Reaction time and acceleration time
Collapse
Recommended Videos
Collapse
X
-
Re: Reaction time and acceleration time
It happens more than just fielding....I see it quite a bit when a player strikes out and is walking out of the box....it's a hurried look for 2-3 steps...then the player realizes and says...."hey!...what am I rushing for...I just struck the **** out!
(and obviously...the reaction attribute is not in effect there.)
But you'll see it mid run or towards the end of a run in the OF...etc.
So...I think it's the animation system more than the attribute itself.
Looks a little strange even if the end result is correct in terms of times.
M.K.
Knight165All gave some. Some gave all. 343Comment
-
Re: Reaction time and acceleration time
Sure I still get my 7-10 hits and my 3-5 runs and stuff, but that doesn't necessarily mean the process is accurate.Last edited by Bobhead; 12-31-2015, 10:01 PM.Comment
-
Re: Reaction time and acceleration time
I have to disagree. If by "end result" you mean the box score, then sure, but that's not the point of the game. I don't just play for the sake of having nice box scores. I play for an entertaining experience. When players are flying into no-man's land and catching balls that should be dropping in, or when every single foul ball ends up fielded for an out, that hurts the experience of the game.
Sure I still get my 7-10 hits and my 3-5 runs and stuff, but that doesn't necessarily mean the process is accurate.
M.K.
Knight165All gave some. Some gave all. 343Comment
-
Re: Reaction time and acceleration time
Kind of off-topic but I really hope StatCast makes it into The Show at some point. Hopefully in 2016. Route efficiency would be cool to see for a user controlled fielder. It would add a cool presentation element to the game as well.Comment
-
Re: Reaction time and acceleration time
Can't tell you how many times I've played RTTS and gotten the batter to line out to infielders with runners on base...but it's NEVER a double play because the runners are going back to base the MOMENT the ball comes off the bat. I mean, I can go frame by frame, and it's instantaneous.Comment
-
Re: Reaction time and acceleration time
I have to disagree. If by "end result" you mean the box score, then sure, but that's not the point of the game. I don't just play for the sake of having nice box scores. I play for an entertaining experience. When players are flying into no-man's land and catching balls that should be dropping in, or when every single foul ball ends up fielded for an out, that hurts the experience of the game.
Sure I still get my 7-10 hits and my 3-5 runs and stuff, but that doesn't necessarily mean the process is accurate.
Best case scenario they fix the animations and we get both but for me in manage mode you are exaggerating how often it happens.
But then I'm using default sliders. Are you messing with sliders?≡Comment
-
Re: Reaction time and acceleration time
http://www.fangraphs.com/blogs/foul-...eld-advantage/
Compare that to the pitch analysis filters for foul outs.
That's two years worth of foul outs. Most stadiums average fewer than one FO per game. Wayyyyyyy lower than the rates in The Show.Last edited by Bobhead; 01-03-2016, 03:56 PM.Comment
-
Re: Reaction time and acceleration time
Yeah I knew what he meant I just think he's wrong.
http://www.fangraphs.com/blogs/foul-...eld-advantage/
Compare that to the pitch analysis filters for foul outs.
That's two years worth of foul outs. Most stadiums average fewer than one FO per game. Wayyyyyyy lower than the rates in The Show.≡Comment
-
Re: Reaction time and acceleration time
Yeah I knew what he meant I just think he's wrong.
http://www.fangraphs.com/blogs/foul-...eld-advantage/
Compare that to the pitch analysis filters for foul outs.
That's two years worth of foul outs. Most stadiums average fewer than one FO per game. Wayyyyyyy lower than the rates in The Show.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
-
Re: Reaction time and acceleration time
You think the excessive amount of foul outs is due to how quick the players run to the ball? I don't, to me there is excessive hang time and wind effect blowing balls back into catchable foul ground. Especially from the 1st and 3rd area in towards home that contribute more to the issue than fast fielders. I'll give you the ones down the line in the outfield there could be some adjustment but I think hang time is part of the problem with that as well.
But you're right, there is a hang time issue in this game. This game still lacks bleeder singles or line drives over outfielders' heads.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
-
Re: Reaction time and acceleration time
You think the excessive amount of foul outs is due to how quick the players run to the ball? I don't, to me there is excessive hang time and wind effect blowing balls back into catchable foul ground. Especially from the 1st and 3rd area in towards home that contribute more to the issue than fast fielders. I'll give you the ones down the line in the outfield there could be some adjustment but I think hang time is part of the problem with that as well.Comment
-
Re: Reaction time and acceleration time
I recall Ramone stating that the outfield depth is according to balance reasons but I don't entirely agree with that. I understand his reasoning but why is the game being balanced to an incorrect situation? I still feel like the physics of the game are off...where the outfield is should dictate what type of hits occur (shallow = XBH, deep = singles, etc.).
To go off topic a bit and not to make game comparisons, Rocket League excels with physics. Regardless of how I hit the ball, geometry nearly always plays out perfectly. When I hit the ball in the show, sometimes the ball is below the barrel but I pop it up and vice versa. I know there are a lot of animations at play but still...part of the equation here.
I agree with Bobhead...I still think some tuning is in order. More Bermuda triangle singles, liners down the line, choppers, balls over the OF heads, etc.. I'd like to see it evolve to where I have to adjust my defense according to the hitter, kind of like how I must play different offenses in NBA 2K to score.Originally posted by Gibson88Anyone who asked for an ETA is not being Master of their Domain.
It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.Comment
Comment