MLB 15 The Show (Community Day Gameplay Q&A Thread)

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  • rjackson
    MVP
    • Apr 2005
    • 1661

    #106
    Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

    I was going to start playing zone plus analog for the most immersive realistic feeling of hitting but that sounds like it is not going to be a good option anymore. So sad.


    Did they ever get the vibrations right when making bat to ball contact as in actually having more vibration when getting jammed to represent how the bat vibrates more and even stings in cold weather?

    Comment

    • TheFlamingWeazel
      Banned
      • Jan 2014
      • 407

      #107
      Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

      Originally posted by nemesis04
      You are not doing it for aiming purposes you are performing a swing function by just flicking it either left or right.
      Yeah I get that, and it's horrendous. Analog is ruined with this setup.

      Comment

      • brrmikey
        Pro
        • Aug 2005
        • 826

        #108
        Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

        Hello. Thanks for taking time to answer all the questions.

        1. Is there an option to turn off the diamond shaped base running indicator (pre and post pitch)?
        In the stream, I liked how there was effort on the devs part to allow gamers to remove many of the on screen displays for those who like it to look as broadcast like as possible while playing. (I'm also hoping for an answer regarding the option to turn off the blue icon under the player with the ball...I also use auto fielding / manual throwing)

        2. During gameplay, did you notice toned down activity of the crowd and vendors (getting up and walking around so often)?

        3. Did you notice if fans better track where the ball is hit? Some years ago it seems the fans followed the action of the ball better (most noticeable in replay/slow motion).

        edit 4. Have you noticed any pop-up slides?

        Thanks!
        Last edited by brrmikey; 02-06-2015, 04:57 PM. Reason: added #4

        Comment

        • bayman
          Rookie
          • Feb 2003
          • 359

          #109
          Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

          Please ask them to put the old analog swing back in as an option.

          Has bunt defense been worked on?

          Is the throw meter dynamic?

          Has manual catching in RTTS changed?

          When you are the cut man in RTTS, can you do cuts manually?

          Have they changed where with max pitch speeds, you couldn't change others sliders enough to re balance steal success?

          Is the post pitch delay problems with analog hitting fixed?

          Comment

          • bigwill33
            MVP
            • Jul 2002
            • 2281

            #110
            Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

            What is the new sliding and tag mechanics that have been put into place for this year? Is there more human control/input to sliding or placing a tag on a runner?

            Has the diving/jumping catches been tuned/adjusted or changed at all? It has been quite a crap shoot on trying to time a sliding or diving catch in the past as a human, but the CPU seems to pull it off about 2-3 times per game against me.

            Does the catcher still slide on his knees or hamstrings every time there is a pitch that gets away from him? Does he still continually turn his back to the infield on pop outs hit behind home plate? It's a little thing but something that always bugged me in the game. Not sure if you would have noticed this in your time with the game, but figured I would inquire.

            Thanks.

            Comment

            • Archie56
              MVP
              • Mar 2009
              • 1556

              #111
              Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

              Thanks Nem and Slab for answering our questions. You guys are awesome. Last year I had issues with the Hit n Run. My runner would always slide into second base instead of rounding the bag and seeing where the ball was hit which lead to being doubled up if the ball was popped up. Maybe I'm the only one who had that issue, but did you see any improvement in the hit n run?

              Comment

              • nemesis04
                RIP Ty My Buddy
                • Feb 2004
                • 13530

                #112
                Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                Originally posted by rspencer86
                Thanks, gents, for taking the time to answer all of the questions. Great stuff so far.

                Here are my burning gameplay questions:

                1. Fielder Positioning: Do outfielders still play very shallow at default? By reducing speed and reaction sliders in '14, I was able to get more realistic fielding, but then I had issues with balls in the gap and to the wall being triples so often because the outfielders played so stinkin' shallow. It also hurts the number of bloop hits you can achieve.

                I did not see any major adjustments to the default positions when playing. I move my defense around a lot so I might see these issues as much as you. Also the quick menu for defensive alignments is a great tool. You hit down on the D-pad to bring the menu up so you don't have to pause and leave the action. There is also a new OSD that shows how your defense is currently set up. This appears in the bottom left of the screen.

                2. Error Chances: In '14, it seemed like errors occurred on plays that should be easy (simple ground balls to the second baseman, where he has all day to throw, throwing it away) as they did on difficult plays. Did you see any signs of errors occurring more frequently on tough plays than easy ones?

                Animations are going to play a role in this where fielders in more complex fielding situations could yield some more errors.

                3. Pickoffs: I had a lot of issues with how leadoffs and pickoffs occurred last year. The CPU pitcher would throw over far too often, regardless of where the pickoffs slider was set. Also, the pickoffs that did happen were ones where the runner was frozen for a full second after the pitcher made a move, resulting in very easy, clear pickoff play (nearly all pickoffs in real life are very close calls). Any improvement in these areas?

