As we all know, the injury slider affects simmed games far more than in played games. You rarely see an injury in game, but a TON if you sim games. And if you do see one in a game you play they are always "hamstrings" according to the announce crew.
I'd like to be able to play a bunch of games and have a fair amount of Injuries compared to what the cpu gets during simulated games. Last year I came up with a system to manually injure random players but would be cool if the injury system is much more realistic this year.
I'd like to be able to play a bunch of games and have a fair amount of Injuries compared to what the cpu gets during simulated games. Last year I came up with a system to manually injure random players but would be cool if the injury system is much more realistic this year.
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