Thoughts on an overhaul of Franchise Mode
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Re: Thoughts on an overhaul of Franchise Mode
Agree 100% with the OP on attributes and potential. I had this same argument with NBA2k where they regressed guys on IQ stuff. No one gets dumber with age, just as in MLB no one tends to get worse with plate vision (in fact they tend to get better). Great point about speed and arm strength. Those are definitely things that are evident at a young age and shouldn't tend to progress a great deal, and speed should certainly regress as players age past their peak.
I'd like to see more randomization in the progression. I know some hate this, and maybe it could turned off and on for those who don't like it, but I think it's great when a top pick simply flops. Happens all the time in baseball. And I'd like to see more one year wonders too. Guys who have a great rookie year and then the league catches up or even guys who suddenly have a career year (Brady Anderson anyone?).
wouldn't like less detail in the offseason. I get more enjoyment from the GM aspect than the gameplay after awhile and will often just sim through seasons to do the GM Work. I would love to see more immersion though, similar to NBA 2k with news articles, fake twitter, etc.
Great ideas though in general and I also hope they improve the stat tracking. Would like to see career stats and also things like OPS+Comment
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Re: Thoughts on an overhaul of Franchise Mode
wouldn't like less detail in the offseason. I get more enjoyment from the GM aspect than the gameplay after awhile and will often just sim through seasons to do the GM Work. I would love to see more immersion though, similar to NBA 2k with news articles, fake twitter, etc.Comment
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Re: Thoughts on an overhaul of Franchise Mode
Not really. It is user friendly for the most part. Just read the transaction handbook if you don't understand anything or ask on here.Comment
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Re: Thoughts on an overhaul of Franchise Mode
more big league veterans need to be DFA if they are having bad seasons, more free agents need to be available, and teams need to sign more free agents during the season.Miami Heat
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https://www.twitch.tv/coastiemike918Comment
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Re: Thoughts on an overhaul of Franchise Mode
Great thread, I agree with everything 100%. Regarding the offseason, I do think more communication is needed. Here's an example: I lost a few players in my first offseason because while I understood the rules, I didn't understand what the game was telling me. It marked several players as arbitration eligible, for example. I know arbitration means I don't have to sign them to an extension, so I didn't. Then they all disappeared and I had to reboot to an earlier file and manually offer each and every one a pointless extension they'd refuse just so I could enter arbitration.
I don't think the offseason system needs to be retooled per-se, but it just needs a better way to convey things to users. Maybe some more pop-up notification; how about color highlighting? Put arbitration players in blue. Rookies in Yellow. Players that will be free agents and were on your 25 man roster before (ie they are important) in green. Etc... etc...
Just some better labeling all around would be appreciated. One must remember I'm managing 90+ guys.Comment
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Re: Thoughts on an overhaul of Franchise Mode
I also especially agree on presentation and player scouting/growth/regression..
I think the commentary is quite terrible and needs to be completely scrapped and re-done. The whole way it is executed is just off. We don't need lines on every little thing, like a quick pitch, or a swing in the dirt. General conversation about the "bigger picture" of the game (standings, injuries, team trends, player trends( is critical to a real life broadcast, and The Show would do well to shift in that direction.
A big complaint of mine are the several, blatantly unrealistic systems The Show has, and the current player variance system is one example. You already summed it up quite well: speed potential doesn't exist nor make any sort of rational sense. The speed a player has as a prospect is almost always the fastest they will ever be (bar injury). Same with arm strength, and a few others, as well as certain ratings on the regression side (physical power, arm strength, etc...)
I'm finished now, lol.Comment
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Re: Thoughts on an overhaul of Franchise Mode
I do think the commentary is a bit less repetitive than in the past.Comment
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Re: Thoughts on an overhaul of Franchise Mode
All I care about is stat tracking. IMO there is no purpose in playing more than a season with the complete lack of career stat tracking. I cant even view career stolen bases for a player, what boggles me even more is this stat is tracked. It is shown on the scoreboard occasionally and after a player hits a milestone in game, yet there is no way to view it in any menus. I'm a numbers guy, as I imagine most baseball fans would be, as that is what the game is predicated on. It amazes me there is such lack of numbers represented in what is considering to be the greatest baseball simulation game created. I know it has already been confirmed this will be a concentration of the development team for 2016.
7) Offseason: Simplify this! I love that all the MLB rules are present, but if I have to bookmark a how-to thread on OS in order to make it through without losing my players to some rule I wasn't understanding, it kind of defeats the purpose. I believe there has to be a way for the rules to all be present/functional, but for it also to be easy enough for the casual baseball fan/franchise player to figure out.Last edited by bigd51; 07-22-2015, 10:01 PM.Comment
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Re: Thoughts on an overhaul of Franchise Mode
Use the Handbook in franchise. It's in League > Transactions > Handbook. This gives complete details on everything in the offseason. I knew absolutely nothing about the offseason rules and dates and such, but I went into the Handbook and carefully made sure I read every detail until I got it all right. Little tip... save frequently during the offseason, preferably once before you make a single move at the beginning and each time after every important date passes. That way if you make a mistake with losing players accidentally due to unknown rules, you can just reload and make sure you get it right. That's how I learned, so give it a shot.
Its not that it doesn't work or isn't true to MLB rules (though it is missing some things), its just not user-friendly enough. What about some simple alerts: "Unless you offer a contract to 'player', they will become a free agent tomorrow. If they do not accept your contract offer, you will be able to resign them at no more than 15% less than their current year salary."
Stuff like that would go a long way for the more casual user and is easily skipped by vets.Comment
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Re: Thoughts on an overhaul of Franchise Mode
Yes of course I know about this. I have no problem navigating the offseason anymore. The thing is, this is a video game that many people are going to play franchise mode in. Many people who aren't going to take the time to do that. Its not a question of is it do-able, its a question of is it do-able for anyone/everyone. I think not. But I also think you don't have to dumb it down to make it accessible.
Its not that it doesn't work or isn't true to MLB rules (though it is missing some things), its just not user-friendly enough. What about some simple alerts: "Unless you offer a contract to 'player', they will become a free agent tomorrow. If they do not accept your contract offer, you will be able to resign them at no more than 15% less than their current year salary."
Stuff like that would go a long way for the more casual user and is easily skipped by vets.Comment
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Re: Thoughts on an overhaul of Franchise Mode
Honestly, I don't know how much clearer they can be. Every time you approach a significant date, the pop up message will tell you in full detail that it's the last day of this or that. You don't even have to choose the date significance option, really.
You can easily learn everything faster by booting up a practice 'chise and use it to practice and get used to everything in the offseason without worrying about screwing stuff up with your main 'chise. Plus, there's always the save option. Just save before each event so if you make a mistake, just simply reboot the save and make sure you get it right the second time. Easy peasy.Comment
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