                Pickoffs were under some maintence so I could not get a feel for this. If the pitcher is throwing over excessively that usually means you are extending beyond the automatic lead and the pitcher views that as a threat.

                4. Player Hit Tendencies: In '14, players that had extreme pull tendencies would hit opposite field too often (even on middle and inside pitches). Has this been tweaked in any way?

                I would need more time playing to give an accurate answer. In what I played it was a mixed bag of both situations.

                Thanks again! Love that Sony gives you guys the chance to provide input and answer our questions.
                Answers are in bold.
                “The saddest part of life is when someone who gave you your best memories becomes a memory”

                Comment

                • thaSLAB
                  [Player 1]
                  • Feb 2008
                  • 4495

                  #113
                  Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                  Originally posted by HustlinOwl
                  I think this new system is awesome and as noted "game within a game", did you get a chance to test this out against AI and/or another user?

                  Did any of these new animations standout?
                  Originally posted by nemesis04
                  The slide step works as designed, you hold down R2 while you strt your motion. It helps!

                  There were alot of new new animations that I saw. I was constantly replaying things in slow motion because there were many new animations playing out. Not specifically sure what would be classified in your quote but there is plenty to see and admire.
                  To add to these, I agree, the slide step works as advertised. And as you would expect, it adds an extra game within a game element. It is definitely a risk/reward thing, which is good for someone who would want to abuse it either way.

                  As for animations, I saw A LOT more animations than ever before. They played out in the right situations as well. There are different animations for casual/rushed/off-balance throws, etc. And they all felt very natural, and there was no speed up/slow down of animations to match the situation. If you tried to do something "humanly impossible" it would most likely turn into a bad throw. The animation branching is much improved too, IMO. And catcher reactions/animations are 10X better as a result. There are a few tweaks needed in that area, but I can't express how much better catcher play is... and this is for both HUM and CPU players.
                  Last edited by thaSLAB; 02-06-2015, 04:30 PM.
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                  • HustlinOwl
                    All Star
                    • Mar 2004
                    • 9713

                    #114
                    Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                    was gameplay in 60FPS?

                    Comment

                    • RyanLaFalce
                      MVP
                      • Apr 2009
                      • 2337

                      #115
                      Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                      Do outfielders collide?

                      Sent From My Galaxy S7

                      Comment

                      • redsox4evur
                        Hall Of Fame
                        • Jul 2013
                        • 18169

                        #116
                        Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                        Do coaches come out if a pitcher gets hit by a line drive. I had this happen multiple times in 14 and they came out. I had injuries on and the slider was at default, I think.
                        Follow me on Twitter

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                        • seanjeezy
                          The Future
                          • Aug 2009
                          • 3347

                          #117
                          Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                          Originally posted by HustlinOwl
                          was gameplay in 60FPS?
                          More importantly, were cutscenes a stable 60?
                          Bakin' soda, I got bakin' soda

                          Comment

                          • nemesis04
                            RIP Ty My Buddy
                            • Feb 2004
                            • 13530

                            #118
                            Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                            Originally posted by RyanLaFalce
                            Do outfielders collide?

                            Sent From My Galaxy S7
                            No collisions.
                            “The saddest part of life is when someone who gave you your best memories becomes a memory”

                            Comment

                            • thaSLAB
                              [Player 1]
                              • Feb 2008
                              • 4495

                              #119
                              Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                              Originally posted by Archie56
                              Thanks Nem and Slab for answering our questions. You guys are awesome. Last year I had issues with the Hit n Run. My runner would always slide into second base instead of rounding the bag and seeing where the ball was hit which lead to being doubled up if the ball was popped up. Maybe I'm the only one who had that issue, but did you see any improvement in the hit n run?
                              No problem man. I don't think you were the only one to have that issue in MLB14. I didn't personally, but I kind of knew how it worked from the inside. I looked into this because of other people having issues, and it was actually an inherent fix due to the new baserunning engine. The window for a slide vs. rounding base animation is smaller (not really), I guess you can say it is more 'situational' where as your CPU-assisted runner is now more aware of where the ball is and you shouldn't see that happen now. I tested quite a bit, and don't recall any occurrence of the runner sliding into 2nd.

                              That brings up another thing. I left in my closing notes to revisit CPU baserunning aggressiveness as a whole (meaning CPU runners and CPU-assisted HUM runners) - I'm not sure what lowering that aggressiveness does for this phenomenon.
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                              • aliashecman
                                Rookie
                                • Mar 2012
                                • 15

                                #120
                                Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                                Originally posted by nemesis04
                                The revised analog system supersedes the original analog. I am pretty sure analog was a choice but it will be the new system.

                                What a joke...I love this game but now I am very disappointed especially since the revised analog seems kind of childish. It takes away what makes pure analog special...at least to me.

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