BA/Hits drop off cliff simming 8+ seasons into Franchise

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  • bakersville123
    Rookie
    • Aug 2007
    • 211

    #1

    BA/Hits drop off cliff simming 8+ seasons into Franchise

    I was running some sim tests last night starting multiple franchises using the 'current' roster option and I noticed that Batting Average and Hit totals drop off a cliff right around the time the original players age and are replaced by generated rookies. Approximately 8+ years or so into a franchise.

    The batting champions where in some cases .296. Most seasons after 8-9 seasons, there is only 1 or 2 people batting .300 or a bit better.

    Also, the hit leaders totals drop off as well with the league leaders around 175, a direct correlation to the drop in BA IMO.

    I will actually document some metrics tonight as I plan on re-siming several franchises to repeat the process. But what I did last night produced this summary:

    -BA/Hit totals look great for the first 6-8 years of a new franchise. Generally 10-15 players over .300 every year and batting champions are typically .325 or higher.

    -League leaders in Hits are right around 200, if not a bit higher for first 6-8 years

    Then, as computer generated players make their way to the big leagues a decrease in BA/Hits is observed. Consistently.

    What I noticed with pitching is that after the first year of a new franchise the league leaders in ERA have a H/9 rating somewhere in the low 70's on average.

    After 10+ seasons however, the ERA leaders (by this time generated players) have a H/9 average of close to 90+.

    Seems to me that the H/9 attributes for generated pitchers is getting out of control as the franchise progresses.

    One thought (if this isn't patched and corrected) is that you can edit incoming rookie pitchers manually one by one. I'm relatively new to the Show, so I'm not sure that this is the only option or not. Also, I don't see a way to edit the potential H/9 attribute; only the current, which is typically low for a rookie.

    What I'll try doing is dropping the rookie pitchers H/9 by 20%. Does anyone know of a way this can be done globally? I'm guessing not.
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #2
    Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

    This has been known... or at least I also noticed it at the community week event and left a note about it. It used to be the offense getting inflated, but it's the other way now.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • bakersville123
      Rookie
      • Aug 2007
      • 211

      #3
      Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

      Originally posted by nomo17k
      This has been known... or at least I also noticed it at the community week event and left a note about it. It used to be the offense getting inflated, but it's the other way now.
      Ok, so for those with more Show experience than me, are there any other methods available to edit players/draft picks (globally?) versus going in manually one by one? I definitely feel that at least part of the issue causing BA/Hits to drop off are related to generated pitchers H/9 getting out of control over multiple seasons.

      Comment

      • Maverick09
        Rookie
        • Jun 2004
        • 267

        #4
        Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

        Originally posted by bakersville123
        Ok, so for those with more Show experience than me, are there any other methods available to edit players/draft picks (globally?) versus going in manually one by one? I definitely feel that at least part of the issue causing BA/Hits to drop off are related to generated pitchers H/9 getting out of control over multiple seasons.
        From what I've observed, drafted pitchers have inflated ratings largely due to the ridiculous potential ratings that are generated.

        There are too many pitchers in the draft that come in the league with A potentials (With a few every year having 95-99 potentials). SP's with A potentials get drafted in the late rounds on a regular basis every year; it's something that needs to be tuned.

        I correct this by lowering the potential ratings individually. Not many SP's get drafted, so it doesn't take that long to edit them 1 by 1. That should solve the problem you are seeing in the future, where the league is saturated with 90+ OVR pitchers posting 1.50 ERAs.

        Comment

        • bakersville123
          Rookie
          • Aug 2007
          • 211

          #5
          Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

          Originally posted by Maverick09
          From what I've observed, drafted pitchers have inflated ratings largely due to the ridiculous potential ratings that are generated.

          There are too many pitchers in the draft that come in the league with A potentials (With a few every year having 95-99 potentials). SP's with A potentials get drafted in the late rounds on a regular basis every year; it's something that needs to be tuned.

          I correct this by lowering the potential ratings individually. Not many SP's get drafted, so it doesn't take that long to edit them 1 by 1. That should solve the problem you are seeing in the future, where the league is saturated with 90+ OVR pitchers posting 1.50 ERAs.
          Nice. So you are simply lowering Overall Potential. Easy enough.

