MLB 15 The Show (Community Day Gameplay Q&A Thread)

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  • seanjeezy
    The Future
    • Aug 2009
    • 3347

    #121
    Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

    Slab or Nem, any new catcher setup animations? It wasn't something I was actively looking for during the stream

    Edit:

    Oh and were any changes made to pulse pitching?
    Bakin' soda, I got bakin' soda

    Comment

    • nemesis04
      RIP Ty My Buddy
      • Feb 2004
      • 13530

      #122
      Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

      Originally posted by seanjeezy
      More importantly, were cutscenes a stable 60?
      To me it seemed like there were less cutscenes and more in real time which kind of eliminates some of that. But to answer your question the game ran pretty smooth without any noticeable chug. looked promising to me.
      “The saddest part of life is when someone who gave you your best memories becomes a memory”

      Comment

      • brrmikey
        Pro
        • Aug 2005
        • 826

        #123
        Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

        Originally posted by nemesis04
        To me it seemed like there were less cutscenes and more in real time which kind of eliminates some of that. But to answer your question the game ran pretty smooth without any noticeable chug. looked promising to me.
        love the idea of less cutscenes...in two years, i doubt there will be any! ...can't wait.

        Comment

        • Archie56
          MVP
          • Mar 2009
          • 1556

          #124
          Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

          Originally posted by thaSLAB
          No problem man. I don't think you were the only one to have that issue in MLB14. I didn't personally, but I kind of knew how it worked from the inside. I looked into this because of other people having issues, and it was actually an inherent fix due to the new baserunning engine. The window for a slide vs. rounding base animation is smaller (not really), I guess you can say it is more 'situational' where as your CPU-assisted runner is now more aware of where the ball is and you shouldn't see that happen now. I tested quite a bit, and don't recall any occurrence of the runner sliding into 2nd.

          That brings up another thing. I left in my closing notes to revisit CPU baserunning aggressiveness as a whole (meaning CPU runners and CPU-assisted HUM runners) - I'm not sure what lowering that aggressiveness does for this phenomenon.
          Sweet! This is great news! Thank you for your reply, and I love your avatar! GO TIGERS!!

          Comment

          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #125
            Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

            Just so I understand from the other thread + the twitch video - the PIP for baserunners is gone, both before the pitch and after (neither appeared in the video)? Are we going to get some kind of indicator that a runner is stealing (aside from crowd/commentary cues and maybe the catcher getting into a throwing position)?

            Comment

            • seanjeezy
              The Future
              • Aug 2009
              • 3347

              #126
              Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

              Originally posted by brrmikey
              love the idea of less cutscenes...in two years, i doubt there will be any! ...can't wait.
              I wonder if real-time presentation will ever be revisited... It looked pretty promising when it was first implemented.
              Bakin' soda, I got bakin' soda

              Comment

              • nemesis04
                RIP Ty My Buddy
                • Feb 2004
                • 13530

                #127
                Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                Originally posted by redsox4evur
                Do coaches come out if a pitcher gets hit by a line drive. I had this happen multiple times in 14 and they came out. I had injuries on and the slider was at default, I think.
                To be honest I don't think I had one instance where the pitcher got hit. I did have an instance where Beltran hurt himself out in right and he was off in foul territory with a coach who pulled him from the game.
                “The saddest part of life is when someone who gave you your best memories becomes a memory”

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #128
                  Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                  Originally posted by seanjeezy
                  I wonder if real-time presentation will ever be revisited... It looked pretty promising when it was first implemented.
                  I think the Broadcast presentation mode has been improving to integrate the real-time one. It's been a while but I sort of remember seeing someone mentioning that real-time was there as a mode during sort of transitional phase.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #129
                    Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                    Originally posted by bcruise
                    Just so I understand from the other thread + the twitch video - the PIP for baserunners is gone, both before the pitch and after (neither appeared in the video)? Are we going to get some kind of indicator that a runner is stealing (aside from crowd/commentary cues and maybe the catcher getting into a throwing position)?
                    NM, I see the PIP for a runner on first pre-pitch. So much of the twitch video is CPU vs CPU that I missed it (and the HUD graphics don't show up in that mode).

                    Comment

                    • brrmikey
                      Pro
                      • Aug 2005
                      • 826

                      #130
                      Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                      Originally posted by seanjeezy
                      I wonder if real-time presentation will ever be revisited... It looked pretty promising when it was first implemented.
                      that's exactly what I was reminiscing...it was glorious!

                      Comment

                      • nemesis04
                        RIP Ty My Buddy
                        • Feb 2004
                        • 13530

                        #131
                        Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                        Originally posted by bcruise
                        Just so I understand from the other thread + the twitch video - the PIP for baserunners is gone, both before the pitch and after (neither appeared in the video)? Are we going to get some kind of indicator that a runner is stealing (aside from crowd/commentary cues and maybe the catcher getting into a throwing position)?
                        The only one that is gone is the one in the middle of the base runner icon OSD. If you look closely they did some work to the OSD to help people struggling with default base running. The button icons are on the bases and you will notice that there is a circle in the center now with a arrow that rotates around to where your targeted runner is. Also to combat the no picture we asked if the icon moving up on the base path to mimic the runner rounding the base at first so you could tell what his status was, i.e.. Rounding first or running straight.
                        “The saddest part of life is when someone who gave you your best memories becomes a memory”

                        Comment

                        • thaSLAB
                          [Player 1]
                          • Feb 2008
                          • 4495

                          #132
                          Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                          Originally posted by HustlinOwl
                          was gameplay in 60FPS?
                          Originally posted by seanjeezy
                          More importantly, were cutscenes a stable 60?

                          I left my FPS counter in the car, lol. Seriously though, frame rate seemed very solid, and was one of the first things we were asked specifically to focus on. So I think we are in for a much better experience, in that respect, since FPS optimization is one of the final steps in the process.
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                          • ralphieboy11
                            Pro
                            • Jul 2005
                            • 543

                            #133
                            Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                            Regarding the position of outfielders, it looks like from the Twitch stream they still play pretty darn shallow on default. If you notice the play where Puig gets the poor jump, he is playing really shallow for a batter like Kemp that has opposite field power.

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #134
                              Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                              Originally posted by nemesis04
                              The only one that is gone is the one in the middle of the base runner icon OSD. If you look closely they did some work to the OSD to help people struggling with default base running. The button icons are on the bases and you will notice that there is a circle in the center now with a arrow that rotates around to where your targeted runner is. Also to combat the no picture we asked if the icon moving up on the base path to mimic the runner rounding the base at first so you could tell what his status was, i.e.. Rounding first or running straight.
                              Yeah I quoted my post with what I noticed a bit later - I only saw the CPU vs CPU parts of the video. Thought something was weird when it didn't even show the baserunning part of the HUD.

                              The very first part of the gameplay in the Twitch stream is human-controlled, and shows the pre-pitch PIP and the in-play baserunning display, for those who wanted to see what it looks like.

                              Comment

                              • tnixen
                                MVP
                                • Oct 2011
                                • 3184

                                #135
                                Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                                On drop third strikes are there less wild and or wide throws to first base from the catcher?

                                Maybe it was just me but it seems to happen a lot more often in MLB 14 The Show then it happens in real life. You will hardly ever see the catcher throw a wild throw to first base on a dropped third strike.
                                Last edited by tnixen; 02-06-2015, 05:10 PM.

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