Reaction time and acceleration time

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  • nemesis04
    RIP Ty My Buddy
    • Feb 2004
    • 13530

    #16
    Re: Reaction time and acceleration time

    Originally posted by Russell_SCEA
    Our reaction time range is set to where it is on purpose for balancing reasons. It’s actually very close to being spot on as far as when a MLB corner infielder vs a middle infielder vs an OF react to a hit ball. We do a very good job of simulating reaction time. We've also proven that now, with better routes to the ball, the right amount of balls get down in the OF.
    I think overall the end result is balanced but I think why people feel it is off is how the animation system gets to that result. At times the players look "over accelerated" and sometimes slide to adjust for that balance.
    “The saddest part of life is when someone who gave you your best memories becomes a memory”

    Comment

    • Knight165
      *ll St*r
      • Feb 2003
      • 24964

      #17
      Re: Reaction time and acceleration time

      Originally posted by nemesis04
      I think overall the end result is balanced but I think why people feel it is off is how the animation system gets to that result. At times the players look "over accelerated" and sometimes slide to adjust for that balance.
      Yes....I agree...

      It happens more than just fielding....I see it quite a bit when a player strikes out and is walking out of the box....it's a hurried look for 2-3 steps...then the player realizes and says...."hey!...what am I rushing for...I just struck the **** out!
      (and obviously...the reaction attribute is not in effect there.)
      But you'll see it mid run or towards the end of a run in the OF...etc.
      So...I think it's the animation system more than the attribute itself.

      Looks a little strange even if the end result is correct in terms of times.

      M.K.
      Knight165
      All gave some. Some gave all. 343

      Comment

      • Bobhead
        Pro
        • Mar 2011
        • 4926

        #18
        Re: Reaction time and acceleration time

        Originally posted by nemesis04
        I think overall the end result is balanced but I think why people feel it is off is how the animation system gets to that result. At times the players look "over accelerated" and sometimes slide to adjust for that balance.
        I have to disagree. If by "end result" you mean the box score, then sure, but that's not the point of the game. I don't just play for the sake of having nice box scores. I play for an entertaining experience. When players are flying into no-man's land and catching balls that should be dropping in, or when every single foul ball ends up fielded for an out, that hurts the experience of the game.

        Sure I still get my 7-10 hits and my 3-5 runs and stuff, but that doesn't necessarily mean the process is accurate.
        Last edited by Bobhead; 12-31-2015, 10:01 PM.

        Comment

        • Knight165
          *ll St*r
          • Feb 2003
          • 24964

          #19
          Re: Reaction time and acceleration time

          Originally posted by Bobhead
          I have to disagree. If by "end result" you mean the box score, then sure, but that's not the point of the game. I don't just play for the sake of having nice box scores. I play for an entertaining experience. When players are flying into no-man's land and catching balls that should be dropping in, or when every single foul ball ends up fielded for an out, that hurts the experience of the game.

          Sure I still get my 7-10 hits and my 3-5 runs and stuff, but that doesn't necessarily mean the process is accurate.
          I took it as.....the player getting from point A to point B is the correct time....but it's the animation(s) that get him from those two points that make it look off at times.

          M.K.
          Knight165
          All gave some. Some gave all. 343

          Comment

          • Will I Am
            Pro
            • Nov 2013
            • 928

            #20
            Re: Reaction time and acceleration time

            What about the lack of doubles on balls hit down the line, has that reaction/acceleration bug been fixed for 2016. I mean it's been in the game forever.

            Comment

            • WarningTrackPower
              Rookie
              • Jul 2011
              • 133

              #21
              Re: Reaction time and acceleration time

              Kind of off-topic but I really hope StatCast makes it into The Show at some point. Hopefully in 2016. Route efficiency would be cool to see for a user controlled fielder. It would add a cool presentation element to the game as well.

              Comment

              • Eman5805
                MVP
                • Mar 2009
                • 3545

                #22
                Re: Reaction time and acceleration time

                Can't tell you how many times I've played RTTS and gotten the batter to line out to infielders with runners on base...but it's NEVER a double play because the runners are going back to base the MOMENT the ball comes off the bat. I mean, I can go frame by frame, and it's instantaneous.

                Comment

                • tessl
                  All Star
                  • Apr 2007
                  • 5683

                  #23
                  Re: Reaction time and acceleration time

                  Originally posted by Bobhead
                  I have to disagree. If by "end result" you mean the box score, then sure, but that's not the point of the game. I don't just play for the sake of having nice box scores. I play for an entertaining experience. When players are flying into no-man's land and catching balls that should be dropping in, or when every single foul ball ends up fielded for an out, that hurts the experience of the game.

                  Sure I still get my 7-10 hits and my 3-5 runs and stuff, but that doesn't necessarily mean the process is accurate.
                  I use manage mode and I only infrequently see what you are talking about. I prefer to see them upgrade the animation but if I had to choose between accurate results and a smooth looking arcade game with unrealistic results I'll choose accurate results.

                  Best case scenario they fix the animations and we get both but for me in manage mode you are exaggerating how often it happens.

                  But then I'm using default sliders. Are you messing with sliders?

                  Comment

                  • Bobhead
                    Pro
                    • Mar 2011
                    • 4926

                    #24
                    Re: Reaction time and acceleration time

                    Originally posted by Knight165
                    I took it as.....the player getting from point A to point B is the correct time....but it's the animation(s) that get him from those two points that make it look off at times.

