I've been experimenting with a bunch of batting stances to get one that I'm really comfortable with, and I've stumbled upon a few things.
1. Does the "stride" info on the previous pitch really matter? For some strides(one with a big bat 'flick' for example) don't want you to use the entire animation, while some stances get better contact despite being late(legend 68)
2. plenty of stances don't have the traits that are used with the actual player(Aoki) when used on custom players. I kind of wonder why
3. Is there a way to control the general location of the hitting ring, without using zone?
1. Does the "stride" info on the previous pitch really matter? For some strides(one with a big bat 'flick' for example) don't want you to use the entire animation, while some stances get better contact despite being late(legend 68)
2. plenty of stances don't have the traits that are used with the actual player(Aoki) when used on custom players. I kind of wonder why
3. Is there a way to control the general location of the hitting ring, without using zone?
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