How much dev time should be spent on PS3 MLB 16?

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  • MythicalGnome
    Banned
    • Mar 2015
    • 271

    #1

    How much dev time should be spent on PS3 MLB 16?

    Of course we don't really know all the parameters and engine specifics, but to me it looks like this is still an engine in development with a lot of whistles and bang to it. Much like many games out there for PS4 right now. Even the Far Cry 4 guys said their engine held them back quite a bit. If MLB 14 was basically 80/20 in favor of PS3 and MLB 15 is say 60/40 in favor of PS4.... With many parts of the engine getting updates but also many others still looking really old... where do we go from here?

    Do you start tugging out engine stuff that doesn't need to be there anymore and just do roster updates for PS3? We all know by next April Sony has big plans for the PS4 and its install base. It would seem silly to me for it to be anything less than a 80/20 split in favor of PS4 at this point. Hell, that 20% is even going to too far imo. What do you think?
  • rjackson
    MVP
    • Apr 2005
    • 1661

    #2
    Re: How much dev time should be spent on PS3 MLB 16?

    How much dev time should be spent on PS3 MLB 16?
    My personal feelings are 'none'. Thinking like a businessman or manager or something, I'd bring it up that we need to look at plans in the development cycle for new features and see what we could add to the PS3 version. Just doing a roster update wouldn't do anything other than lower sales revenues. Yet, I'd still want to do the bare minimum.

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    • Ghost Of The Year
      Life's been good so far.
      • Mar 2014
      • 6354

      #3
      Re: How much dev time should be spent on PS3 MLB 16?

      As little as possible to make as much a port of the ps4 Show as they can.
      I don't want to completely do away with the ps3 Show until SOTS works on the ps4 as well as it did on the ps3. Until then, I will continue to play both versions of the Show.
      T-BONE.

      Talking about things nobody cares.

      Comment

      • Bobhead
        Pro
        • Mar 2011
        • 4926

        #4
        Re: How much dev time should be spent on PS3 MLB 16?

        About as much time as they spend on MLB The Show: Pac-Man Edition

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        • MythicalGnome
          Banned
          • Mar 2015
          • 271

          #5
          Re: How much dev time should be spent on PS3 MLB 16?

          Haha, well it is good that some people agree then.... it seems the PS3 version needs to be kicked to the curbside. And I see no reason to disagree. It is a console with ten year old tech in it. There is no place for it come 2016 for newly developed simulation games. I think it is time they basically just do a roster update and some fixes and sell the PS3 version for 30 bucks.

          The PS4 version is obviously moving in the right direction, and I don't think anyone in their right mind wants another much lesser version to interfere with where they are taking the franchise.

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          • Turbojugend
            MVP
            • Sep 2013
            • 2242

            #6
            Re: How much dev time should be spent on PS3 MLB 16?

            As much time as it takes them to update the rosters, uniforms and schedules.
            www.heyimbill.com | sports poster art and other cool stuff

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            • Teigh Cubs Teigh
              Rookie
              • Nov 2013
              • 129

              #7
              Re: How much dev time should be spent on PS3 MLB 16?

              My guess is that they'll look at the comparative sales between the the PS3 and PS4 versions and use that as a major metric in deciding how long and to what degree to support the PS3 version. If its sales are still pretty strong this year I would expect the PS3 to see a decent chunk of development time this year as well.

              And really I'm kind of ok with that. Look at how much better the PS4 version looks and plays over last year with (what I'm assuming to be) a shortened development cycle due to 14 releasing in May. I have a feeling that 16 will be another leap in quality whether they abandon the old tech or not.

              That being said, if they did abandon the PS3 I don't think that I would complain. The problem is that those of us on here don't really fall into the same spectrum of the average consumer. We may want the PS3 to be dropped, but we have no idea how large of a chunk of the MLB The Show gaming audience would actually be negatively impacted if that were the case.
              Last edited by Teigh Cubs Teigh; 04-05-2015, 10:26 AM.

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              • DavidPuddy
                Rookie
                • Mar 2003
                • 416

                #8
                Re: How much dev time should be spent on PS3 MLB 16?

                Originally posted by MythicalGnome
                Of course we don't really know all the parameters and engine specifics, but to me it looks like this is still an engine in development with a lot of whistles and bang to it. Much like many games out there for PS4 right now. Even the Far Cry 4 guys said their engine held them back quite a bit. If MLB 14 was basically 80/20 in favor of PS3 and MLB 15 is say 60/40 in favor of PS4.... With many parts of the engine getting updates but also many others still looking really old... where do we go from here?

                Do you start tugging out engine stuff that doesn't need to be there anymore and just do roster updates for PS3? We all know by next April Sony has big plans for the PS4 and its install base. It would seem silly to me for it to be anything less than a 80/20 split in favor of PS4 at this point. Hell, that 20% is even going to too far imo. What do you think?
                none , ps3 is holding ps4 back. Every new generation console is held back from the previous one by 2-3 years and it sucks.

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                • johntait1
                  Rookie
                  • Feb 2015
                  • 116

                  #9
                  Re: How much dev time should be spent on PS3 MLB 16?

                  Personally, I think the answer should be as much time as it takes to get a roster update out. The PS3 is just too old hardware wise and its taking up valuable time that could make the PS4 version amazing. The PS4 is currently the future of Sony console gaming so they should focus on it IMHO.