                    M.K.
                    Knight165
                    Yeah I knew what he meant I just think he's wrong.

                    http://www.fangraphs.com/blogs/foul-...eld-advantage/

                    Compare that to the pitch analysis filters for foul outs.

                    That's two years worth of foul outs. Most stadiums average fewer than one FO per game. Wayyyyyyy lower than the rates in The Show.
                    Last edited by Bobhead; 01-03-2016, 03:56 PM.

                    Comment

                    • tessl
                      All Star
                      • Apr 2007
                      • 5683

                      #25
                      Re: Reaction time and acceleration time

                      Originally posted by Bobhead
                      Yeah I knew what he meant I just think he's wrong.

                      http://www.fangraphs.com/blogs/foul-...eld-advantage/

                      Compare that to the pitch analysis filters for foul outs.

                      That's two years worth of foul outs. Most stadiums average fewer than one FO per game. Wayyyyyyy lower than the rates in The Show.
                      I'll ask again. Are you using default sliders?

                      Comment

                      • Bobhead
                        Pro
                        • Mar 2011
                        • 4926

                        #26
                        Re: Reaction time and acceleration time

                        Originally posted by tessl
                        I'll ask again. Are you using default sliders?
                        Yes of course. Anything I've said in this thread applies to default sliders. There's no real point in discussing non-default sliders.

                        Comment

                        • nemesis04
                          RIP Ty My Buddy
                          • Feb 2004
                          • 13530

                          #27
                          Re: Reaction time and acceleration time

                          Originally posted by Bobhead
                          Yeah I knew what he meant I just think he's wrong.

                          http://www.fangraphs.com/blogs/foul-...eld-advantage/

                          Compare that to the pitch analysis filters for foul outs.

                          That's two years worth of foul outs. Most stadiums average fewer than one FO per game. Wayyyyyyy lower than the rates in The Show.
                          You think the excessive amount of foul outs is due to how quick the players run to the ball? I don't, to me there is excessive hang time and wind effect blowing balls back into catchable foul ground. Especially from the 1st and 3rd area in towards home that contribute more to the issue than fast fielders. I'll give you the ones down the line in the outfield there could be some adjustment but I think hang time is part of the problem with that as well.
                          “The saddest part of life is when someone who gave you your best memories becomes a memory”

                          Comment

                          • Blzer
                            Resident film pundit
                            • Mar 2004
                            • 42515

                            #28
                            Re: Reaction time and acceleration time

                            Originally posted by nemesis04
                            You think the excessive amount of foul outs is due to how quick the players run to the ball? I don't, to me there is excessive hang time and wind effect blowing balls back into catchable foul ground. Especially from the 1st and 3rd area in towards home that contribute more to the issue than fast fielders. I'll give you the ones down the line in the outfield there could be some adjustment but I think hang time is part of the problem with that as well.
                            There are plenty of hang time issues, but arguably most all foul flies that are in play will have a lot of hang time. It is hard to get a ball "short" and "close" for players, unless they just jam themselves. This doesn't happen in foul territory far too often. Most of the time, they get it on the fat part but underneath it.

                            But you're right, there is a hang time issue in this game. This game still lacks bleeder singles or line drives over outfielders' heads.
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                            Comment

                            • Bobhead
                              Pro
                              • Mar 2011
                              • 4926

                              #29
                              Re: Reaction time and acceleration time

                              Originally posted by nemesis04
                              You think the excessive amount of foul outs is due to how quick the players run to the ball? I don't, to me there is excessive hang time and wind effect blowing balls back into catchable foul ground. Especially from the 1st and 3rd area in towards home that contribute more to the issue than fast fielders. I'll give you the ones down the line in the outfield there could be some adjustment but I think hang time is part of the problem with that as well.
                              I think it plays a part. I definitely agree that there is an excessive hang time issue that contributes to this problem. There is nothing I want more than for the ball physics to be improved upon.

                              Comment

                              • Speedy
                                #Ace
                                • Apr 2008
                                • 16143

                                #30
                                Re: Reaction time and acceleration time

                                Originally posted by Blzer
                                ...there is a hang time issue in this game. This game still lacks bleeder singles or line drives over outfielders' heads.
                                This is the biggest thing with the game to me.

                                I recall Ramone stating that the outfield depth is according to balance reasons but I don't entirely agree with that. I understand his reasoning but why is the game being balanced to an incorrect situation? I still feel like the physics of the game are off...where the outfield is should dictate what type of hits occur (shallow = XBH, deep = singles, etc.).

                                To go off topic a bit and not to make game comparisons, Rocket League excels with physics. Regardless of how I hit the ball, geometry nearly always plays out perfectly. When I hit the ball in the show, sometimes the ball is below the barrel but I pop it up and vice versa. I know there are a lot of animations at play but still...part of the equation here.

                                I agree with Bobhead...I still think some tuning is in order. More Bermuda triangle singles, liners down the line, choppers, balls over the OF heads, etc.. I'd like to see it evolve to where I have to adjust my defense according to the hitter, kind of like how I must play different offenses in NBA 2K to score.
                                Originally posted by Gibson88
                                Anyone who asked for an ETA is not being Master of their Domain.
                                It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

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