AI Pitch Selction Needs Adjustment

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  • bukktown
    MVP
    • Jan 2007
    • 3257

    #16
    Re: AI Pitch Selction Needs Adjustment

    Originally posted by KBLover
    Yes, and I see it as a pitcher as well where I'm punished for pitching realistically.

    I have one guy I drafted in MLB14 who literally throws 99-102 MPH fastballs and has only one pitching rating under 85 (BB/9 is in the 70's) with a 90's K/9. Why would I throw nearly half my pitches as off speed with him? Heck, with that kind of fastball - as long as I don't throw it down the middle, it should be tough to hit.

    Yet, when I keep a realistic 65-70% fastball rate, I'll start getting hit and am "forced" to throw tons of junk "to get them off the fastball".

    I notice the same with locations. I have a pure absolute 100% finesse guy with 80 MPH "fastball" yet the game wants me to throw pitches up. What? Why would I do that with a change-up level fastball? A guy like that should be trying to induce as many grounders as he can and nip those edges as much as possible.

    Pitching is about disrupting timing and being deceptive - yet, in the real game, pitchers don't have to throw 45-50% off-speed to do that. Heck, pitchers like that are outliers (or knuckleballers). I remember it being a big deal when Paco Rodriguez threw like 60% off-speed one year.
    The AI batter doesn't simulate real life timing as well as it could.
    It's strange to me when, in the same at bat, they are early on fastballs and late on off-speed.

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