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                  • Aensland
                    Rookie
                    • May 2014
                    • 246

                    #10
                    Re: How much dev time should be spent on PS3 MLB 16?

                    I've said it before and I'll repeat it again, don't expect any major groundbreaking changes like all new commentary or completely retooled player models and animations (ex: more body types, player uniform folding) until MLB The Show is PS4 only. Don't get me wrong, MLB 2015 looks great and plays better than ever. But it still kinda feels like a polished MLB 2014, not something completely new.

                    Comment

                    • MythicalGnome
                      Banned
                      • Mar 2015
                      • 271

                      #11
                      Re: How much dev time should be spent on PS3 MLB 16?

                      From a business standpoint it makes sense to do some PS3 things on MLB 15. But for MLB 16 we are hitting the stride of the PS4 and the PS4 is basically Sony's cashcow right now and a big part of their resurgence. I can't imagine, despite even good sales, that they will spend much more time on a system with 512MB of RAM and a weak GPU. They have to move these people over and I think a lot of them will be coming over from Sept-Feb 16. It only makes sense to make MLB 16 a lot more native to the PS4 archi. in my opinion. Plus, what more can they honestly do on the PS3? I doubt much.

                      Still love the Cell CPU for a lot of things with hardcore programming. God knows an updated Cell would have been twice the CPU we got in the PS4, but hey that GPU in the PS3 is hot garbage and is definitely just holding a lot of things back in the engine.

                      I can only imagine that some great engine work will be done in their first full year of dev time starting on a great foundation with 15.

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                      • adayinthelife
                        pissed, or parkinson's?
                        • Sep 2008
                        • 1416

                        #12
                        Re: How much dev time should be spent on PS3 MLB 16?

                        Absolutely none. We're 1.5 years (and 2 iterations in each sports franchise) into "next" gen, and at this point I wish all devs across the board would drop cross-gen development of any game. It's really holding games back.

                        I know it sucks if you're not in a situation where you can afford a new system yet, but honestly at the same time, if it's a big enough deal for you to get the latest releases, you've had almost 1.5 years to save up the $400-500 to make the switch.

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                        • rman
                          Banned
                          • Jul 2002
                          • 351

                          #13
                          Re: How much dev time should be spent on PS3 MLB 16?

                          I seriously doubt the PS3 is hold back the PS4 version. I would look at low sales numbers since 2011. But I'm sure they will be announcing how great the game sold in the first week compared to last year. But in the end it's the total sales is what counts, which are weak IMO for a first party title. Also with no one else to compete with don't expect too much.

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                          • MythicalGnome
                            Banned
                            • Mar 2015
                            • 271

                            #14
                            Re: How much dev time should be spent on PS3 MLB 16?

                            Originally posted by rman
                            I seriously doubt the PS3 is hold back the PS4 version. I would look at low sales numbers since 2011. But I'm sure they will be announcing how great the game sold in the first week compared to last year. But in the end it's the total sales is what counts, which are weak IMO for a first party title. Also with no one else to compete with don't expect too much.
                            Yes, it is holding it back. If you know anything about development these days, they are working on engines that iterate from the PS3 version. When there is STILL a PS3 version that needs a decent amount of attention, think 14 and 15, you can only design so many of your systems to be separate from it. Animation, speed across certain parts of the engine, textures and memory bandwidth in certain parts, skeletal systems, lighting, physics etc. All of that has to be checked many times over when you have another version that you need to write along with your new one.

                            No one is saying they are spending loads of time on the PS3. but the sooner they trash that part of the engine through time and study the better we all will be. The PS3 was a CPU centric system with 512MB of RAM.

                            The PS4 is a GPU centric system with about 5GB of RAM useable for most graphical things system wide, possibly more in the future. Out of a total of 8GB RAM. These engines do not work together very well at all. Naughty Dog, widely regarded as some of the smartest coders in the business, had a hell of a time porting TLOU because of the CPU centric PS3. If I trust anyone it is them. While graphics systems are being moved over and dev time is balanced more toward PS4 they can still trash that old stuff that was more than likely CPU centric; the sooner the better and more efficient it will be for them to make the game they want to on the PS4 IMO.
                            Last edited by MythicalGnome; 04-05-2015, 04:34 PM.

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                            • adayinthelife
                              pissed, or parkinson's?
                              • Sep 2008
                              • 1416

                              #15
                              Re: How much dev time should be spent on PS3 MLB 16?

                              Originally posted by rman
                              I seriously doubt the PS3 is hold back the PS4 version. I would look at low sales numbers since 2011. But I'm sure they will be announcing how great the game sold in the first week compared to last year. But in the end it's the total sales is what counts, which are weak IMO for a first party title. Also with no one else to compete with don't expect too much.
                              It's not that the PS3 version would hold back sales, it's that it holds back true evolution of the series (or any series) as it leads to us basically getting an up res'd version of a game skeleton created for an older console. It's easy to see this happening with more or less any (i.e., not just sports games) series the first couple years of a new generation, and it sucks. I'd argue it's the sole reason we run into all kinds of legacy issues across many different titles.

                              For The Show specifically, I do at the very least feel like 15 is miles ahead of 14 on the PS4, I just can't wait to see what happens when they really pour all of their resources into it, and only it. The game is already on an entirely different level in terms of quality vs. other sports titles, and it has been for years now.

                              EDIT: Basically everything MythicalGnome stated above while I was typing this! ^^

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