a "slacker" personality. Similar to them not wanting to show guys spitting/shooting snot rockets/chewing tobacco on TV or in the game.

                      Comment

                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #26
                        Re: New Attribute Idea

                        Originally posted by fullmetal2405
                        These guys are supposed to be role models for kids, so the MLB wouldn't want someone to be listed with a low attribute or a "slacker" personality. Similar to them not wanting to show guys spitting/shooting snot rockets/chewing tobacco on TV or in the game.

                        Even though everyone knew about Manny's "effort" and "personality quirks".

                        I understand that's their view point, I just think it's funny because "every athlete is not the same" which also means some have to work harder than others to get to where they are/maintain where they are. It's like giving someone "F" potential. You're basically saying "you're not good and never will be good". Why not ban that? It IS negative to suck at hitting, or pitching, or defense.

                        I wonder if sports leagues have overly idealized views of their players. NFL is the same way. We see guys and hear guys doing all kinds of "unwholesome" stuff, on and off the field, but "that can't be in a game because we don't want our players portrayed that way" - how about telling that to your players? It's no secret who gets banned for PEDs who dragged their knocked out girlfriend across a security tape, who was up on possible murder charges, who's a 'diva', who's a "me-first" player, what rookie QB was literally uncoachable, etc.

                        After all, one big reason some of us want this in game is because it happens in real life to the actual players...
                        Last edited by KBLover; 07-25-2014, 10:23 AM.
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                        Comment

                        • Greencollarbaseball
                          Pro
                          • Jun 2012
                          • 926

                          #27
                          Re: New Attribute Idea

                          The "slow or nonchalant" animation for outfielders happens more than I think it should, especially if I am trying to come up firing to a base to get a runner. As for the infielders, I haven't really seen it happen where it results in the runner being safe. I use auto-fielding with button (meter off) throwing. I use meter off because the field to throw animations are a lot smoother.

                          Also the "run into and put your hands on the wall" animation is painfully slow and not realistic, to what it would be like if runners were on base. They need to brace themselves quickly, then turn and fire. I'll try to remember to get video's next time it happens.
                          Athletics Franchise:

                          2020: 52-39

                          Comment

                          • kmoser
                            MVP
                            • Jul 2012
                            • 1398

                            #28
                            Re: New Attribute Idea

                            Originally posted by Greencollarbaseball
                            The "slow or nonchalant" animation for outfielders happens more than I think it should, especially if I am trying to come up firing to a base to get a runner. As for the infielders, I haven't really seen it happen where it results in the runner being safe. I use auto-fielding with button (meter off) throwing. I use meter off because the field to throw animations are a lot smoother.

                            Also the "run into and put your hands on the wall" animation is painfully slow and not realistic, to what it would be like if runners were on base. They need to brace themselves quickly, then turn and fire. I'll try to remember to get video's next time it happens.

                            Yeah I've noticed the "slowness" of the outfielders as well. Especially the wall animation you mentioned.


                            Sent from my iPhone using Tapatalk

                            Comment

                            • Heroesandvillains
                              MVP
                              • May 2009
                              • 5974

                              #29
                              Re: New Attribute Idea

                              Originally posted by Greencollarbaseball
                              The "slow or nonchalant" animation for outfielders happens more than I think it should, especially if I am trying to come up firing to a base to get a runner. As for the infielders, I haven't really seen it happen where it results in the runner being safe. I use auto-fielding with button (meter off) throwing. I use meter off because the field to throw animations are a lot smoother.

                              Also the "run into and put your hands on the wall" animation is painfully slow and not realistic, to what it would be like if runners were on base. They need to brace themselves quickly, then turn and fire. I'll try to remember to get video's next time it happens.
                              From a vanity perspective I agree. It's too long and drawn out.

                              From a "doubles" perspective I'm all for it. Until outfielders are properly toned back in their speed-bursts, I'll take an extra bag, for satistical realism, with pleasure.

                              Comment

                              • Greencollarbaseball
                                Pro
                                • Jun 2012
                                • 926

                                #30
                                Re: New Attribute Idea

                                Originally posted by Heroesandvillains
                                From a vanity perspective I agree. It's too long and drawn out.

                                From a "doubles" perspective I'm all for it. Until outfielders are properly toned back in their speed-bursts, I'll take an extra bag, for satistical realism, with pleasure.
                                I totally agree, if I have to take one or the other, I would prefer it the way it is than a lack of extra base hits.
                                Athletics Franchise:

                                2020: 52-39

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