MLB 15 The Show (Community Day Gameplay Q&A Thread)
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
Was this a final build, or are there still things SCEA has to finish working on?
Were ya'll able to play the Show on a Vita?T-BONE.
Talking about things nobody cares.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
Speaking of Real Time vs. cutscenes, does the game render all animations completely this year or will the game always jump to the players in the ready position?
What I mean is: Two years ago all of the animations between pitches always played out fully (other than with the exception of some foul balls). Last year, the game took a major step back and abruptly had the players back to being ready for the next pitch (whether we hit X or not).
And this was even with full counts, full/not quick presentation on, etc.
Has this been changed for 15?
Nowhere near the final build. No Vita action, sorry.Last edited by thaSLAB; 02-06-2015, 06:13 PM.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
Not real happy with analog swing mechanics and I do feel okay making that assumption without having tried it. The load and stride are part of the swing. Just pushing up - well that feels like a contact swing and just trying to make contact. I could live with that FOR a contact swing. Even a normal swing needs a loading mechanism, though. Maybe we could flick down prior to the pitch to call for a power swing? I am posting this on the chance it is seen and maybe considered.
Everything else looks great and I was really impressed with a lot of the stream. Thx for getting B Ma involved Mr Russell.Last edited by rjackson; 02-06-2015, 06:13 PM.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
I'm not sure if this is a B Ma only thing but here's a stab in the dark question:
It's been speculated that the Stolen Base Ability slider has been reversed for years. I realize it takes an extraordinary amount of testing to determine this but I'll just put it out there anyway.
Can someone ask or ask that it be checked whether or not the Stolen Base Ability slider works as intended?Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
Regarding Quick Counts:
Last year, if a relief pitcher was subbed in mid-inning, the pitcher that was subbed out would recieve credit for the first batter the new pitcher faced. Has this been fixed?Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
I'm not sure if this is a B Ma only thing but here's a stab in the dark question:
It's been speculated that the Stolen Base Ability slider has been reversed for years. I realize it takes an extraordinary amount of testing to determine this but I'll just put it out there anyway.
Can someone ask or ask that it be checked whether or not the Stolen Base Ability slider works as intended?
There was some conversation about this, but I don't remember the outcome because I was just halfway ear-hustling through my headset, lol.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
No.
Once the count is generated. Even if you sub in a relief pitcher (unless he was scheduled to start the next inning) the count is inherited.
I just want to know if the blue circle in auto fielding but manual throwing has been removed.Now Playing on PS5:
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
I know Russell Answered this.
No.
Once the count is generated. Even if you sub in a relief pitcher (unless he was scheduled to start the next inning) the count is inherited.
I just want to know if the blue circle in auto fielding but manual throwing has been removed.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
Are you able to manually injure players in Rtts or franchise this year?Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
Can we select quick counts for live games this year? For some reason it only worked with a workaround in '14"When it's all set and done, reality is the best innovation."Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
I left my FPS counter in the car, lol. Seriously though, frame rate seemed very solid, and was one of the first things we were asked specifically to focus on. So I think we are in for a much better experience, in that respect, since FPS optimization is one of the final steps in the process.www.heyimbill.com | sports poster art and other cool stuffComment
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