MLB 15 The Show (Community Day Gameplay Q&A Thread)
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
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I think that's really issue. In HR Derby there is quite a variety in HR trajectories as proven by the recap that shows them all on the same screen for a particular player's HR Derby round. The distances also get up into the 440s and 450s regularly. I may recall even seeing one at 470 feet in a HR derby. The problem is that--and you alluded to it by mentioning the ball physics are tuned differently in different modes--is that variety of trajectories and ability to hit really long homers just isn't there in actual games. I am not sure if this deals with speed of the ball off the bat in real games, but I would like the variety of trajectories and distances to carry over from HR Derby to real games while maybe not having the same arcade-y feel that you mentioned from HR Derby mode. They don't all have to be 450-475 feet, but a few should be and even longer, which I've never seen in this game. In games I've played, I haven't seen a HR longer than 440 feet in a non-HR Derby setting.
Remember that the game doesn't really "know" a fly ball or line drive becomes a HR until it inspects the dimension and the wall within the ball park and decides if the batted ball goes over the fence. I would still argue that what you are seeing is really not an issue specific to HRs, but probably the specific way you hit with Zone tends to produce certain kind of hit type because of your approach (e.g., if you tend to swing under a pitch, your HRs tend to be fly balls, whereas if you tend to "square up," then your HRs tend to be real shots). Also, (being a Cub fan) if you are using a bunch of weak hitters, you are not expected to hit those big HRs very often.
I've often played in game modes that are overpowered by high Power attribute hitters (as in Diamond Dynasty), and I have had no issue hitting bombs, so the game is likely not a culprit for your issue.
Zone hitting is fun, but it is also a mechanism which is more sensitive to your own tendency, and while I use Zone mostly, I don't experience the same issue with HR trajectories... so that's the kind of issue we are talking about here.
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3) The wind has always had a substantial effect on fly balls. I don't expect things have changed.
I think my issue is more that the wind is hardly ever blowing in games rather than that the wind doesn't do anything when it does blow. I do see an effect when the wind is blowing, but I'm hoping to have less 2-3 mph wind days which really seem to be 80% of what I see when I check the wind indicator. I can't think of a time the wind was blowing in double digit mph. And I play most games at Wrigley Field, so that's just odd.
I think that falls in the category of having realistic weather in each stadium. If there's a significant difference in wind strength and direction in Wrigley between the game and real-world, if there's reliable data for evidence then letting the devs know of the discrepancy may just do the trick.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
I don't think that really helps because even at default 5 I don't foul off enough pitches so at 0 I would foul off even less pitches and the problem is just I don't have enough over all swing and misses witch is why there are not enough strike outs. It has just gotten to easy the last year or 2 to make contact.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
I only use timing. And something that frustrated me to no end was how often I'd line out to short stop. I mean, hit it directly to them. Dude just has to raise his glove. Don't even to to the left or right or jump or dive. Just straight at him. I'd rather ground out in that situation. At least then it doesn't feel so cheap.
I hope that's been turned down a bit. I do it almost two times a game every game.
One thing to note, however, is that due to the limitation in stitching together limited amount of animations to make the overall player movement look as smooth as possible, what the game sometimes does (only after it goes into the for-sure-to-catch animation) is to let the ball get "sucked" into the glove (instead of making the player movement jerky).
You can often see this "curving" of batted ball trajectory clearly in slow replays.
In the case of "shot" to a shortstop, the shortstop is usually already determined to catch the ball right after the bat contact is made, so perhaps the game is letting the ball go right into the fielder's glove, even if the initial trajectory of the ball hit was actually slightly off the initial fielding position of the shortstop. That might be giving you an impression that a whole a lot of balls are hit directory to infielders.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
With regard to batted ball physics:
- Do balls roll/bounce realistically in the outfield this year? I have yet to see a ground ball hit down a line and for it to reach the corner in MLB 14 similar to how a ball would roll in real life.
A few examples
Hard liner down line
Hard ground ball down line
Softer chopper down line, still gets pretty far down the line
Ground balls roll a lot and don't lose momentum as fast as they do in The Show. Part of it is how fast/well outfielders get over to the ball so maybe the new AI/sliders can help with this, but I really hope one day we start seeing hits like this in the game.
I didn't induce a whole a lot of hits down the line at will (as if I ever can), so my experience is fairly limited, but that particular type of hit didn't seem different, when I hit a couple of them.
In addition to the grass/dirt killing the momentum too much, in the game, the side spin appears to be killed almost entirely upon the first bounce off the ground, preventing the ball to roll away from the foul lines. In all these videos, by the time the ball hits the wall it's way off the foul lines. The batted ball in the game doesn't do this.
These are high bounce chopper (in the fair zone) is something I'd like to see which I haven't yet.
If I ever have a chance to interact with the devs in charge of ball physics again in future, I'll try bringing these points up (or hope other guys have/do). Too much to do, too little time!!Last edited by nomo17k; 02-08-2015, 01:13 AM.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
Problem is I don't think The Show still incorporates top spin when it hits the ground, and it doesn't differentiate dirt from grass. Also what you said about outfielder speed, and they are positioned too closely down the line already.
Lots of factors go into this that make me think it's still not perfect in any way, but I know they've worked on ball physics and the outfielders will take deeper angles now.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
There are nice example videos.
I didn't induce a whole a lot of hits down the line at will (as if I ever can), so my experience is fairly limited, but that particular type of hit didn't seem different, when I hit a couple of them.
In addition to the grass/dirt killing the momentum too much, in the game, the side spin appears to be killed almost entirely upon the first bounce off the ground, preventing the ball to roll away from the foul lines. In all these videos, by the time the ball hits the wall it's way off the foul lines. The batted ball in the game doesn't do this.
These are high bounce chopper (in the fair zone) is something I'd like to see which I haven't yet.
If I ever have a chance to interact with the devs in charge of ball physics again in future, I'll try bringing these points up (or hope other guys have/do). Too much to do, too little time!!Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
I think they're just answering gameplay questions at this point. There are more streams upcoming and they will let the info trickle out in other areas at that time.Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
There are nice example videos.
I didn't induce a whole a lot of hits down the line at will (as if I ever can), so my experience is fairly limited, but that particular type of hit didn't seem different, when I hit a couple of them.
In addition to the grass/dirt killing the momentum too much, in the game, the side spin appears to be killed almost entirely upon the first bounce off the ground, preventing the ball to roll away from the foul lines. In all these videos, by the time the ball hits the wall it's way off the foul lines. The batted ball in the game doesn't do this.
These are high bounce chopper (in the fair zone) is something I'd like to see which I haven't yet.
If I ever have a chance to interact with the devs in charge of ball physics again in future, I'll try bringing these points up (or hope other guys have/do). Too much to do, too little time!!
Lots of balls hit down the line should curve into foul territory and/or bounce to the wall before the outfielder has a chance to cut them off. The Show does not have this built in yet which is why so many of these types of hits are held to singles when they should be going for extra bases.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
Can the yellow indicators be turned off in directional hitting. Basically, I want to make the hitting as similar to MVP Baseball as possible.Comment
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Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)
Absolutely, absolutely, absolutely agree with everything you guys have said about The Show not having correct ball physics on hits down the lines.
Momentum, spin, curve, hook, slice,etc all have been off in the game forever. Really wish they would address this soon. This is one "sim" aspect that has been ignored over the years that is really disappointing...Last edited by HypoLuxa13; 02-08-2015, 09:21 AM.Comment
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