Editable Contracts?

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  • ryanmc564
    Pro
    • Jan 2014
    • 765

    #16
    Re: Editable Contracts?

    Originally posted by geisterhome
    That's what I'm worried about too. Cos the cpu contract logic probably remains the same even if we edit contracts to mimic real life. If it's like that the whole contract editing thing is rather contra-productive.

    I don't know if those scea default contract numbers are exactly proportional to real life, if that's not the case in all instances I feel that would be something more worth aiming for.


    or maybe next year, they will lets edit teams salary caps.

    Comment

    • Jimmydm90
      Rookie
      • Nov 2013
      • 405

      #17
      Re: Editable Contracts?

      Odd. I thought that Louis said in yesterday's stream that if you edit them to realistic contracts things should still work fine.

      Comment

      • ShowTyme15
        LADetermined
        • Jan 2004
        • 11853

        #18
        Re: Editable Contracts?

        Originally posted by Jimmydm90
        Odd. I thought that Louis said in yesterday's stream that if you edit them to realistic contracts things should still work fine.
        He also said that in a previous stream as well if I remember correctly.

        Comment

        • Knight165
          *ll St*r
          • Feb 2003
          • 24964

          #19
          Re: Editable Contracts?

          He did....but unless they changed how contracts are handed out....this might not be the case a few years into franchise.

          Here is the problem....
          -Team budgets are based to grow a % off whatever it starts with.....which are based off the initial contracts handed out when starting a franchise.
          -SALARIES are given out according to ratings which are formulated under the SCEA given salaries.

          For this to work properly....they would have had to change the re-signing logic to be formulated to be a % higher than the contract a player starts with(his edited larger contract)

          Perhaps they did....but I'm not sure.
          Easy test when we get the game.

          M.K.
          Knight165
          All gave some. Some gave all. 343

          Comment

          • adamj2281
            Pro
            • Mar 2008
            • 814

            #20
            Re: Editable Contracts?

            Originally posted by Knight165
            Well...in the past, you would change the contracts when editing a roster(through the FA trick)...as you do now.
            The initial budget was then set on the cumulative compilation of those contracts.
            That, if it remains the same is fine.

            What I'M worried about....and would suggest that contracts don't get edited on at least one base roster set, is that the in-game logic is not going to base FUTURE signings on current contracts. That it has logic based on it's own formula for CURRENT in game contracts and by bloating the initial team budget....and as those big contracts fall off and are replaced with much smaller contracts(through the actual logic), you will see teams with HUGE surpluses.
            The team budgets from the start will all grow based on those $$$(by %)

            I'll be using a roster with SCEA's contracts and maybe just making a few older big contract players the albatrosses they are with big money deals.

            M.K.
            Knight165


            Knight - this was my thought as well, I've been clamoring for this addition for some time, and its not so much for the reality of exact budgets across the board, but more to accurately depict bad contracts and the associated burden on the club.

            Comment

            • Ghost Of The Year
              Life's been good so far.
              • Mar 2014
              • 6352

              #21
              Re: Editable Contracts?

              Originally posted by Knight165
              Well...in the past, you would change the contracts when editing a roster(through the FA trick)...as you do now.
              The initial budget was then set on the cumulative compilation of those contracts.
              That, if it remains the same is fine.

              What I'M worried about....and would suggest that contracts don't get edited on at least one base roster set, is that the in-game logic is not going to base FUTURE signings on current contracts. That it has logic based on it's own formula for CURRENT in game contracts and by bloating the initial team budget....and as those big contracts fall off and are replaced with much smaller contracts(through the actual logic), you will see teams with HUGE surpluses.
              I'm understand why SCEA didn't code it in to be editable mid-franchise,
              but this is exactly why I'd still hope it eventually is editable mid-franchise.
              T-BONE.

              Talking about things nobody cares.

              Comment

              • DanH35
                Rookie
                • Feb 2003
                • 2324

                #22
                Re: Editable Contracts?

                Originally posted by Knight165
                He did....but unless they changed how contracts are handed out....this might not be the case a few years into franchise.

                Here is the problem....
                -Team budgets are based to grow a % off whatever it starts with.....which are based off the initial contracts handed out when starting a franchise.
                -SALARIES are given out according to ratings which are formulated under the SCEA given salaries.

                For this to work properly....they would have had to change the re-signing logic to be formulated to be a % higher than the contract a player starts with(his edited larger contract)

                Perhaps they did....but I'm not sure.
                Easy test when we get the game.

                M.K.
                Knight165
                A possible fix for this if they didn't change the logic is to use 30 team control and see what teams are trying to sign free agents and bump up their offers to be more in line with the other contracts.

                Comment

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