          Do you have a formula you can recommend? Do you always reduce by "X%", or -10 etc ?

          Also, what is the easiest method to see which SP's have been drafted and by what team? And what is the best time to edit them during the season?
          Last edited by bakersville123; 04-22-2015, 12:11 PM.

          Comment

          • Maverick09
            Rookie
            • Jun 2004
            • 267

            #6
            Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

            Originally posted by bakersville123
            Nice. So you are simply lowering Overall Potential. Easy enough.

            Do you have a formula you can recommend? Do you always reduce by "X%", or -10 etc ?

            Also, what is the easiest method to see which SP's have been drafted and by what team? And what is the best time to edit them during the season?
            These are all good questions.

            To be honest with you, I haven't gotten far enough in a franchise to draft players yet; however I've simmed a few years like OP did in another franchise test file and noticed the same thing he has.

            What I was thinking of doing is lowering every SP's potential by -10 points. Seeing as you can only edit drafted players after they've been implemented into the league, I was planning on taking down the names and teams that drafted SP's in the draft review section (where you can see all of the teams' selections).

            As I mentioned before, not that many SP's are taken in the draft, so writing down all their names is pretty manageable. Once they've been implemented into their respective teams rosters at the beginning of the next season, I make the -10 potential edit. So SP's with 99 potential will have 89 potential (which is still a great potential; the player can still build upon it if he performs well).

            To me, it just seems insane seeing several pitchers drafted in the 3rd or 4th round with A or B potential; all of these guys are destined to become major league aces. Which they end up being eventually, and ruin batting stats in the future. The picture below illustrates how badly it can get out of hand.
            Attached Files
            Last edited by Maverick09; 04-22-2015, 01:59 PM.

            Comment

            • HopiDesertPriest
              Banned
              • Nov 2013
              • 597

              #7
              Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

              to me, this is just one more reason to plsy/sim all 2,430 MLB games and even some MILB games on current year's schedule.
              It is a lotta fun and I simplydo not trust the sim engine in this game; to play far into the future.

              Comment

              • MLB Bob
                MVP
                • Jan 2011
                • 1008

                #8
                Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

                heres my strategy, I run 30 team control, I dont draft for the other 30 teams, but I sign the draftees for all teams. that way I can control who comes into the league. Some teams will sign 2-3 guys of the 5-7 drafted some teams get none, some 1 or 2 blue chippers.

                Comment

                • kehlis
                  Moderator
                  • Jul 2008
                  • 27738

                  #9
                  Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

                  The show has the planned HGH testing hike 8 years from now already built in?

                  Fantastic work SCEA.

                  Comment

                  • japinard
                    Rookie
                    • Jun 2009
                    • 191

                    #10
                    Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

                    Originally posted by HopiDesertPriest
                    to me, this is just one more reason to plsy/sim all 2,430 MLB games and even some MILB games on current year's schedule.
                    It is a lotta fun and I simplydo not trust the sim engine in this game; to play far into the future.
                    Can't tell if serious. How could possibly have the time to do that?

                    Comment

                    • Smallville102001
                      All Star
                      • Mar 2015
                      • 6542

                      #11
                      Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

                      Originally posted by bakersville123
                      I was running some sim tests last night starting multiple franchises using the 'current' roster option and I noticed that Batting Average and Hit totals drop off a cliff right around the time the original players age and are replaced by generated rookies. Approximately 8+ years or so into a franchise.

                      The batting champions where in some cases .296. Most seasons after 8-9 seasons, there is only 1 or 2 people batting .300 or a bit better.

                      Also, the hit leaders totals drop off as well with the league leaders around 175, a direct correlation to the drop in BA IMO.


                      I will actually document some metrics tonight as I plan on re-siming several franchises to repeat the process. But what I did last night produced this summary:

                      -BA/Hit totals look great for the first 6-8 years of a new franchise. Generally 10-15 players over .300 every year and batting champions are typically .325 or higher.

                      -League leaders in Hits are right around 200, if not a bit higher for first 6-8 years

                      Then, as computer generated players make their way to the big leagues a decrease in BA/Hits is observed. Consistently.

                      What I noticed with pitching is that after the first year of a new franchise the league leaders in ERA have a H/9 rating somewhere in the low 70's on average.

                      After 10+ seasons however, the ERA leaders (by this time generated players) have a H/9 average of close to 90+.

                      Seems to me that the H/9 attributes for generated pitchers is getting out of control as the franchise progresses.

                      One thought (if this isn't patched and corrected) is that you can edit incoming rookie pitchers manually one by one. I'm relatively new to the Show, so I'm not sure that this is the only option or not. Also, I don't see a way to edit the potential H/9 attribute; only the current, which is typically low for a rookie.

                      What I'll try doing is dropping the rookie pitchers H/9 by 20%. Does anyone know of a way this can be done globally? I'm guessing not.


                      How do HR numbers look around this time? Can you edit potential? Maybe to many pitchers have to high of a potential and you could lower it by like 10?

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #12
                        Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

                        Originally posted by bakersville123
                        Ok, so for those with more Show experience than me, are there any other methods available to edit players/draft picks (globally?) versus going in manually one by one? I definitely feel that at least part of the issue causing BA/Hits to drop off are related to generated pitchers H/9 getting out of control over multiple seasons.
                        I'm not a fan of global editing, because without solid knowledge of how the game works (both on the surface and internally) you may actually introduce more problems than it solves... And what does it say about the game when gamers actually need to constantly "fix" issues?


                        Originally posted by kehlis
                        The show has the planned HGH testing hike 8 years from now already built in?

                        Fantastic work SCEA.
                        I actually thought that way... okay, in recent years the offense has been declining... so perhaps we should accept this as a "simulation" of that trend continuing.


                        I don't know, you could say pitching now is "out of control," but the offense inflation was much more of a turn off for me. I felt the amount of offense inflation was unrealistic but best hitters barely hitting .300 is more likely to happen in real-life.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • bakersville123
                          Rookie
                          • Aug 2007
                          • 211

                          #13
                          Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

                          Originally posted by Smallville102001
                          How do HR numbers look around this time? Can you edit potential? Maybe to many pitchers have to high of a potential and you could lower it by like 10?
                          The homerun numbers don't look to bad actually. But that's because the HR/9 attribute of the league's top pitchers at that time look more reasonable and on par with default / original players. Whereas the H/9 attribute of the pitchers in the future are insanely high.

                          Comment

                          • bakersville123
                            Rookie
                            • Aug 2007
                            • 211

                            #14
                            Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

                            Originally posted by nomo17k
                            I'm not a fan of global editing, because without solid knowledge of how the game works (both on the surface and internally) you may actually introduce more problems than it solves... And what does it say about the game when gamers actually need to constantly "fix" issues?




                            I actually thought that way... okay, in recent years the offense has been declining... so perhaps we should accept this as a "simulation" of that trend continuing.


                            I don't know, you could say pitching now is "out of control," but the offense inflation was much more of a turn off for me. I felt the amount of offense inflation was unrealistic but best hitters barely hitting .300 is more likely to happen in real-life.
                            Trust me, I would much rather be playing and enjoying then tinkering. But to see such a drastic decrease kills the realism for me personally. Plus it is lame that just about every team has several pitchers 90+ overall only 8-10+ years into franchise, whereas positional players overall actually looks well distributed.

                            I went through a draft last night and took pictures of the recap of each round of the draft. I then went to all teams and -10 potential from rookie SP and -5 potential from each reliever. Since that took at least an hour to do that is as far as I got...

                            MAYBE, the new patch fixes this?? I'll have to run some more tests tonight. I don't see anything in the patch notes about changes to potential attribute for generated players though

                            Comment

                            • bakersville123
                              Rookie
                              • Aug 2007
                              • 211

                              #15
                              Re: BA/Hits drop off cliff simming 8+ seasons into Franchise

                              I have created Bug ID 13645 for this.

                              Feel free to vote for it if you feel as I do that this should be corrected/tuned in a patch.

                              Comment

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